nnekaatto
sep 2021 se unió
Te damos la bienvenida a nuevo perfil
Nuestras actualizaciones aún están en desarrollo. Si bien la versión anterior de el perfil ya no está disponible, estamos trabajando activamente en mejoras, ¡y algunas de las funciones que faltan regresarán pronto! Mantente al tanto para su regreso. Mientras tanto, el análisis de calificaciones sigue disponible en nuestras aplicaciones para iOS y Android, en la página de perfil. Para ver la distribución de tus calificaciones por año y género, consulta nuestra nueva Guía de ayuda.
Distintivos5
Para saber cómo ganar distintivos, ve a página de ayuda de distintivos.
Reseñas1
Clasificación de nnekaatto
'Lies of P' is a hauntingly beautiful game, a macabre twist on the story of 'Pinocchio'. It's like 'Bloodborne' meets 'Steelrising' meets 'Detroit: Become Human'. It's gorgeous, with a stunning atmosphere, and incredibly fun (and challenging) to play. There are numerous weapon designs and builds to choose from, and the battle system is quick-paced but fairly easy to learn.
My only issue is with the story development. I see what they were trying to accomplish, but I feel that the story could've benefitted from tighter writing; it felt as if they were trying to do too much at once, which made the plot feel somewhat convoluted. Tightening up the story would've strengthened it, making it more cohesive and coherent, and it would've eliminated some of the plot holes (there are several). One of the endings, especially, would've benefitted greatly from this, and it would've given a stronger resolution to the main character's story.
Also, if they had given the main character dialogue and had him speak, it would've profoundly elevated the narrative and made the game unique amongst other souls-likes. Silent protagonists work well for those games, but it just feels strange for this one, considering the story centers on a character discovering his humanity.
Other than those issues, it's a truly fantastic game, and the developers should be proud of the work they've done.
My only issue is with the story development. I see what they were trying to accomplish, but I feel that the story could've benefitted from tighter writing; it felt as if they were trying to do too much at once, which made the plot feel somewhat convoluted. Tightening up the story would've strengthened it, making it more cohesive and coherent, and it would've eliminated some of the plot holes (there are several). One of the endings, especially, would've benefitted greatly from this, and it would've given a stronger resolution to the main character's story.
Also, if they had given the main character dialogue and had him speak, it would've profoundly elevated the narrative and made the game unique amongst other souls-likes. Silent protagonists work well for those games, but it just feels strange for this one, considering the story centers on a character discovering his humanity.
Other than those issues, it's a truly fantastic game, and the developers should be proud of the work they've done.