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8,8/10
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Ajouter une intrigue dans votre langueBlack Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath... Tout lireBlack Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
- Nomination aux 6 BAFTA Awards
- 2 victoires et 10 nominations au total
Mark Takeshi Ota
- Sun Wukong
- (voix)
- …
Steven Pacey
- The Old Monkey
- (voix)
- …
Gordon Cooper
- Guangzhi
- (voix)
Kris Laudrum
- Ma Tianba (Horse Guai)
- (voix)
- (as Kris W. Laudrum)
- …
Ashley Alymann
- Yuan Shoucheng
- (voix)
- …
Jeremy Ang Jones
- Guangmou
- (voix)
- …
Kerry Shale
- Shen Monkey
- (voix)
- …
Vincent Lai
- Whiteclad Noble
- (voix)
- …
Jonathan Keeble
- Elder Jinchi
- (voix)
- …
Steve Chusak
- Black Wind King
- (voix)
- …
Millie Hikasa
- Guanyin
- (voix)
- …
Kay Eluvian
- Headless Monk
- (voix)
- …
Jim Johnson
- Xu Dog
- (voix)
Ben Wong
- Tiger's Acolyte
- (voix)
- (as Benjamin Wong)
Avis à la une
Assuming the role as staff-wielding primate Destined One, 'Black Myth: Wukong' is a world worth wandering. I've seen it compared to FromSoftware titles but it's not nearly difficult enough to warrant as such, and it's all the better for it. It is first and foremost an adventure, more inviting than punishing. Where it does take a page from the Soulslikes; however, is in the manner of which so much content is below the surface and between the lines. You could blast through the game in just under a day as a boss rush, or you could spend the better part of a week hunting down every boss, collectible, and NPC. It's not so much a story being straightforward with you as it is a sprinkling of parables left to you to solve, which leads to as much active interpretation as it does passive enjoyment.
The game shines at its best and brightest in boss fights. There are 81 of them, all of which are simply sensational spectacles. Some are rehashed and repetitive, but the audio-visual view is delightful. Gyrating, sparkling dragons spiraling through the air. A corrupted buddha placing his palm on the plains leads to pulsing, splintering, and erupting.
I'm not particularly familiar with the source text 'Journey to the West,' but I'm inclined to learn based on the gorgeous reconstruction of the world. Each and every area is dripping with detail - vivacious forests and subdued snowfields, intricate temples and rugged rock faces. Demystifying what will come next makes for a pretty powerful lure.
In conclusion, 'Black Myth: Wukong' is a true triumph. It looks and plays as good as advertised, as if GameScience was bursting onto the scene and declaring: "Every other developer has got some stiff competition." I'm hearing them out, and you should be, too.
The game shines at its best and brightest in boss fights. There are 81 of them, all of which are simply sensational spectacles. Some are rehashed and repetitive, but the audio-visual view is delightful. Gyrating, sparkling dragons spiraling through the air. A corrupted buddha placing his palm on the plains leads to pulsing, splintering, and erupting.
I'm not particularly familiar with the source text 'Journey to the West,' but I'm inclined to learn based on the gorgeous reconstruction of the world. Each and every area is dripping with detail - vivacious forests and subdued snowfields, intricate temples and rugged rock faces. Demystifying what will come next makes for a pretty powerful lure.
In conclusion, 'Black Myth: Wukong' is a true triumph. It looks and plays as good as advertised, as if GameScience was bursting onto the scene and declaring: "Every other developer has got some stiff competition." I'm hearing them out, and you should be, too.
First off it runs awful on ps5
Im getting under 15 fps in some of these boss fights That can be patched I guess tho.
The game itself is not good, not necessarily bad but definitely not good. The level design is really bad, levels are invisible hallways that pretty much boil down to a series of straight lines, in these levels are a very small number of boring enemies that die in a single hit and borderline can't even hurt you. Exploration is simply walking down paths in a straight line till you find some more crafting materials. Yay.
The controls on ps5 feel very unresponsive as well, specially the one to heal, if say 30% of the time when I press left bumper to heal nothing happens then I press it again and can heal. This is with full stamina and having flasks left so idk what's going on
But okay what bout the bosses
I've done 20 so far and not a single one was particularly memorable, they are extremely easy and mechanically simple and I feel incredibly let down so far.
Obviously I'm not done yet, I might drop it but I spent $70 so I'm probably gonna finish it. Who knows Mabey it gets much better later on but as it stands the fps is unexpectedly bad for a modern console and that alone makes it not worth playing let alone the many many other flaws.
Oh and the story / dialogue is so cringe.
Im getting under 15 fps in some of these boss fights That can be patched I guess tho.
The game itself is not good, not necessarily bad but definitely not good. The level design is really bad, levels are invisible hallways that pretty much boil down to a series of straight lines, in these levels are a very small number of boring enemies that die in a single hit and borderline can't even hurt you. Exploration is simply walking down paths in a straight line till you find some more crafting materials. Yay.
