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IMDbPro

Tomb Raider

  • Jeu vidéo
  • 2013
  • M
ÉVALUATION IMDb
8,7/10
23 k
MA NOTE
Tomb Raider (2013)
Definitive Edition trailer
Liretrailer1 min 45 s
8 vidéos
99+ photos
AventureDrameFantaisieMesureScience-fictionThrillerAction militaire d’une seule personneAventure dans la jungle

Ajouter une intrigue dans votre langueArmed with only the raw instincts and physical ability, experience Lara Croft's intense origin story from a young woman to a hardened survivor.Armed with only the raw instincts and physical ability, experience Lara Croft's intense origin story from a young woman to a hardened survivor.Armed with only the raw instincts and physical ability, experience Lara Croft's intense origin story from a young woman to a hardened survivor.

  • Director
    • Noah Hughes
  • Writers
    • Toby Gard
    • Susan O'Connor
    • Rhianna Pratchett
  • Stars
    • Camilla Luddington
    • Robin Atkin Downes
    • Cooper Thornton
  • Voir l’information sur la production à IMDbPro
  • ÉVALUATION IMDb
    8,7/10
    23 k
    MA NOTE
    • Director
      • Noah Hughes
    • Writers
      • Toby Gard
      • Susan O'Connor
      • Rhianna Pratchett
    • Stars
      • Camilla Luddington
      • Robin Atkin Downes
      • Cooper Thornton
    • 54Commentaires d'utilisateurs
    • 27Commentaires de critiques
  • Voir l’information sur la production à IMDbPro
    • Nominé pour le prix 3 BAFTA Awards
      • 4 victoires et 29 nominations au total

    Vidéos8

    Tomb Raider (VG)
    Trailer 1:45
    Tomb Raider (VG)
    Tomb Raider (VG)
    Trailer 2:06
    Tomb Raider (VG)
    Tomb Raider (VG)
    Trailer 2:06
    Tomb Raider (VG)
    Tomb Raider (VG)
    Trailer 0:55
    Tomb Raider (VG)
    Tomb Raider (VG)
    Trailer 1:55
    Tomb Raider (VG)
    Tomb Raider (VG)
    Trailer 5:26
    Tomb Raider (VG)
    Tomb Raider (VG)
    Trailer 2:52
    Tomb Raider (VG)

    Photos109

    Voir l’affiche
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    Voir l’affiche
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    + 103
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    Rôles principaux31

    Modifier
    Camilla Luddington
    Camilla Luddington
    • Lara Croft
    • (voice)
    Robin Atkin Downes
    Robin Atkin Downes
    • Conrad Roth
    • (voice)
    • …
    Cooper Thornton
    Cooper Thornton
    • Dr. James Whitman
    • (voice)
    • …
    Robert Craighead
    Robert Craighead
    • Matthias
    • (voice)
    Arden Cho
    Arden Cho
    • Samantha Nishimura
    • (voice)
    • …
    Chieko Hidaka
    Chieko Hidaka
    • Samantha Nishimura
    • (voice)
    Andy Hoff
    Andy Hoff
    • Alex Weiss
    • (voice)
    • …
    Earl Baylon
    Earl Baylon
    • Jonah Maiava
    • (voice)
    Tanya Alexander
    Tanya Alexander
    • Joslin Reyes
    • (voice)
    James Walsh
    • Angus Grimaldi
    • (voice)
    Vladimir Kulich
    Vladimir Kulich
    • Nikolai
    • (voice)
    • …
    Kristof Konrad
    Kristof Konrad
    • Vladimir
    • (voice)
    • …
    Daisuke Suzuki
    • Oni
    • (voice)
    • …
    Cary Y. Mizobe
    • Ambassador
    • (voice)
    Adam Ray
    Adam Ray
    • Solarii
    • (voice)
    Al Rodrigo
    Al Rodrigo
    • Solarii
    • (voice)
    André Sogliuzzo
    André Sogliuzzo
    • Solarii
    • (voice)
    Crispin Freeman
    Crispin Freeman
    • Solarii
    • (voice)
    • Director
      • Noah Hughes
    • Writers
      • Toby Gard
      • Susan O'Connor
      • Rhianna Pratchett
    • Tous les acteurs et membres de l'équipe
    • Production, box office et plus encore chez IMDbPro

    Commentaires des utilisateurs54

    8,722.8K
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    Avis en vedette

    10SylvesterFox007

    Reboot Successful

    "Dark and gritty reboot" is a hot buzz term right now. When it works, you end up with something like Daniel Craig as James Bond or Christopher Nolan's Dark Knight trilogy. When it doesn't, you get lackluster remakes of better classics. The new "Tomb Raider" is the video game equivalent of one of the former. This applies to more than just character and story. In the same way you think James Bond will never quip again at the start of "Casino Royale" or it takes Bruce Wayne an hour to dawn the batsuit in "Batman Begins", this reboot is almost unrecognizable as a Tomb Raider game at first, but eventually turns out to be exactly what the franchise needed to feel contemporary and relevant.

