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7,8/10
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Ajouter une intrigue dans votre langueSonic must save the past, present, and future of Little Planet, as well as rescue Amy Rose from his evil double, Metal Sonic.Sonic must save the past, present, and future of Little Planet, as well as rescue Amy Rose from his evil double, Metal Sonic.Sonic must save the past, present, and future of Little Planet, as well as rescue Amy Rose from his evil double, Metal Sonic.
- Réalisation
- Scénario
- Casting principal
Masato Nishimura
- Sonic the Hedgehog
- (voix)
- (non crédité)
Avis à la une
I just finished Sonic CD on Android. I have been a huge Sonic fan ever since I was four years old. I had been wanting to play this game for quite some time, but I have a migraine problem because of which I am unable to play mobile games which have a virtual gamepad. This time however, I was determined to try this for once and get over my pain to see what happens. I did manage to beat this game with a bad ending, and although my head hurt a lot, I am now proud to say that I have played every single classic Sonic game in existence.
This game is probably the only evidence that Sonic is faster than The Flash, as we need to build up speed if we have to travel to the past or future. It is a bit difficult though, since there are so many obstacles coming in your way when you are on higher levels. One thing I really find annoying in classic Sonic games is that the game wants us to run fast, and then punishes us for doing the same. The touchscreen of the phone was also very unresponsive and that caused me to lose unnecessarily more number of times than I'd be willing to admit.
Sonic CD is something of a case study for SEGA developers. It does not have any customisable characters, or even a lot of characters for that matter. It introduced two characters who have now become a major part of Sonic's lore. The cutscenes, the quality - everything about this game is perfect. If you're new to Sonic the Hedgehog, I'd recommend you to definitely try it once.
This game is probably the only evidence that Sonic is faster than The Flash, as we need to build up speed if we have to travel to the past or future. It is a bit difficult though, since there are so many obstacles coming in your way when you are on higher levels. One thing I really find annoying in classic Sonic games is that the game wants us to run fast, and then punishes us for doing the same. The touchscreen of the phone was also very unresponsive and that caused me to lose unnecessarily more number of times than I'd be willing to admit.
Sonic CD is something of a case study for SEGA developers. It does not have any customisable characters, or even a lot of characters for that matter. It introduced two characters who have now become a major part of Sonic's lore. The cutscenes, the quality - everything about this game is perfect. If you're new to Sonic the Hedgehog, I'd recommend you to definitely try it once.
Sonic CD (1993) is basically an extremely advanced version of the first Sonic the Hedgehog (1991). Very original Sonic graphics with a twist, Catchy soundtrack, over 60 levels featuring time travel and exciting 3D special stages.
This game will blow your mind if you're a true Sonic fan. Truly amazing and spectacular. If you haven't played Sonic CD, you're really missing out.
I enjoyed this game very much from its original graphics, game-play, game art and music. It all tied together to create fun old-fashioned Sonic game-play that we enjoy. I recommend this game to anyone of any age.
This game will blow your mind if you're a true Sonic fan. Truly amazing and spectacular. If you haven't played Sonic CD, you're really missing out.
I enjoyed this game very much from its original graphics, game-play, game art and music. It all tied together to create fun old-fashioned Sonic game-play that we enjoy. I recommend this game to anyone of any age.
Playing Sonic CD on the iPad recalls the glory years of the Genesis releases; four great games that were effectively simple, yet complex to master. While this game may be unfairly segregated for originating on the ill-fated Sega CD, it is rightfully a part of the blue hedgehog's early legacy.
Animated cut scenes detail the opening and endings of the game (which differs based on whether Sonic collects the seven 'time stones'), which sets CD apart from others of its ilk. There is such a diverse palette here that each new area offers something new, yet all the Sonic staples - springs, spikes, item monitors - remain accounted for. Controls are replicated simply on the iPad via a D-Pad and Jump button on the bottom of your screen; these respond well, even to sloppy contact, and they never get in the way of the action (though there may be a small learning curve for those accustomed to a classic controller).
A charming blend of visuals from the original classic and gameplay advances from the sequel, CD's development history is surrounded by speculation and Sega's own corporate affairs at the time. What is noteworthy about CD now, in 2011, is that despite being an early entry in the franchise it features a gameplay mechanic that perhaps remains the series' most innovative. Utilising time travel, Sonic can move back and forth between past, present and future within each level and change the course of time. This results in differences that alter the challenge, for example increasing difficulty in a 'bad future' where neglected machinery presents a greater threat. This introduces the player to numerous variations on each and every zone, adding a tremendous amount of replay value. The boss battles are amongst the most memorable of the side-scrollers; there's a good reason why the climax of the penultimate level, a nerve-wracking race over slopes and spikes against Sonic's own doppleganger, was recreated in the recent 'Sonic Generations'.
