Agrega una trama en tu idiomaWhen Max Caulfield finds her friend Safi dead, she tears open the way to a parallel timeline. Here, Safi is still alive, and still in danger. With her new power to shift between timelines, M... Leer todoWhen Max Caulfield finds her friend Safi dead, she tears open the way to a parallel timeline. Here, Safi is still alive, and still in danger. With her new power to shift between timelines, Max tries to solve and prevent the same murder.When Max Caulfield finds her friend Safi dead, she tears open the way to a parallel timeline. Here, Safi is still alive, and still in danger. With her new power to shift between timelines, Max tries to solve and prevent the same murder.
- Dirección
- Guionistas
- Elenco
- Premios
- 1 premio ganado y 2 nominaciones en total
Alexis Jordan Bloom
- Additional Cast
- (voz)
- (as Alexis Bloom)
Opiniones destacadas
Not what I expected from the game, but I have to say that it felt cozy, I liked the writing, the feling that it gave me, I reallly liked that the action takes place only in a few places, it feels so cozy, and the winter atmosphere, it amazong.
It not even close to the first Life Is Strange with Max, and it's a bit of a shame of that. But it was a kindfull reminder of the masterpice that we witnessed 10 years ago.
The graphics are great, and the characters are well made and they feel alive. But on the flow of the game there are a few things that do not make sense, like strange loading screens, or something the scene ends where you do not expected.
But I really enjoyed the whole experience, I get the hate, but it's one of the best games of 2024, and I am so glad that I got played it.
It not even close to the first Life Is Strange with Max, and it's a bit of a shame of that. But it was a kindfull reminder of the masterpice that we witnessed 10 years ago.
The graphics are great, and the characters are well made and they feel alive. But on the flow of the game there are a few things that do not make sense, like strange loading screens, or something the scene ends where you do not expected.
But I really enjoyed the whole experience, I get the hate, but it's one of the best games of 2024, and I am so glad that I got played it.
A Monotonous and Exhausting Experience that Turns Positively Upside Down after the First Three Episodes, and Exciting and Stunning in the Last Three Episodes!
I'm full of mixed and completely reversed emotions, but that's exactly why I'm so happy and satisfied. Halfway through the third part of the game was a very different experience and the other half was a completely different experience, and unlike some people, I loved parts 4, 5 and 6. However, I am still critical of the fact that two thirds of the game (the first 5 hours of the 8 hours of gameplay, according to the Gameplay video) is significantly monotonous and tiring. Because for many people, especially if it's their first time playing the game, it can be a lot harder to endure. Interestingly, all the exciting and moving scenes of the game are saved for episodes 4, 5 and 6, which led me to have negative thoughts about the game in the first three episodes. But for me, it wasn't, as some people said, "the last episodes are much worse, pointless and confusing and a farce and a superhero show and an attempt to turn Marvel into the Avengers!". On the contrary, it was a very coherent, largely comprehensible, relevant, fast-paced, exciting, satisfying, enjoyable and truly unforgettable and very striking, wonderful experience.
I'm going to save my negative reviews for the first three hours, which are below, because they still apply to a significant part of the game. I will admit that the depth of the characters is too superficial to connect with as much as in the first game. But for an overall gaming experience, this is still exceptional and above average. It could be said that these first three chapters were necessary in order to fully experience the exciting and fantastic events of the second half of the game. I partly agree with that, but I still find it unfortunate that it is so long and monotonous, which is a strain on patience and unpleasant. I disagree with the criticism that the events of the last three chapters are incomprehensible and complicated and that they are being turned into a Marvel series, because it is a very good thing for a production to develop, expand and evolve its successful storyline and concept to offer better, new and different experiences. And what don't you understand? Did you not play the first game? Or are you unfamiliar with parallel universes, time travel, etc., which are the subject of so many TV series and movies that are popping up like mushrooms everywhere! I thought the last three episodes were very, very good and impressive. Even though there were a few brief moments in a few of them where it was unclear why, in terms of overall presentation, editing and story, it was more striking and exciting than most movies and TV series dealing with similar topics. Of course, experiences are personal. Some people liked the first two episodes more. This is an interesting situation for me.
What I wrote for the first part of the game is below and I'm not changing it because it still applies to the first three parts, but what I wrote above applies to the last three parts of the game. You have to evaluate it accordingly. It's important to show what kind of a negative experience the imbalance in editing and content between the first three chapters and the last three chapters can lead to.
