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The Legend of Zelda: The Wind Waker

Titre original : Zeruda no densetsu: Kaze no takuto
  • Jeu vidéo
  • 2002
  • 7
NOTE IMDb
9,0/10
4 k
MA NOTE
The Legend of Zelda: The Wind Waker (2002)
The Legend Of Zelda: The Wind Waker
Lire trailer0:44
1 Video
12 photos
ActionAventureFantaisieAventure maritimeChevalerie et sorcellerieQuêteSwashbuckler

Ajouter une intrigue dans votre langueAfter his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.

  • Réalisation
    • Eiji Aonuma
  • Scénario
    • Mitsuhiro Takano
    • Hajime Takahashi
    • Nate Bihldorff
  • Casting principal
    • Nate Bihldorff
    • Osamu Hosoi
    • Asami Imai
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    9,0/10
    4 k
    MA NOTE
    • Réalisation
      • Eiji Aonuma
    • Scénario
      • Mitsuhiro Takano
      • Hajime Takahashi
      • Nate Bihldorff
    • Casting principal
      • Nate Bihldorff
      • Osamu Hosoi
      • Asami Imai
    • 31avis d'utilisateurs
  • Voir les informations de production sur IMDbPro
    • Victoire aux 1 BAFTA Award
      • 4 victoires et 16 nominations au total

    Vidéos1

    The Legend Of Zelda: The Wind Waker
    Trailer 0:44
    The Legend Of Zelda: The Wind Waker

    Photos11

    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche

    Rôles principaux10

    Modifier
    Nate Bihldorff
    • Salvatore
    • (voix)
    Osamu Hosoi
      Asami Imai
        Eiji Maruyama
        • King of Red Lions
        • (voix)
        • …
        Sachi Matsumoto
        • Link
        • (voix)
        • …
        Hironori Miyata
        • Tingle
        • (voix)
        Takashi Nagasako
        • Ganondorf
        • (voix)
        • (as Takeshi Nagasako)
        Hikari Tachibana
        • Princess Zelda
        • (voix)
        • …
        Chiaki Takahashi
        • Medli
        • (voix)
        Takeharu Ônishi
          • Réalisation
            • Eiji Aonuma
          • Scénario
            • Mitsuhiro Takano
            • Hajime Takahashi
            • Nate Bihldorff
          • Toute la distribution et toute l’équipe technique
          • Production, box office et plus encore chez IMDbPro

          Avis des utilisateurs31

          9,03.9K
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          Avis à la une

          jasonmg99

          Cool

          This is a cool follow up to Zelda considering it took place after ocarina of time. Gamecube is one of the best nintendo systems, especially since they now have the Ocarina of Time on it. This game has better enemy AI however cause they can fall then get back up again and attack you, what they don't do in ocarina of time. I hope gamecube is something that can live on forever. Not all games may be worth it but only one game alone can make you never want to get rid of the system. I already know I won't. I haven't made it that far into this game but I already know it will go beyond expectations, especially since I read that the final fight requires teamwork to complete.
          9snesiscool

          Flawed, but still one of the best

          The Legend of Zelda: The Wind Waker is the first Zelda title for the Nintendo GameCube. It was developed over two years from 2000 to 2002. The game remains a fan favorite and has been called one of the best games of all time.

          Graphics-10/10 This game does cel-shading right. At first glance, this game seems to be just another cel-shaded game. Looking deeper, one notices the lack of a black outline, setting this game apart from other cel-shaded games. Looking still further will yield effects such as specular and bump mapping, depth of field blur, and even an advanced physics engine governing soft-body dynamics and certain gravity-affected objects such as rolling objects and rope bridges. The cel-shading style is supplemented by different shaders for different objects, such as a softer, more realistic shading system for structures. This all culminates in a game that does not look like a cartoon, but rather looks like it takes place in a cartoon world.

          Sound-9/10 The game's music is top-notch, especially the theme for one of the islands. While the game does not have as much memorable tunes as Ocarina of Time had, it still has a decent amount of good music. However, the music is entirely MIDI-based, with the exception of cutscene audio, which is recorded MIDI tracker audio, a first for the series. While the quality of the MIDI samples is pretty nice, especially the solo voice samples (which sound like live singers), for the most part, the samples sound dated. However, the quality of the samples may lend a certain charm to some tracks in the game.

