NOTE IMDb
9,1/10
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MA NOTE
Ajouter une intrigue dans votre langueIn a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.
- Réalisation
- Scénario
- Casting principal
- Nomination aux 1 BAFTA Award
- 5 victoires et 23 nominations au total
Steven Barr
- Urdnot Wrex
- (voix)
- …
Ash Sroka
- Tali'Zorah nar Rayya
- (voix)
- (as Liz Sroka)
- …
Leigh-Allyn Baker
- Major Elena Flores
- (voix)
- (as Leigh Allyn Baker)
- …
Wendy Braun
- Gianna Parasini
- (voix)
- …
S. Scott Bullock
- Commander Rentola
- (voix)
- (as Scott Bullock)
- …
Andy Chanley
- Blake
- (voix)
- …
Avis à la une
Bioware's space-opera in RPG form is, on the whole, a magnificent piece of storytelling and a thoroughly absorbing, playable and re-playable game that goes out of its way to accommodate newcomers to the genre but doesn't lack depth. Here I'll concentrate on the more 'filmic' qualities of Mass Effect, on the assumption that if you want a review that focuses on gameplay you'll go to a gaming website. Suffice to say I've enjoyed playing it through multiple times (on the PC); one could pick holes in various bits of the implementation, such as the AI in combat and the inventory system, but the strengths far outweigh the weaknesses in gameplay terms.
Mass Effect is, up to a point, what you make it. Commander Shepherd, the protagonist, can be selfless, principled even to the point of being holier-than-thou, or unsentimentally pragmatic; he/she can explore the blurry boundary between patriotism and xenophobia, or hold out for species-blindness; there are politicians to be mollified, tolerated or deliberately alienated, as well as a crew representing five different species, none of them straightforward quasi-racial caricatures, whose inner lives Shepherd can discover (or not), sympathize with or mock. He/she may find herself falling for one or two of them, but there are also sacrifices to be made. It's testimony to the quality of the writing, character design and animation and (not least) voice acting, that most of this feels supremely persuasive. One can feel really guilty about some of the choices one's forced into.
Technically, the game is often miraculous. Something it manages really well is the focus on nuances of character, helped along by a magnificent facial animation system, and some first-rate voice acting in most of the primary roles. Special nods go to the always excellent but never better Jennifer Hale as the female Shepherd; lovely, characterful work from Raphael Sbarge (Alenko), Kimberly Brooks (Ashley) and Brandon Keener (Garrus), and a fine performance from Fred Tatasciore as Saren, no one-dimensional villain. Not all the squad-mates are as well-written or performed, and neither Tali nor Liara quite comes to life as a character; their line readings tend to sound less spontaneous, but the actresses really do have much less to work with. (Edit: but Liz Sroka is quite wonderful in Mass Effect 2, given much better material and delivering it with terrific dramatic power.)
There are limits and compromises to the game's self-conscious feminism: when the female characters aren't tough soldiers they tend to be a bit feeble, and the exploitative character design for Matriarch Benezia should have been sent back to the drawing board (she's voiced by an uncomfortable-sounding Marina Sirtis). On the plus side, supremely solid support comes from the likes of Keith David as the compassionate, experienced Captain Anderson, and the unmistakable voice of Seth Green is very well cast as Joker. He gives a subtle, variegated performance that steals a few scenes without ever seeming to be doing so on purpose.
There are two fundamental tensions which Mass Effect has to disguise, if we're to suspend disbelief. The first and less important is pacing. In a race against time to save all civilization from an ancient foe, there's always time for a long chat, a side quest, a shopping trip. I'm happy to accept that as a necessary fudge; it's the price you pay for replayability. More serious is the tension between choice and linearity. For all the nuance with which you can create and develop 'your' Commander Shepherd, you gradually discover on multiple playthroughs that most of your choices are less meaningful than you think. Whatever you choose, the consequences are much the same in terms of plotting, and have only limited ramifications at the level of personal relationships.
This is one of those moments where a technical necessity starts to become a philosophical tenet by accident. Mass Effect presents itself as a morality, a story about choices and their consequences, but the more you play the game, the more you become aware that those consequences are locked down in advance. Of course they are: just imagine the inefficiency otherwise - the amount of dialogue, cut-scenes, character relations and plot developments that would branch off. Mass Effect simultaneously flatters and explodes the heroic illusion that every choice one makes changes the universe. That at least is a provisional conclusion: it'll be very interesting to see how, and how far, the sequels work out the consequences of choices made in the first game. And I for one will certainly be playing.