    Reintroduced as human rather than iconic, clad in a practical pair of cargo pants instead of short shorts, Lara is a meek research assistant for a conceited reality TV archaeologist. Part of a crew including her mentor Captain Roth and her best friend Samantha, Lara barely gets up the nerve to offer her opinion on how to find a mythical island. Her advice leaves her team shipwrecked on the island they were searching for.

    Tomb Raider games have usually consisted mainly of elaborate jumping puzzles and platforming sequences. While Lara's still able to jump and climb better than most to traverse the island, with platforming becoming more prevalent in the later stages of the game, gameplay places more emphasis on exploration and combat. While many will find parallels with the Uncharted games, which owe much of their inspiration to the Tomb Raider series, I found a lot in common with the Batman Arkham games. While not truly open world, with transitions between areas being accessed and blocked off through cut scenes, the island consists of several large hub areas, connected by fast travel camps that allow Lara to teleport from one campfire to another. While the plot itself is pretty linear, there are several side missions available in each area, including collecting relics (which Lara can examine L.A. Noire style) and GPS caches, hunting game for XP, and exploring various tombs. Some areas are blocked off while Lara collects and upgrades gear.

    Lara's methods are far more lethal than Batman's. While the game has been advertised as turning Lara into a survivor, keeping her sheltered from the elements and hunting to keep from starving only play a role in the earliest missions. Soon, it turns from Lara surviving the elements to a more combat based type of survival. An army formed from other shipwreck victims controls the island. Lara starts with a torch and a bow and arrow, but can eventually collect and upgrade other weapons. Her arsenal's small but effective: one pistol, one shotgun, and one machine gun. While I never found much motivation to switch from the default weapon in previous games in the series, each of these has its advantages at different ranges, though the bow remains Lara's most reliable weapon, allowing Lara to pick off enemies with headshots, silently and from a distance. Lara also has access to a climbing axe, allowing her to pull off close-range stealth kills and melee attacks.

    The most engaging part of this reboot is Lara Croft's character arc, taking Lara from trembling in terror and crying at each kill to the point she is hyper-confident and enemies are terrified of her. Reading about the transition from shipwreck victim to tomb raider is one thing. Experiencing it is another. This is partially thanks to a great voice acting/motion capture performance from Camilla Luddington (if you don't like her voice for Lara at first, wait until you hear her analysis of a tomb or an artifact), and partially to the gameplay itself. As more XP and salvage (in-game currency) is collected and Lara's skills and equipment are upgraded, the player feels more confident navigating the environment and battling heavily-armed foes. While failure can result in some pretty brutal death scenes for Lara, she can gain the ability to pull off some satisfyingly brutal finishes herself. Supporting characters are also well done, with back stories and motivations explored through both cut scenes and documents scattered throughout the island, rather than caricatures or plot devices as in previous games.

    The highlights of the game, for me, were the optional side quests in which Lara gets to actually do some tomb raiding. The player makes their way to the center of a tomb, solves a puzzle, collects the treasure, and gets out. These are the moments that feel the most like classic Tomb Raider games.

    With heavier emphasis placed on combat than platforming, the multiplayer component seems more appropriate now. Players chose an avatar for each faction, Lara's friends and the island's crueler inhabitants, and alternate sides between rounds of shooting. Refreshingly, players can do almost anything they can in single player in multiplayer, include climbing and jumping across the maps, detonating explosives, avoiding traps, and making stealth kills with the climbing axe. While not as good as many other multiplayer modes out there, it's a decent chunk of extra content.

    With excellent graphics and some great set pieces that feel lifted right out of a modern action movie, complete with explosions and flying debris, this reboot is a totally new Tomb Raider with a great new direction for the series. I can't recommend it enough. Long time Lara Croft fans will find new things to love about the character, and newcomers have a perfect jumping-on point here.
    fawn_jane

    Tomb-Raider-y Goodness

    When I had read about the character development for Lara Croft before playing this game, I was concerned that they used this reboot/prequel as an excuse to turn Lara Croft into some cliché damsel-in-distress in a horror-survival situation. It is technically like that, but it feels more gritty and raw and violent, and Croft kicks way too much ass to be that cliché. It draws you into her role, and makes you think: "if I were in that situation, what would I do? How would I cope?" The director of the game successfully creates an experience where you go from normal relatable everyday life to living in a Jerry Bruckheimer-action movie, (and at some points a horror movie). The game successfully conveys Lara Croft as a normal young person who triumphs through adversity to be strong, brave, even a bit ruthless.