As a fan of the first game, I would like to identify and reveal with all sincerity and sadness: This "Feel everything!" trailer is a fake and a complete deception, this game is not capable of evoking that kind of emotion. (Although my feelings about the last three episodes have changed, I continue to agree with these statements about the lack of poignant emotionality and the characters and relationships being somewhat superficial and lacking the depth of the first game. In terms of excitement and immersion, this statement no longer applies. The last three episodes more than made up for it). It's not a bad game, it shouldn't be overdone, but the touching emotionality and gripping excitement that made the first game special, in short, the basic elements that made us love the first game, are sadly absent in this game. (At least not as far as I've come, I'm close to the fourth episode, I'm more than halfway through.) Now, I don't think it's a bad thing that Chloe is missing, in fact, I wish they had left out Max and given us her for whatever reason we connected with "True Colors", but that didn't happen. It's not a bad thing to have a new and interesting concept and a different scenario, and it's not a bad thing to look at the game as a detective game, but is this a characteristic Life is Strange game, that's a question I can't answer in the affirmative. (After the last three episodes, I can now say that from a holistic point of view, despite some shortcomings and presentation mistakes, it's a significantly successful and good Life is Strange game).
This game is something different and I wish you hadn't marketed it using the name of the Life is Strange series of games and the character Max, as some people rightly criticized you for doing, that would have been much more honest. (I realize now that I was unfair and premature for thinking that way). The original elements of the first game are a very special concept and it is unrealistic and not everyone will be able to replicate them in every game. What is wrong here is that it is being presented as if it contains the original touching and immersive structure of the first game and even more, and that game lovers are being openly deceived. (I withdraw my objection for the last three episodes!) This game has elements that I think detract from the experience (both as a Life is Strange game and as a general gaming experience) because of the monotonous and tiresome flow. It is not, as claimed and marketed, a very exciting and immersive experience that will leave a deep impression and make you want to play more than once. I can say this for myself with certainty. (These statements only apply to the first three chapters now, I don't feel this way about the game as a whole after the last three chapters. But I deliberately didn't remove these negative feedbacks so that it would be clear what kind of negative experience was caused by the mistake in presentation and presentation). Happy for those who found it good and beautiful! But of course our experience was not all bad, don't get me wrong. It was great to see Max and I think the new Max is very realistic and impressive. The visual quality and overall game and location design, the soundtrack, and the new addition of rich accessibility and gameplay options in the game's settings menu are all great.
Criticism: It's very, very tiring and monotonous, mundane and monotonous, constantly trying to figure things out and learn things. Okay, it was interesting at first, but they've upped the dose so much and I got so tired and overwhelmed after a while from the constant switching back and forth between the dead world, the living world, the pulse world, the plot that keeps getting more and more bogged down and can't be solved. And really, my head and eyes get tired so much and so quickly in this game that even in an hour I feel so tired and headachey because there's not a very comfortable flow. (None of this happened in the last three episodes, which was a great surprise and reward for me. So was it worth the trouble and the inconvenience? Yes, many times over.)
And even though it's so tiring, it doesn't lead to a conclusion that makes it worth it. Woe to me if it's even worse than that! (Fortunately, it wasn't, and I'm very glad of that.) I mean, you would expect touching and emotional events, exciting and gripping moments in the midst of such mind-numbing research, wouldn't you? But no! Well, this game starts and continues as a monotonous detective investigation, and it's really excruciating how long and monotonous and exhausting it is. I can't help but write how unnecessary and ridiculous the Crosstalk messages next to the cell phone messages are, at inappropriate moments, three of them pop up at once, distracting and occupying the screen, I open and read them so that the warning disappears from the screen, but there is nothing important, 90-95% of them are like this. Most of them are useless, harmful messages because they distract and disrupt the flow of the game and my focus, it's very annoying. I wish they didn't exist at all. Also, a lot of the other content that will be reviewed in the game is unnecessary busywork that was adapted in a similar way to the first game, but seems to have been put in as a game filler that doesn't contribute anything meaningful to the game in general. These things were there in the first game, but there is a much higher percentage of them that don't make sense in this game. (This applies to the game as a whole. What is it with three Crosstalk message notifications popping up even during the most critical and exciting game scenes? And they're not even important).
