ÉVALUATION IMDb
9,7/10
4,9 k
MA NOTE
Ajouter une intrigue dans votre langueClair Obscur: Expedition 33 is a turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque Franc... Tout lireClair Obscur: Expedition 33 is a turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.Clair Obscur: Expedition 33 is a turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
- Director
- Writers
- Stars
Andy Serkis
- Renoir
- (voice)
Charlie Cox
- Gustave
- (voice)
Jennifer English
- Maelle
- (voice)
Kirsty Rider
- Lune
- (voice)
- …
Rich Keeble
- Monoco
- (voice)
- …
Maxence Cazorla
- Esquie
- (voice)
- …
Billie Fulford-Brown
- Sophie
- (voice)
Richard Booth
- Tristan
- (voice)
- …
Elena Delia
- Margot
- (voice)
- …
Tracy Wiles
- Aline
- (voice)
Avis en vedette
It's nearly perfect, and even if I nitpick, it's a 10/10 just for the amount of pure love and dedication this team put into this game. You can tell they actually care about making and immersive and stunning experience.
The visuals are so much better than I thought a small team could even do. The characters start off as strangers and grow into familiar friends.. you'll tear up, you'll mourn with them, you'll laugh, you'll feel hope as they do, and you'll learn as they learn.
If you're a feely, empathetic person, you can't help but think about your own life and what you would do if you were in their shoes... the things we as humans struggle with like the fear and acceptance of death, but also how our lives are finite and maybe that's the beauty of life... that it ends someday.
It's thought-provoking and full of heart. This is what games are missing nowadays from AAA titles. This is what gamers want, and I'm so happy it's receiving the recognition it deserves.
The visuals are so much better than I thought a small team could even do. The characters start off as strangers and grow into familiar friends.. you'll tear up, you'll mourn with them, you'll laugh, you'll feel hope as they do, and you'll learn as they learn.
If you're a feely, empathetic person, you can't help but think about your own life and what you would do if you were in their shoes... the things we as humans struggle with like the fear and acceptance of death, but also how our lives are finite and maybe that's the beauty of life... that it ends someday.
It's thought-provoking and full of heart. This is what games are missing nowadays from AAA titles. This is what gamers want, and I'm so happy it's receiving the recognition it deserves.
I just finished it and let me start with i don't even like turn based games and rpgs. This game is so special and well done that it made me love every inch about it. As a whole, simply it's ABSOLUTE CINEMA.
The story is complex yet clarity is on point so you never lost yourself in bombs of twists. The dialogs are very natural especially PARRIED with PERFECT voice acts. When it starts you are full with engagements, it ends with full satisfaction.
The visual designs of characters and stages are absolute masterpiece. It felt like Bioshock Infinite. The Victorian French essence feels very good. Mocap looks very professional. Animations are usually cute but can be noticed it's not AAA. Vfx in both cutscenes and in gameplay are pretty damn good. The graphics tho has obvious technical difficulties and i blame Unreal Engine for it. Some hair renders are terrible, anti-alisigns are even worse. There are some noticeable visual bugs but all acceptable.
The score, music, va, sfx are all beyond good and need award for that. Nothing else can be said.
Gameplay is amazing, as i mentioned, i don't even like turn based games and i couldn't stop play and enjoyed every second of it.
This game, this way or another NEEDS to get Game Of The Year award. Because the suit-people need to see what gamers actually like: Original, brave games done with heart and done by TALENTED employees.
The story is complex yet clarity is on point so you never lost yourself in bombs of twists. The dialogs are very natural especially PARRIED with PERFECT voice acts. When it starts you are full with engagements, it ends with full satisfaction.
The visual designs of characters and stages are absolute masterpiece. It felt like Bioshock Infinite. The Victorian French essence feels very good. Mocap looks very professional. Animations are usually cute but can be noticed it's not AAA. Vfx in both cutscenes and in gameplay are pretty damn good. The graphics tho has obvious technical difficulties and i blame Unreal Engine for it. Some hair renders are terrible, anti-alisigns are even worse. There are some noticeable visual bugs but all acceptable.
The score, music, va, sfx are all beyond good and need award for that. Nothing else can be said.
Gameplay is amazing, as i mentioned, i don't even like turn based games and i couldn't stop play and enjoyed every second of it.
This game, this way or another NEEDS to get Game Of The Year award. Because the suit-people need to see what gamers actually like: Original, brave games done with heart and done by TALENTED employees.
After playing JRPGs for years and years such as persona and such, I didn't have big expectations, and with the Oblivion remake that came out this week I was not expecting much. But OMG this game absolutely blew my expectations out of the water with how original and fresh the gameplay, battles, and story are (not finished the game yet). Honestly speaking this is probably the best game I've played in years now. The mix of JRPG/Persona gameplay mixed with the surreal French art style and aesthetic just works like a charm. This is definitely a GOTY contender and should get all the positives ratings it deserves!
