Ajouter une intrigue dans votre langueThe kidnapping of Mark Hammond's son leads him on a journey through London's criminal underworld as he does jobs for the kidnapper, crime lord Charlie Jolson, in order to clear himself of hi... Tout lireThe kidnapping of Mark Hammond's son leads him on a journey through London's criminal underworld as he does jobs for the kidnapper, crime lord Charlie Jolson, in order to clear himself of his wife's murder. Meanwhile, DCI Frank Carter searches through the empire for answers.The kidnapping of Mark Hammond's son leads him on a journey through London's criminal underworld as he does jobs for the kidnapper, crime lord Charlie Jolson, in order to clear himself of his wife's murder. Meanwhile, DCI Frank Carter searches through the empire for answers.
- Réalisation
- Scénario
- Casting principal
- Nomination aux 1 BAFTA Award
- 1 nomination au total
- Mark Hammond
- (voix)
- Charlie Jolson
- (voix)
- (as Ricky Hards)
- Frank Carter
- (voix)
- Yasmin
- (voix)
- …
- Jake Jolson
- (voix)
- Eyebrows
- (voix)
- DCI McCormack
- (voix)
- …
- Grievious
- (voix)
- Big Walter
- (voix)
- …
- Sparky
- (voix)
- (as Symmond Lawes also)
- …
- Liam
- (voix)
- Nick Collins
- (voix)
- Joe Fielding
- (voix)
- Fu Shan Chu
- (voix)
- …
- Kum Dong
- (voix)
- …
- Johnny Chai
- (voix)
Avis à la une
For years, game developers have been wanting to create a so-called "interactive movie". A product with the look and feel of a motion picture, but one where the viewer is totally in control of. For the most part, they've failed miserably, as is the case of the horrible FMV titles from the Sega CD days.
However, most recently, programmers have come close to such a thing, just play "Max Payne" and you'll realize how much game makers have evolved the concept. Still, I've never played one such as "The Getaway", a gritty, in-your-face gangster opus with characters that use the "F" word so many times that you would think Quentin Tarantino had something to with the script.
In fact, like Tarantino's "Pulp Fiction", the story of "The Getaway" is structured in a very nonlinear way. The two central characters, an ex-gangster who's been pulled back into the "life" and a rogue cop share the spotlight in telling the tale from their own different perspective.
It's us, the players, who could use some help controlling these characters in putting them to good use. As great as the "movie" is, it's the game's controls that need to be polished. Moving these two characters around is, for the most part, a chore. In the name of "realism", the makers have decided to get rid of the usual standard for video games.
There are no health bars (you look tired as you get shot), no maps of the city (London) you constantly drive in or even direction indicators (you have to rely on your turn signals). This is a bold move on part of the makers, because we gamers love games because of the very reason that they get us away from realism. We don't really care for realism in video games. At least the way it's played out in this product. It makes for a very frustrating game expierence.
The reason the "Grand Theft Auto" games are so fun and addicting is the way it constantly relys on a "virtual" world. "The Getaway" is the opposite, I know most players will look at this as a "Grand Theft Auto" ripoff, but it's far from the truth. "GTA" is a parody of recent American gangster pictures, "The Getaway" is a dark, unnerving action game that isn't comical in any way. Its a step in the right direction in bringing the "interactive movie" to life. In that way, it works, but there still is room for improvement.
I'd give it *** out of **** (Good)
And it's the realism that makes this game hell to play. I am a big fan of the 'cartoon' approach that Rockstar uses in its brilliant GTA games. Unlike Grand Theft Auto, The Getaway wants to be taken seriously. Example: killing pedestrians in GTA is fun. You get money for doing so and if you wait a few seconds, an ambulance will arrive to undo the damage you've done. Whereas driving over pedestrians with your vehicle is ludicrous in GTA, it's a rather uncomfortable business in The Getaway. The sickening thud and the screaming of the person you just hit make this quite horrible. And you'll have to kill a few peds in this game, believe me. London folks appear to be suicidal, which means they'll regularly walk into your car. Same goes for the innocent people who get killed when they walk stupidly into your line of fire.
Telling the entire world that your game is ultra-realistic sheds expectations. People don't expect crappy animation, cheesy controls and abysmally behaving cars in a 'realistic' game, and neither did I. This game should have set a benchmark, and it did: The Getaway is the world's first ánd worst movie-game combo ever! A brilliant idea, good storyline and seedy atmosphere are worth nothing thanks to the ruddy gameplay. Games shouldn't be realistic, they should be fun. Ironically, The Getaway is neither realistic nor entertaining. A lousy 5.5/10 is even more than they actually deserve.
- The graphics in the game, in my opinion, were very good. I can see how the game makers and designers at Sony Computer Entertainment America and Team Soho made the levels very unique and challenging because you have to reach your destination by following the indicators on the tail lights of your car, and then when they both flash, that means you've reached your destination. I think that this was a very nice touch because it feels so real and all the places you go to are all real as well, and not in some kind of "made-up" place that the game makers and designers thought up of.