I can't imagine the situation of first-timers, I pity them (maybe they find it beautiful because they don't know the wonder and uniqueness of the first game, who knows!) At least we somehow managed not to get too bored, consoled by the nostalgia of the first game, but at this point, my chest physically constricts even after less than an hour of gameplay. I get tired and bored, and that's a very bad experience that I've never experienced in a Life is Strange game. I must say that while it's still not a bad game, it's a game that lacks the key features that made the first game special, and it's definitely a game that doesn't deliver what was promised to us in its marketing and promotion. (Yes, I mentioned at the beginning that my experience turned positive after the last three chapters, so I don't need to repeat it. But really, the first three chapters were hard to get through and hard to endure. For those who are new to the game series, I think it is not appropriate that such.
I'm full of mixed and completely reversed emotions, but that's exactly why I'm so happy and satisfied. Halfway through the third part of the game was a very different experience and the other half was a completely different experience, and unlike some people, I loved parts 4, 5 and 6. However, I am still critical of the fact that two thirds of the game (the first 5 hours of the 8 hours of gameplay, according to the Gameplay video) is significantly monotonous and tiring. Because for many people, especially if it's their first time playing the game, it can be a lot harder to endure. Interestingly, all the exciting and moving scenes of the game are saved for episodes 4, 5 and 6, which led me to have negative thoughts about the game in the first three episodes. But for me, it wasn't, as some people said, "the last episodes are much worse, pointless and confusing and a farce and a superhero show and an attempt to turn Marvel into the Avengers!". On the contrary, it was a very coherent, largely comprehensible, relevant, fast-paced, exciting, satisfying, enjoyable and truly unforgettable and very striking, wonderful experience.
I'm going to save my negative reviews for the first three hours, which are below, because they still apply to a significant part of the game. I will admit that the depth of the characters is too superficial to connect with as much as in the first game. But for an overall gaming experience, this is still exceptional and above average. It could be said that these first three chapters were necessary in order to fully experience the exciting and fantastic events of the second half of the game. I partly agree with that, but I still find it unfortunate that it is so long and monotonous, which is a strain on patience and unpleasant. I disagree with the criticism that the events of the last three chapters are incomprehensible and complicated and that they are being turned into a Marvel series, because it is a very good thing for a production to develop, expand and evolve its successful storyline and concept to offer better, new and different experiences. And what don't you understand? Did you not play the first game? Or are you unfamiliar with parallel universes, time travel, etc., which are the subject of so many TV series and movies that are popping up like mushrooms everywhere! I thought the last three episodes were very, very good and impressive. Even though there were a few brief moments in a few of them where it was unclear why, in terms of overall presentation, editing and story, it was more striking and exciting than most movies and TV series dealing with similar topics. Of course, experiences are personal. Some people liked the first two episodes more. This is an interesting situation for me.
What I wrote for the first part of the game is below and I'm not changing it because it still applies to the first three parts, but what I wrote above applies to the last three parts of the game. You have to evaluate it accordingly. It's important to show what kind of a negative experience the imbalance in editing and content between the first three chapters and the last three chapters can lead to.
As a fan of the first game, I would like to identify and reveal with all sincerity and sadness: This "Feel everything!" trailer is a fake and a complete deception, this game is not capable of evoking that kind of emotion. (Although my feelings about the last three episodes have changed, I continue to agree with these statements about the lack of poignant emotionality and the characters and relationships being somewhat superficial and lacking the depth of the first game. In terms of excitement and immersion, this statement no longer applies. The last three episodes more than made up for it). It's not a bad game, it shouldn't be overdone, but the touching emotionality and gripping excitement that made the first game special, in short, the basic elements that made us love the first game, are sadly absent in this game. (At least not as far as I've come, I'm close to the fourth episode, I'm more than halfway through.) Now, I don't think it's a bad thing that Chloe is missing, in fact, I wish they had left out Max and given us her for whatever reason we connected with "True Colors", but that didn't happen. It's not a bad thing to have a new and interesting concept and a different scenario, and it's not a bad thing to look at the game as a detective game, but is this a characteristic Life is Strange game, that's a question I can't answer in the affirmative. (After the last three episodes, I can now say that from a holistic point of view, despite some shortcomings and presentation mistakes, it's a significantly successful and good Life is Strange game).