*Just finished the game.. wow you couldn't make a more perfect game if you tried. I didn't see where this game was going since the beginning and it did not let up! Best RPG I think I've ever played, I won't spoil it but if you think you know what's happening, no you don't 😆.
*Just finished the game.. wow you couldn't make a more perfect game if you tried. I didn't see where this game was going since the beginning and it did not let up! Best RPG I think I've ever played, I won't spoil it but if you think you know what's happening, no you don't 😆.
As an avid and long-time player of the RPG genre, with over thirty years of experience dating back to the Final Fantasy series on the Super Nintendo, I feel qualified to offer a comprehensive perspective.
Without reservation, I can state that Expedition 33 represents the pinnacle of my role-playing game experiences. The developers have achieved a remarkable synthesis, effectively blending elements reminiscent of the Final Fantasy series with the challenging engagement found in titles like Dark Souls. Notably, the turn-based combat system is exceptionally well-executed, providing a level of excitement and immersion typically associated with action-oriented gameplay.
Beyond the mechanics, the narrative is compelling from the outset, possessing a depth that would stand alone as a compelling story in other mediums such as film or literature.
Furthermore, the artistic design and musical composition are objectively outstanding and significantly contribute to the overall immersive quality of the game. Expedition 33 demonstrates a mastery of its craft across multiple disciplines, setting a high bar for future entries in the genre.
Without reservation, I can state that Expedition 33 represents the pinnacle of my role-playing game experiences. The developers have achieved a remarkable synthesis, effectively blending elements reminiscent of the Final Fantasy series with the challenging engagement found in titles like Dark Souls. Notably, the turn-based combat system is exceptionally well-executed, providing a level of excitement and immersion typically associated with action-oriented gameplay.
Beyond the mechanics, the narrative is compelling from the outset, possessing a depth that would stand alone as a compelling story in other mediums such as film or literature.
Furthermore, the artistic design and musical composition are objectively outstanding and significantly contribute to the overall immersive quality of the game. Expedition 33 demonstrates a mastery of its craft across multiple disciplines, setting a high bar for future entries in the genre.
Clair Obscur: Expedition 33 - A Masterpiece of Imagination and Artistry
Clair Obscur: Expedition 33 isn't just a game-it's a visionary triumph that redefines what narrative-driven RPGs can achieve. From the very first moment, it grips you with its hauntingly beautiful world, inspired by French surrealism and Impressionist art, crafting a universe that feels both dreamlike and deeply human. The setting is a visual marvel-think Dark Souls meets Monet, with brushstrokes of melancholy and wonder in every scene.
But it's not just style over substance. The combat system is a revelation-turn-based, yet infused with timing mechanics and strategic depth that keep every battle exhilarating. The fusion of fast reflexes and tactical decision-making makes you feel constantly engaged and rewarded. Each encounter is like a mini masterpiece in itself.
The story? Daring, emotional, and refreshingly original. The mystery surrounding the "Paintress" and the countdown to Expedition 33 unravels with poetic tension. Characters are richly developed, voice acting is top-tier, and the themes-fate, memory, resistance-resonate on a deeply personal level.
Clair Obscur: Expedition 33 is a rare gem-elegantly written, breathtakingly rendered, and fiercely innovative. It's one of the boldest RPGs of the decade, and an instant classic for anyone who believes games can be high art.
Clair Obscur: Expedition 33 isn't just a game-it's a visionary triumph that redefines what narrative-driven RPGs can achieve. From the very first moment, it grips you with its hauntingly beautiful world, inspired by French surrealism and Impressionist art, crafting a universe that feels both dreamlike and deeply human. The setting is a visual marvel-think Dark Souls meets Monet, with brushstrokes of melancholy and wonder in every scene.
But it's not just style over substance. The combat system is a revelation-turn-based, yet infused with timing mechanics and strategic depth that keep every battle exhilarating. The fusion of fast reflexes and tactical decision-making makes you feel constantly engaged and rewarded. Each encounter is like a mini masterpiece in itself.
The story? Daring, emotional, and refreshingly original. The mystery surrounding the "Paintress" and the countdown to Expedition 33 unravels with poetic tension. Characters are richly developed, voice acting is top-tier, and the themes-fate, memory, resistance-resonate on a deeply personal level.
Clair Obscur: Expedition 33 is a rare gem-elegantly written, breathtakingly rendered, and fiercely innovative. It's one of the boldest RPGs of the decade, and an instant classic for anyone who believes games can be high art.
Le saviez-vous
- AnecdotesJennifer English who voices Maelle asked the developers for an 'easy (story) mode', they agreed and added it to the game.
- ConnexionsRemade as Clair Obscur: Expedition 33
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