The controls on ps5 feel very unresponsive as well, specially the one to heal, if say 30% of the time when I press left bumper to heal nothing happens then I press it again and can heal. This is with full stamina and having flasks left so idk what's going on
But okay what bout the bosses
I've done 20 so far and not a single one was particularly memorable, they are extremely easy and mechanically simple and I feel incredibly let down so far.
Obviously I'm not done yet, I might drop it but I spent $70 so I'm probably gonna finish it. Who knows Mabey it gets much better later on but as it stands the fps is unexpectedly bad for a modern console and that alone makes it not worth playing let alone the many many other flaws.
Oh and the story / dialogue is so cringe.
I first came across this game while watching faze jev and thought it looked extremely dope, the details on the bosses and every thing and I got hooked immediately. Your quest of the game is to get all the six relics that wukong had left behind after his passing (not a spoiler it's in the first scene). The game takes you on 6 chapters that are all unique and with different bosses. And I was very amazed by how they did the rat king and his brother. It has to have one of the most badass bosses I have ever seen in a game. The game isn't that hard although my hand and desktop that now has a big hole in it says different. I would say that this game has a difficulty of more god of war/elden ring
The biggest problem I had with this game is the frame rate drops on some of the bosses. As an example the secret boss in chapter 5 was extremely hard due to the frame rate. I play on ps5 and I have never had this problem before on any other game, so this was a big bummer for me.
But still and excellent game and had very fun beating it and recommend it to anyone up to a challenge!
The biggest problem I had with this game is the frame rate drops on some of the bosses. As an example the secret boss in chapter 5 was extremely hard due to the frame rate. I play on ps5 and I have never had this problem before on any other game, so this was a big bummer for me.
But still and excellent game and had very fun beating it and recommend it to anyone up to a challenge!
"Black Myth: Wukong" is a true gem in the world of gaming, not just a fantastic action game but also a beautiful story. The game transports us to an incredible world full of magic and mysticism, drawing heavily from Chinese mythology. The story it offers captivates from the very first moments, and the richness of detail and care in world-building make every location come alive.
The combat mechanics are one of the most significant strengths of this title. For those new to this type of game, "Black Myth: Wukong" offers a combat system that is not only accessible but also deeply satisfying. The boss fights are absolutely unique - each one presents a distinct challenge, full of dynamism and requiring strategy. Coupled with beautifully designed cinematography, these battles become true spectacles.
However, the game is not without its minor flaws. Some locations give the impression of being explorable, only to be blocked by invisible walls. This can be a bit frustrating, especially in a world that encourages discovery and exploration.
Despite this minor issue, the game deserves a 9.5 out of 10. The greatest strength of "Black Myth: Wukong" is its atmosphere. The locations are unique and beautifully designed, and details like buildings and statues related to Chinese mythology wonderfully capture the spirit of the culture. The sound design is equally impressive, and the meditation spots have become some of my favorite parts of the game. They allow players to focus on the surroundings and appreciate the work of the Chinese developers - and it's worth it.
In summary, "Black Myth: Wukong" It's a wonderful adventure that will stay with players for a long time.
The combat mechanics are one of the most significant strengths of this title. For those new to this type of game, "Black Myth: Wukong" offers a combat system that is not only accessible but also deeply satisfying. The boss fights are absolutely unique - each one presents a distinct challenge, full of dynamism and requiring strategy. Coupled with beautifully designed cinematography, these battles become true spectacles.
However, the game is not without its minor flaws. Some locations give the impression of being explorable, only to be blocked by invisible walls. This can be a bit frustrating, especially in a world that encourages discovery and exploration.
Despite this minor issue, the game deserves a 9.5 out of 10. The greatest strength of "Black Myth: Wukong" is its atmosphere. The locations are unique and beautifully designed, and details like buildings and statues related to Chinese mythology wonderfully capture the spirit of the culture. The sound design is equally impressive, and the meditation spots have become some of my favorite parts of the game. They allow players to focus on the surroundings and appreciate the work of the Chinese developers - and it's worth it.
In summary, "Black Myth: Wukong" It's a wonderful adventure that will stay with players for a long time.
We don't need game, but a pioneer to slash and tear the fake mask of political right!
To the game itself, it had been immersing my soul! I could even dream of it without being misled to think the monsters(or Yao Mo Gui Guai?) exist for real! It controlled at a degree under the Analog Horror! I can use a hard stick to hit through the hardest rock of defense, defeating the bosses all the way with failures but without punishment!
It's a fine proganda of Chinese culture, a hard impact on those trying to mess up the Chinese society, believing that Chinese can make 3A game with full purpose, spreading cultural confidence!
To the game itself, it had been immersing my soul! I could even dream of it without being misled to think the monsters(or Yao Mo Gui Guai?) exist for real! It controlled at a degree under the Analog Horror! I can use a hard stick to hit through the hardest rock of defense, defeating the bosses all the way with failures but without punishment!
It's a fine proganda of Chinese culture, a hard impact on those trying to mess up the Chinese society, believing that Chinese can make 3A game with full purpose, spreading cultural confidence!
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- AnecdotesThis game is recognized as the first AAA game from China.
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