          Gameplay-9/10 This game utilizes elements first introduced in Ocarina of Time. The Z-targeting feature returns as L-targeting. Combat is tight, fluid, and very well done. The free camera is so good, I will go so far as to say it is the best free camera of all time. It is extremely fluid, and when left to its own devices, the camera will automatically adjust according to where Link is facing. However, the game itself is rather on the short side. While combat is top-notch, the difficulty is too easy. Only later in the game does the difficulty pick up somewhat with combat, but not much with puzzles. The massive ocean overworld lends the game an amazing "lonely" atmosphere matched only by games such as Minecraft. You feel as if you were Link sailing the oceans and landing on the islands. Despite the atmosphere, the sailing can get extremely tedious, and the addition of warping only helps a little. Overall, however, gameplay is what is expected out of a Zelda game-that is to say, nothing short of excellent.

          Overall-9/10 The main problem with this game is its length. The previous Zelda game, Majora's Mask, was produced by Eiji Aonuma, who was previously just another developing team member for Zelda games. Majora's Mask's development was heavily aided by the usage of the Ocarina of Time game engine, leaving ample time to develop gameplay elements, sidequests, and story. Development took just 2 years. The Wind Waker was also developed in two years by Aonuma. However, The Wind Waker falls short of Majora's Mask in many areas. Eiji tried to pull a Majora's Mask and failed due to the necessity of creating a completely new engine along with gameplay elements and story. The result was a too-soon deadline and an unfinished game that the developers barely managed to finish with one of the greatest video game endings of all time. Indeed, with all its flaws, The Wind Waker still manages to be one of the greatest video games of all time, though it certainly isn't as good as Ocarina of Time or Majora's Mask.
          NoHeadedHershel

          Fun, addicting game for me and my son.

          I'm writing this from the perspective that the reader already knows Link and Zelda and has possibly heard a lot of negative comments, mostly about the cel shaded graphics, which give Wind Waker a more cartoony appearance. Major features of the game include: cel shaded 3D graphics, over 50 locations with tasks to complete, only slightly structured, fairly free storyline and game play, fun for all ages (I'm 38, my son is 6), and linking to a Gameboy Advance without needing a separate cartridge.

          Considering the first Zelda I played (A Link to the Past) was stylized 2-D animation, this transformation to 3-D seemed pretty natural to me. Despite what some people have complained about, Link's appearance wasn't distracting at all, nor were the cartoony graphics. As a matter of fact, as a computer animated anime story, it was done quite well. I'm looking forward to future "realistic" Zelda games, but have no problems whatsoever with the cel shading used in Wind Waker.

          The story revolves around you (an apparent heir of Link's) trying, once again, to defeat Ganondorf, Link's archenemy from the past. It starts innocently enough on your home island from which your little sister is abducted by a giant bird. The world is made up of 49 island locations on a 7 by 7 grid. You link up with some pirates who take you to where your sister is being held. Instead of rescuing her, you ultimately discover Ganondorf's plot to take over the world.

          You are given the Wind Waker, a wand that can conduct wind (among other things), that initially helps you sail a LOT faster to various locations on the map, but ultimately has many more uses. Learning one pattern helps you conduct a gale that can carry you to one of eight locations on the map quickly, without having to go through the often tedious sailing.

          A series of adventures ensues where you find stronger and stronger weapons, interact with dozens of the denizens of the world, and slowly but surely uncover the plot and collect all the items necessary to defeat the big bad enemy in a final showdown at the end.

          I specifically wrote the previous paragraph that way so that you can cut and paste in your review of just about every adventure game in existence. We all know what it's about long before picking up the box, it's just a question of "did they do the adventure right?" All in all, I had a great (if sometimes frustrating) time playing the game. The story is downright addicting. I have a small family of four, and whenever someone (either me or my son) was playing, anybody who happened by would usually sit and watch. It's one of those games where, after hours of playing, you would keep saying "I'll just finish -something- and then I'll stop for today." You'd tell yourself that maybe a dozen times before you finally were ready to quit for the day.

          The drawbacks are numerous, often taking a little something away from the game play. Despite these shortcomings, the game comes way out ahead, having great, fun game play. But just so you won't think I didn't warn you, here are some of my pet peeves:

          Sailing is fun . . . for a little while. There's way too much of it here.

