83 opiniones
It's a strange thing, I've been a "gamer" my whole life, at over 40 years old, I've played some of the best games in each gaming generation.
However, over the last 10 years I felt like my passion for games had dissipated into just a normal hobby. I've played some great games that came out recently and that I loved, like Cyberpunk, Hollow Knight, RDR 2, among many others. Unfortunately, while I enjoyed those significantly, I never felt the joy I had in the past. That magic feeling I had playing A Link to the Past, Metal Gear Solid, Final Fantasy 7 & 8 or Resident Evil 2 (to name a few) seemed to be gone forever...
Enter Clair Obscure: Expedition 33 and somehow that feeling is back. I'm glued to my seat like before and, when I'm not, I'm thinking about the game.
I had such a blast with this game and it came as a complete surprise.
The story is amazing, the characters are perfectly flawed and the performances are award worthy. This, paired with an amazing, and fun, turn based combat system and a hauntingly beautiful soundtrack, make experiencing this game a true pleasure.
Now, that does not mean the game is perfect, there is some jank in the controls when outside of combat ( i got stuck in the environment a few times) and some stuttering in the visuals here and there (for example in a few climbing moments, for some reason). These small nitpicks however do nothing to bring this game down significantly since the good so far outweighs the bad that the bad is almost invisible.
In the end, I could not recommend this game enough... and all of this from a core team of around 30 people.... truly impressive.
Thank you for bringing back my passion for games!!!
However, over the last 10 years I felt like my passion for games had dissipated into just a normal hobby. I've played some great games that came out recently and that I loved, like Cyberpunk, Hollow Knight, RDR 2, among many others. Unfortunately, while I enjoyed those significantly, I never felt the joy I had in the past. That magic feeling I had playing A Link to the Past, Metal Gear Solid, Final Fantasy 7 & 8 or Resident Evil 2 (to name a few) seemed to be gone forever...
Enter Clair Obscure: Expedition 33 and somehow that feeling is back. I'm glued to my seat like before and, when I'm not, I'm thinking about the game.
I had such a blast with this game and it came as a complete surprise.
The story is amazing, the characters are perfectly flawed and the performances are award worthy. This, paired with an amazing, and fun, turn based combat system and a hauntingly beautiful soundtrack, make experiencing this game a true pleasure.
Now, that does not mean the game is perfect, there is some jank in the controls when outside of combat ( i got stuck in the environment a few times) and some stuttering in the visuals here and there (for example in a few climbing moments, for some reason). These small nitpicks however do nothing to bring this game down significantly since the good so far outweighs the bad that the bad is almost invisible.
In the end, I could not recommend this game enough... and all of this from a core team of around 30 people.... truly impressive.
Thank you for bringing back my passion for games!!!
- herminiobraz-10996
- 4 may 2025
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After playing JRPGs for years and years such as persona and such, I didn't have big expectations, and with the Oblivion remake that came out this week I was not expecting much. But OMG this game absolutely blew my expectations out of the water with how original and fresh the gameplay, battles, and story are (not finished the game yet). Honestly speaking this is probably the best game I've played in years now. The mix of JRPG/Persona gameplay mixed with the surreal French art style and aesthetic just works like a charm. This is definitely a GOTY contender and should get all the positives ratings it deserves!
*Just finished the game.. wow you couldn't make a more perfect game if you tried. I didn't see where this game was going since the beginning and it did not let up! Best RPG I think I've ever played, I won't spoil it but if you think you know what's happening, no you don't 😆.
*Just finished the game.. wow you couldn't make a more perfect game if you tried. I didn't see where this game was going since the beginning and it did not let up! Best RPG I think I've ever played, I won't spoil it but if you think you know what's happening, no you don't 😆.
- kmchico911
- 27 abr 2025
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- johnrennie-26199
- 2 may 2025
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A small team that set out to make a great game, for gamers. The story is well-crafted with interesting characters, motives, and dialogue, the leveling and build system is enjoyable and thought-out, the combat is addicting (and cinematic), and the performances are top-notch (the voice cast is nothing short of S-tier). Beautiful graphics and atmosphere throughout make the journey stunning from beginning to end. It's a game you'll want to finish, before it is spoiled for you. Take in every moment, it's worth your time.
In a world of rushed and stale games, money-hungry companies with no imagination and agenda-filled motives, this game is the direction things need to move in.
10/10 GotY Material.
In a world of rushed and stale games, money-hungry companies with no imagination and agenda-filled motives, this game is the direction things need to move in.
10/10 GotY Material.
- GnomePUNCH
- 25 abr 2025
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I just finished it and let me start with i don't even like turn based games and rpgs. This game is so special and well done that it made me love every inch about it. As a whole, simply it's ABSOLUTE CINEMA.
The story is complex yet clarity is on point so you never lost yourself in bombs of twists. The dialogs are very natural especially PARRIED with PERFECT voice acts. When it starts you are full with engagements, it ends with full satisfaction.
The visual designs of characters and stages are absolute masterpiece. It felt like Bioshock Infinite. The Victorian French essence feels very good. Mocap looks very professional. Animations are usually cute but can be noticed it's not AAA. Vfx in both cutscenes and in gameplay are pretty damn good. The graphics tho has obvious technical difficulties and i blame Unreal Engine for it. Some hair renders are terrible, anti-alisigns are even worse. There are some noticeable visual bugs but all acceptable.
The score, music, va, sfx are all beyond good and need award for that. Nothing else can be said.
Gameplay is amazing, as i mentioned, i don't even like turn based games and i couldn't stop play and enjoyed every second of it.