Mass Effect is, up to a point, what you make it. Commander Shepherd, the protagonist, can be selfless, principled even to the point of being holier-than-thou, or unsentimentally pragmatic; he/she can explore the blurry boundary between patriotism and xenophobia, or hold out for species-blindness; there are politicians to be mollified, tolerated or deliberately alienated, as well as a crew representing five different species, none of them straightforward quasi-racial caricatures, whose inner lives Shepherd can discover (or not), sympathize with or mock. He/she may find herself falling for one or two of them, but there are also sacrifices to be made. It's testimony to the quality of the writing, character design and animation and (not least) voice acting, that most of this feels supremely persuasive. One can feel really guilty about some of the choices one's forced into.
Technically, the game is often miraculous. Something it manages really well is the focus on nuances of character, helped along by a magnificent facial animation system, and some first-rate voice acting in most of the primary roles. Special nods go to the always excellent but never better Jennifer Hale as the female Shepherd; lovely, characterful work from Raphael Sbarge (Alenko), Kimberly Brooks (Ashley) and Brandon Keener (Garrus), and a fine performance from Fred Tatasciore as Saren, no one-dimensional villain. Not all the squad-mates are as well-written or performed, and neither Tali nor Liara quite comes to life as a character; their line readings tend to sound less spontaneous, but the actresses really do have much less to work with. (Edit: but Liz Sroka is quite wonderful in Mass Effect 2, given much better material and delivering it with terrific dramatic power.)
There are limits and compromises to the game's self-conscious feminism: when the female characters aren't tough soldiers they tend to be a bit feeble, and the exploitative character design for Matriarch Benezia should have been sent back to the drawing board (she's voiced by an uncomfortable-sounding Marina Sirtis). On the plus side, supremely solid support comes from the likes of Keith David as the compassionate, experienced Captain Anderson, and the unmistakable voice of Seth Green is very well cast as Joker. He gives a subtle, variegated performance that steals a few scenes without ever seeming to be doing so on purpose.
There are two fundamental tensions which Mass Effect has to disguise, if we're to suspend disbelief. The first and less important is pacing. In a race against time to save all civilization from an ancient foe, there's always time for a long chat, a side quest, a shopping trip. I'm happy to accept that as a necessary fudge; it's the price you pay for replayability. More serious is the tension between choice and linearity. For all the nuance with which you can create and develop 'your' Commander Shepherd, you gradually discover on multiple playthroughs that most of your choices are less meaningful than you think. Whatever you choose, the consequences are much the same in terms of plotting, and have only limited ramifications at the level of personal relationships.
This is one of those moments where a technical necessity starts to become a philosophical tenet by accident. Mass Effect presents itself as a morality, a story about choices and their consequences, but the more you play the game, the more you become aware that those consequences are locked down in advance. Of course they are: just imagine the inefficiency otherwise - the amount of dialogue, cut-scenes, character relations and plot developments that would branch off. Mass Effect simultaneously flatters and explodes the heroic illusion that every choice one makes changes the universe. That at least is a provisional conclusion: it'll be very interesting to see how, and how far, the sequels work out the consequences of choices made in the first game. And I for one will certainly be playing.
OK, first off, I just want to say that I am very fascinated by space to start with, but this game will amaze anyone who likes video games. Mass Effect is so masterful that it's hard to pick where to start. OK, I guess I'll start with the character creation.
If you're a fan of customization, that's already enough reason to buy Mass Effect. The creation goes so deep, that it's almost annoying.
The graphics in Mass Effect are indescribable. As i said before, I'm obsessed with space, and it's almost like I was there. When you land on Earth's moon, and you drive up a steep incline, Earth rises billions of miles away. If you've ever seen a picture of Earth from space, you know how beautiful it is. When I saw this, my jaw almost dropped. It was like they used a real life picture!!!!! That goes for the entire rest of the game too. Best graphics ever for years and years to come.
The story telling in Mass Effect is stuff of legend. The imagination in this game is incredible. Think of Star Wars, only yes, I'm about to say it........better.
If you're a fan of games at all, you will pick this up, and love it. Mass Effect is so convincingly real, you actually begin to think to yourself if the future 200 years from now will contain the things that Mass Effect does.
The aliens in Mass Effect are so amazingly detailed and unique, you are actually sad you can't pick your species. Lets just hope that you can in Mass Effect 2.
If you hate space and aliens and sci-fi, still get Mass Effect, because it does an amazing job of not only being a great RPG, but also a great 3rd person shooter!!!
If you're a fan of customization, that's already enough reason to buy Mass Effect. The creation goes so deep, that it's almost annoying.
