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7,0/10
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Ajouter une intrigue dans votre langueUp to 60 online players compete against each other in a variety of game modes in order to qualify for the next rounds and have a chance at winning this fictional game show.Up to 60 online players compete against each other in a variety of game modes in order to qualify for the next rounds and have a chance at winning this fictional game show.Up to 60 online players compete against each other in a variety of game modes in order to qualify for the next rounds and have a chance at winning this fictional game show.
- Casting principal
- Nomination aux 5 BAFTA Awards
- 4 victoires et 10 nominations au total
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I just don't understand. On Metacritic it has a 80% score, which is way too low. Here, it's 7.5, which imo is also too low.
A very fun and addictive game, it has many levels that are beyond amazing! A very nice rotation when it comes to map picking and in general, it has a very nice twist when it comes to customization (outfits etc.) , obstacles and challenges. This game will for sure kill a lot of your time. Highly recommend it.
The only issue I have is the continuous falling animation and a few bugs. Other than that, it's perfect!
P.s. I never thought I'd enjoy a game like this before!
The only issue I have is the continuous falling animation and a few bugs. Other than that, it's perfect!
P.s. I never thought I'd enjoy a game like this before!
As it hit the gaming zeitgeist at about the same time it was released on PS Plus, I thought I'd give "Fall Guys: Ultimate Knockout" a try. I found a game that's fun, but that reveals all it has to offer far too quickly. (For the record, I appreciate that, over time, the intention will be to increase the variety of the levels, but I'm reviewing the game as it is, following the midseason one update, in September of 2020.)
Like a combination of "Takeshi's Castle" and "The Wall", "Fall Guys" sees you control a small minion-esque character as you participate in a virtual game show in an attempt to be the last person standing. Each episode is split into five games, these games can take the form of races, matching games, team sports and balancing challenges. Controls are minimal, with only movement, jumping and a basic grab function available to the player.
"Fall Guys" great strength is its immediate playability, controls are simple, goals are obvious and it's a (mostly) level playing field. Progression in the game gives you in game currency, but this can only be exchanged for cosmetic items (that can also be purchased via microtransactions) there is no paying to win. Success can feel a little random, as the physics of how your character interacts with the level, and most importantly with the other characters, can determine how you proceed. That can be a source of immense frustration, when it's not your "fault" if you fail to qualify, but the ability to quickly get playing again in a new episode does ease a lot of that.
The trouble is, after about an hour or so's play, I felt like I'd seen everything that the game had to offer. There are only twenty five levels, some of which are only available as the fifth and final game of an episode and with this repetition of the levels comes the realisation that most of them have at the very least an optimal route of completion - which increases the repetition even further. If there were hundreds of levels, or even just hundreds of variations to the levels - then this would be a classic party game and maybe it will get there one day, but for now, it's an entertaining couple of sessions only.
Like a combination of "Takeshi's Castle" and "The Wall", "Fall Guys" sees you control a small minion-esque character as you participate in a virtual game show in an attempt to be the last person standing. Each episode is split into five games, these games can take the form of races, matching games, team sports and balancing challenges. Controls are minimal, with only movement, jumping and a basic grab function available to the player.
"Fall Guys" great strength is its immediate playability, controls are simple, goals are obvious and it's a (mostly) level playing field. Progression in the game gives you in game currency, but this can only be exchanged for cosmetic items (that can also be purchased via microtransactions) there is no paying to win. Success can feel a little random, as the physics of how your character interacts with the level, and most importantly with the other characters, can determine how you proceed. That can be a source of immense frustration, when it's not your "fault" if you fail to qualify, but the ability to quickly get playing again in a new episode does ease a lot of that.
The trouble is, after about an hour or so's play, I felt like I'd seen everything that the game had to offer. There are only twenty five levels, some of which are only available as the fifth and final game of an episode and with this repetition of the levels comes the realisation that most of them have at the very least an optimal route of completion - which increases the repetition even further. If there were hundreds of levels, or even just hundreds of variations to the levels - then this would be a classic party game and maybe it will get there one day, but for now, it's an entertaining couple of sessions only.
I think the best way to experience Fall Guys is by playing the game yourself, watching other people on YouTube isn't experiencing the fun, because when you yourself play it you have the most fun.
The game is fun for any age, its wipeout if it met a battle royale where you fight to be the last one standing and get the crown. The designs of the characters are simple yet bright and colourful and nice, the collaborations in the game are enjoyable as you race around as sonic in green hills or destroy every bean as the doom slayer.
Le saviez-vous
- Bandes originalesEverybody Falls (Fall Guys Theme)
Composed by Jukio Kallio & Daniel Hagström
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Détails
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- Pays d’origine
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- Aussi connu sous le nom de
- Fall Guys: Ultimate Knockout
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