This game, this way or another NEEDS to get Game Of The Year award. Because the suit-people need to see what gamers actually like: Original, brave games done with heart and done by TALENTED employees.
The story is complex yet clarity is on point so you never lost yourself in bombs of twists. The dialogs are very natural especially PARRIED with PERFECT voice acts. When it starts you are full with engagements, it ends with full satisfaction.
The visual designs of characters and stages are absolute masterpiece. It felt like Bioshock Infinite. The Victorian French essence feels very good. Mocap looks very professional. Animations are usually cute but can be noticed it's not AAA. Vfx in both cutscenes and in gameplay are pretty damn good. The graphics tho has obvious technical difficulties and i blame Unreal Engine for it. Some hair renders are terrible, anti-alisigns are even worse. There are some noticeable visual bugs but all acceptable.
The score, music, va, sfx are all beyond good and need award for that. Nothing else can be said.
Gameplay is amazing, as i mentioned, i don't even like turn based games and i couldn't stop play and enjoyed every second of it.
This game, this way or another NEEDS to get Game Of The Year award. Because the suit-people need to see what gamers actually like: Original, brave games done with heart and done by TALENTED employees.
- makavelix5
- 29 abr 2025
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As an avid and long-time player of the RPG genre, with over thirty years of experience dating back to the Final Fantasy series on the Super Nintendo, I feel qualified to offer a comprehensive perspective.
Without reservation, I can state that Expedition 33 represents the pinnacle of my role-playing game experiences. The developers have achieved a remarkable synthesis, effectively blending elements reminiscent of the Final Fantasy series with the challenging engagement found in titles like Dark Souls. Notably, the turn-based combat system is exceptionally well-executed, providing a level of excitement and immersion typically associated with action-oriented gameplay.
Beyond the mechanics, the narrative is compelling from the outset, possessing a depth that would stand alone as a compelling story in other mediums such as film or literature.
Furthermore, the artistic design and musical composition are objectively outstanding and significantly contribute to the overall immersive quality of the game. Expedition 33 demonstrates a mastery of its craft across multiple disciplines, setting a high bar for future entries in the genre.
Without reservation, I can state that Expedition 33 represents the pinnacle of my role-playing game experiences. The developers have achieved a remarkable synthesis, effectively blending elements reminiscent of the Final Fantasy series with the challenging engagement found in titles like Dark Souls. Notably, the turn-based combat system is exceptionally well-executed, providing a level of excitement and immersion typically associated with action-oriented gameplay.
Beyond the mechanics, the narrative is compelling from the outset, possessing a depth that would stand alone as a compelling story in other mediums such as film or literature.
Furthermore, the artistic design and musical composition are objectively outstanding and significantly contribute to the overall immersive quality of the game. Expedition 33 demonstrates a mastery of its craft across multiple disciplines, setting a high bar for future entries in the genre.
- keioncook
- 28 abr 2025
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This game has blown me away
Awesome graphics!
Beautiful soundtrack!
Immersive Voice acting and characters!
Incredible Gameplay!
For those who are avoiding it simply because its tagged as turn based are seriously missing out some real fun and this is coming from someone who has no interest in turn based combat I literally couldn't get far into Baldurs Gate 3 but this game has had me hooked so far. The only cons i can think of are simply a few minor bugs but lets be honest you get those in almost every new release these days. Best of all it costs less than most tripple A titles without any micro transactions.
Beautiful soundtrack!
Immersive Voice acting and characters!
Incredible Gameplay!
For those who are avoiding it simply because its tagged as turn based are seriously missing out some real fun and this is coming from someone who has no interest in turn based combat I literally couldn't get far into Baldurs Gate 3 but this game has had me hooked so far. The only cons i can think of are simply a few minor bugs but lets be honest you get those in almost every new release these days. Best of all it costs less than most tripple A titles without any micro transactions.
- SolidChi
- 26 abr 2025
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It's nearly perfect, and even if I nitpick, it's a 10/10 just for the amount of pure love and dedication this team put into this game. You can tell they actually care about making and immersive and stunning experience.
The visuals are so much better than I thought a small team could even do. The characters start off as strangers and grow into familiar friends.. you'll tear up, you'll mourn with them, you'll laugh, you'll feel hope as they do, and you'll learn as they learn.
If you're a feely, empathetic person, you can't help but think about your own life and what you would do if you were in their shoes... the things we as humans struggle with like the fear and acceptance of death, but also how our lives are finite and maybe that's the beauty of life... that it ends someday.
It's thought-provoking and full of heart. This is what games are missing nowadays from AAA titles. This is what gamers want, and I'm so happy it's receiving the recognition it deserves.
The visuals are so much better than I thought a small team could even do. The characters start off as strangers and grow into familiar friends.. you'll tear up, you'll mourn with them, you'll laugh, you'll feel hope as they do, and you'll learn as they learn.
If you're a feely, empathetic person, you can't help but think about your own life and what you would do if you were in their shoes... the things we as humans struggle with like the fear and acceptance of death, but also how our lives are finite and maybe that's the beauty of life... that it ends someday.
It's thought-provoking and full of heart. This is what games are missing nowadays from AAA titles. This is what gamers want, and I'm so happy it's receiving the recognition it deserves.
- robbinsm-99385
- 27 abr 2025
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I can't believe this masterpiece come from small studio in france
I even no ideo how to describe it how amazing , beautiful this game is.
The music,the character,the environment Everything perfect This is a game should be nowadays Not try to push thing in a place where shouldn't be.