This game is something different and I wish you hadn't marketed it using the name of the Life is Strange series of games and the character Max, as some people rightly criticized you for doing, that would have been much more honest. (I realize now that I was unfair and premature for thinking that way). The original elements of the first game are a very special concept and it is unrealistic and not everyone will be able to replicate them in every game. What is wrong here is that it is being presented as if it contains the original touching and immersive structure of the first game and even more, and that game lovers are being openly deceived. (I withdraw my objection for the last three episodes!) This game has elements that I think detract from the experience (both as a Life is Strange game and as a general gaming experience) because of the monotonous and tiresome flow. It is not, as claimed and marketed, a very exciting and immersive experience that will leave a deep impression and make you want to play more than once. I can say this for myself with certainty. (These statements only apply to the first three chapters now, I don't feel this way about the game as a whole after the last three chapters. But I deliberately didn't remove these negative feedbacks so that it would be clear what kind of negative experience was caused by the mistake in presentation and presentation). Happy for those who found it good and beautiful! But of course our experience was not all bad, don't get me wrong. It was great to see Max and I think the new Max is very realistic and impressive. The visual quality and overall game and location design, the soundtrack, and the new addition of rich accessibility and gameplay options in the game's settings menu are all great.
Criticism: It's very, very tiring and monotonous, mundane and monotonous, constantly trying to figure things out and learn things. Okay, it was interesting at first, but they've upped the dose so much and I got so tired and overwhelmed after a while from the constant switching back and forth between the dead world, the living world, the pulse world, the plot that keeps getting more and more bogged down and can't be solved. And really, my head and eyes get tired so much and so quickly in this game that even in an hour I feel so tired and headachey because there's not a very comfortable flow. (None of this happened in the last three episodes, which was a great surprise and reward for me. So was it worth the trouble and the inconvenience? Yes, many times over.)
And even though it's so tiring, it doesn't lead to a conclusion that makes it worth it. Woe to me if it's even worse than that! (Fortunately, it wasn't, and I'm very glad of that.) I mean, you would expect touching and emotional events, exciting and gripping moments in the midst of such mind-numbing research, wouldn't you? But no! Well, this game starts and continues as a monotonous detective investigation, and it's really excruciating how long and monotonous and exhausting it is. I can't help but write how unnecessary and ridiculous the Crosstalk messages next to the cell phone messages are, at inappropriate moments, three of them pop up at once, distracting and occupying the screen, I open and read them so that the warning disappears from the screen, but there is nothing important, 90-95% of them are like this. Most of them are useless, harmful messages because they distract and disrupt the flow of the game and my focus, it's very annoying. I wish they didn't exist at all. Also, a lot of the other content that will be reviewed in the game is unnecessary busywork that was adapted in a similar way to the first game, but seems to have been put in as a game filler that doesn't contribute anything meaningful to the game in general. These things were there in the first game, but there is a much higher percentage of them that don't make sense in this game. (This applies to the game as a whole. What is it with three Crosstalk message notifications popping up even during the most critical and exciting game scenes? And they're not even important).
I can't imagine the situation of first-timers, I pity them (maybe they find it beautiful because they don't know the wonder and uniqueness of the first game, who knows!) At least we somehow managed not to get too bored, consoled by the nostalgia of the first game, but at this point, my chest physically constricts even after less than an hour of gameplay. I get tired and bored, and that's a very bad experience that I've never experienced in a Life is Strange game. I must say that while it's still not a bad game, it's a game that lacks the key features that made the first game special, and it's definitely a game that doesn't deliver what was promised to us in its marketing and promotion. (Yes, I mentioned at the beginning that my experience turned positive after the last three chapters, so I don't need to repeat it. But really, the first three chapters were hard to get through and hard to endure. For those who are new to the game series, I think it is not appropriate that such.
They tried to make a story full of plot twists but they failed miserably. They shocked me at first but the development of the ideas was awful. Good music and facial animations, but even if the game was not attached to the franchise, it would be a mediocre game. It felt silly at times, side conversations not funny, and all the action happens in like 3 places. Not many sets where the story happens. Voice acting is still in a high note though. I liked the new mechanics but after aome time it gets repetitive. After chapter 2 I just wanted to finish the game quickly. All I was asking was a well written story, but no, I didn't find it in this game.
This game was absolutely amazing and truly doesn't deserve the hate it's received. Deck Nine did an outstanding job, crafting the story in the best way possible given their creative choices. Many players seem upset that Chloe isn't in the game, but Deck Nine does a fantastic job of exploring Max's emotions about everything that happened. Max is in deep pain and feels stuck in her past, and the way Deck Nine portrays her struggles is beautiful and authentic. It's a genuine and emotional depiction of grief and loss. Don't listen to the negativity-try the game yourself and experience the story's depth and impact. This game has so much to offer if you approach it with an open mind and a willingness to connect with Max's journey.
