NOTE IMDb
8,4/10
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MA NOTE
Ajouter une intrigue dans votre langueOn the small island civilization of Hillys, the DomZ creatures are a ruthless alien race which have invaded the Hillyan people. The government has set up the Alpha Section, which is a societ... Tout lireOn the small island civilization of Hillys, the DomZ creatures are a ruthless alien race which have invaded the Hillyan people. The government has set up the Alpha Section, which is a society "devoted to the safety of Hillys".On the small island civilization of Hillys, the DomZ creatures are a ruthless alien race which have invaded the Hillyan people. The government has set up the Alpha Section, which is a society "devoted to the safety of Hillys".
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 8 nominations au total
Jodi Forrest
- Jade
- (English version)
- (voix)
- (as Jodie Forrest)
David Gasman
- Pey'j
- (English version)
- (voix)
Robert Burns
- Double H
- (English version)
- (voix)
Eddie Crew
- Additional Voices
- (English version)
- (voix)
Andrea De Luca
- Additional Voices
- (English version)
- (voix)
Christine Flowers
- Additional Voices
- (English version)
- (voix)
Steve Gadler
- Additional Voices
- (English version)
- (voix)
Bela Grushka
- Additional Voices
- (English version)
- (voix)
- (as Béla Grushka)
Emma de Caunes
- Jade
- (voix)
Martial Le Minoux
- Pey'j
- (voix)
Hubert Drac
- Hahn
- (voix)
Natacha Muller
- Meï
- (voix)
- …
Bruno Choël
- Nino
- (voix)
- (as Bruno Choel)
- …
Aurelie Le Minoux
- Nouri
- (voix)
Jérôme Pauwels
- Issam
- (voix)
- …
Suzanne Sindberg
- Pablo
- (voix)
Avis à la une
Beyond Good and Evil is an awesome game. Period. Let's start out with the sound. Wonderful sound. I absolutely loved the musical scores in this game! They were so good! I really enjoyed the different sounds, too! The storyline is one of the best i've ever seen! and the voice actors do a wonderful job! i was really impressed. The graphics were also very good. It showed much attention to small detail, which i loved. ONe of my favorite things about this game is that you really feel like you KNOW the characters. they all have a personality that you could relate to or know.
What i don't understand about this game has nothing to do with the actual game. It's that, why did people just overlook this amazing game? Really! When i saw this game, i got it that day. And i loved it. I would also love if they would make another BG&E, but I highly dought that because of the poor sales. If you own a GC, ps2 or PC, buy this game. please. you will love it! perfect- 10/10
What i don't understand about this game has nothing to do with the actual game. It's that, why did people just overlook this amazing game? Really! When i saw this game, i got it that day. And i loved it. I would also love if they would make another BG&E, but I highly dought that because of the poor sales. If you own a GC, ps2 or PC, buy this game. please. you will love it! perfect- 10/10
Rating a game a 10/10 is a rare thing to do. But I believe Beyond Good and Evil deserves it. The story, characters, humor, and puzzles are all perfect. I didn't get to play this game back in the day, but that was because I had never heard of it. But I'm happy to have played it now. Beyond Good and Evil reminded me a lot of some animated movies I grew up watching like, Titan A.E., and, Atlantis: The Lost Empire. Perhaps that was why I liked it so much. It's baffling at how underrated this game is considered to be. It's a classic, through and through, and should be more well known.
Overall, I highly recommend playing Beyond Good and Evil. It's truly one of the best games ever.
Overall, I highly recommend playing Beyond Good and Evil. It's truly one of the best games ever.
This is my second review on IMDb and its about this game that i have wanted to play for ages and finally have thanks to the wonders of psn that just recently gave out an HD version of Beyond good and evil.
In Beyond good and evil you play as a reporter named Jade who is investigating The alpha section. You see Jade lives on an planet called Hilleys which is under attack by aliens called the DomZ that abducted countless citizens and the Alpha section is in charge of putting a stop to all that. But they are always late to the scene of the crime and in short don't do much good. So Jade whose working for the resistance is investigating what the alpha section really is up to.