Before the game is released a lot people underistimate this just because it's turn based game include me I thought it just a decent game like others But wow the game blow my mind If i not have to going to work i will play this game a whole week,lol
Thanks to every person who make this game Hope you guys keep on track in the future
GOTY contender for sure.
The music,the character,the environment Everything perfect This is a game should be nowadays Not try to push thing in a place where shouldn't be.
Before the game is released a lot people underistimate this just because it's turn based game include me I thought it just a decent game like others But wow the game blow my mind If i not have to going to work i will play this game a whole week,lol
Thanks to every person who make this game Hope you guys keep on track in the future
GOTY contender for sure.
- myasinalfajry
- 27 abr 2025
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I'm speechless. I've rarely seen a project that exuded so much love, passion, and heart and soul. It's simply incredible what this team of just 30 (!) people has conjured up.
I could go into every aspect of the game, but rarely has anything been so close to perfection, so that's unnecessary.
If I had to highlight one thing, though, it would be the music. Wow. I've rarely heard such a powerful, emotional, and high-quality soundtrack. A special thanks to Lorien Testard, who created one of the best OSTs of all time.
This game is an absolute work of art in every respect and an absolute must-have for every non-gamer, gamer, and especially JRPG fan.
I could go into every aspect of the game, but rarely has anything been so close to perfection, so that's unnecessary.
If I had to highlight one thing, though, it would be the music. Wow. I've rarely heard such a powerful, emotional, and high-quality soundtrack. A special thanks to Lorien Testard, who created one of the best OSTs of all time.
This game is an absolute work of art in every respect and an absolute must-have for every non-gamer, gamer, and especially JRPG fan.
- nmgkfbv
- 25 abr 2025
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Clair Obscur: Expedition 33 - A Masterpiece of Imagination and Artistry
Clair Obscur: Expedition 33 isn't just a game-it's a visionary triumph that redefines what narrative-driven RPGs can achieve. From the very first moment, it grips you with its hauntingly beautiful world, inspired by French surrealism and Impressionist art, crafting a universe that feels both dreamlike and deeply human. The setting is a visual marvel-think Dark Souls meets Monet, with brushstrokes of melancholy and wonder in every scene.
But it's not just style over substance. The combat system is a revelation-turn-based, yet infused with timing mechanics and strategic depth that keep every battle exhilarating. The fusion of fast reflexes and tactical decision-making makes you feel constantly engaged and rewarded. Each encounter is like a mini masterpiece in itself.
The story? Daring, emotional, and refreshingly original. The mystery surrounding the "Paintress" and the countdown to Expedition 33 unravels with poetic tension. Characters are richly developed, voice acting is top-tier, and the themes-fate, memory, resistance-resonate on a deeply personal level.
Clair Obscur: Expedition 33 is a rare gem-elegantly written, breathtakingly rendered, and fiercely innovative. It's one of the boldest RPGs of the decade, and an instant classic for anyone who believes games can be high art.
Clair Obscur: Expedition 33 isn't just a game-it's a visionary triumph that redefines what narrative-driven RPGs can achieve. From the very first moment, it grips you with its hauntingly beautiful world, inspired by French surrealism and Impressionist art, crafting a universe that feels both dreamlike and deeply human. The setting is a visual marvel-think Dark Souls meets Monet, with brushstrokes of melancholy and wonder in every scene.
But it's not just style over substance. The combat system is a revelation-turn-based, yet infused with timing mechanics and strategic depth that keep every battle exhilarating. The fusion of fast reflexes and tactical decision-making makes you feel constantly engaged and rewarded. Each encounter is like a mini masterpiece in itself.
The story? Daring, emotional, and refreshingly original. The mystery surrounding the "Paintress" and the countdown to Expedition 33 unravels with poetic tension. Characters are richly developed, voice acting is top-tier, and the themes-fate, memory, resistance-resonate on a deeply personal level.
Clair Obscur: Expedition 33 is a rare gem-elegantly written, breathtakingly rendered, and fiercely innovative. It's one of the boldest RPGs of the decade, and an instant classic for anyone who believes games can be high art.
- talal-98358
- 16 may 2025
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- wouterm7
- 18 jun 2025
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Cool story that started great. But after that it just becomes something where you go and collect things and go from a-b. Repetitive combat and really easy system. Nothing really happens until you finish the game. Dont understand all the praise..
Never been much of a final fantasy fan but those games bring more substance in the game than this..
Started out great but ended in a way where you just felt that you needed too see the storys end. Dont understand the hype and praise at all..
Never been much of a final fantasy fan but those games bring more substance in the game than this..
Started out great but ended in a way where you just felt that you needed too see the storys end. Dont understand the hype and praise at all..
- timpaelfsborg
- 28 ago 2025
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I am I huge fan of RPGs and turn based RPGs, I've played many (including Persona, metaphor, final fantasy etc) don't get me wrong the game is great everything checks out from the music, the story, the characters, the world building but not the combat. Th combat in this game is supposed to be a fun twist on turn based RPGs but instead it just makes the game slow and repetitive (especially on harder difficulties which I tend to lean towards) because enemies in this game take so long to attack and sometimes their animations are incredibly hard to read combined with the difficulty factor of dodging makes this game a nightmare to complete. Another problem I have is the lack of depth in the combat as it is mostly just attack and dodge, attack and dodge, as the game as a lack of defensive options and the game just becomes rince and repeat with specific moves and attacks. Saying all that I did enjoy this game and it is a shame that the main gameplay aspect of it is so bad but I think this could all be fixed by doing 2 things
1. Adding some kind of attack cue like a noise or a symbol
2. Adding more ways to play (like adding characters with purely defensive abilities or purely support abilities)
3. And increasing the window of success in parrying and dodging.
Thank you for reading my review. Hope you enjoyed.
