Ajouter une intrigue dans votre langueWhen Billy Grey returns from rehab hell-bent on bloodshed and debauchery, Johnny Klebitz finds himself in the middle of a vicious turf war with rival gangs for control of a city torn apart b... Tout lireWhen Billy Grey returns from rehab hell-bent on bloodshed and debauchery, Johnny Klebitz finds himself in the middle of a vicious turf war with rival gangs for control of a city torn apart by violence and corruption.When Billy Grey returns from rehab hell-bent on bloodshed and debauchery, Johnny Klebitz finds himself in the middle of a vicious turf war with rival gangs for control of a city torn apart by violence and corruption.
- Johnny Klebitz
- (voix)
- Billy Grey
- (voix)
- Terry Thorpe
- (voix)
- (as Joshua Burrow)
- Mr. Roncero
- (voix)
- (as Jose Ramon Rosario)
- Elizabeta Torres
- (voix)
- (as Charlie Parker)
- Ray Boccino
- (voix)
- Marta
- (voix)
- Malc
- (voix)
- (as Walter T Mudu)
- DeSean
- (voix)
- (as Craig 'Mums' Grant)
- Det. Matthews
- (voix)
- (as Mathew P McCarthy)
Avis à la une
The value again lies in the MP. And that is very limited here, since it's essentially dead. The new modes replace(read: copy) the old ones, and today, few are still along for that ride. Witness Protection has one team must try to eliminate a bus carrying witnesses while the other is NOOSE who try to protect it as it delivers them. Checkpoint racing(SP, too) now lets you be on bikes, carrying bats and smashing each other, similar to Road Rash. You can knock other off their wheels! There's a free for all style one where one is the Lone Wolf and all others try to stop and become him. Whoever was it for the longest time, wins. You can try to gain control one section by another, clearly colored by who owns them, based on San Andreas' gang wars, and not only serving to remind us of that. AI defend each of the handful of ones, in addition to anyone who might be along with them, or capturing. There's a version of this offline, as well, stop a van or eliminate a group, and it's as generic as it sounds.
While not MMO, it's chaotic, open and crazy, with the reaction-heavy NPCs, traffic, respray shops, even police. Those can go after one or multiple, and respond proportionally escape by leaving their sight and/or not attracting attention – that can be too easy. It just has some of the deeper mechanics removed, taking place in the same city, the imitation of New York with three main islands, authentic and realistic as the rest of this. There, you don't move like you're morbidly obese. You will see some lag. We get a server list! With filters! Four people can be in the same car(if that many seats), and all of them can fire, if and when they want to! Hold down Enter Key instead of just pressing to not take over car. The 360 free camera, in this case not requiring constant manual adjustment, allows you to keep the same thing in your sights regardless of how you're moving. You can customize the model, a male, and a female, by body part: head, torso, legs, glasses, hats. You do start out with few options, 4 at the most, and, not the developer's fault, however, since today, well, I rarely found even a handful of others on, so you don't rank up and never get the extra options. Unlike Max Payne 3, there are no groups to skin separately, and less personality to them than that. Ugh I get chills any time I say something positive about that title. 12 different locations, and they're diverse: docks, prison, etc., and sizable chunks. You may respawn very close to where you died, which means there can be lengthy shootouts.
I completed this in 7 hours. Add 8 and a half for side stuff, and it brought me to 71,25%. Even for a DLC, that's very little. This adds, fixes or changes fairly little. Like IV, a lot of what it improves are the physics, graphics, things that don't alter the gameplay much. We have less features than before, and a number of the ones we have just aren't that compelling. A lot of the content isn't even interactive, it's TV you can watch, Internet you can explore, and radio you can listen to. While we do have proper third person gunplay, it's not as smooth as its unnumbered predecessor. It does have crouch, strafe, a target health indicator(the appearance of which doesn't mean that you won't just hit what you're standing close to ), and, of course, the cover system(so bad that you end up making sure not to use it). You hold down the trigger to fire, which is awkward and screws up timing when others are ducking out to attack, you press at the right time, but there's half a second or so of delay. "You" are too heavy and slow to respond for it. Why doesn't it let you stick your head out when you hold down Focus Aim same for shooting from a vehicle, and worse, they actually do it right when you're not the driver, so they were able to do it.