Gameplay: Beyond good and evil plays like a third person platformer more or less. Hilleys is mostly made up by small islands and a lot of water. So you use a boat to drive around to different islands where you are to complete different kinds of objectives. On foot Beyond good and evil pretty much plays like a third-person platformer. Jade jumps, uses a Caine and kung fu like moves to take out aliens, soldiers and other aggressive animals inhabiting Hilleys, the unique ingredient is the camera, which Jades uses to collect evidence on the suspicious activities surrounding the alpha section and also to photograph the animal life on Hilleys. there are also a few minigames like air hockey and so on. It all works very solid if a little stiff.
Graphic: HD version looks great and I'm guessing so did the original. with great character animations, environments, lighting and shadow effects. What I missed was the lack of facial expressions and the stiff lips. The voice actors did great job with the characters but the faces are just blank and dull to look at, this sort of ruined some key scenes for me.
Overall the game is pretty solid with good gameplay and nice characters that you follow on a nice adventure, why I am troubled as the headline says is because when I had finished the game I didn't feel anything. Many people have criticized this game for being to short but this is not the problem I believe. The problem is that when things are starting to become interesting and you're allowed to explore this planet it ends pretty fast and also the adventure that Jade goes on never seems that important and dangerous basically because it never gets hard to advance and the bosses, well you pretty much beat them on the first go. Its all very sad.
So I'm not like everyone else say that this game is underrated, I think its overrated. It had the making of greatness but alas didn't make it there, but perhaps the sequel will.
In Beyond good and evil you play as a reporter named Jade who is investigating The alpha section. You see Jade lives on an planet called Hilleys which is under attack by aliens called the DomZ that abducted countless citizens and the Alpha section is in charge of putting a stop to all that. But they are always late to the scene of the crime and in short don't do much good. So Jade whose working for the resistance is investigating what the alpha section really is up to.
Gameplay: Beyond good and evil plays like a third person platformer more or less. Hilleys is mostly made up by small islands and a lot of water. So you use a boat to drive around to different islands where you are to complete different kinds of objectives. On foot Beyond good and evil pretty much plays like a third-person platformer. Jade jumps, uses a Caine and kung fu like moves to take out aliens, soldiers and other aggressive animals inhabiting Hilleys, the unique ingredient is the camera, which Jades uses to collect evidence on the suspicious activities surrounding the alpha section and also to photograph the animal life on Hilleys. there are also a few minigames like air hockey and so on. It all works very solid if a little stiff.
Graphic: HD version looks great and I'm guessing so did the original. with great character animations, environments, lighting and shadow effects. What I missed was the lack of facial expressions and the stiff lips. The voice actors did great job with the characters but the faces are just blank and dull to look at, this sort of ruined some key scenes for me.
Overall the game is pretty solid with good gameplay and nice characters that you follow on a nice adventure, why I am troubled as the headline says is because when I had finished the game I didn't feel anything. Many people have criticized this game for being to short but this is not the problem I believe. The problem is that when things are starting to become interesting and you're allowed to explore this planet it ends pretty fast and also the adventure that Jade goes on never seems that important and dangerous basically because it never gets hard to advance and the bosses, well you pretty much beat them on the first go. Its all very sad.
So I'm not like everyone else say that this game is underrated, I think its overrated. It had the making of greatness but alas didn't make it there, but perhaps the sequel will.
The year is 2435. Not Earth. The planet Hillys. The peaceful population is under sustained attack by the alien Domz. Forcefields help, although only if you can pay your bill on time. The Alpha Section troops are always showing up too late. The media claim otherwise, asking the pertinent question: what do you do when faced with authorities who let awful things happen, when reporters refuse to spread that fact, and physical harm coming to you and your loved ones? There is a conspiracy going on, and you have to uncover it. As a photographer, you will document it. You're not Rambo, setting explosives and destroying entire bases. You're Jade(Forrest, determined). And you'll be sneaking in, snapping shots, and let the people know what's going on. Admittedly, the more you understand what's going on, the less sense it makes, and the ending is a clichéd, twist-laden mess. Still, there is some good drama there. This does realize that kids can handle that, and scary material, as well. Some will find it too child-friendly. It helps that there's so much substance here.
