NOTE IMDb
8,0/10
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MA NOTE
Ajouter une intrigue dans votre langueLara Croft searches for the mythical sword Excalibur, racing across the world against her presumed dead friend.Lara Croft searches for the mythical sword Excalibur, racing across the world against her presumed dead friend.Lara Croft searches for the mythical sword Excalibur, racing across the world against her presumed dead friend.
- Réalisation
- Scénario
- Casting principal
- Victoire aux 1 BAFTA Award
- 1 victoire et 4 nominations au total
Keeley Hawes
- Lara Croft
- (voix)
Alex Désert
- Zip
- (voix)
Alan Shearman
- Winston
- (voix)
Kath Soucie
- Amanda Evert
- (voix)
Melissa Lloyd
- Anaya Imanu
- (voix)
Alastair Duncan
- Narrator
- (voix)
- (as Alistair Duncan)
- …
Ève Karpf
- Lady Croft
- (voix)
- (as Eve Karpff)
Ana Jiménez
- Lara Croft
- (Spanish version)
- (voix)
Avis à la une
I feel compelled to write something here to counter that ridiculous bad review. Yes, the control is different. That's a GOOD thing. The control in the earlier games was TERRIBLE. I can't believe someone would actually want to go back to controlling Lara like a truck. Yes, you would need a gamepad for the PC version also (just get a 360 pad and plug it in)-but again, this is a GOOD thing. Most ANY game with this type of viewpoint and control will function better with a control pad-so use one! And how many games of ANY type use the keyboard exclusively now? I played the original Tomb Raider DESPITE the control, not BECAUSE of the control
The original Tomb Raider had a great atmosphere and theme, and an interesting character. But it also had a lot of flaws. The control was terrible and unforgiving. The puzzles were frequently arbitrary and too difficult. It was easy to overlook the problems in that first game though, because for one thing it was one of the very first 3D adventure games, and was doing so much new. The problem came when Toby Gard (and I forget the other guy's name) were ousted from Core, and Core then proceeded to remake that same exact game over and over again. The sequels were basically level packs released year after year, without addressing any of the huge flaws the very first game had.
Well Legend gets a new developer (Crystal Dynamics), with a team headed up by Toby Gard-the guy who created the first game to begin with-and it FINALLY fixes everything that was wrong. The control has gone from being a chore, to actually being FUN on a "moment to moment basis". In other words, the act of just moving Lara around and interacting with the environments is fun now. The game has a solid physics engine, which many puzzles use to great effect. The puzzles seem more "organic" now-more "realistic" to the environments, rather than seeming arbitrary. As a result they're also much easier to figure out (which is a good thing, I think). Between that, the vastly better control, and the frequent restart points (at least on the X-Box 360 version), the game has almost completely eliminated the frustrating aspects of the original.
On top of that the dialog is excellent. Lara's banter with her team is quite frequently funny and well acted. (Lara's voiced perfectly by Keeley Hawes from Spooks.) And Lara comes off like she did in the first game (but better)-she has the same feel, and seems smart, competent, interesting but with a bit of a crazy drive to her. She's once again a more compelling character than Indiana Jones (at least to me she is).
The plot even rises above the minimum. The title, "Legend" makes sense in more ways than one, and the plot is perfect for relaunching the series.
Lastly, both the graphics and music are very well done. As mentioned, I'm playing the X-Box 360 version (which I believe looks the same as the PC version if you turn on that version's "advanced" content on a high-end GPU). It has tons of gratuitous graphical effects. Most aren't strictly necessary, but add to the atmosphere. The soundtrack is similarly excellent. Almost verging on Celtic-ish at times, it always blends in with the environments well.
In short, this is a 100% successful relaunch of the series, and what Tomb Raider 2 SHOULD have been.
Well Legend gets a new developer (Crystal Dynamics), with a team headed up by Toby Gard-the guy who created the first game to begin with-and it FINALLY fixes everything that was wrong. The control has gone from being a chore, to actually being FUN on a "moment to moment basis". In other words, the act of just moving Lara around and interacting with the environments is fun now. The game has a solid physics engine, which many puzzles use to great effect. The puzzles seem more "organic" now-more "realistic" to the environments, rather than seeming arbitrary. As a result they're also much easier to figure out (which is a good thing, I think). Between that, the vastly better control, and the frequent restart points (at least on the X-Box 360 version), the game has almost completely eliminated the frustrating aspects of the original.