The graphics in Mass Effect are indescribable. As i said before, I'm obsessed with space, and it's almost like I was there. When you land on Earth's moon, and you drive up a steep incline, Earth rises billions of miles away. If you've ever seen a picture of Earth from space, you know how beautiful it is. When I saw this, my jaw almost dropped. It was like they used a real life picture!!!!! That goes for the entire rest of the game too. Best graphics ever for years and years to come.
The story telling in Mass Effect is stuff of legend. The imagination in this game is incredible. Think of Star Wars, only yes, I'm about to say it........better.
If you're a fan of games at all, you will pick this up, and love it. Mass Effect is so convincingly real, you actually begin to think to yourself if the future 200 years from now will contain the things that Mass Effect does.
The aliens in Mass Effect are so amazingly detailed and unique, you are actually sad you can't pick your species. Lets just hope that you can in Mass Effect 2.
If you hate space and aliens and sci-fi, still get Mass Effect, because it does an amazing job of not only being a great RPG, but also a great 3rd person shooter!!!
In the 22nd century, where humans have discovered lightspeed and have met and colonized with many alien species, a skilled commander must take his crew and teamates into enemy territory in order to find and either capture or kill a powerful alien who has means to bring back a dangerous alien species.
I've never been a huge fan of RPG's, thus I wasn't interested in Mass Effect at first. However, I soon decided to get my hands on it. Well I gotta say I'm glad I did!
Pros: -A fantastic and immersive storyline. -Very deep and well acted characters. -The graphics are nearly spot on and great. -The sound is perfect, but nothing that stands out. -The score is very varied and fits the futuristic setting. -Fun and easy gameplay.
Cons: -Although still fun, some gameplay elements( such as vehicle controls, weapon functions,etc.) can get a bit irritating. -Could have been more weapons.
Overall, despite some minor flaws, Mass Effect is a fantastic game that cannot be missed, RPG fan or not.
I've never been a huge fan of RPG's, thus I wasn't interested in Mass Effect at first. However, I soon decided to get my hands on it. Well I gotta say I'm glad I did!
Pros: -A fantastic and immersive storyline. -Very deep and well acted characters. -The graphics are nearly spot on and great. -The sound is perfect, but nothing that stands out. -The score is very varied and fits the futuristic setting. -Fun and easy gameplay.
Cons: -Although still fun, some gameplay elements( such as vehicle controls, weapon functions,etc.) can get a bit irritating. -Could have been more weapons.
Overall, despite some minor flaws, Mass Effect is a fantastic game that cannot be missed, RPG fan or not.
As a fan of both bioware's Knights of the Old Republic and Jade Empire, I had extremely high expectations for Mass Effect, their latest RPG for the console. Although skeptical at first, I found that it surpassed either of the latter two games, and achieved something no other RPG had on the console.
Mass Effect revamps every aspect of bioware's typical games, improving it vastly, without changing their unique gameplay style. Rather then duplicating Knights of the Old Republic again, bioware has decided to branch off in a unique and interesting direction. The result of this is a game that will surely stand the test of time through the ages, being for the Xbox 360 what Morrowind was for the Xbox or Zelda for the Nintendo.
The combat system is probably the greatest change, taking away any codified system, and allowing it to become a third person shooter. This allows a lot more skill to develop over the course of the game; the AI is quite good, and you'll have to think about tactics. On any difficulty aside from easy you will probably die a lot getting the hang of it, but once you are accustomed, it is much more rewarding than any of the previous games systems. The weapon variation is a bit lacking, but this is balanced out by the biotics system, similar to force powers in KoTOR. However, rather than having good and evil powers, a character specializing in them has access to all of them. I found that the leveling system in relation to these powers was very well thought out, and improvements made were very obvious upon combat.
The class you choose, whether it be exclusively weapons, powers or mechanics, or a mix of two is very important in deciding the balance between weapons and powers you will be using. As a first time player the most obvious choice is a mix, but the game is flexible to accommodate anyone who gets the hang of their chosen gameplay style. I found that the character creation was much more developed and sophisticated compared to the latter two releases.
Another, and by far my favorite change, is the good/evil bar. Rather than make it a moral system, with clear definition of good and evil, bioware has introduced a system that is removed from moral reality. Every choice is just that, a choice, with given consequences you must live with for better and for worse. You can opt for a Machiavellian pragmatists style character, with consequences of your ruthlessness, or a humanitarian with just as many disadvantages for the more sympathetic choices. This is ideal for allowing the game to encompass a level of realism, and attaches deeper feelings for characters. Certainly a lot trickier than a simple good/evil bar, but bioware pulled it off, and the result is fantastic.