You almost always work with a companion. Cooperation and friendship are among the values this promotes. You can go places they can't and vice versa. The reasonable puzzles require you to work together – you won't get far without utilizing each others considerable talents. I do wish that there wasn't a pause between you telling them to help and them doing so. It can mess up the timing, when, really, this is something that could have easily been avoided. In addition, you gain the ability to throw discs great distances, and this can be used as an attack whether your presence is known or not, and activate those of the countless switches that are far off. You'll take pictures of all animal life. Including, if you have nerves of steel, those about to smack you with something. Every species once, and you'll be paid well. The rarer, the better. As long as they're of high quality: not too far away, etc. And it does aid you in ensuring that, telling you exactly what failed, and giving an indicator of when it's right, and when it's not, what's wrong about it. This includes the humanoid ones that you live among. You're encouraged to recognize that they look, sound and sometimes behave different from you, yet also that they're helpful, competent and, like you, they belong.
This mixes different types of addictive action-adventure gameplay well, each is fun, well-done, gradually increases in challenge and appropriate in amount. Don't get me wrong, the difficulty can be uneven, and spikes at bosses. The climax will seem impossible until you get the hang of it. While the accessible nature of this, and its easy-to-learn controls, do sometimes lead it to feel too simple, they make great use of all of these elements to keep throwing different situations at you that you can maneuver via your skills and tools. The minigames and racing can be annoying, yes. They can also be ignored, provided you do well enough elsewhere. The latter especially feels right out of a licensed title, much like the terrible third person camera. Ironically, when it locks your view and forces you to adapt the directional keys since they change with it, it's at its best. When you have to turn it yourself, it will try your patience. The platforming has you climbing and jumping ledges.
The stealth is line-of-sight based. You're waiting for soldiers to turn and/or move away, so you can pass unseen, behind them, blocking their view with crates on conveyor belts and the like. Them spotting you first due to poor design choices are the only real problem with this aspect. It's tremendously satisfying to clear an area, to finally be able to defeat the guards by breaking their air supply sending this previously very real threat pathetically floating off, etc. The only settings being factories and caves, particularly the former, do end up a tad boring. Some of these culminate in you running away, avoiding the dangers behind you, very thrilling.
Combat has been called the weakest element, pointing to how light it is. Hardly. I find the unreliable dodge function to be its biggest fault... not sending you in the right distance, direction, sometimes not launching you at all. It's a minimal version of that of Prince of Persia: Sands of Time, based on the same engine. You'll be somersaulting between foes that are a bit apart from each other and you, can easily switch which one you're facing and hitting, and you have a radial charge. This is also where you not being alone, in this singleplayer piece, comes in very handy. With help, you can instakill, even using evil robots to disable electrical barriers in your path.
Your hovercraft will take you almost anywhere you can go in this, and when you've earned it, your interstellar spaceship will close that last gap. Fire at anything in front of you, either rapidly at the center of the screen, or hold down to automatically target. It does allow friendly fire, for some reason. And it tends to go for things that aren't close before the ones that are, which makes regenerating mine fields, further worsened by the seafaring vessels bouncy nature, an irritant. This can seem too open, given that the map does not list major areas of interest. You have to online for that, which shouldn't be necessary. Unfortunately you can't play on after completion, which would have fit the otherwise partial similarity to Grand Theft Auto, and given it replay value. Honestly, I do think I'll return to this. It took me 11 and a half hours, and I did not go for every collectible.
There is mild violence in this. I recommend it to any fan of the genres it covers, young and old alike. It will make you think, care, and it did not deserve to bomb. 6/10
You almost always work with a companion. Cooperation and friendship are among the values this promotes. You can go places they can't and vice versa. The reasonable puzzles require you to work together – you won't get far without utilizing each others considerable talents. I do wish that there wasn't a pause between you telling them to help and them doing so. It can mess up the timing, when, really, this is something that could have easily been avoided. In addition, you gain the ability to throw discs great distances, and this can be used as an attack whether your presence is known or not, and activate those of the countless switches that are far off. You'll take pictures of all animal life. Including, if you have nerves of steel, those about to smack you with something. Every species once, and you'll be paid well. The rarer, the better. As long as they're of high quality: not too far away, etc. And it does aid you in ensuring that, telling you exactly what failed, and giving an indicator of when it's right, and when it's not, what's wrong about it. This includes the humanoid ones that you live among. You're encouraged to recognize that they look, sound and sometimes behave different from you, yet also that they're helpful, competent and, like you, they belong.