    In recent popular culture, the bow-and-arrow seems to have become a symbol of the strong independent woman in a fantasy setting. Perhaps they are channeling the ol' goddess archetypes like Artemis, the Greek, bow- wielding moon goddess. But often these depictions fall flat because the writer/director doesn't know how/is afraid to really run with it, and the bow-and-arrow just becomes a prop or a fashion accessory. (The movie "Brave" comes to mind.) But Lara Croft is different: she has a bow and arrow, and she actually USES it. To KILL people (and animals).

    Speaking of violence, this game has just the right amount. The temples full of bloody bodies is a bit unrealistic, I mean, how could they have that many bodies on a little island that are so fresh and bloody? But the action sequences are gritty and real and drawn out, and they draw you in in that way a movie can't. To get through the game you have have shoot and stab and blow people up and that's that. It is what it is.

    The plot is nothing original but it is enjoyable and suspenseful. I am halfway through the game and there are still big mysteries about what is going on. The overarching plot reminds me of the show "Lost" (except it makes sense and isn't full of random crap that goes nowhere). When the player gets into the action it reminds me of action movies from 10 or 15 years ago, especially with some of the background music they chose. The dialogue of the various enemies and henchmen wandering around can be pretty amusing too.

    The gameplay is good ol' Tomb-Raidery goodness with some modern touches thrown in. There's the classic climbing and 3D-platform jumping that Tomb Raider games invented, plus elements reminiscent of newer series' like Assassins Creed, Prince of Persia, or God of War such as elements of stealth, first-person-shooter, scripted action sequences that require the player to press the right buttons, or mash the buttons quickly. At some points the game seems too easy though, and it holds the player's hand too much. It gives you too many hints without the option to turn it off. Often in the beginning of a puzzle Croft thinks something out loud, or an NPC makes some comment that steals the opportunity for the player to figure it out by themself. But I like it better than how impossible the old original games were, where the reading walkthroughs was pretty much a requirement. (Everyone I know always got stuck because they didn't notice that one tiny ledge of in a corner they're supposed to jump to, etc.) The combat sequences in the game has adjustable difficulty though.

    The gameplay has elements of collecting random things. Usually that turns me off but in this game it's done right. Croft finds many artifacts throughout the game but they are realistic and rendered and described in detail. She finds old writing and journals that game reads aloud to you. Unlike many video games, the voice acting is good, and it is engaging enough that I want to read them, unlike most games where I don't even bother.

    Overall this is a very well-done, professional, polished game, where the game designers did their homework in including time-tested fun and balanced game elements. A couple of times I did come across bugs though: At one point I was trapped because a cutscene wouldn't trigger when it was supposed to. I reloaded from the last save point and it worked OK after that though. Also there was a curious door that swung open. The door opened fine, but the graphic for the bullet-hole in the window of the door remained in the doorway floating in mid-air.

    My only complaint is the over-done menu system. Every time you go a submenu or do something there has to be swooshing sound effects and text flying around and turning upside-down and exploding. (I'm exaggerating, but not *that* much.) It's just a minor quibble, it doesn't truly detract from the game, but I would have preferred a more clean and simple menu system.
    10RM851222

    Lara at her best and beyond

    Greetings from Lithuania.

    Now i wasn't a fan of previous games, although i liked them, and beat couple of first ones on PS. But this game got me on hook from the first amazing trailer i saw. Gritty, realistic with some wonderful cinematic trick's - i was waiting for it. And it didn't disappointed me to say at least. What a fantastic game this is. I have walked about 30% or so but i can honestly say - this is an amazing and exciting gaming experience. Lara was never more sexy and vulnerable and interesting before. Evereyting works in this game. From awesome graphics to wonderful game play, from hidden tombs to gory and brutal fights - it's just awesome. Play this game, this is probably the best game you'l play this year, and if you do, this is going to be one exceptional year in VG world.
    Moviememmer

    Tomb Raider Review

    Pros:
    • Lara Croft is a great protagonist
    • Origin story is handled and told very well
    • Diverse gameplay
    • Cool cinematic action set pieces
    • Great graphics, voice acting, and animation
    • Good variety of weapons
    • Great puzzles


    Cons:
    • Gameplay can be abit clunky
    • Underdeveloped side characters
    • Forgettable main villian


    Verdict: A solid alternative to the Uncharted games, Tomb Raider is a good adventure game that sets a great origin story for Lara Croft.

