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IMDbPro

Halo 2

  • Jeu vidéo
  • 2004
  • 16
NOTE IMDb
8,7/10
11 k
MA NOTE
Steve Downes in Halo 2 (2004)
ActionAventureScience-fictionScience fiction spatiale

Ajouter une intrigue dans votre langueAs the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."

  • Réalisation
    • Jason Jones
  • Scénario
    • Joseph Staten
  • Casting principal
    • Dee Bradley Baker
    • Julie Benz
    • Hamilton Camp
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,7/10
    11 k
    MA NOTE
    • Réalisation
      • Jason Jones
    • Scénario
      • Joseph Staten
    • Casting principal
      • Dee Bradley Baker
      • Julie Benz
      • Hamilton Camp
    • 69avis d'utilisateurs
    • 4avis des critiques
  • Voir les informations de production sur IMDbPro
  • Voir les informations de production sur IMDbPro
    • Victoire aux 1 BAFTA Award
      • 6 victoires et 7 nominations au total

    Photos45

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    Rôles principaux72

    Modifier
    Dee Bradley Baker
    Dee Bradley Baker
    • Gravemind
    • (voix)
    • (as Dee Baker)
    Julie Benz
    Julie Benz
    • Miranda Keyes
    • (voix)
    Hamilton Camp
    Hamilton Camp
    • Prophet of Mercy
    • (voix)
    Tim Dadabo
    Tim Dadabo
    • 343 Guilty Spark
    • (voix)
    • …
    Robert Davi
    Robert Davi
    • SpecOps Leader
    • (voix)
    Keith David
    Keith David
    • Arbiter
    • (voix)
    Steve Downes
    Steve Downes
    • Master Chief
    • (voix)
    Robin Atkin Downes
    Robin Atkin Downes
    • Prophet of Regret
    • (voix)
    Miguel Ferrer
    Miguel Ferrer
    • Heretic Leader
    • (voix)
    John Michael Higgins
    John Michael Higgins
    • 2401 Penitent Tangent
    • (voix)
    Bob O'Donnell
    • Prophet of Objection
    • (voix)
    Ron Perlman
    Ron Perlman
    • Lord Hood
    • (voix)
    Kevin Michael Richardson
    Kevin Michael Richardson
    • Tartarus
    • (voix)
    David Scully
    • Sergeant Johnson
    • (voix)
    • …
    Jen Taylor
    Jen Taylor
    • Cortana
    • (voix)
    Michael Wincott
    Michael Wincott
    • Prophet of Truth
    • (voix)
    Ken Boynton
    Ken Boynton
    • Brute
    • (voix)
    • …
    David Cross
    David Cross
    • Marine
    • (voix)
    • Réalisation
      • Jason Jones
    • Scénario
      • Joseph Staten
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    Avis des utilisateurs69

    8,710.9K
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    Avis à la une

    10Spartan_234

    One of the best games of all time!

    I can't think of a single thing that's wrong with this game. Even Half-Life (both 1 & 2) can't achieve this level of absolute perfection. While the gameplay mechanics have mostly been recycled from the original Halo (and that's a good thing -- after all, it's not a very good choice to try to fix something that isn't broken, only to break it anyways, like many developers have done in the past with sequels), Halo 2 does add some new tricks to the already excellent formula to create perfect gameplay. You are a cyborg named Spartan 117 (AKA The Master Chief) that was one of many Spartan cyborgs that were built by Humanity in an attempt to win a losing battle against an evil alien race known as the Covenant. And I mean "evil" -- these aliens just started a war against the humans because they thought that humanity was an affront to their gods. All the other Spartan cyborgs were blown up by the Covenant while they were being cryogenically frozen. In fact, you are the only Spartan cyborg left, and Humanity's only hope. People who have played first-person shooters for a long time may not notice anything new in Halo 2's storyline, but who cares? There's probably no other storyline to use for a futuristic, sci-fi themed game that takes place in deep space.

