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8,0/10
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Ajouter une intrigue dans votre langueLara Croft searches for the mythical sword Excalibur, racing across the world against her presumed dead friend.Lara Croft searches for the mythical sword Excalibur, racing across the world against her presumed dead friend.Lara Croft searches for the mythical sword Excalibur, racing across the world against her presumed dead friend.
- Réalisation
- Scénario
- Casting principal
- Victoire aux 1 BAFTA Award
- 1 victoire et 4 nominations au total
Keeley Hawes
- Lara Croft
- (voix)
Alex Désert
- Zip
- (voix)
Alan Shearman
- Winston
- (voix)
Kath Soucie
- Amanda Evert
- (voix)
Melissa Lloyd
- Anaya Imanu
- (voix)
Alastair Duncan
- Narrator
- (voix)
- (as Alistair Duncan)
- …
Ève Karpf
- Lady Croft
- (voix)
- (as Eve Karpff)
Ana Jiménez
- Lara Croft
- (Spanish version)
- (voix)
Avis à la une
Tomb Raider legend wasn't the best Tomb Raider game due to the lack of challenge, linearity and shortness of the game. However, the controls did give a great feeling, so just think of what can be achieved if they fix the flaws.
If they can fix the stuff mentioned above, bringing back the "Current Position" (Meaning; replaying levels, when you save, you restart from that checkpoint when you load and not restart the whole level), keeping your equipment when replaying (and not finding stuff in the final part of the game and have it in the beginning when reloading a level), beating a replayed level, the game will take you to the next one and not to the main menu, and making Lara hold the guns in the classic way, I think it would be safe to say that Tomb raider really IS back.
7/10. Would've scored more if the game was challenging and long.
If they can fix the stuff mentioned above, bringing back the "Current Position" (Meaning; replaying levels, when you save, you restart from that checkpoint when you load and not restart the whole level), keeping your equipment when replaying (and not finding stuff in the final part of the game and have it in the beginning when reloading a level), beating a replayed level, the game will take you to the next one and not to the main menu, and making Lara hold the guns in the classic way, I think it would be safe to say that Tomb raider really IS back.
7/10. Would've scored more if the game was challenging and long.
Yes, this was a fun Tomb Raider game and it is more like the first one unlike a couple of the later ones are. Here you are mainly exploring tombs, granted, you take a side trip to one skyscraper in Japan. The controls are a bit different, but more like real life as you may still have unlimited ammo with the default guns, this time you will have to reload. The game features some very beautiful locales, especially if you are playing on the X-box 360 as the backgrounds look all the more grand on this system. The character looks are about the same. The fighting is good as you are going to be involved in a lot of shoot outs, but for me the best parts of the game were the jumps from here to there and such. Almost like those found in a Prince of Persia game, albeit without the wall run. The story, Laura once again while just trying to find an artifact runs afoul of another group also seeking what she is. This leads to startling revelations into Laura's past as those thought dead might not be and myth and reality seem to merge. Of course, you must go from location to location to search for pieces of an artifact, that is usually a must in most of the tomb raider games. The only complaint I have is this is a very short game. Not that I want a game that goes over twenty hours all the time, but I won this one in only six hours. Still, it was fun while it lasted, though the ending suggests a sequel will be made.
I've just joined the legion. And it's not just because the character redesign is absolutely beautiful (less about Lara's famous chest and more about her appearance as a whole). Lara Croft also has that sexy British accent, plus, she's clever, funny, and physically strong while still being totally feminine. The type of gal you take home to mom.
She's also incredibly athletic, something that comes in handy during the game-play of "Tomb Raider: Legend." As this is my first Tomb Raider game, I have no way of comparing it to the other games in the series. As it is, game-play consists largely of performing gymnastic feats while scaling mountains and hanging from cliffs. This actually takes a lot of thought, as it sometimes requires process of elimination to plan Lara's next move as she hangs from a ledge, possibly leaping to her death several times before finding the next foothold or handhold.
Battles with enemies also make use of Lara's gymnastic abilities. While locked on to a target, Lara can perform cartwheels, somersaults, and flips through the air to dodge bullets while returning fire with a series of weapons. But most of the game consists of wall climbing, cliff diving, and solving puzzles based on moving objects and manipulating items. Even certain bosses require more thought than simple running-and-gunning.
Anyone who still isn't convinced that this is more than a simple actioner merely has to enter "Croft Manor", a bonus game available through the options menu, and try to solve the riddles there to give their brain a workout.