On top of that the dialog is excellent. Lara's banter with her team is quite frequently funny and well acted. (Lara's voiced perfectly by Keeley Hawes from Spooks.) And Lara comes off like she did in the first game (but better)-she has the same feel, and seems smart, competent, interesting but with a bit of a crazy drive to her. She's once again a more compelling character than Indiana Jones (at least to me she is).
The plot even rises above the minimum. The title, "Legend" makes sense in more ways than one, and the plot is perfect for relaunching the series.
Lastly, both the graphics and music are very well done. As mentioned, I'm playing the X-Box 360 version (which I believe looks the same as the PC version if you turn on that version's "advanced" content on a high-end GPU). It has tons of gratuitous graphical effects. Most aren't strictly necessary, but add to the atmosphere. The soundtrack is similarly excellent. Almost verging on Celtic-ish at times, it always blends in with the environments well.
In short, this is a 100% successful relaunch of the series, and what Tomb Raider 2 SHOULD have been.
All right, here's the deal. Tomb Raider:legend rocks. In fact, this game is sOoOoO much better than any other Tomb Raider, it's safe to say the series has indeed, been saved. Why? Off the top of my head ( as minutes before this online entry I wrapped the game): 1. It's pretty. My only bitch slip is that when Lara is done pumping some baddie or rabid cougar full of the ol' metal injection via her two pistals, shotgun, or semi-automatic, they blip and disappear. Kinda takes the realism out of it, a mistake they should have noted in Angel of Darkness. I know it sounds morbid as more or less I'm demanding the presence of my enemy's corpses, but it's just strange.... whatever. 2. Lara is no longer the stiff, frigid, mechanical, rigid, cubic, movement inclined... OK, you get the point, character from the previous iterations. She -get this-... MOVES! And moves properly! You'll be playing through this game, and the controller literally cradles your every whim with the best controls for this series... EVER! And since this game involves split second button presses, it's an aspect of the game that if not done properly, would have ruined the franchise and damaged it... a lot. 3. The story. What the hell was with Angel of Darkness? You know what, I don't even wanna know. You know what I do wanna know? When Legend will become a movie, it's that good. I loved this story, and I won't spoil it, but wow. It's not the best story ever, not a Final Fantasy or Metal Gear, but it urges you to continue long after an area or puzzle has you stumped, and that's just fine by me. I loved the character of Amanda, and Lara is wicked witty in this game. The ending leads nicely into the next game, unlike Angel which just left me with an urge slathor my game disc with meat sauce and feed it to my dog. 4. TOMBS! A tomb with a view... I love the tomb areas, as... ya know, your raiding again! Don't get me wrong, there are plenty of moments outside the archaic monuments, but nothing even compares to the tomb moments. The puzzles are more organic, and although the "pull the lever crap" is still in this one, it's minimal. So I likey:) A lot! 5.Bottom line, Lara is back. I like where the series is headed. Crystal Dynamics really did their homework for this game. On a personal note, I loved the music as well. The ambiance the music creates is subtle, but just as easily as it can permeate like a whisper, it has thumping moments of bravado, and I love the motorcycle music, of which there are two instances. Yeah for Ducati! This game has restored my faith, and I know it will be successful, as they have retained the essence of Tomb Raider, while importing new ideas ( the grapple mechanism rocks!). I am guessing a movie reprise will surface at some point or another as the games begin to become more refined. Now that Cyrstal Dynamics has stepped into the water, I wanna see what they have planned next. BUY THIS GAME!! * (the mansion you get to explore kicks a lot also!:)*
I've just joined the legion. And it's not just because the character redesign is absolutely beautiful (less about Lara's famous chest and more about her appearance as a whole). Lara Croft also has that sexy British accent, plus, she's clever, funny, and physically strong while still being totally feminine. The type of gal you take home to mom.
She's also incredibly athletic, something that comes in handy during the game-play of "Tomb Raider: Legend." As this is my first Tomb Raider game, I have no way of comparing it to the other games in the series. As it is, game-play consists largely of performing gymnastic feats while scaling mountains and hanging from cliffs. This actually takes a lot of thought, as it sometimes requires process of elimination to plan Lara's next move as she hangs from a ledge, possibly leaping to her death several times before finding the next foothold or handhold.