    Gamers have been sick of always playing as some kind of "tough guy" who can take 40 bullets to the head before dying. Yet, when games like Splinter Cell incorporate a "one-shot, one-kill" rule into the gameplay, they become frustrating for unexperienced players. While Spartan 117 can only take a shot or two before dying, he has shields that protect his body from damage. So, technically, you are another "tough guy" in Halo 2, but there's a realistic-enough excuse for it. Since your shields recharge to 100% a few seconds after you've stopped taking damage, there are no "med-kits" in the game, and there doesn't need to be any med-kits, either, since your shields recharge like that. This is a superb gameplay mechanic -- I haven't been sick of playing as a tough guy, but I've been sick of when you waste a med-kit or other object because, let's say, you had 99% of health and the medkit only restored 1% of health because it didn't want your health to go over 100, but you couldn't use the medkit again to restore 24% more health. What annoys me just as much is when you make a little mistake (like taking damage from a fall) and have to backtrack to find a medkit to restore your health. With the shields system, restoring your shields is as easy as them automatically recharging to 100% a few seconds after you made that mistake, and you also don't have to worry about wasting a medikit just to restore 1% of health.

    Adding to the realism, Spartan 117 can only carry two guns at once. They don't have to be a specific kind of gun, they can both be anything you want to carry. If you want to carry another gun and already have two other guns, you must discard one of your weapons to make room for that weapon. I mean, Gordon Freeman from Half-Life can carry over 20 guns at once, a cliché carried over from the earliest days of first-person gaming, and that's just unrealistic. Another cliché that was carried over from the earliest days of first-person gaming concerned melee fighting. You could only use one weapon for melee fighting, which was usually a knife or brass knuckles or a sword, and they packed much less of a punch than in gun-based combat. Did someone not realize that you could swing the guns themselves at opponents, which packs MORE of a punch than in gun-based combat? Apparently, the people at Bungie realize that very well, because that's what you do in Halo 2 for melee combat. And that's realistic. Spartan 117 can't sprint, but since he moves at a fast-enough pace just walking, you don't need to sprint. Grenades are not handled as a separate weapon in Halo 2 -- rather, you store them in your left pocket to throw simply by pressing the left trigger, which is realistic, as opposed to having to switch to a separate weapon to throw grenades (as in Doom 3).

    You simply pick objects up by walking over them. While this may be the only thing that's not realistic, it is appropriate for the fast pace of the game, where it would be somewhat frustrating to have to manually pick an object up in the heat of battle. The only exception to this is when you swap one of your weapons for another weapon. After all, nothing is more annoying than having the game automatically swap a weapon when you didn't want to swap it, or if it swapped the weapon you wanted to keep. In Halo 2, you press the action button to swap weapons. This allows you to switch to the weapon you want to swap, and decide if you want to swap that weapon for the new weapon you'll get. The game will tell you via a message at the top of the screen if an object can be used with the action button, so that you know what you're doing.

    Such excellent attention to realism means that you will be immersed into Halo 2 for a long, long time. Other excellent features include some of the best graphics, audio, physics, and AI ever in a video game (The graphics are so good, I almost threw up when I started riding an elevator in the game). Only one thing is certain: If you don't play Halo 2, or if you don't like it, then there is something wrong with you. A definite 10 / 10 to this one!
    benjamin-ryan

    What The First Halo Should Of Been!

    Halo 2 is Not flawless/Perfect! Don't get me wrong it is a great game but it is what the first halo should of been. I am going to point out what I mean, 1.In Halo marines couldn't drive so you couldn't be in the gun turret, 2. You couldn't blow up the warthog and scorpion, 3. you could only hold 1 weapon, 4. The graphics weren't that good, 5. there are not many weapons and 6. the game was short having only ten levels.

    Lucky there is halo 2 that solved all these problems expected for being short. Some good points are: 1. You can be an elite, 2. New aliens, 3. New Vehicles and 4. New weapons ( some old ones are replaced the assault rifle is now the battle rifle with a scope, the pistol is now the magnum with no scope).