- The controls in the game, in my opinion, are pretty good. I know that it can be a bit irritating at most times, because you never know when you're gonna run out of ammo because, again, they don't have a display for that. But, then I realized that you'll know when you're running low after you've been firing the pistol, shotgun or assault rifle a lot of times, and then you feel the controller vibrate. That's when you know it's time to reload. The driving controls for the game were also good as well.
- The voice-acting in the game, in my opinion, was very good. I can see now why it said on the back of the case, "Cast of professional actors", because every single actor and actress gave a really good performance in the entire game right up 'til the end. Just amazing.
- The dialogue in the game, in my opinion, was also very good. There's no scenes of empty dialogue anywhere throughout the entire game and I think that the dialogue was very detailed and very well-written.
- The cars in the game, in my opinion, were very good as well. Just make sure that you don't go flying at a rapid speed, then what happens is that your car would catch smoke and if a front or a rear tire is flat, then you'd be swerving around all over the place, which is kind of annoying at most times, but other than that, the cars are very good to handle and get around with.
- The gameplay in the game, lastly, in my opinion, was really good, too. I find that the idea of you having to drive to a certain place and it takes you a little while to get there and then you can shoot up different people there for a little while too, whether you were Mark Hammond or Frank Carter, it was fun, and nothing but fun.
Some action-driving players may feel unusual about the idea of a game that has no map or a bullet screen or an arrow to show you where to go next, but, I have to say that this game is definitely one of the best driving/shooting adventure games I've played in a long time, right up there with Grand Theft Auto.
I definitely would recommend this to anyone who's looking for a real fun challenge in a really fun game.
With all of that said, I give "The Getaway",
9 stars out of 10.
Le saviez-vous
- AnecdotesAlthough not all of them made it onto the final version of the game, the original list of cars was:
- Ambulance
- Alfa Romeo 156
- Aston Martin DB7
- Aston Martin V8 Vintage
- Audi TT
- Bentley Continental
- BMW 3-Series
- BMW 5-series
- BT Van
- Car Transporters
- Cherokee
- Chrysler Voyager
- Citreon 2CV
- Cranes
- Double Decker Buses
- Fedex Van
- Fiat Punto
- Fire Truck
- Ford Capri
- Ford Escort XR3i
- Ford Focus
- Ford Fiesta
- Ford Granada
- Ford Transit Van
- Forklift
- Honda Accord
- Jaguar
- Jolson Motor
- London Cab (Black & Red)
- Lexus LS 2003
- Lexus S3 2003
- Lotus Espirit
- Mercedez Benz S Class
- Mini (new)
- Nissan Micra
- Police Car (Ford Fiesta)
- Police Car (Vauxhall Vectra)
- Police Truck
- Police Van
- Range Rover
- Renault Laguna
- Routemaster Bus
- Rover 2000
- Royal Mail Van
- Saab 900
- Saab 93
- Seat Ibiza
- Toyota Corolla
- Toyota Hiace
- Toyota MR2
- Toyota Transporter Truck
- TVR Cerbera
- Vauxhall Astra Max Van
- Volvo
- VW Golf
- GaffesThe colour of the Metropolitan Police uniform is Dark Navy Blue, not light royal blue, and police caps have a small badge and 3 rows of silitoe tartan. In addition to this the police also use ASP Batons not Monadnock PR24 batons as carried by the beat police in the game. The police collar numbers also vary between officer however the game has all officers with the same collar numbers.
- Citations
DC Frank Carter: You're criminal trash, the lot of you. I don't need your help. Why would I? I don't need any favors from SCUM! I'm Frank FUCKING Carter of Flying Squad! That's right, the Flying Squad, the MET's finest. It'll be a long day in January before I beg for help from criminal trash.
- Crédits fousThere is the following message at the end of the credits: Team Soho would like to thank those who have stood by us through this insane time, our wives, girlfriends, boyfriends and partners and bollocks to all those who said it could never be done, it couldn't be built, it would never run...You're playing it.
- Versions alternativesThe US version was cut to remove nudity and some language to avoid an AO rating that Sony do not allow on their consoles in America. The US version also did not include a paper map with the game DVD.
- ConnexionsFeatured in Troldspejlet: Épisode #28.5 (2003)
- Bandes originalesSaunty Sly Chic
performed by Campag Velocet
Lyrics by Voss
music by Cater / Slater
Produced and mixed by Paul Schroeder and Campag Velocet
This track is Copyright Control. P & C 1999 (Pias) Recordings. Licensed Courtesy of (Pias) Recordings UK Ltd.
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Détails
- Date de sortie
- Pays d’origine
- Site officiel
- Langues
- Aussi connu sous le nom de
- Getaway 1
- Lieux de tournage
- Société de production
- Voir plus de crédits d'entreprise sur IMDbPro
- Couleur