Five agents of The Web come together under orders, unraveling cryptic warnings and battling hostile forces. Their uncertain alliance is tested by The Web's looming influence and unsettling visions of petrified allies.
The party reaches the peak of Mount Atria, only to be met with unexpected revelations that shake the foundations of their mission. As tensions rise within the Antiqua, they must navigate mystery and conflict before descending the mountain.
After the turmoil on Mount Atria, the party reflects on their past and the choices that led them to The Web. Continuing their journey, they seek aid at the Festival of Benediction, only to face another unexpected challenge.
After parting ways with Morgan, the party enjoys a brief respite at the Festival of Benediction. With a night's rest at The Old Oak behind them, they set out through the forest, beginning their journey toward Baruun.
After overcoming unexpected opposition in the forest, the party arrives in Baruun and receives a new mission from The Web-a prison break. They work their way through the stronghold with trial and error, seeking an escape beneath the city.
After an acrid escape, the party regroups and recuperates before learning long-buried truths about the world's origins from Grawnoth. The party goes to warn the Council of Equals before The Web comes demanding an audience with the party.
Tasked with a new mission from The Web, the party orchestrates deception and diversion to set five buildings ablaze. Yet, as the flames rise, it becomes clear that their actions are only a piece of a more sinister scheme.
After witnessing a gruesome event in the plaza, the party flees back to their hideout and find Medea at an incriminating scene. Confrontation erupts, forcing them into a brutal struggle where both friend and foe suffer the consequences.
The party rescued Medea's hostage and brought him back to the council. Learning of the fall of Lode and the impending siege of the town Mouse, the party agreed to lend a hand-but not before a night to let loose at a tavern.
After convincing the council of their capability and evading unwanted suspicion, the party embarks on a journey to Mouse, entrusted with supplies. Along the way, they encounter various Mouse residents in different states of distress.
After Kelnys's failed attempt to commune with the deck of cards, the party descends into the tunnels leading to Castle Grenweard. Navigating traps and tricks, they are left grappling with mistrust and lingering mysteries of the past.
After an emotionally charged reunion, the Grenweard family joins forces with the party to plan the siege. With doubts sown by The Web, the party faces a difficult choice that could change everything.
Defying The Web, the party sides with the Grenweard family, using trickery and explosives against the Gloam. As battle erupts, familiar faces resurface as foes, and in dire moments, the Deck of Many Friends turns the tide on its head.
Branded as the God Killers, the party sets out for the Sanctum seeking answers, armed with gifts from the Grenweard family. On the way, they come upon a mysterious figure bearing ominous truths that threaten to unveil hidden secrets.
Weighed down by their exchange with the Docent of Grace, the party camps in the forest but is soon roused by a gnome's plea for help. Agreeing in exchange for a reward, they storm the Yannick Workshop, overpowering the thugs within.
Arriving in Yannick under creative aliases, the party attempts to relocate the townspeople to Mouse, only to learn that the Learned Friends would thwart such efforts. Suspecting a link, they investigate Iago for answers.
In a desperate showdown with Iago, the party calls upon the Deck of Many Friends to shift the battle's tide. While the others secure supplies, I meets Quincy for high chair designs, as Yannick's townspeople vote to relocate to Mouse.
As Yannick's residents prepare to move, the party heads toward the Sanctum, haunted by perplexing dreams. Arriving in Veil, a city mourning the fallen tiefling god and Antiqua, they soon find themselves on the run again.
Continuing toward the Sanctum, the party pauses at a tavern to share stories of their past. After defeating two Fortis Legion members on the road, they come across Dolus, a former Legion member who might be their way into the Sanctum.
Armed with knowledge of a secret entrance to the Sanctum, the party reaches a lakeside town where Dolly reunites with an old acquaintance. Tasked with recovering a stolen chart, they soon realize they've been closely followed all along.
After Kelnys reveals more of his past linked to a letter found at Wasp's place, the party sets sail on Fathom with Aska and Dolus. Battling harsh weather and monsters, they reach the Sanctum-only to confront faces from the past.
After repelling Fortis Legion warriors, the party's disguise fails to deceive Sagovax. Using the Deck and a diversion, they reach the tower's peak, finding Carvilius and a chained Parvus, facing shadows of the past and other realms.
The party frees Parvus and descends from the top of the Sanctum. After parting ways with Aska, they rest at the shore, where mishaps involving mushrooms ensue. And Parvus hints at Alveleon as their next destination.
Sensing traces of the Gloam in the ruined city of Alveleon, the party lures a group into a trap, but a failed deception escalates into combat. In the aftermath, the party finds themselves navigating a city teeming with more hostile forces.
Dolly confronts Raidion about her secret mission, uncovering his dark past. Tensions rise as the group sneaks past danger and discovers the Hall of the Virtuous. A colossal worm emerges, blocking their path to the Old Dark.
The party ventures deep underground through winding Kobold-carved tunnels, uncovering forgotten truths of their kind. As ancient memories and tensions surface, they face more than just forking paths-monstrous creatures await in the dark.
The party delves deeper into the caves, navigating strange mist, spectral horrors, and rising tensions. Uncovering lost truths about Themself, they confront an amphibian monster while working to activate a long-dormant portal forward.
The party arrives in a sunlit summer forest, following Kobold markings. But traces of hallucinogenic mushrooms and whispers of another cult lead them to a Gloam outpost where their infiltration quickly spirals into chaos and flame.
I follows the Gloams and uncovers deeper ties between the two cults. The party learns more about Dolly's past before reuniting with I. They make camp, exchange secrets, and prepare to head for Haven at sunrise.
The party enters Haven to reverence and whispers, but trust quickly fractures. After Dolly confronts Vigil and refuses his offer, the rest of them are trapped in a shadowed cellar. Can they escape, and will everyone make it out together?
As Dolly wrestles with growing tension around Knox, the rest of the party regroups outside Haven to plan their next move. Learning a secret way back in, Raidion reveals his deal with Erastus and offers the others a daring path forward.
Raidion infiltrates Haven and reunites with Dolly, revealing a daring plan involving the Deck and the missing party members. But with Vigil and the Gloams close, will their gamble pay off, or have they just invited another threat?
In the aftermath of a brutal battle, the party regroups, uncovering new powers and magical relics. They honor a fallen friend with memories and guide the Children toward a new path, before the road calls again.
Crossing into the Forest of Autumn, the party trades bad berries and quiet secrets. After a roadside skirmish shifts their course, they debate risks, disguises, and what lines they're willing to cross to delve into the cave of Somnium.
Scouting a Gloam-held valley, the party spies strange movements, dangerous amounts of Somnium, and unsettling sights. As midnight falls, a bold diversion brings them closer than ever to what they've been seeking.
Venturing deeper into the caverns, the party encounters danger, old ties, and unsettling truths. Guided by Kobold markings, they finally stand before Themself, who reveals long-guarded secrets and challenges about their path ahead.