Having been re-released across multiple platforms by a Sega promoting the game's events as a prequel to 'Sonic the Hedgehog 4', there is no excuse not to have played this terrific entry in Sega's flagship property.
9/10
Animated cut scenes detail the opening and endings of the game (which differs based on whether Sonic collects the seven 'time stones'), which sets CD apart from others of its ilk. There is such a diverse palette here that each new area offers something new, yet all the Sonic staples - springs, spikes, item monitors - remain accounted for. Controls are replicated simply on the iPad via a D-Pad and Jump button on the bottom of your screen; these respond well, even to sloppy contact, and they never get in the way of the action (though there may be a small learning curve for those accustomed to a classic controller).
A charming blend of visuals from the original classic and gameplay advances from the sequel, CD's development history is surrounded by speculation and Sega's own corporate affairs at the time. What is noteworthy about CD now, in 2011, is that despite being an early entry in the franchise it features a gameplay mechanic that perhaps remains the series' most innovative. Utilising time travel, Sonic can move back and forth between past, present and future within each level and change the course of time. This results in differences that alter the challenge, for example increasing difficulty in a 'bad future' where neglected machinery presents a greater threat. This introduces the player to numerous variations on each and every zone, adding a tremendous amount of replay value. The boss battles are amongst the most memorable of the side-scrollers; there's a good reason why the climax of the penultimate level, a nerve-wracking race over slopes and spikes against Sonic's own doppleganger, was recreated in the recent 'Sonic Generations'.
Having been re-released across multiple platforms by a Sega promoting the game's events as a prequel to 'Sonic the Hedgehog 4', there is no excuse not to have played this terrific entry in Sega's flagship property.
9/10
I think this is a good game, it's slightly better than Sonic 1, the pacing is better, I like Sonic being able to peel out, I definitely like the soundtrack and the music slaps hard in the Japanese soundtrack, I especially like Stardust speedway (though I think Palmtree panic or Collision chaos are better), the problems with this game are in the special stages I should've hit a UFO but then it's like it goes right through Sonic and not to mention his turn speed is slow, and when you go into the water, the timer drains quickly, really? And I despise wacky workbench, too much bouncing but over all Solid game!
Sonic CD is the best sonic the hedgehog game of all time. as much as the console/add-on it was made for stank like 3 week old cheeseburger, but out from manure grows beautiful flowers.
In this game, we are introduced to Amy rose/princess sally, who is kidnapped by metal sonic. so sonic has to rescue her, and destroy something known as the death egg. along the way, sonic picks up time stones which send him back in time, back to when the zone was primitive, and the future stones, which take him to the future, whether it be a good future, or a future in which Robotnik/Eggman rules the zone.
This game is considered by screwattack.com to be the best sonic game of all time, and rightfully so. according to them, "Sonic CD takes everything you like about sonic 1 and 2, and gave them upgrades." and later on states "It's just like super paper Mario, but 15 years Earlier!"
So trust me, if you have a gamecube, a sega CD, or a PC, get a hold of this game. you'll be thanking me when you're done.
In this game, we are introduced to Amy rose/princess sally, who is kidnapped by metal sonic. so sonic has to rescue her, and destroy something known as the death egg. along the way, sonic picks up time stones which send him back in time, back to when the zone was primitive, and the future stones, which take him to the future, whether it be a good future, or a future in which Robotnik/Eggman rules the zone.
This game is considered by screwattack.com to be the best sonic game of all time, and rightfully so. according to them, "Sonic CD takes everything you like about sonic 1 and 2, and gave them upgrades." and later on states "It's just like super paper Mario, but 15 years Earlier!"
So trust me, if you have a gamecube, a sega CD, or a PC, get a hold of this game. you'll be thanking me when you're done.
Le saviez-vous
- AnecdotesAt any point in the game, if you leave Sonic standing perfectly still (without pausing the game), after three minutes he'll say: "I'm outta here!" and race off the screen. This ends your game.
- GaffesThe manual to the game's North American and PAL versions for the Sega CD version incorrectly refers to Amy Rose as "Princess Sally" like the said character in the SatAM cartoons. This was corrected for later ports of this game.
- Citations
Sonic: I'm outta here!
- Crédits fousDuring the end of the credits, we see Sonic's adventures in the Little Planet in anime form.
- Versions alternativesThe Sega Saturn game "Sonic Jam" and the "Gems" port of the game have the anime introduction of this game but with different footage of Sonic reaching the Little Planet which is not in the Mega CD/Sega CD version.
- ConnexionsFeatured in Troldspejlet: Épisode #10.7 (1994)
- Bandes originalesSonic - You Can Do Anything
(Heard on the Japanese/PAL releases; plays in the opening cutscene)
Lyrics by Casey Rankin
Music by Masafumi Ogata
Performed by Keiko Utoku
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- What are the differences between the MEGA CD Version and the PC Version?
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