Flying is more involved than driving a car in this, unlike Just Case 1 and 2, and I would almost rather play JC1 than this. Yes, steering a helicopter is complicated. But with how streamlined driving a car is in these(no dealing with clutch, gears), air travel should be more simplified, as well. You can't use planes(there are always ones taking off from the airport. You can't blow them up or stop them by blocking them), there are only helis, but some come with gatling guns, with explosive bullets!
There is a lot of bloody violence and a little full frontal male nudity in this(avert your eyes!). I recommend this only to completists, this you can and should skip. 7/10
Johnny Klebitz is a member of the ugliest biker gang in Liberty City - The Lost (There is yet to be a playable character of the series that doesn't look like a shaven monkey - Sorry Rockstar). He has to, as expected; deal with all sort of shenanigans set to come his way within the course of roughly six to eight hours of story gameplay.
Now if you haven't already played the marvellous Grand Theft Auto 4(though you probably have, if you didn't purchase Episodes From Liberty City), then it is strongly recommended to play through Niko Bellic's story since plot details, characters and the ashamed knowledge that you know Liberty City better than your own city will all be very important to helping you appreciate the finer details of this DLC. If you do the unthinkable habit of skipping cut scenes then this obviously wont matter too much, but will help never the less.
The gameplay is the exactly the same as before so players who haven't used their dusty console in a long time shouldn't have too much trouble remembering the basics. The Lost and Damned adds plenty of fun elements to the sterling gameplay though - such as whacking people in the face with a baseball bat while racing and a Grenade Launcher that makes the old RPG look like an antique. Helpfully there are also some more useful elements such as checkpoints in long missions meaning no huge back tracking that was seen in the end of Grand Theft Auto 4.
The story ties up some unanswered loose ends of GTA 4, and creates new ones which The Ballad of Gay Tony will inevitably finish off. Also the plot despite using similar ideas seen in the previous game displays them in a different context and scenarios throughout, which does justice to the gritty tale of GTA 4 and makes the shoot-outs and killings feel more significant and varied because of this strong sense of story.
Rockstar have made a DLC worthy of any gamer's attention and made it in keeping with the tone, realism and depth fans received when they first stepped into Liberty City.
The protagonist is Johnny Klebitz, a member of the biker club "The Lost". Johnny's life is anything but smooth: loyal brothers on one side, internal strife and turf wars on the other, plus the constant feeling that everything's about to spiral out of control. The story unfolds with confidence and keeps you engaged, with events stacking neatly and characters that stick in your mind. At some point, though, it becomes clear that the game tries to be emotional - but never quite hits those truly powerful notes. Still, it's nice how well the story fits into the broader "GTA IV" narrative and even intersects with it at times.
In this game, the bike is more than just a vehicle - it's practically the co-star. Everything revolves around two wheels: missions, side activities, getting around town. If you didn't know how to handle a motorcycle in "GTA IV", you'll learn here - there's no other choice. And for me, those rides were an absolute blast.
Visually, the game seemed slightly different. It felt darker, the colors more subdued. Though maybe that's just how I remember it.
"The Lost and Damned" is a solid biker story that could easily stand on its own. With engaging characters, intense shootouts, and its own gritty vibe, the expansion is well-crafted and genuinely fun to play. I definitely enjoyed it.
7 out of 10.
Le saviez-vous
- AnecdotesThe mission 'Politics' marks the first time a penis is seen in a Grand Theft Auto game.
- GaffesAfter the mission 'Politics', where Johnny is recruited to assassinate someone for Congressman Stubbs, the news reports that the target was shot 'Shortly after his plane landed.' However, the target arrived by helicopter, and can be killed by rocket launcher as he lands.
- Citations
Johnny Klebitz: A brother might stab you in the back, a woman certainly will, but a bike will never let you down.
- Crédits fousKey moments from both GTAIV and The Lost And Damned appear as cutscenes during the "game complete" credits.
- Versions alternativesThe song "Jailbait" by Drive By Audio, on the station LCHC is only available on the downloadable Xbox 360 version. It was removed from Grand Theft Auto: Episodes from Liberty City (2009) and the downloadable PC and PS3 versions for unknown reasons.
- ConnexionsEdited into Grand Theft Auto: Episodes from Liberty City (2009)
- Bandes originalesThe Lost and Damned Theme
Written by Stuart Hart
Produced by Stuart Hart and Tony Eicher for SelecTracks
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Détails
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