QuantumVoxel
nov 2022 se unió
Te damos la bienvenida a nuevo perfil
Nuestras actualizaciones aún están en desarrollo. Si bien la versión anterior de el perfil ya no está disponible, estamos trabajando activamente en mejoras, ¡y algunas de las funciones que faltan regresarán pronto! Mantente al tanto para su regreso. Mientras tanto, el análisis de calificaciones sigue disponible en nuestras aplicaciones para iOS y Android, en la página de perfil. Para ver la distribución de tus calificaciones por año y género, consulta nuestra nueva Guía de ayuda.
Distintivos2
Para saber cómo ganar distintivos, ve a página de ayuda de distintivos.
Reseñas1
Clasificación de QuantumVoxel
After the success of the 2018 reboot of God Of War, I found it very hard to even fathom what could possibly be improved and was concurrently worried that a sequel would water down the brilliance and poignance of the first.
Not only were my concerns alleviated, it improved upon the sequel in every imaginable way. The score by Bear McCreary came back with vengeance and introduced new themes providing the emotive path that would be tread throughout the story.
This is similar to the 2018 sequel but at the same time wholly different, with more characters to meet and (what seems) a vastly larger world, you are more immersed and really do feel part of the world and story arc at large; the ambient sound and tasteful use of 3D audio also completely encompasses you in whatever realm you end up in.
Speaking of realms, there's more of them and they're stunning! Each has their own dynamic and tale just like the first but this goes far more in depth.
Ragnarok has an incredibly written story, worthy of Oscar's (let alone game awards). Speaking of which, Christopher Judge as Kratos, Sunny Saljic and the whole host of incredibly talented cast really showed off what is possible with acting in the game industry; their performances are all award worthy, the story is award worthy, the soundtrack...
Many may think my title is a stretch, but, this game really does set the bar for years to come and in my opinion (at the moment at least) nothing comes even close to what the team at Santa Monica Studios has created.
Bravo.
Not only were my concerns alleviated, it improved upon the sequel in every imaginable way. The score by Bear McCreary came back with vengeance and introduced new themes providing the emotive path that would be tread throughout the story.
This is similar to the 2018 sequel but at the same time wholly different, with more characters to meet and (what seems) a vastly larger world, you are more immersed and really do feel part of the world and story arc at large; the ambient sound and tasteful use of 3D audio also completely encompasses you in whatever realm you end up in.
Speaking of realms, there's more of them and they're stunning! Each has their own dynamic and tale just like the first but this goes far more in depth.
Ragnarok has an incredibly written story, worthy of Oscar's (let alone game awards). Speaking of which, Christopher Judge as Kratos, Sunny Saljic and the whole host of incredibly talented cast really showed off what is possible with acting in the game industry; their performances are all award worthy, the story is award worthy, the soundtrack...
Many may think my title is a stretch, but, this game really does set the bar for years to come and in my opinion (at the moment at least) nothing comes even close to what the team at Santa Monica Studios has created.
Bravo.