Thank you for reading my review. Hope you enjoyed.
- DragonSpyQ
- 8 jul 2025
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This is an amazing game. It has a rich story and lore and great characters. And of course, has addictive turn based fights and each character has a unique system in combat. For example, Lune uses elemental stains to buff her skills. And a variety of customization through pictos(buffs), weapons, and skills.
The story is amazing, with a unique underlying mystery. Is has an interesting mythology, which is always nice to see in fiction. The cutscenes look great, and are skippable. (Press A to pause then hold B to skip on Xbox) The aesthetic is really cool with some creepy stuff as well. The soundtrack is phenomenal. One of my favorite soundtracks of all time.
In combat, to hit attacks or dodge/parry, you need to succeed quick time events. So if you don't like quick time events, this game probably isn't for you. Personally I liked seeing more qtes in gaming since I enjoyed them in Detroit become human and beyond two souls.
It has a nice open world with certain stages to find and explore. If you liked baldurs gate 3, you might like this game. After all, maelle, a major character is voiced by Jennifer English, who played shadowheart. Also laezel and jaheira voiced characters as well.
It's a great game, i suggest you play it.
The story is amazing, with a unique underlying mystery. Is has an interesting mythology, which is always nice to see in fiction. The cutscenes look great, and are skippable. (Press A to pause then hold B to skip on Xbox) The aesthetic is really cool with some creepy stuff as well. The soundtrack is phenomenal. One of my favorite soundtracks of all time.
In combat, to hit attacks or dodge/parry, you need to succeed quick time events. So if you don't like quick time events, this game probably isn't for you. Personally I liked seeing more qtes in gaming since I enjoyed them in Detroit become human and beyond two souls.
It has a nice open world with certain stages to find and explore. If you liked baldurs gate 3, you might like this game. After all, maelle, a major character is voiced by Jennifer English, who played shadowheart. Also laezel and jaheira voiced characters as well.
It's a great game, i suggest you play it.
- HenryM-05
- 5 may 2025
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Clair Obscur Expedition 33 is one of the greatest games ever. It is unfathomable that a team of 30 people could come together to create this masterpiece as their first-ever project. Within the game's first 30 minutes, you can already tell that this is truly special. The prologue is just a taste of what to come, and what follows is some of the best storytelling, writing, combat, side content, art style, lore, character interactions, and overall experiences in the medium. As you play this game, you can immediately tell that you're experiencing one of the all-time greats. My god, this game gets so many things right and never takes its foot off the gas, it's truly incredible to experience firsthand. After experiencing a prologue that reaches the heights of a game like TLOU1, we get sent into the mysterious world that Expedition 33 must embark on, and this is just the start of our mind-bending journey. I have always loved turn-based combat, but this game easily has my favorite iteration of turn-based combat I've ever played, and is, in general, one of the best combat systems of all time. Not only does the turn-based strategy still come into play when using your skills in combat, but the strategic maneuvers go even further and are especially prevalent when using the Picto system. The build variety and seemingly endless battle possibilities make each picto-equipped feel like a move on a chessboard. You get to have this dual action of decisions in both actual combat and setting up for combat that never fails to feel fresh and able to reinvent itself whenever the player feels necessary. The combat was so engaging not only because of this, but because of the twist put on the defensive capabilities in this game. Typically, turn-based games have no way of avoiding damage. There is always a lot of RNG baked into what move hits you or how much damage it hits for, yet this game solves that by allowing you to dodge and parry. Damn does this make the combat even more layered and engaging than it already was before. Coming across a boss and getting your ass kicked but then retooling your offensive strategy and following that up with parrying his moveset that you have learned is just pure bliss. This combat, coupled with one of the most visually gorgeous video game worlds I've ever seen, makes you feel like you're walking through a painting. The mystery of the world makes it all that much better as the more you think and the more you explore, the further the heights of the combat go, and the more abilities you unlock while simultaneously making sure you take 20 pictures every 2 minutes because you can't keep your eyes off the presentation this game gives you. The journey of this game is highlighted by its cast. Every character is so well put together and has such natural synergy with each other that you'd actually mistake them for real people in the way they act. Gustave, Maelle, Verso, Sciel, Lune, Renoir, Aline, Monoco, and Esquie are not only narratively important, but how these characters feel so human helps me identify with each of their goals. The beauty of this cast of characters is that they all have ways of chasing their goal, and none of them, including the antagonists, can ever be simplified to something as "right" or "wrong". These characters are written so strongly and consistently that you can't help but view the clashing ideologies between the main cast and the antagonists as two sides of the same coin.
