Ajouter une intrigue dans votre langueIn the 1920s, on the East Coast of the United States, the half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, uncovering the truth of what has po... Tout lireIn the 1920s, on the East Coast of the United States, the half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, uncovering the truth of what has possessed the city and corrupted the minds of its inhabitants... and yours.In the 1920s, on the East Coast of the United States, the half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, uncovering the truth of what has possessed the city and corrupted the minds of its inhabitants... and yours.
- Prix
- 2 nominations au total
- Brutus Carpenter
- (voice)
- Joy Haden
- (voice)
- Graham Carpenter
- (voice)
- Charles Reed
- (voice)
- …
- Helen Bland
- (voice)
- Caleb Lyons
- (voice)
- Usha
- (voice)
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The game gives you a choice of endings, which feels like it will be cathartic regardless of whether you opt for salvation or destruction. Unfortunately, the ending absolutely ruins it. No matter what you choose, you get an ending cutscene that lasts less than a minute and "underwhelming" feels like too good a word.
Play the game. Enjoy the mystery. Be prepared to hate the ending.
The story starts off quite slow, but is actually pretty good once it gets going. There are a couple of meaningful choices, of which one or two feel a bit forced, but overall add to the experience.
The game's mechanics (combat, sixth sense, etc.) are very simple, but integrated well enough.
The game is also a turning point for Frogwares in wanting to make games with action, open world setting, and horror elements, since both Sherlock Holmes Chapter One & The Awakened remake also carried elements from this game.
The Sinking City is also getting a SEQUEL, which itself is a pleasant surprise, and it seems this is a series Frogwares will enjoy growing in the coming years.
So when it comes to the story aspect, I'd give it even higher notes or ratings. But the game has issues with controls and the action parts of it. At least that's how I would describe it and you may disagree with me. Add to that the fact that there are about3-5 templates when it comes to buildings - so you got those blueprints and every other house looks the same, just has other interior design to it. Sometimes a floor or two are cut off - the access to them are removed. But overall you will start thinking "haven't I been here before?" - even when you clearly haven't.
Not that can be viewed as a story tool - or seen as part of the mysticism. But it is just one of the things that might take away all the fun you can have while playing this. The detective aspect of the story might other entice you or bore you. I loved it, even if certain things could have been made easier (on the map, placing of clues and so forth ... it's different, with good and bad things combined).
So interesting overall with mad moral choices and even worse Trophies attached to some of those decisions - although mostly there are no real story changes. You can decide however you feel "best" - same goes for deciding which of the 3 endings you prefer ... none are being taken away, no matter what you do during the game ...
Le saviez-vous
- AnecdotesThe game is based on the "Cthulhu Mythos" created by horror writer H.P. Lovecraft, in particular on the novella "The Shadow Over Innsmouth", but is not a direct adaptation of any of Lovecraft's stories.
- ConnexionsFeatured in Outside Xbox: Let's Play: The Sinking City - Come at Me Cthulhu! (2019)
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