Battles with enemies also make use of Lara's gymnastic abilities. While locked on to a target, Lara can perform cartwheels, somersaults, and flips through the air to dodge bullets while returning fire with a series of weapons. But most of the game consists of wall climbing, cliff diving, and solving puzzles based on moving objects and manipulating items. Even certain bosses require more thought than simple running-and-gunning.
Anyone who still isn't convinced that this is more than a simple actioner merely has to enter "Croft Manor", a bonus game available through the options menu, and try to solve the riddles there to give their brain a workout.
Lara also has a series of tools to assist her. These include a pair of special binoculars and a magnetic grapple hook. The binoculars can be used to analyze the environment and provide hints to solve the puzzles, while the grappling hook can be used to swing across chasms, move distant objects, or even attack enemies. Of course, the similarities to Indiana Jones' whip make it obvious where the material is drawn from, but fans of the genre shouldn't mind.
Lara even has a headset that allows her to communicate with two sidekicks. Of course, this is part of the recent video game convention of having someone hiss orders at you the whole time, but here it actually works. Lara has two sidekicks, a hip American gadget expert and a whiny British historian. Rather than boss Lara around, the two sidekicks offer encouraging hints, but mainly provide someone for Lara to exchange witty banter with and serve as comic relief.
Several sequences also require the player to interact with cinematics, pressing buttons as they flash on the screen to save Lara from terrible fates. These are somewhat exciting, but overall a little too easy, and if they remain a feature in future games will have to be better perfected. There are also a couple of motorcycling levels that add some variety to the game-play.
The graphics are glorious, and not just the new Lara Croft design. Environments are eye-catching as well. The voice acting is also very well done. Keeley Hawes' voice suits the title character very well, while Kath Soucie, of "Rugrats" fame, plays the antagonist, a blonde, American ex-colleague of Lara's gone bad. The orchestral score and camera angles also add to the cinematic feel of the game.
Lara's main quest throughout the game is to collect shattered fragments of Excalibur and solve the disappearance of her mother that took place when she was a young girl, but with extra effort Lara can also uncover artifacts which will unlock special features and new costumes for the Tomb Raider. Levels can be returned to at any time to recover more artifacts. Once a level is completed, there's also an option to replay it with a time limit. This provides the game with at least a small amount of re-playability.
As much fun as the game is, it, like so many games, falls apart at the end, and not just because the storyline is left open for a possible sequel. The last couple of missions and puzzles and the final boss fight are far too easy, even anticlimactic. However, as my introduction to Lara Croft, Tomb Raider, "Legend" was well worth playing.
She's also incredibly athletic, something that comes in handy during the game-play of "Tomb Raider: Legend." As this is my first Tomb Raider game, I have no way of comparing it to the other games in the series. As it is, game-play consists largely of performing gymnastic feats while scaling mountains and hanging from cliffs. This actually takes a lot of thought, as it sometimes requires process of elimination to plan Lara's next move as she hangs from a ledge, possibly leaping to her death several times before finding the next foothold or handhold.
Battles with enemies also make use of Lara's gymnastic abilities. While locked on to a target, Lara can perform cartwheels, somersaults, and flips through the air to dodge bullets while returning fire with a series of weapons. But most of the game consists of wall climbing, cliff diving, and solving puzzles based on moving objects and manipulating items. Even certain bosses require more thought than simple running-and-gunning.
Anyone who still isn't convinced that this is more than a simple actioner merely has to enter "Croft Manor", a bonus game available through the options menu, and try to solve the riddles there to give their brain a workout.
Lara also has a series of tools to assist her. These include a pair of special binoculars and a magnetic grapple hook. The binoculars can be used to analyze the environment and provide hints to solve the puzzles, while the grappling hook can be used to swing across chasms, move distant objects, or even attack enemies. Of course, the similarities to Indiana Jones' whip make it obvious where the material is drawn from, but fans of the genre shouldn't mind.
Lara even has a headset that allows her to communicate with two sidekicks. Of course, this is part of the recent video game convention of having someone hiss orders at you the whole time, but here it actually works. Lara has two sidekicks, a hip American gadget expert and a whiny British historian. Rather than boss Lara around, the two sidekicks offer encouraging hints, but mainly provide someone for Lara to exchange witty banter with and serve as comic relief.