This mixes different types of addictive action-adventure gameplay well, each is fun, well-done, gradually increases in challenge and appropriate in amount. Don't get me wrong, the difficulty can be uneven, and spikes at bosses. The climax will seem impossible until you get the hang of it. While the accessible nature of this, and its easy-to-learn controls, do sometimes lead it to feel too simple, they make great use of all of these elements to keep throwing different situations at you that you can maneuver via your skills and tools. The minigames and racing can be annoying, yes. They can also be ignored, provided you do well enough elsewhere. The latter especially feels right out of a licensed title, much like the terrible third person camera. Ironically, when it locks your view and forces you to adapt the directional keys since they change with it, it's at its best. When you have to turn it yourself, it will try your patience. The platforming has you climbing and jumping ledges.
The stealth is line-of-sight based. You're waiting for soldiers to turn and/or move away, so you can pass unseen, behind them, blocking their view with crates on conveyor belts and the like. Them spotting you first due to poor design choices are the only real problem with this aspect. It's tremendously satisfying to clear an area, to finally be able to defeat the guards by breaking their air supply sending this previously very real threat pathetically floating off, etc. The only settings being factories and caves, particularly the former, do end up a tad boring. Some of these culminate in you running away, avoiding the dangers behind you, very thrilling.
Combat has been called the weakest element, pointing to how light it is. Hardly. I find the unreliable dodge function to be its biggest fault... not sending you in the right distance, direction, sometimes not launching you at all. It's a minimal version of that of Prince of Persia: Sands of Time, based on the same engine. You'll be somersaulting between foes that are a bit apart from each other and you, can easily switch which one you're facing and hitting, and you have a radial charge. This is also where you not being alone, in this singleplayer piece, comes in very handy. With help, you can instakill, even using evil robots to disable electrical barriers in your path.
Your hovercraft will take you almost anywhere you can go in this, and when you've earned it, your interstellar spaceship will close that last gap. Fire at anything in front of you, either rapidly at the center of the screen, or hold down to automatically target. It does allow friendly fire, for some reason. And it tends to go for things that aren't close before the ones that are, which makes regenerating mine fields, further worsened by the seafaring vessels bouncy nature, an irritant. This can seem too open, given that the map does not list major areas of interest. You have to online for that, which shouldn't be necessary. Unfortunately you can't play on after completion, which would have fit the otherwise partial similarity to Grand Theft Auto, and given it replay value. Honestly, I do think I'll return to this. It took me 11 and a half hours, and I did not go for every collectible.
There is mild violence in this. I recommend it to any fan of the genres it covers, young and old alike. It will make you think, care, and it did not deserve to bomb. 6/10
The critics loved this game and so I thought I would buy it. In the end it was a rather good and original game. The only two problems I have with it is the fact it is too short and the ending is a bit lacking. The rest of the game is rather fun though and rather easy to pick up and varies as well. You control Jade, a gal who watches over these orphans at a lighthouse. Why are they orphans, well an alien race has come to this particular planet full of all sorts of weird aliens and is causing havoc by abducting its citizens and such. A military group is on the planet to protect it, but they seem to have issues as well. Well you must guide Jade through this planet searching for the truth and you even become a sort of photographer for a group committed to exposing the truth. So this for me was the best portion of the game as you must sneak in these facilities and take pictures. You are also awarded for taking pictures of the various alien life forms on the planet. You do some fighting, and it is rather easy to perform, but stealth also plays a key role in the game. You will also use a hovercraft to reach areas and win races and a spaceship late in the game. So there a various things to do. Still though it wraps up way to soon, and the ending doesn't really overwhelm. Still though, it is different from all the sequels and such that come massive waves.
Le saviez-vous
- AnecdotesIn the Factory section of the game, there is an abandoned laboratory where the Domz have performed nefarious biological experiments. One of the animals you may photograph in this area is "Aedis Raymanis"... That is, Moskito from Michel Ancel's Rayman games.
- Crédits fousPart of the end credits feature group pictures of Pey'j, Double H, and the Lighthouse orphans taken by Jade herself of course. As well as a picture of Jade and Pey'j. After the whole end credits, an extra scene is featured along with a black screen with the words "The End".
- ConnexionsFeatured in Troldspejlet: Épisode #30.6 (2004)
- Bandes originalesPropaganda
Written and performed by Christophe Héral
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Détails
- Date de sortie
- Pays d’origine
- Site officiel
- Langues
- Aussi connu sous le nom de
- Between Good & Evil
- Société de production
- Voir plus de crédits d'entreprise sur IMDbPro
- Couleur
- Rapport de forme
- 16 : 9
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