Expedition 33's journey to expel the paintress is trapped in so much enigma that you can't wait to see what happens next, and damn do they stick the landing. This story is riddled with a plethora of emotion, plot twists, development, and world-building presented so naturally and handled with so much maturity that I truly believe it makes it one of the best stories in not only video games, but within the last decade of media in general. This story is so thematically rich and packed full of symbolism and metaphor that you can't help but applaud at the sheer spectacle of how it's told and how they could possibly have the writing be so strong and consistent throughout the game's 30-40 hour runtime. I don't want to get into spoilers, but wow, do the peaks of this game HIT. The plot twists have my jaw on the floor because of how well executed they are and how strongly they tie back into the story's message. When a story's main themes are grief, escapism, morality, and sacrifice, it is fascinating to see how in-depth each layer of the narrative is, and how prominent that makes the ending. The ending to this game truly floored me. Not only was I shocked by the events leading up to it, but nothing could've prepared me for the most brutal fight within the whole game: the reveal of choice! My god, I was probably staring at my screen, conflicted for about 10-15 minutes on which ending I should pick, and I'm glad I went with Verso's ending. What a beautifully executed conclusion. It is, by far, one of my favorite endings in all of fiction. It's grim, bleak, gritty, and realistic, but also filled with hope and a melancholic tone of happiness that comfortably puts a lid on this once-in-a-lifetime experience. This game ended up being one of my favorite pieces of fiction I've ever had the joy to experience, and I firmly believe it must be enjoyed by anyone who loves video games. This game is special; my time in this world and with these characters felt real. I shared their happiness, grief, mystery, and conclusion as if I were part of "The Danger Expedition." I will remember this experience for years to come. I'm still working on side content on the road to the platinum, and can confidently say that not only is the side content legendary, but it is so great that it puts the main content of massive AAA games to shame. This, coupled with my generational experience throughout the story, just accentuates my love for this journey. Wow, what a game. Clair Obscur Expedition 33 is now my number 2 favorite game of all time, and I am beyond excited to see what Sandfall Interactive has in store next within this universe.
Final Score: 10/10.
Expedition 33's journey to expel the paintress is trapped in so much enigma that you can't wait to see what happens next, and damn do they stick the landing. This story is riddled with a plethora of emotion, plot twists, development, and world-building presented so naturally and handled with so much maturity that I truly believe it makes it one of the best stories in not only video games, but within the last decade of media in general. This story is so thematically rich and packed full of symbolism and metaphor that you can't help but applaud at the sheer spectacle of how it's told and how they could possibly have the writing be so strong and consistent throughout the game's 30-40 hour runtime. I don't want to get into spoilers, but wow, do the peaks of this game HIT. The plot twists have my jaw on the floor because of how well executed they are and how strongly they tie back into the story's message. When a story's main themes are grief, escapism, morality, and sacrifice, it is fascinating to see how in-depth each layer of the narrative is, and how prominent that makes the ending. The ending to this game truly floored me. Not only was I shocked by the events leading up to it, but nothing could've prepared me for the most brutal fight within the whole game: the reveal of choice! My god, I was probably staring at my screen, conflicted for about 10-15 minutes on which ending I should pick, and I'm glad I went with Verso's ending. What a beautifully executed conclusion. It is, by far, one of my favorite endings in all of fiction. It's grim, bleak, gritty, and realistic, but also filled with hope and a melancholic tone of happiness that comfortably puts a lid on this once-in-a-lifetime experience. This game ended up being one of my favorite pieces of fiction I've ever had the joy to experience, and I firmly believe it must be enjoyed by anyone who loves video games. This game is special; my time in this world and with these characters felt real. I shared their happiness, grief, mystery, and conclusion as if I were part of "The Danger Expedition." I will remember this experience for years to come. I'm still working on side content on the road to the platinum, and can confidently say that not only is the side content legendary, but it is so great that it puts the main content of massive AAA games to shame. This, coupled with my generational experience throughout the story, just accentuates my love for this journey. Wow, what a game. Clair Obscur Expedition 33 is now my number 2 favorite game of all time, and I am beyond excited to see what Sandfall Interactive has in store next within this universe.
Final Score: 10/10.
- Gusssington
- 7 may 2025
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I honestly don't even know where to begin, because this game completely overwhelmed me. I had my eye on Expedition 33 ever since the first trailer dropped, but what the final game delivers shatters every expectation I had - and I mean that without a shred of exaggeration.
Just minutes in, I was completely immersed in this tragic, beautiful world. The core idea - a massive creature paints a number on a monolith every year, and every human of that exact age dies - is told so brilliantly. The story is dark, emotional, and unfolds in a way I rarely see in modern games. No forced jokes, no filler dialogue - just real characters with depth, and a world full of meaning, pain, and hope.
But what truly blew me away was the gameplay. I'm usually not a fan of classic turn-based combat - but here? It's something entirely different. Thanks to parrying, dodging, and a difficulty level that sometimes feels straight out of a Soulslike, the system becomes incredibly dynamic and challenging. I love that I can actually get better - like, really better. If you play well, you can basically become untouchable. And instead of being frustrating, it's deeply rewarding. If you're looking for easy wins, good luck. But if you're willing to put in the effort, this game pays off.
And the soundtrack... just wow. I've rarely heard something this moving. I'd honestly say it's one of the best OSTs since NieR. It takes already emotional moments and turns them into full-blown cinematic experiences. You can feel the love, pain, and artistry in every note.
Visually? Stunning. The world is beautifully and creatively crafted. Every location, every monster, every zone is a work of art. I stopped multiple times just to take it all in. And the cutscenes? Absolute goosebumps.
Sure, there are a few small flaws. Movement can feel a bit stiff at first - kind of like Only Up, which the game even cheekily nods to with some clever parkour quests. Lip-syncing isn't always perfect, especially in side missions. And yeah, the subtitle blur effect could've been handled better. But honestly? These are minor issues in an otherwise incredibly polished experience.
I've played a lot of games over the years, but Expedition 33 truly stands out. It reminded me why I fell in love with games in the first place - depth, creativity, challenge, and atmosphere at their best. I never expected a debut title from such a small team (just 30 people!) to hit this hard - but they absolutely nailed it.