Several sequences also require the player to interact with cinematics, pressing buttons as they flash on the screen to save Lara from terrible fates. These are somewhat exciting, but overall a little too easy, and if they remain a feature in future games will have to be better perfected. There are also a couple of motorcycling levels that add some variety to the game-play.
The graphics are glorious, and not just the new Lara Croft design. Environments are eye-catching as well. The voice acting is also very well done. Keeley Hawes' voice suits the title character very well, while Kath Soucie, of "Rugrats" fame, plays the antagonist, a blonde, American ex-colleague of Lara's gone bad. The orchestral score and camera angles also add to the cinematic feel of the game.
Lara's main quest throughout the game is to collect shattered fragments of Excalibur and solve the disappearance of her mother that took place when she was a young girl, but with extra effort Lara can also uncover artifacts which will unlock special features and new costumes for the Tomb Raider. Levels can be returned to at any time to recover more artifacts. Once a level is completed, there's also an option to replay it with a time limit. This provides the game with at least a small amount of re-playability.
As much fun as the game is, it, like so many games, falls apart at the end, and not just because the storyline is left open for a possible sequel. The last couple of missions and puzzles and the final boss fight are far too easy, even anticlimactic. However, as my introduction to Lara Croft, Tomb Raider, "Legend" was well worth playing.
Believe it or not this is the first Tomb Raider game I've ever played. I've been familiar with Lara Croft ever since I've owned a PSone. Although Lara Croft, whose character is mainly inspired by Indiana Jones, Lara is a heroine with her own style and personality. I never played any of the games in the series; this is due to the fact that I've had fairly any interest in the midst of FPS. Having owned an XBox 360, I decided to purchase this game out of curiosity. And by that I'm glad because Ms Croft has made me a new fan of her adventures.
The game has good production values with a stunning, James Bond-esquire intro that details our heroine's exploits across distant lands of the world. The controls are well-made and made playing the game a lot of fun though it took me awhile to get accustomed to Ms Croft's world. But after beating the game, I became more and more anxious to get my hands on the next installment in the franchise. And it's got great graphics to boot though they looked at bit too cartoonish for my liking; this is evident that the game didn't take full advantage of the 360's hardware. Even though I never played TR, I knew the story by reading a detailed synopses online back in the mid '90s. Not a great story per se, but it later on foreshadows future events in the franchise. As for TRL's plot, I say the story is really good, even going into the Arthurian mythology and Lara's past with plot twists and a few dangerous surprises for good effect.
I also liked how Zip and Alister provided useful hints and insights into the story with a dash a comic relief, giving the game a hip attitude to an otherwise dark story of betrayal and retribution. And the voice acting doesn't hurt either with Lara voiced superbly by Keeley Hawes and Amanda Evert played by Kath Soucie(my fave voice actor, BTW) and others as well. And the musical score is another achievement that encompasses rock, techno, and orchestral. It gives the game atmosphere and dangerous tension and excitement. Not one to accuse anything of plagiarism but if you listen closely to some of the music, it sounds a lot like the score in Batman Begins. Not that it's a bad thing, but it does give the game an added punch to some of the action scenes, that are, simply stunning in their execution.
It's true that combat isn't one of the series strong points but I wasn't fazed by it. Not by a long shot. And being a fan of FPS and action games, this is a nice change of pace as violence isn't the only option out of a dangerous situation(which our heroine constantly finds herself in). This game does what it does best: Exploration and discovering/raiding tombs.
Tomb Raider wouldn't be called...well, Tomb Raider, without huge levels. They are HUGE with pits, platforms, and crevices to climb on and jump/swing from not to mention some deadly critters. These levels are the main aspects of the franchise. Ironically, despite it's title character, the levels themselves are the TRUE stars of the show and almost steal the spotlight away from Ms Croft. A combination of brainpower, reflexes, and sheer skill are required to complete them. Some of them can be infuriating but that's part of the fun of it. And after solving them, you feel a great sense of satisfaction prior to what's around the corner.
After the disappointing The Last Revelation and the truly execrable Angel of Darkness, Lara has made a grand comeback as one of gaming's greatest stars. With improved controls, huge levels, more organic (and at times seemingly complex puzzles) and just great fun, Legend is the best out of them all. If your new to the franchise or just want to play a good adventure game, then Tomb Raider: Legend is a treasure worth seeking.