Lara also has a series of tools to assist her. These include a pair of special binoculars and a magnetic grapple hook. The binoculars can be used to analyze the environment and provide hints to solve the puzzles, while the grappling hook can be used to swing across chasms, move distant objects, or even attack enemies. Of course, the similarities to Indiana Jones' whip make it obvious where the material is drawn from, but fans of the genre shouldn't mind.
Lara even has a headset that allows her to communicate with two sidekicks. Of course, this is part of the recent video game convention of having someone hiss orders at you the whole time, but here it actually works. Lara has two sidekicks, a hip American gadget expert and a whiny British historian. Rather than boss Lara around, the two sidekicks offer encouraging hints, but mainly provide someone for Lara to exchange witty banter with and serve as comic relief.
Several sequences also require the player to interact with cinematics, pressing buttons as they flash on the screen to save Lara from terrible fates. These are somewhat exciting, but overall a little too easy, and if they remain a feature in future games will have to be better perfected. There are also a couple of motorcycling levels that add some variety to the game-play.
The graphics are glorious, and not just the new Lara Croft design. Environments are eye-catching as well. The voice acting is also very well done. Keeley Hawes' voice suits the title character very well, while Kath Soucie, of "Rugrats" fame, plays the antagonist, a blonde, American ex-colleague of Lara's gone bad. The orchestral score and camera angles also add to the cinematic feel of the game.
Lara's main quest throughout the game is to collect shattered fragments of Excalibur and solve the disappearance of her mother that took place when she was a young girl, but with extra effort Lara can also uncover artifacts which will unlock special features and new costumes for the Tomb Raider. Levels can be returned to at any time to recover more artifacts. Once a level is completed, there's also an option to replay it with a time limit. This provides the game with at least a small amount of re-playability.
As much fun as the game is, it, like so many games, falls apart at the end, and not just because the storyline is left open for a possible sequel. The last couple of missions and puzzles and the final boss fight are far too easy, even anticlimactic. However, as my introduction to Lara Croft, Tomb Raider, "Legend" was well worth playing.
She's also incredibly athletic, something that comes in handy during the game-play of "Tomb Raider: Legend." As this is my first Tomb Raider game, I have no way of comparing it to the other games in the series. As it is, game-play consists largely of performing gymnastic feats while scaling mountains and hanging from cliffs. This actually takes a lot of thought, as it sometimes requires process of elimination to plan Lara's next move as she hangs from a ledge, possibly leaping to her death several times before finding the next foothold or handhold.
Battles with enemies also make use of Lara's gymnastic abilities. While locked on to a target, Lara can perform cartwheels, somersaults, and flips through the air to dodge bullets while returning fire with a series of weapons. But most of the game consists of wall climbing, cliff diving, and solving puzzles based on moving objects and manipulating items. Even certain bosses require more thought than simple running-and-gunning.
Anyone who still isn't convinced that this is more than a simple actioner merely has to enter "Croft Manor", a bonus game available through the options menu, and try to solve the riddles there to give their brain a workout.
Lara also has a series of tools to assist her. These include a pair of special binoculars and a magnetic grapple hook. The binoculars can be used to analyze the environment and provide hints to solve the puzzles, while the grappling hook can be used to swing across chasms, move distant objects, or even attack enemies. Of course, the similarities to Indiana Jones' whip make it obvious where the material is drawn from, but fans of the genre shouldn't mind.
Lara even has a headset that allows her to communicate with two sidekicks. Of course, this is part of the recent video game convention of having someone hiss orders at you the whole time, but here it actually works. Lara has two sidekicks, a hip American gadget expert and a whiny British historian. Rather than boss Lara around, the two sidekicks offer encouraging hints, but mainly provide someone for Lara to exchange witty banter with and serve as comic relief.
Several sequences also require the player to interact with cinematics, pressing buttons as they flash on the screen to save Lara from terrible fates. These are somewhat exciting, but overall a little too easy, and if they remain a feature in future games will have to be better perfected. There are also a couple of motorcycling levels that add some variety to the game-play.
The graphics are glorious, and not just the new Lara Croft design. Environments are eye-catching as well. The voice acting is also very well done. Keeley Hawes' voice suits the title character very well, while Kath Soucie, of "Rugrats" fame, plays the antagonist, a blonde, American ex-colleague of Lara's gone bad. The orchestral score and camera angles also add to the cinematic feel of the game.
Lara's main quest throughout the game is to collect shattered fragments of Excalibur and solve the disappearance of her mother that took place when she was a young girl, but with extra effort Lara can also uncover artifacts which will unlock special features and new costumes for the Tomb Raider. Levels can be returned to at any time to recover more artifacts. Once a level is completed, there's also an option to replay it with a time limit. This provides the game with at least a small amount of re-playability.