If this game doesn't show up at the Game of the Year awards, then something's seriously wrong with the industry. I can't recommend it enough to anyone looking for a truly special experience. For me, Expedition 33 isn't just a highlight of the year - it's without question in my top 20 games of all time.
Just minutes in, I was completely immersed in this tragic, beautiful world. The core idea - a massive creature paints a number on a monolith every year, and every human of that exact age dies - is told so brilliantly. The story is dark, emotional, and unfolds in a way I rarely see in modern games. No forced jokes, no filler dialogue - just real characters with depth, and a world full of meaning, pain, and hope.
But what truly blew me away was the gameplay. I'm usually not a fan of classic turn-based combat - but here? It's something entirely different. Thanks to parrying, dodging, and a difficulty level that sometimes feels straight out of a Soulslike, the system becomes incredibly dynamic and challenging. I love that I can actually get better - like, really better. If you play well, you can basically become untouchable. And instead of being frustrating, it's deeply rewarding. If you're looking for easy wins, good luck. But if you're willing to put in the effort, this game pays off.
And the soundtrack... just wow. I've rarely heard something this moving. I'd honestly say it's one of the best OSTs since NieR. It takes already emotional moments and turns them into full-blown cinematic experiences. You can feel the love, pain, and artistry in every note.
Visually? Stunning. The world is beautifully and creatively crafted. Every location, every monster, every zone is a work of art. I stopped multiple times just to take it all in. And the cutscenes? Absolute goosebumps.
Sure, there are a few small flaws. Movement can feel a bit stiff at first - kind of like Only Up, which the game even cheekily nods to with some clever parkour quests. Lip-syncing isn't always perfect, especially in side missions. And yeah, the subtitle blur effect could've been handled better. But honestly? These are minor issues in an otherwise incredibly polished experience.
I've played a lot of games over the years, but Expedition 33 truly stands out. It reminded me why I fell in love with games in the first place - depth, creativity, challenge, and atmosphere at their best. I never expected a debut title from such a small team (just 30 people!) to hit this hard - but they absolutely nailed it.
If this game doesn't show up at the Game of the Year awards, then something's seriously wrong with the industry. I can't recommend it enough to anyone looking for a truly special experience. For me, Expedition 33 isn't just a highlight of the year - it's without question in my top 20 games of all time.
- jansrw
- 2 may 2025
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There are games that impress, and then there are games that leave a mark on your soul. "Clair Obscure: Expedition 33" is firmly in the second category - a breathtaking experience that showcases what happens when artistry, gameplay, and storytelling collide at the highest level.
The art direction and world design are absolutely exceptional. Every environment feels meticulously crafted, drawing you into a visually rich and unique universe. The worlds aren't just beautiful - they're captivating, immersive, and unlike anything else in the genre.
The music deserves a standing ovation. Some themes have etched themselves into my mind so deeply I find myself humming them outside of the game. The soundtrack doesn't just accompany your journey - it defines it. Whether you're wandering a mysterious new zone or facing off in an intense battle, the score lifts every moment into something unforgettable. The variety is just stunning - every world and encounter has its own sonic identity.
The storyline is hauntingly mysterious, dark, and masterfully told. The narrative kept me constantly intrigued, and the ending I chose? Incredibly emotional. It tied everything together in a way that resonated far beyond the screen.
Characters are all deeply developed and memorable - no filler, no forgettable side characters. Every member of the cast feels essential and real, each with their own arc and identity. The more I played, the more I found myself emotionally connected to each of them.
Even the enemies stand out - visually distinct, creatively designed, and varied enough to keep encounters fresh and engaging throughout.
Now for the crown jewel: the combat system. Honestly, this is where the game hits legendary status. It's a near-perfect evolution of turn-based mechanics fused with soul-like intensity. Strategic, fast-paced, visually elegant, and incredibly deep. You can craft an almost endless number of builds and playstyles - a dream for RPG lovers. And while it's complex, it never becomes cumbersome. It's challenging without ever being frustrating.
In all honesty, this is the kind of combat design that puts many AAA studios to shame. It feels like Clair Obscure is showing the rest of the industry how it's done - especially those who've been coasting for over a decade on outdated systems.
"Clair Obscure: Expedition 33" is not just a great game - it's a visionary blend of art and mechanics that raises the bar across the board.
The art direction and world design are absolutely exceptional. Every environment feels meticulously crafted, drawing you into a visually rich and unique universe. The worlds aren't just beautiful - they're captivating, immersive, and unlike anything else in the genre.
The music deserves a standing ovation. Some themes have etched themselves into my mind so deeply I find myself humming them outside of the game. The soundtrack doesn't just accompany your journey - it defines it. Whether you're wandering a mysterious new zone or facing off in an intense battle, the score lifts every moment into something unforgettable. The variety is just stunning - every world and encounter has its own sonic identity.
The storyline is hauntingly mysterious, dark, and masterfully told. The narrative kept me constantly intrigued, and the ending I chose? Incredibly emotional. It tied everything together in a way that resonated far beyond the screen.
Characters are all deeply developed and memorable - no filler, no forgettable side characters. Every member of the cast feels essential and real, each with their own arc and identity. The more I played, the more I found myself emotionally connected to each of them.
Even the enemies stand out - visually distinct, creatively designed, and varied enough to keep encounters fresh and engaging throughout.
Now for the crown jewel: the combat system. Honestly, this is where the game hits legendary status. It's a near-perfect evolution of turn-based mechanics fused with soul-like intensity. Strategic, fast-paced, visually elegant, and incredibly deep. You can craft an almost endless number of builds and playstyles - a dream for RPG lovers. And while it's complex, it never becomes cumbersome. It's challenging without ever being frustrating.