    8/10
    10jedi422

    I want to wipe my memory.....................so I can do it again.

    Oh. My. God.

    This game.........is..........amazing.

    I've been saying that since I beat it. It was truly one of the greatest games I have ever played, and deserves, in my opinion, perfect 10s across the board.

    But what makes this game stand out from the rest? Let's take a look.

    First up, story. This game is another reboot of the "Tomb Raider" franchise, once again changing the back story of the main character, Lara Croft. But this time, you get to actually experience the journey that morphs Lara from the nerdy brains girl into the nerdy brains+hardened warrior that the rest of the series builds on. Lara is on an expedition to the Dragon's Triangle when a storm destroys the boat and she is stranded on an island with the rest of the crew. She must survive against rabid animals, insane and violent natives, and the supernatural. I won't spoil everything, but I will say that the game makes you care about every character (with the exception of Reyes) and you somewhat understand where the villains are coming from (doesn't make you feel sorry for killing them, thought).

    Next, sound. The music sounds like it was scored by John Williams. Every song feels like danger and suspense, or survival and hope. Each song also fits the situation it's in. For example, Lara finds herself trapped in a burning palace, and has to escape. The music is fast paced, and speeds up whenever Lara encounters a savage. The sound effects also sound real, like the weapons firing, explosions, or structures falling.

    Up next, graphics. This game looks completely realistic, and more importantly, Lara looks like a real person instead of her Barbie-doll figure. The fire looks like real fire, the rusted buildings look like real rusted buildings, the blood looks like real blood, and the list goes on and on.

    Finally, game play. I haven't played "Uncharted", so I don't know too much about that game, but a lot of people I know have compared this to game to "Uncharted". However, since I haven't played "Uncharted" I will not be comparing to that game. But, regardless, the game play has a very cinematic feel to it. Almost no HUD icons appear, and when they do, it's something you need, like an ammo counter. The puzzles were fairly challenging to me, and I needed my brother's help to solve a few. Combat feels flawless, as the controls allow for smooth aiming and precision head shots. There were a few firefights that felt like they were never going to end, but they are far and few between. The controls respond 100% of the time, so if you die, it's your fault.

    The only real cautionary thing about this game is the rating. This is the first "Tomb Raider" game rated M for Mature, and it deserves it. There is violent combat, as every single gunshot causes blood spray, and the Solarii (the natives) groan (sometimes scream) in pain as they die. Lara can die by implosion, gunfire, being crushed, falling, any real violent way to die is included in this game. Probably the most memorable moment of gore in this game is a little more than halfway through, where Lara knocks out two guards, takes her bow back (all her weapons were taken), and she jumps off the rock bridge into the chasm below. She lands in a river of blood, surrounded by skulls and and tied-up corpses. As someone who can handle "Left 4 Dead"-level gore, that caused me to jerk my head back in shock. I still remember that few minutes more than any other part of the game. If bloody violence bothers you or unsettles you, be wary when you pick this game up.

    To sum it all up, the story is great, the sound is fitting, the graphics are realistic, and the game play is near perfect. Just make sure you can handle the gore. I need to have my mind wiped, just so I can play it again, and feel it again.

    You're still here? Why? Go get it!

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    Histoire

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    Le saviez-vous

    Modifier
    • Anecdotes
      The reboot is the first game in the series to have a Mature 17+ rating in the United States.
    • Gaffes
      Mr. Roth tells Ms. Croft to keep her radio on. This would leave the battery constantly draining; it would be much more practical to have radio checks at certain intervals.
    • Citations

      [first lines]

      Lara Croft: A famous explorer once said, that the extraordinary is in what we do, not who we are. I'd finally set out to make my mark; to find adventure. But instead adventure found me. In our darkest moments, when life flashes before us, we find something; Something that keeps us going. Something that pushes us.

    • Connexions
      Featured in ScrewAttack's Top 10s: Top 10 Best and Worst of E3 2012 (2012)

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    FAQ

    • Is this a remake or a reboot of Tomb Raider?

    Détails

    Modifier
    • Date de sortie
      • 5 mars 2013 (United States)
    • Pays d’origine
      • United States
    • Sites officiels
      • Official Blog
      • Official Facebook
    • Langues
      • English
      • Russian
      • Japanese
    • Aussi connu sous le nom de
      • Tomb Raider: Definitive Edition
    • sociétés de production
      • Crystal Dynamics
      • White Noise Factory
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