As much fun as the game is, it, like so many games, falls apart at the end, and not just because the storyline is left open for a possible sequel. The last couple of missions and puzzles and the final boss fight are far too easy, even anticlimactic. However, as my introduction to Lara Croft, Tomb Raider, "Legend" was well worth playing.
I suck at video games. Really, I'm godawful at them, but I play them constantly. However, I beat this game and that's one of the reasons I love it so much. As everybody and his grandma knows, the Tomb Raider franchise was rapidly heading down the drain and Angel of Darkness had the distinct odor of sewage about it. (I liked it, but it is pretty darn terrible.) Gone are the days of precision positioning for jumps, and welcome to the new era of "That's close enough; I guess I'll grab it." There were several occasions where my jumps were way off but Lara obliged me anyway. The emphasis in this game is on making the action look good, and not difficult to pull off. This results in a game that anyone can play--a game that many people consider way too easy. I must concur--if I can beat it anyone can. The lesser difficulty is all but forgotten though, when you send Lara jumping and swinging across a room without stopping once. "Damn," you say to yourself, "that was COOL!" Speaking of COOL!, Lara may be practically superhuman but she still has that damned Breath Bar. Purists of the series were glad to see that the Angel of Darkness Grip Bar is nowhere to be found--if you want to hang Lara off a ledge and go eat lunch, she'll wait patiently until you get back.
I have both the Xbox360 and Xbox versions of the game (and I'm getting the 'Cube version as soon as it hits the shelves) and I can honestly say they both look stunning. Lara's character model is practically identical in both versions, but the backgrounds are where the main difference is. The 360 version has a lot more polish to it, with some fantastic lighting effects, but the Xbox version actually features some details the 360 doesn't. For instance, when Lara pulls herself out of the water, she drips. No dripping in the 360 version, but she does get shinier. (Anyone remember the Shiny Everything Period on the original Xbox? Even rocks shimmered in pitch black darkness.) Also, there are several moments when Lara is covered in dirt and bruised after sustaining damage, but the 360 version doesn't show that. Maybe I just didn't get damaged enough, but I never noticed any cosmetic changes on the 360.
Ah, cosmetic changes--Lara looks pretty darn good for umpteen thousand polygons stuck together. She's more muscular and athletic looking, and those breasts are a little less "at attention" than previous outings. In fact, Lara Croft has undergone a dramatic personality change as well, in that she actually has one now. Big thank you to whoever called Keeley Hawes and said, "I know it's not your usual thing but would you be interested in doing some voicework?" She is PERFECT in the role, and I'm not exaggerating. Our new Lara has a sense of humor, and even a little sarcasm. (Favorite line: when she loses communication with Zip and Alister she mutters "All those satellites and computers just to perfect the art of talking to oneself." Not only is that hilarious, but she sounds so irritated when she says it! Now THERE is a globetrotting archaeologist that would be fun to talk to.) That's not to say that she's all sunshine and giggles, because the end of the game actually features some pretty intense acting, and Miss Hawes handles it wonderfully. Lara's intensity is actually a little frightening, but it's what the story calls for.
The story--this game explains why Lara does what she does. She is actually searching for someone that was taken from her when she was a little girl. It seemed that the person (no spoilers here!) died, but perhaps there's another explanation. Lara is determined to find out, and as things progress she discovers an artifact of immense power and a myth with branches that span the globe. (Sound epic? It is!) The journey takes Lara everywhere, from Bolivia to Kazakhstan. It's also nice to note that she actually dresses for cold climates now, as opposed to braving them in that little tank top and those trademark shorts of hers. As if you can concentrate on flinging yourself from one icy precipice to another when you're freezing your butt off! As per usual, I shall end this review with griping and whining--not much though, because as I stated earlier, I LOVE THIS GAME. The camera presents problems, because it frequently shows the most aesthetic view and not the most practical one. The motorcycle sequences are a little tedious, but Zip's cheering makes them more bearable. The game is incredibly short--it took me several hours to complete it, but I was replaying levels like mad. Lara's house can be finished in one sitting with a little patience, so there's no need to visit it more than once. Last and least, the game ends quite abruptly and you'll feel left hanging like you wouldn't believe. In fact, I had no idea the game was over until the credits started to roll--that's how abrupt it is. That's a very minor complaint, though, because it just shows us that another game is in the works.
In closing, the game reinvents and reinvigorates a beloved franchise and it does it beautifully. Let me finish with this statement--IF THE NEXT GAME IS A WEAK TIE-IN TO ANOTHER GODAWFUL FILM WITH ANGELINA JOLIE I WILL MURDERIZE SOMEBODY! I'm sorry for the drama but I've heard the rumor and it scares me.