Overall I thought that Mass Effect succeeded with its characters (character development), storyline and combat system. The graphics are wonderful and the gameplay is easily up to the standard of any typical RPG. I found very few flaws, except the seemingly short length, and frankly didn't find any of it less than enjoyable. Give it a try, and savor bioware's newest gift to the console.
Mass Effect revamps every aspect of bioware's typical games, improving it vastly, without changing their unique gameplay style. Rather then duplicating Knights of the Old Republic again, bioware has decided to branch off in a unique and interesting direction. The result of this is a game that will surely stand the test of time through the ages, being for the Xbox 360 what Morrowind was for the Xbox or Zelda for the Nintendo.
The combat system is probably the greatest change, taking away any codified system, and allowing it to become a third person shooter. This allows a lot more skill to develop over the course of the game; the AI is quite good, and you'll have to think about tactics. On any difficulty aside from easy you will probably die a lot getting the hang of it, but once you are accustomed, it is much more rewarding than any of the previous games systems. The weapon variation is a bit lacking, but this is balanced out by the biotics system, similar to force powers in KoTOR. However, rather than having good and evil powers, a character specializing in them has access to all of them. I found that the leveling system in relation to these powers was very well thought out, and improvements made were very obvious upon combat.
The class you choose, whether it be exclusively weapons, powers or mechanics, or a mix of two is very important in deciding the balance between weapons and powers you will be using. As a first time player the most obvious choice is a mix, but the game is flexible to accommodate anyone who gets the hang of their chosen gameplay style. I found that the character creation was much more developed and sophisticated compared to the latter two releases.
Another, and by far my favorite change, is the good/evil bar. Rather than make it a moral system, with clear definition of good and evil, bioware has introduced a system that is removed from moral reality. Every choice is just that, a choice, with given consequences you must live with for better and for worse. You can opt for a Machiavellian pragmatists style character, with consequences of your ruthlessness, or a humanitarian with just as many disadvantages for the more sympathetic choices. This is ideal for allowing the game to encompass a level of realism, and attaches deeper feelings for characters. Certainly a lot trickier than a simple good/evil bar, but bioware pulled it off, and the result is fantastic.
Overall I thought that Mass Effect succeeded with its characters (character development), storyline and combat system. The graphics are wonderful and the gameplay is easily up to the standard of any typical RPG. I found very few flaws, except the seemingly short length, and frankly didn't find any of it less than enjoyable. Give it a try, and savor bioware's newest gift to the console.
This game has to be one of the best games to be released in the recent past hence all the praise that is flowing towards it. Although not a RPG fan I was enthralled by the sheer power and beauty of it right up to the very end. It feels more like a movie that you are involved in, all disguised in a game's body. You will have the experience of your life time with this game. The developers have gone into great lengths to provide us with a brilliant and captivating story that will have you at the edge of your seat till the heart stopping finale. If you are not overwhelmed by the action in the game you will be once you see the breath taking graphics in store for you. The characters feel life like as if they have jumped right out of the screen of a wonderful adventure movie. The action is nail biting stuff and done in a grand scale just like a futuristic drama.
This is out and out game of the year material but it isn't without its shortcomings. There are a few graphical glitches and some game stuttering, the side quests could have had a bit more weight and should have been rewarding towards plot development but after all is said and done if you can over look these minor problems you will have a really good time.
It will take pages and pages to truly capture the pure awesomeness of this epic journey. It is best left unwritten because this is an adventure you will want to experience for yourself, again and again. This is hands down the must buy game of the year.
This is out and out game of the year material but it isn't without its shortcomings. There are a few graphical glitches and some game stuttering, the side quests could have had a bit more weight and should have been rewarding towards plot development but after all is said and done if you can over look these minor problems you will have a really good time.
It will take pages and pages to truly capture the pure awesomeness of this epic journey. It is best left unwritten because this is an adventure you will want to experience for yourself, again and again. This is hands down the must buy game of the year.
Le saviez-vous
- AnecdotesIf Urdnot Wrex is in Shepard's team and Shepard speaks to General Septimus in Chora's Den, Wrex makes the comment: "How did your kind ever defeat us?" to which Septimus replies "I may be drunk, Krogan, but you're ugly. And tomorrow I'll be sober." This is a reference to a phrase allegedly spoken by Sir Winston Churchill to Bessie Braddock when she accused him of being drunk.
- GaffesThe timeline in the Codex lists the 100th anniversary of the first moon landing as July 24, 2069. The actual date of the first moon landing was July 20th, 1969, not the 24th.
- ConnexionsEdited into Mass Effect: Legendary Edition (2021)
- Bandes originalesM4 Part II
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