bkimdb
nov 2024 se unió
Te damos la bienvenida a nuevo perfil
Nuestras actualizaciones aún están en desarrollo. Si bien la versión anterior de el perfil ya no está disponible, estamos trabajando activamente en mejoras, ¡y algunas de las funciones que faltan regresarán pronto! Mantente al tanto para su regreso. Mientras tanto, el análisis de calificaciones sigue disponible en nuestras aplicaciones para iOS y Android, en la página de perfil. Para ver la distribución de tus calificaciones por año y género, consulta nuestra nueva Guía de ayuda.
Distintivos2
Para saber cómo ganar distintivos, ve a página de ayuda de distintivos.
Calificaciones1
Clasificación de bkimdb
Reseñas1
Clasificación de bkimdb
For me, this is the best episode since Season 1's A Quality of Mercy, and the only episode of Season 3 I've felt compelled to watch twice. Simply put, this felt like Star Trek - a fun, multilayered adventure with a clever twist and a timely reminder that we're not so different from our enemies.
Interestingly, my two favourite Strange New Worlds episodes so far both feature Kirk, even though I'd much rather the writers focus on Pike, Una, and the crew. I don't mind the slow build of Kirk's world, but it shouldn't come at the expense of Pike and Una, who seem noticeably under-utilised this season.
I'm still not a huge fan of Pelia, but her rummaging through antiques and rewiring the Enterprise had the charm of the quirky, lighthearted moments we used to see in The Next Generation.
The resolution to this week's problem (and the episode's title) was once again a little unsatisfying - it prompted a "wait, what?" and rewind moment just to decipher what had happened. Kirk also went from being lost to suddenly having all the answers in a manner that felt unearned. And what was with the enemy ship's jaws and teeth? Still, these were minor missteps in what was otherwise a great episode.
I imagine writing Strange New Worlds isn't easy, with the constraints of canon, timelines, and the sheer number of prior plots - not to mention the harshness of a vocal minority who, somewhat ironically, seem to keep their phasers permanently set to kill. But when the show remembers its roots - hopeful, character-driven science fiction - it really shines. More of this, and less gimmickry, please.
Interestingly, my two favourite Strange New Worlds episodes so far both feature Kirk, even though I'd much rather the writers focus on Pike, Una, and the crew. I don't mind the slow build of Kirk's world, but it shouldn't come at the expense of Pike and Una, who seem noticeably under-utilised this season.
I'm still not a huge fan of Pelia, but her rummaging through antiques and rewiring the Enterprise had the charm of the quirky, lighthearted moments we used to see in The Next Generation.
The resolution to this week's problem (and the episode's title) was once again a little unsatisfying - it prompted a "wait, what?" and rewind moment just to decipher what had happened. Kirk also went from being lost to suddenly having all the answers in a manner that felt unearned. And what was with the enemy ship's jaws and teeth? Still, these were minor missteps in what was otherwise a great episode.
I imagine writing Strange New Worlds isn't easy, with the constraints of canon, timelines, and the sheer number of prior plots - not to mention the harshness of a vocal minority who, somewhat ironically, seem to keep their phasers permanently set to kill. But when the show remembers its roots - hopeful, character-driven science fiction - it really shines. More of this, and less gimmickry, please.