I have both the Xbox360 and Xbox versions of the game (and I'm getting the 'Cube version as soon as it hits the shelves) and I can honestly say they both look stunning. Lara's character model is practically identical in both versions, but the backgrounds are where the main difference is. The 360 version has a lot more polish to it, with some fantastic lighting effects, but the Xbox version actually features some details the 360 doesn't. For instance, when Lara pulls herself out of the water, she drips. No dripping in the 360 version, but she does get shinier. (Anyone remember the Shiny Everything Period on the original Xbox? Even rocks shimmered in pitch black darkness.) Also, there are several moments when Lara is covered in dirt and bruised after sustaining damage, but the 360 version doesn't show that. Maybe I just didn't get damaged enough, but I never noticed any cosmetic changes on the 360.
Ah, cosmetic changes--Lara looks pretty darn good for umpteen thousand polygons stuck together. She's more muscular and athletic looking, and those breasts are a little less "at attention" than previous outings. In fact, Lara Croft has undergone a dramatic personality change as well, in that she actually has one now. Big thank you to whoever called Keeley Hawes and said, "I know it's not your usual thing but would you be interested in doing some voicework?" She is PERFECT in the role, and I'm not exaggerating. Our new Lara has a sense of humor, and even a little sarcasm. (Favorite line: when she loses communication with Zip and Alister she mutters "All those satellites and computers just to perfect the art of talking to oneself." Not only is that hilarious, but she sounds so irritated when she says it! Now THERE is a globetrotting archaeologist that would be fun to talk to.) That's not to say that she's all sunshine and giggles, because the end of the game actually features some pretty intense acting, and Miss Hawes handles it wonderfully. Lara's intensity is actually a little frightening, but it's what the story calls for.
The story--this game explains why Lara does what she does. She is actually searching for someone that was taken from her when she was a little girl. It seemed that the person (no spoilers here!) died, but perhaps there's another explanation. Lara is determined to find out, and as things progress she discovers an artifact of immense power and a myth with branches that span the globe. (Sound epic? It is!) The journey takes Lara everywhere, from Bolivia to Kazakhstan. It's also nice to note that she actually dresses for cold climates now, as opposed to braving them in that little tank top and those trademark shorts of hers. As if you can concentrate on flinging yourself from one icy precipice to another when you're freezing your butt off! As per usual, I shall end this review with griping and whining--not much though, because as I stated earlier, I LOVE THIS GAME. The camera presents problems, because it frequently shows the most aesthetic view and not the most practical one. The motorcycle sequences are a little tedious, but Zip's cheering makes them more bearable. The game is incredibly short--it took me several hours to complete it, but I was replaying levels like mad. Lara's house can be finished in one sitting with a little patience, so there's no need to visit it more than once. Last and least, the game ends quite abruptly and you'll feel left hanging like you wouldn't believe. In fact, I had no idea the game was over until the credits started to roll--that's how abrupt it is. That's a very minor complaint, though, because it just shows us that another game is in the works.
In closing, the game reinvents and reinvigorates a beloved franchise and it does it beautifully. Let me finish with this statement--IF THE NEXT GAME IS A WEAK TIE-IN TO ANOTHER GODAWFUL FILM WITH ANGELINA JOLIE I WILL MURDERIZE SOMEBODY! I'm sorry for the drama but I've heard the rumor and it scares me.
I have played all other tomb raider games and must say that legend is definitely the best one out there in my opinion. Though it is a rather short game (which i am sure you have read elsewhere) it is still a great game. For one the graphics are excellent, making characters look more realistic than ever, and also there is more conversation than the previous tomb raider games which makes you feel more involved with the story. Overall it does use a lot of elements from the Prince of Persia games, but then again there isn't anything wrong with that since they were great, so adding a few things from them isn't bad.
So great game, great graphics and story, rather short. Well if you don't like the idea of it being short, try renting the game, its definitely worth a try!
So great game, great graphics and story, rather short. Well if you don't like the idea of it being short, try renting the game, its definitely worth a try!
Le saviez-vous
- AnecdotesLara's back-story and character design, plus the design of Croft Manor have all been brought in line with the movies (Lara Croft: Tomb Raider (2001) and Lara Croft Tomb Raider: Le berceau de la vie (2003) starring Angelina Jolie) rather than the continuity established in the previous 6 games.
- GaffesDuring the Ghana level when radio contact with Zip is lost, he can still be heard if Lara performs amazing acrobatic skills
- ConnexionsEdited into Lara Croft and the Guardian of Light (2010)
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