The game has good production values with a stunning, James Bond-esquire intro that details our heroine's exploits across distant lands of the world. The controls are well-made and made playing the game a lot of fun though it took me awhile to get accustomed to Ms Croft's world. But after beating the game, I became more and more anxious to get my hands on the next installment in the franchise. And it's got great graphics to boot though they looked at bit too cartoonish for my liking; this is evident that the game didn't take full advantage of the 360's hardware. Even though I never played TR, I knew the story by reading a detailed synopses online back in the mid '90s. Not a great story per se, but it later on foreshadows future events in the franchise. As for TRL's plot, I say the story is really good, even going into the Arthurian mythology and Lara's past with plot twists and a few dangerous surprises for good effect.
I also liked how Zip and Alister provided useful hints and insights into the story with a dash a comic relief, giving the game a hip attitude to an otherwise dark story of betrayal and retribution. And the voice acting doesn't hurt either with Lara voiced superbly by Keeley Hawes and Amanda Evert played by Kath Soucie(my fave voice actor, BTW) and others as well. And the musical score is another achievement that encompasses rock, techno, and orchestral. It gives the game atmosphere and dangerous tension and excitement. Not one to accuse anything of plagiarism but if you listen closely to some of the music, it sounds a lot like the score in Batman Begins. Not that it's a bad thing, but it does give the game an added punch to some of the action scenes, that are, simply stunning in their execution.
It's true that combat isn't one of the series strong points but I wasn't fazed by it. Not by a long shot. And being a fan of FPS and action games, this is a nice change of pace as violence isn't the only option out of a dangerous situation(which our heroine constantly finds herself in). This game does what it does best: Exploration and discovering/raiding tombs.
Tomb Raider wouldn't be called...well, Tomb Raider, without huge levels. They are HUGE with pits, platforms, and crevices to climb on and jump/swing from not to mention some deadly critters. These levels are the main aspects of the franchise. Ironically, despite it's title character, the levels themselves are the TRUE stars of the show and almost steal the spotlight away from Ms Croft. A combination of brainpower, reflexes, and sheer skill are required to complete them. Some of them can be infuriating but that's part of the fun of it. And after solving them, you feel a great sense of satisfaction prior to what's around the corner.
After the disappointing The Last Revelation and the truly execrable Angel of Darkness, Lara has made a grand comeback as one of gaming's greatest stars. With improved controls, huge levels, more organic (and at times seemingly complex puzzles) and just great fun, Legend is the best out of them all. If your new to the franchise or just want to play a good adventure game, then Tomb Raider: Legend is a treasure worth seeking.
Yes, this was a fun Tomb Raider game and it is more like the first one unlike a couple of the later ones are. Here you are mainly exploring tombs, granted, you take a side trip to one skyscraper in Japan. The controls are a bit different, but more like real life as you may still have unlimited ammo with the default guns, this time you will have to reload. The game features some very beautiful locales, especially if you are playing on the X-box 360 as the backgrounds look all the more grand on this system. The character looks are about the same. The fighting is good as you are going to be involved in a lot of shoot outs, but for me the best parts of the game were the jumps from here to there and such. Almost like those found in a Prince of Persia game, albeit without the wall run. The story, Laura once again while just trying to find an artifact runs afoul of another group also seeking what she is. This leads to startling revelations into Laura's past as those thought dead might not be and myth and reality seem to merge. Of course, you must go from location to location to search for pieces of an artifact, that is usually a must in most of the tomb raider games. The only complaint I have is this is a very short game. Not that I want a game that goes over twenty hours all the time, but I won this one in only six hours. Still, it was fun while it lasted, though the ending suggests a sequel will be made.
Le saviez-vous
- AnecdotesLara's back-story and character design, plus the design of Croft Manor have all been brought in line with the movies (Lara Croft: Tomb Raider (2001) and Lara Croft Tomb Raider: Le berceau de la vie (2003) starring Angelina Jolie) rather than the continuity established in the previous 6 games.
- GaffesDuring the Ghana level when radio contact with Zip is lost, he can still be heard if Lara performs amazing acrobatic skills
- ConnexionsEdited into Lara Croft and the Guardian of Light (2010)
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