    I will stop going on about how good or bad it is and get down to it. Story: The story is great so much happening at once The Covenant is invading Earth so it's up to master chief to stop them and then he finds out that there are trying to activate another halo (there are seven halo's in total). It kinda feels like the first halo was a waste since you destroyed one halo when there is seven. 9/10

    Graphics: The graphics are the best I've seen on a xbox to date. They are really detailed and look like they have had a lot of time put into them. 10/10

    Audio: The Audio is the best I've heard on an xbox to date. 8/10

    Controls: The Controls is the same as the first which is good but with some new buttons (Locking on enemy vehicles, holding two weapons etc.). The controls are easy to learn which is good too. 8/10

    Conclusion: Halo 2 is excellent and is worth buying, it maybe short but you would want to play again, with co-operative it is good, it is great on xbox live too but you shouldn't buy this game until you have the first or have finished the first. Overall: 9/10
    10cameron-burn

    In one word, Brilliant

    Every new console launches with at least one killer title, but in Halo Microsoft had found one that would not only ensure the future of its fledgling machine, but raise the bar for games on every platform. This now-legendary first-person shooter even converted people who wouldn't normally look at a gamepad, winning them over with accessible gameplay, an involving story and the xenocidal charms of its protagonist, the enigmatic Master Chief.

    Halo 2, then, is a sequel with no small amount of hype to live up to. Picking up very soon after the events in its predecessor, the game begins with humanity's worst case scenario: religious fanatic alien alliance The Covenant invades Earth. Reprising your role as the bio-engineered supersoldier, you begin by repelling boarders on a planetary defence frigate but soon find yourself on terra firma, skirmishing with invaders amid the ruined cities then pursuing a key Covenant figure back to their neck of the galaxy. Far more polished than the original story, Halo 2's plot line drives the action well and, thanks to the judicious use of cut-scenes, gives a deeper insight into the Covenant, evolving them beyond faceless cannon fodder and probing the reasons for their galactic jingoistic instincts.

    Which brings us to the most significant change in Halo 2. After wading through the first few levels as the Master Chief, the viewpoint switches to that of The Arbiter, a disgraced Covenant Elite. Apart from coming as something of a surprise, playing as The Arbiter is a subtly different experience. Equipping you with the Elite's deadly force blade and Predator-like cloaking field, the Covenant perspective provides an interesting counterpoint to the human levels — though remembering that the aliens are now your friends and shouldn't be gutted on sight takes some getting used to. The continuing narrative doesn't abandon the Master Chief, though, and you'll alternate from one side to the other as the story progresses, until the two come together in a final, satisfying synthesis.

    The graphics, while not leagues ahead, have certainly been given a boost this time around, and the fiendishly addictive multiplayer mode now comes with added bells and whistles in addition to being Xbox Live enabled. Gameplay changes include the ability to wield two weapons simultaneously — a welcome addition that rules out the need to retreat and reload, markedly changing the strategies you'll employ in the many ranging firefights. New foes, vehicles and weapons have likewise been added to the roster. Halo 2 isn't revolutionary by any means, but as the follow-up to such a sublime experience as Halo, it really didn't need to be. The sequel's achievement is to give a second helping of the most accomplished title on the Xbox, with just enough tweaks and polishes to make this experience as fresh and enjoyable as the original.
    papajohn3289

    The most aggravating cliff-hanger in all history, but it did not disappoint in any way

    Halo 2, hmm....I thought I might try it out, I mean, I only spent 100000000 hours on the first one...

    Anyway, this game is good. REALLY good. As a matter of fact, so good that if you have an Xbox and don't own this game, you should slap yourself.

    I thought I might start on the story mode when i got it. Halo 2 begins with a ship orbiting Earth being attacked and of course, you as the chief, must save it. OK, and then you go down to Earth for a kick-butt battle (sorta) and then what? Well, the Covenant general in charge of protecting Halo is still alive, but he has been sentenced to death by the Covenant. However, the Prophets refute this death sentence and instead make him into the legendary Arbiter. Arbiter is the other main character introduced in Halo 2.

    Chief discovers a new Halo and he is sent down to destroy it, and actually kills the prophet of regret, however, he becomes outmatched by the Prophetic Guards that guard the water pyramids. An odd creature captures him and Arbiter, so they meet for the first time. The odd creature transports them to find a key; he transports Chief to the Prophets' capital ship and Arbiter to a jungle area on Halo. However, the flood take hold of the ship and you are left to deal with both the flood and the Covenant Army. Meanwhile, Arbiter deals with the Covenant Brute Chief, Tartarus. Chief manges to escape the ship. Arbiter makes friendly with the general of Earth's army, a girl who I don't know the purpose of, and everybodys favorite character, Monitor (or Oracle, whatever). The game ends in a cliff hanger, Arbiter and the gang learn of the "Ark" from the Monitor and Chief zooms toward Earth to end the Covenant war by killing the final Prophet, the Prophet of Truth.