In all honesty, this is the kind of combat design that puts many AAA studios to shame. It feels like Clair Obscure is showing the rest of the industry how it's done - especially those who've been coasting for over a decade on outdated systems.
"Clair Obscure: Expedition 33" is not just a great game - it's a visionary blend of art and mechanics that raises the bar across the board.
- Hakihiko
- 16 may 2025
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I'll keep it short. The combat is refreshing and different from all the other mainstream games. The Belle Epoque atmosphere consisting of jaw dropping scenery and unparallel quality of music in a video game, complements the extremelly well written story filled with clever twists and turns. From start to finish the game manages to keep a very mysterious tone not allowing you to get more information than needed until the conclusion. I would say this game deserves game of the year and many more awards and will most likely go down as a masterpiece and a game that we will be coming back again and again to enjoy.
- gesimant
- 15 may 2025
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- rioksane-02950
- 13 jun 2025
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There are many good games that people remember for decades after they've been released, but there are literally few that would have every element in the game produced at masterwork level... Starting the game I did not know what to expect from a small studio... But after about half an hour it makes you feel something... The characters, the dialogue, the stakes, you immerse yourself instantly... The first thing is story, it's mysterious, you want your answers and you want them quick, every act ending drops a "Game of thrones" style plot twist and there are 3 of them, each leaving you with your jaw on the floor or heartbroken... You fall in love with the characters really quick - either Lune playing a guitar, or finding Maele in her mysterious mansion, or listening to Gustave awkward romantic banter.... The music, every track is unique and gets stuck in your head for days, you come back to youtube searching for a new particular song that you heard in game... The combat, it's a traditional turn based JRPG with QTE elements Lost Odyssey style , some people might not like it but turn based combat fans will... And finally the world , it's open, it's beautiful and it's full of art ... This studio will be a new industry leader... Developers will be trying to copy or make something similar, Square Enix will decide to go back to turn based combat and gamers will be shown how the gaming should have been in the first place...
- Turanic
- 8 may 2025
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The bones of Clair Obscur have been seen before. The skeleton is a mish-mash of strong influences. Final Fantasy, Lost Odyssey, Persona, a splash of Zelda, a sprinkle of Dark Souls. The game paints over this foundation beautifully, with its rich environments, eclectic soundtrack and most importantly: wonderful story. I didn't know France had it in them, usually they're making films that make you want to either cry or vomit (sometimes both).
The Final Fantasy comparisons in all its reviews are an onslaught, to be sure. But it's because so many people recognise the similarities. Let people be excited, you fun-sucker. This is by all means a spiritual successor to that golden age of FF games (VI through X), where they gracefully struck every chord possible to tell a compelling story. The world map, the switching characters, the turn-based gameplay, the memorable personalities and cultures. It feels like what a new Final Fantasy - hell, most JRPGs - should strive to be (though I do like the Remake trilogy so far, bit unfair because it's a sequel). Those games used to set the standards. Well, the bar is raised. Clair Obscur is fantastic.
So why isn't it perfect? My main gripe with the game is that the story's third act is rather flawed in my eyes. Usually, this is a dealbreaker - I love good endings. But the rest of the game is so damn compelling that I don't regret my time with it at all, quite the opposite.
Without spoiling anything major, the game starts out with a rather epic scope. At the risk of sounding hyperbolic, this had the strongest hook I've experienced in the medium since Last of Us. Since I'm definitely already hyperbolic, I'll add in that this is the prettiest game I've played to date (Ghost of Tsushima in shambles), accompanied by one of the most interesting soundtracks in recent memory. I'm listening to it right now, still no idea what they're singing about.
Anyway, this epic scope that we start off with continues through most of the game. So many things were interesting about the world that I found compelling; my mind was racing with explanations of why things were the way they were. How did these creatures arise? Why are some of them different than the others? That architecture embedded in the world, where or when is it from?
The story then shifts into something much more intimate, and smaller in scope than I was expecting. It ultimately lessens what I found so interesting beforehand. Suddenly the agency of everyone is narrowed down to just a few characters.
I think the game not explaining a large aspect of the magic system is detrimental to its themes. A lot of what I think of the events towards the end hinge on the nature of the world. It's ok to not explain everything, but here it feels obtuse and rather cloudy, and not in a good way.
I do think that while it felt rather disconnected, the themes explored were genuinely heartfelt. I haven't had to grieve all that much in my life, but for people that have I suspect it would have been powerful. I was emotional even without that personal connection.
It's not just the plot that bugged me, the world exploration in Act 3 is rather confusing. Once the world opens up to the player for the final time, the great sense of direction disappears, and the balance of the game goes to all hell. I did explore a little bit, doing the side quests that were optional (but really essential if you want the proper experience), and went to a few secret areas. I still left behind a lot of content that was clearly end-game challenge material, because I didn't want to overlevel myself for what was clearly the finale. Turns out, I obliterated it. And not for cheesing the gameplay as well: I didn't look online for any tips, just leveled up everyone equally and picked what synergies I could find.
Still, at least it was great spectacle.
So that's a lot of complaining for a game I absolutely loved. I'll listen to its music for years. I'll be a little less contemptuous of the French. I'll think on that ending, and maybe come to appreciate it knowing what to expect.
One of the best parts of finishing this is the promise of the future. Return to AA games! Get a concentrated team going that can conjure up a compelling story, outsource the more tedious and menial stuff that makes the game work.
