reimanna
jun 2019 se unió
Te damos la bienvenida a nuevo perfil
Nuestras actualizaciones aún están en desarrollo. Si bien la versión anterior de el perfil ya no está disponible, estamos trabajando activamente en mejoras, ¡y algunas de las funciones que faltan regresarán pronto! Mantente al tanto para su regreso. Mientras tanto, el análisis de calificaciones sigue disponible en nuestras aplicaciones para iOS y Android, en la página de perfil. Para ver la distribución de tus calificaciones por año y género, consulta nuestra nueva Guía de ayuda.
Distintivos3
Para saber cómo ganar distintivos, ve a página de ayuda de distintivos.
Reseñas4
Clasificación de reimanna
If I could rate this a zero I would. This is the most buggy glitchy mess I've ever picked up for $20. Nine times out of ten hits don't register and pick up but an enemy won't attack you and you drop dead. Then brings me to the "bosses" of the game, I was never able to face a single one before they glitched out of the map and killed themselves. Leaving the supporting archers that spawn in T-posing cause the boss wasn't supposed to die that quickly. The only boss I was close to being able to even touch was the Viking boss. And even then that was about 30 seconds before he did the same and glitched out of the map never to be seen again. This game very obviously tries incredibly hard to be a Blade and Sorcery knock off but fell on its face before it could make it to the starting line. Don't waste your money on this mess.
After completing every dark souls game, Bloodborne, Sekiro, and Elden Ring. Demon's Souls was the last on my list to try, and boy did it live up to my expectations. Visually this is probably the most beautiful game I've seen in my life, mechanically it runs so smoothly and has some of the most fluid movements I've seen in a souls game aside from Sekiro. The animations, sound design, lighting, and boss designs are just a couple things I can go on about. But my main thing was the atmosphere. Every area had its own unique feeling. The Valley of Defilement felt hopeless and terrifying, like you were in a hole you knew you would die in. While Boletaria castle felt like you just missed the era of a kingdom in its prime, fallen to demons who feasted on the souls of the living. You play as a slayer who traveled to these lands for the same reason a lot of others did. To kill these demons and take their souls, as the power of a demon's soul is beyond that of human imagination. The game does an excellent job at truly making you feel like you're the last sane person left in this dreary hellscape. However depending on how you play, even you may not be sane.
Still Wakes the Deep is an Eldrich horror type game where you and your crew are on an oil rig in 1975. The team accidentally drills into a slumbering creature that takes over the drill rig and begins to spread and use the crew members as its hosts to grow. The game does well at forming emotional bonds between longer lasting characters and does an excellent job at making a dreary and dismal atmosphere while still maintaining a steady balance of vibrant colors. The voice acting is phenomenal with many emotional scenes that tug at your heart strings. The only grievance I truly had with the game was the rinse and repeat cycle of avoiding or running from the creatures. There's not much diversity when it comes to how you deal with the monsters and there's no background explaining what it is or where it came from. The only aspect of clarity you get is that it's a hivemind. It's intelligent and knows how to manipulate its victims. This is truly a very powerful and well done game, just not from a horror perspective. Definitely as a thriller and fantasy however. I would recommend this game to anyone who enjoys sci fi thrillers like The Thing or The Mist.