          The music is not bad, but the game takes so long to finish you can't help but start to get annoyed at it.

          The game often pauses to display dialog or other information. When it's dialog, you can skip past it fairly quickly by tapping the button. When it's instructions, it does not let you skip. This is annoying, because by the fortieth time I've found a "Joy Pendant", I already know what it's for. This happens on far too many objects.

          When conducting with the Wind Waker, the animations are tedious after a while, with no way to skip past them.

          The default 3D camera position is almost always WRONG, and the controllable camera is not versatile enough. Too many places require you to go to a first person mode in order to look around. This is especially bad in a number of fights, especially bosses.

          And one final comment, without any spoilers, is during the final battle Zelda often talks to you. Now, note the last "peeve" I wrote above... after someone talks to you, the camera goes back to the default position... so if you're pushing one way to run, then the camera changes, the way you are pushing is usually not the way you want to go. Very frustrating.

          Some of these "peeves" are things where it was just painfully obvious the creators of the game were trying to stretch out game play. Pretty annoying. As I said though, it's all about game play and this game was FUN, it was very hard to put down. I'd give it an easy 8 out of 10, maybe even a 9.

          IMDb side note: IMDb keeps saying "cel" is not spelled correctly. It is, in fact, the way you spell the word when you are talking about animation.
          elflad13

          Among the best of Zelda games

          I think "The Legend of Zelda: The Wind Waker" deserves a place right alongside "Ocarina of Time". A vast amount of people who call themselves 'fans' downed this game for a couple of reasons that I have read from previous reviews: they hated the graphics and they hated the fact that it actually takes TIME to sail around the ocean. I, personally, thought the game was beautiful to look at. Besides, who wants the same old thing every time? Cel-shading was a very wise and unique move, and I love the characters' facial expressions in this game, something you didn't see much of in the previous Zelda games. And as far as sailing on the ocean goes, I enjoyed the scenery. It DID get a little dull at times, especially sailing from one end of the screen to the other with no warp song accessible. But nevertheless, it didn't take any enjoyment of the game away from me. Exploring the towns was nice, and fighting the bosses was very entertaining. The game isn't too long, though it took me about a week and a half to beat it because I was in college at the time I had purchased it. Overall, "The Wind Waker" is an outstanding game and offers the player many extensive, entertaining hours of gameplay. 10/10
          9gullcrap_slithroat

          I have at long last played it for more than 20 minutes, and it is...

          ...Very good. Not as good as Ocarina of Time or Twilight Princess, but it is unique in its own way. The cel-shade graphics are beautiful, and the characters are very expressive. The boss fights are challenging, and the story very interesting. The only bad thing is that you have to sail for way too long at times. But apart from that and trying to find good islands that you went to before and do not show up on your map afterwards, it is pretty close to flawless. The area is large, and there is a lot of things to do and you will want to go back to the islands again and again. Even though it is not as good as TP and OoT, it is better than I had expected.

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          Histoire

          Modifier

          Le saviez-vous

          Modifier
          • Anecdotes
            At night, there are actual constellations in the sky.
          • Gaffes
            Staircases in the latter parts of the game appear to use ramp collision instead of the standard stair programming seen in earlier stairs in the game.
          • Citations

            Ganondorf: The wind... it is... blowing...

          • Crédits fous
            While the credits roll, the background is underwater and bubbles that show every character in the game go by.
          • Connexions
            Featured in Icons: Miyamoto (2002)

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          FAQ4

          • How old is Link in this game?
          • So how exactly is this game connected to Ocarina of Time?
          • What happened to the Zora people?

          Détails

          Modifier
          • Date de sortie
            • 3 mai 2003 (France)
          • Pays d’origine
            • Japon
          • Site officiel
            • Nintendo (Japan)
          • Langues
            • Japonais
            • Allemand
            • Espagnol
            • Anglais
          • Aussi connu sous le nom de
            • Zelda for the GCN
          • Sociétés de production
            • Nintendo Entertainment Analysis & Development (EAD)
            • Nintendo
          • Voir plus de crédits d'entreprise sur IMDbPro

          Spécifications techniques

          Modifier
          • Couleur
            • Color
          • Mixage
            • Dolby
          • Rapport de forme
            • 1.33 : 1

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