I never post reviews, but I felt compelled to write this one because I really want to offer genuine advice to the developers.
Deck Nine has repeated the same mistakes here that we saw in Life is Strange: True Colors, and the Don't Nod made in Lost Records previously.
What's going wrong with these games?
Some serious advice:
Go back and revisit Life is Strange 1 and Life is Strange 2. Compare those with the newer titles, and you'll see the shift.
One frustrated point:
It genuinely feels like the second halves of these games are written by a different team. The narrative loses focus and emotional weight. I strongly recommend bringing in more writers with experience in character-driven storytelling and emotional depth. Endings should leave us either in tears, satisfied, or shocked, not indifferent.
Fan Service:
Please guys fans are the backbone of your game, but you guys do nothing such as fan service, people would love the games if you hear out their opinions and give them what they want even if not a lot, everyone wanted to see Chloe, but you guys didn't even give a glimpse on her. Fan service is important.
On representation:
I believe representation should feel organic and allow for choice. In recent titles, it feels like the relationship options are less about the player's freedom and more about checking boxes. I'd prefer if we were given more neutral ground to decide how our character connects with others, whether romantically or platonically, so everyone feels included and immersed. Forced diversity will not work for most of the people because you cant force people, give them a choice and let them decide.
Final Thought: We're asking for the soul of Life is Strange to return, the raw emotional storytelling, the difficult choices, the relationships that stay with you long after the game ends, the emotional and heart-warming endings. That's what made the original games unforgettable.
Deck Nine has repeated the same mistakes here that we saw in Life is Strange: True Colors, and the Don't Nod made in Lost Records previously.
What's going wrong with these games?
- The game starts with a strong and promising setup.
- The early plot draws you in and builds excitement.
- Then things begin to stall: long, unnecessary dialogues, repetitive environments, and investigations that slow the pace.
- Player choices feel almost meaningless, the branching paths are barely noticeable.
- While the mid-story twist raises expectations, the narrative loses steam quickly after.
- It becomes predictable, emotionally flat, and repetitive.
- And the endings? Often underwhelming, overly simple, and lacking impact. It leaves you wondering: What was the point of all this?
Some serious advice:
Go back and revisit Life is Strange 1 and Life is Strange 2. Compare those with the newer titles, and you'll see the shift.
- We need "choices that matter". If every decision leads to the same result, it takes the power out of player agency.
- Avoid overloading the game with mini-games and unnecessary interactions, they should be optional extras, not core parts of the story.
- Build "diverse" environments that make us feel like we're exploring, not circling the same rooms. You guys are good at art then why so lazy?
- Keep the focus on a strong, emotionally driven story, we're not detectives, we're here for the characters and the narrative.
- Music, art, and dancing are lovely touches, but they should be the cherry on top of the story, not carry the game.
One frustrated point:
It genuinely feels like the second halves of these games are written by a different team. The narrative loses focus and emotional weight. I strongly recommend bringing in more writers with experience in character-driven storytelling and emotional depth. Endings should leave us either in tears, satisfied, or shocked, not indifferent.
Fan Service:
Please guys fans are the backbone of your game, but you guys do nothing such as fan service, people would love the games if you hear out their opinions and give them what they want even if not a lot, everyone wanted to see Chloe, but you guys didn't even give a glimpse on her. Fan service is important.
On representation:
I believe representation should feel organic and allow for choice. In recent titles, it feels like the relationship options are less about the player's freedom and more about checking boxes. I'd prefer if we were given more neutral ground to decide how our character connects with others, whether romantically or platonically, so everyone feels included and immersed. Forced diversity will not work for most of the people because you cant force people, give them a choice and let them decide.
Final Thought: We're asking for the soul of Life is Strange to return, the raw emotional storytelling, the difficult choices, the relationships that stay with you long after the game ends, the emotional and heart-warming endings. That's what made the original games unforgettable.
¿Sabías que…?
- TriviaMax is the first to be the protagonist of 2 Life Is Strange games.
- ErroresThe Polaroid Now camera in the game is depicted without the dark foil film shield present on all box-type Polaroid cameras and with the battery indicator on red light, signifying the internal battery is depleted.
- ConexionesFollows Life Is Strange (2015)
- Bandas sonorasSomeone Was Listening
Written & Performed by Dodie
2023 Doddieoddie Ltd / BMG
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