    Yes, you do not end the crisis in Halo 2. However, I didn't beat legendary mode yet...(!!!) But anyway, I was sooo disappointed with the end, I ran to multi player. multi player online in Halo 2 is utterly so INCREDIBLY AWESOME I don't think that there is one word in the dictionary that can explain it. Let's just leave it at that.

    Story: Ending: 1/10 Sniff, sniff Story: Other than Ending: 9.4/10 Co-Op- 10/10 Online: 10/10 because ratings unfortunately cant go higher... OVERALL: A+

    Except for the ending.
    jarra_baron

    ULTIMATE FPS ACTION GAME EVER! *HALO 3 SPECULATION*

    Halo was a hugely original, unique game that offered an unprecedented method of playability to the gamer. Halo 2 expands in every way; graphics, narrative, character, accessories. This time it offers you the covenant perspective as you play another character, ARBITER; a disgraced covenant elite who must stop a rebellion in the galaxy; along with the consummate professional MASTER CHIEF as he vows to stop the destruction of Earth during the war. HALO 2 reeks of quality; nice fine touches of witty, purposeful additions to appeal to the hardcore, loyal players of the original; rock music used in the BUNGIE opener; Johnson and Chief at the awards ceremony; Captain Keyes daughter's introduction; the return of Blood Gulch in the multiplayer. Hell; this is so far the best sequel to a game ever. Ever!!!! Halo 2 is a sweeping; hugely epic adrenaline shot straight to the heart, with occasional cinematic breaks directed by the legendary Joseph Staten; of course the real battle begins when you clock the game on easy, normal and hard; and you find your way barely breathing through LEGENDARY mode. I can say that; as i have completed the game, it finishes comparably to the Matrix 2; you know there's going to be a third and it ends rather abruptly which is one of my main gripes; damn the excitement, this is not halo 2 but halo vanilla. A perfect consumer product that diversifies but never quite fulfills expectations as to the original. I would expect Halo 3 to ship in no more than 3 years time; rounding up the story with a thrilling climax; the end of a trilogy, the best FPS trilogy created by man...well, BUNGIE then (they're not quite human y'see) and if sales records are anything to go by it will probably be the best selling game ever. You owe your forty quid, your twenty hours time and infinite fun to BUNGIE; slaving away under fluorescent bulbs to perfect their craft! C'mon guys; the next step; TOTAL WORLD WIDE DOMINATION!!!

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    Histoire

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    Le saviez-vous

    Modifier
    • Anecdotes
      Had 1.5 million preorders before its release, making it an Xbox "Platinum Hit" months before it was even released.
    • Gaffes
      If you shoot Sergeant Johnson as the Arbiter, he says things like "Stop it, Chief".
    • Citations

      [last lines]

      Master Chief: This is Spartan 117! Can anyone read me? Over.

      Lord Hood: Isolate that signal! Master Chief, mind telling me what you're doing on that ship?

      Master Chief: Sir. Finishing this fight.

    • Crédits fous
      After the credits roll, there is a short scene featuring Cortana and Gravemind.
    • Connexions
      Edited into Red vs. Blue (2003)
    • Bandes originales
      Blow Me Away
      Performed by Breaking Benjamin

      (P) 2004 Hollywood Records, Inc. Courtesy of Hollywood Records, Inc.

      Written by Benjamin Burnley

      Published by Seven Peaks Music o/b/o itself and Breaking Benjamin Music (ASCAP)

      All rights reserved

      Used by permission

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    Détails

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    • Date de sortie
      • 11 novembre 2004 (France)
    • Pays d’origine
      • États-Unis
    • Sites officiels
      • Bungie Software Products Corporation
      • Official site
    • Langue
      • Anglais
    • Sociétés de production
      • Bungie Software
      • Ministry of Motion (MOM)
    • Voir plus de crédits d'entreprise sur IMDbPro

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    • Rapport de forme
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