What's better is people realising turn-based gameplay can be exciting! Just add Sekiro and Unreal 5 particle physics and you're golden.
Clair Obscur is potentially a gear shift for RPGs, one that leads to games that feel less like products and more like experiences. I'm excited for whatever they paint next.
The Final Fantasy comparisons in all its reviews are an onslaught, to be sure. But it's because so many people recognise the similarities. Let people be excited, you fun-sucker. This is by all means a spiritual successor to that golden age of FF games (VI through X), where they gracefully struck every chord possible to tell a compelling story. The world map, the switching characters, the turn-based gameplay, the memorable personalities and cultures. It feels like what a new Final Fantasy - hell, most JRPGs - should strive to be (though I do like the Remake trilogy so far, bit unfair because it's a sequel). Those games used to set the standards. Well, the bar is raised. Clair Obscur is fantastic.
So why isn't it perfect? My main gripe with the game is that the story's third act is rather flawed in my eyes. Usually, this is a dealbreaker - I love good endings. But the rest of the game is so damn compelling that I don't regret my time with it at all, quite the opposite.
Without spoiling anything major, the game starts out with a rather epic scope. At the risk of sounding hyperbolic, this had the strongest hook I've experienced in the medium since Last of Us. Since I'm definitely already hyperbolic, I'll add in that this is the prettiest game I've played to date (Ghost of Tsushima in shambles), accompanied by one of the most interesting soundtracks in recent memory. I'm listening to it right now, still no idea what they're singing about.
Anyway, this epic scope that we start off with continues through most of the game. So many things were interesting about the world that I found compelling; my mind was racing with explanations of why things were the way they were. How did these creatures arise? Why are some of them different than the others? That architecture embedded in the world, where or when is it from?
The story then shifts into something much more intimate, and smaller in scope than I was expecting. It ultimately lessens what I found so interesting beforehand. Suddenly the agency of everyone is narrowed down to just a few characters.
I think the game not explaining a large aspect of the magic system is detrimental to its themes. A lot of what I think of the events towards the end hinge on the nature of the world. It's ok to not explain everything, but here it feels obtuse and rather cloudy, and not in a good way.
I do think that while it felt rather disconnected, the themes explored were genuinely heartfelt. I haven't had to grieve all that much in my life, but for people that have I suspect it would have been powerful. I was emotional even without that personal connection.
It's not just the plot that bugged me, the world exploration in Act 3 is rather confusing. Once the world opens up to the player for the final time, the great sense of direction disappears, and the balance of the game goes to all hell. I did explore a little bit, doing the side quests that were optional (but really essential if you want the proper experience), and went to a few secret areas. I still left behind a lot of content that was clearly end-game challenge material, because I didn't want to overlevel myself for what was clearly the finale. Turns out, I obliterated it. And not for cheesing the gameplay as well: I didn't look online for any tips, just leveled up everyone equally and picked what synergies I could find.
Still, at least it was great spectacle.
So that's a lot of complaining for a game I absolutely loved. I'll listen to its music for years. I'll be a little less contemptuous of the French. I'll think on that ending, and maybe come to appreciate it knowing what to expect.
One of the best parts of finishing this is the promise of the future. Return to AA games! Get a concentrated team going that can conjure up a compelling story, outsource the more tedious and menial stuff that makes the game work.
What's better is people realising turn-based gameplay can be exciting! Just add Sekiro and Unreal 5 particle physics and you're golden.
Clair Obscur is potentially a gear shift for RPGs, one that leads to games that feel less like products and more like experiences. I'm excited for whatever they paint next.
- H4wke
- 28 may 2025
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- fahiemahmadi
- 10 may 2025
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From a 38 year old... Who's played everything from every call of duty, god of wars etc. There was no genre I stayed away from.. Apart from turn based combat games, until now.
Ignore that factor for the minute as this game is not only visually brilliant, the story is magnificent and better yet what makes a game and the experience the score (music) is phenomenal.. Now put in the combat aspect I wasn't too keen on in the past is flawless, it's so rhythmic it's addictive... 1 of the best games ive ever played.... And I've played a lot. I used to think we'd get a stand out game once every decade.. We've been spoilt lately, and this game shows why it's nothing short of perfection.
Ignore that factor for the minute as this game is not only visually brilliant, the story is magnificent and better yet what makes a game and the experience the score (music) is phenomenal.. Now put in the combat aspect I wasn't too keen on in the past is flawless, it's so rhythmic it's addictive... 1 of the best games ive ever played.... And I've played a lot. I used to think we'd get a stand out game once every decade.. We've been spoilt lately, and this game shows why it's nothing short of perfection.
- ronan-46312
- 6 may 2025
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The best game I have ever played in my life. I am speechless.it has everything, great story, great battles and you have a lot of options to customize your character. Also, in the end, you decide how the story will end. That's amazing.
Also, big up for the price of the game.
If one of the big companies made this, this would cost 90 euros at least.
I don't have something else to add. This game is a masterpiece and this is how the gaming industry should make games. Big respect for making such a nice game, only 32 super talented individuals and let's not forget the amazing 33rd member, the dog.
Expedition 33 thank you.
Also, big up for the price of the game.
If one of the big companies made this, this would cost 90 euros at least.
I don't have something else to add. This game is a masterpiece and this is how the gaming industry should make games. Big respect for making such a nice game, only 32 super talented individuals and let's not forget the amazing 33rd member, the dog.
Expedition 33 thank you.
- imdbfan-664799
- 8 jun 2025
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