Jerg3n
may 2023 se unió
Te damos la bienvenida a nuevo perfil
Nuestras actualizaciones aún están en desarrollo. Si bien la versión anterior de el perfil ya no está disponible, estamos trabajando activamente en mejoras, ¡y algunas de las funciones que faltan regresarán pronto! Mantente al tanto para su regreso. Mientras tanto, el análisis de calificaciones sigue disponible en nuestras aplicaciones para iOS y Android, en la página de perfil. Para ver la distribución de tus calificaciones por año y género, consulta nuestra nueva Guía de ayuda.
Distintivos2
Para saber cómo ganar distintivos, ve a página de ayuda de distintivos.
Calificaciones655
Clasificación de Jerg3n
Reseñas27
Clasificación de Jerg3n
Getting Over It is a miserable and frustrating ordeal to go through with awful and awkward movement and equally as horrible level design to go with it. Every time Bennett opens his dumb mouth to jab at you for falling you'll want to cry or throw your mouse out of the window.
The whole game is designed to go against the player and frustrate them to no end. Every obstacle, every line of dialogue, every music track exist for the sole purpose of being annoying. It's really a testament to how well the game is designed to be this intentionally poorly designed.
That being said, I'm glad I played through this game. The feeling of reaching the top of the mountain is truly indescribable. Having all odds against you and overcoming those odds only through sheer perseverance is just... incredible. Not only did I conquer the mountain, I conquered myself.
I would not recommend anyone play this god awful game but if for some reason you do decide to play it, stick with it, and you will experience something truly special.
The whole game is designed to go against the player and frustrate them to no end. Every obstacle, every line of dialogue, every music track exist for the sole purpose of being annoying. It's really a testament to how well the game is designed to be this intentionally poorly designed.
That being said, I'm glad I played through this game. The feeling of reaching the top of the mountain is truly indescribable. Having all odds against you and overcoming those odds only through sheer perseverance is just... incredible. Not only did I conquer the mountain, I conquered myself.
I would not recommend anyone play this god awful game but if for some reason you do decide to play it, stick with it, and you will experience something truly special.
The first Portal game did a decent job showcasing the potential of it's core mechanics whilst also doing some fun things with its worldbuilding. Portal 2 expands upon it's predecessor in every possible way and fully utilizes the groundwork that the first game laid down. The strong kit of new mechanics makes for more elaborate and at the same time more fun puzzles.
Also the game is really funny. The new characters are very entertaining and paired with the old faces from Portal 1 we've got a small but an extremely well developed and likeable cast. The interactions between GLaDOS and Wheatley had me laughing out loud all the time.
The visual gags and dark humor make this game ooze with so much personality and it is just really fun to go through well crafted puzzles while a killer robot monologues about something stupid.
Also the game is really funny. The new characters are very entertaining and paired with the old faces from Portal 1 we've got a small but an extremely well developed and likeable cast. The interactions between GLaDOS and Wheatley had me laughing out loud all the time.
The visual gags and dark humor make this game ooze with so much personality and it is just really fun to go through well crafted puzzles while a killer robot monologues about something stupid.
Garfield Kart: Furious Racing is truly a piece of art made to spark internal discussion. No other game has as deep ties to philosophy and the works of the human mind. The way this is showcased in the game design and storytelling is truly incredible and shows how far the videogame industry has come.
For example there is a course where Garfield and his friends will be racing on the ruins of Ancient Egypt, a civilization well known for pushing the boundaries of architecture and building the impossible. On this course you will constantly be bumping into walls that force you to stop and back up slowly to resume racing. Some might call this extremely annoying, but they just fail to see the genius of these types of story implications through gameplay.
The way you abruptly stop when crashing into the many walls of the course parallels the hardships the ancient civilization of Egypt had to face when building the tracks you race on. The Egyptians would face a wall, have to back up and re-evaluate how their process of building the pyramids would continue, just as how you, the player, have to do in a race.
The game is full of details like this. On one course you will fly out of bounds all the time only to be returned to the track immediately. This simulates the shackles of society and how they don't let us fly away into freedom. On another course your car can be flipped upside down against a wall leaving you permanently stuck until the race finishes. This is to showcase the unfair nature of life and how you don't have the power to fix your own problems every time.
Despite it's cartoony art direction, Garfield Kart: Furious Racing hosts some very dark and depressing themes that will unfortunately just fly over the heads of most of it's players. It is an extremely ambitious game that only appeals to a very small audience but that audience will be changed for the rest of their lives, if they truly decide to invest the time required into exploring the intricate lore of the game.
This game is an underappreciated modern masterpiece.
For example there is a course where Garfield and his friends will be racing on the ruins of Ancient Egypt, a civilization well known for pushing the boundaries of architecture and building the impossible. On this course you will constantly be bumping into walls that force you to stop and back up slowly to resume racing. Some might call this extremely annoying, but they just fail to see the genius of these types of story implications through gameplay.
The way you abruptly stop when crashing into the many walls of the course parallels the hardships the ancient civilization of Egypt had to face when building the tracks you race on. The Egyptians would face a wall, have to back up and re-evaluate how their process of building the pyramids would continue, just as how you, the player, have to do in a race.
The game is full of details like this. On one course you will fly out of bounds all the time only to be returned to the track immediately. This simulates the shackles of society and how they don't let us fly away into freedom. On another course your car can be flipped upside down against a wall leaving you permanently stuck until the race finishes. This is to showcase the unfair nature of life and how you don't have the power to fix your own problems every time.
Despite it's cartoony art direction, Garfield Kart: Furious Racing hosts some very dark and depressing themes that will unfortunately just fly over the heads of most of it's players. It is an extremely ambitious game that only appeals to a very small audience but that audience will be changed for the rest of their lives, if they truly decide to invest the time required into exploring the intricate lore of the game.
This game is an underappreciated modern masterpiece.