Quand une partie de Gotham est transformée en prison privée pour les criminels connue sous le nom d'Arkham City, tout l'enfer est sûr d'être libéré, et le Chevalier Noir est le seul qui peut... Tout lireQuand une partie de Gotham est transformée en prison privée pour les criminels connue sous le nom d'Arkham City, tout l'enfer est sûr d'être libéré, et le Chevalier Noir est le seul qui peut l'arrêter.Quand une partie de Gotham est transformée en prison privée pour les criminels connue sous le nom d'Arkham City, tout l'enfer est sûr d'être libéré, et le Chevalier Noir est le seul qui peut l'arrêter.
- Réalisation
- Scénaristes
- Stars
- Victoire aux 2 BAFTA Awards
- 20 victoires et 28 nominations au total
- Batman
- (voix)
- …
- The Joker
- (voix)
- G.C.P.D. Officer Sanchez
- (voix)
- (as Carlos Alazarqui)
- …
- Ra's al Ghul
- (voix)
- (as Dee Baker)
- …
- Robin
- (voix)
- …
- Waylon Jones
- (voix)
- …
- Hugo Strange
- (voix)
- Selina Kyle
- (voix)
- …
- Nurse Fiona Wilson
- (voix)
- (as Misty Dini)
- …
- GCPD Officers
- (voix)
- …
- Inmates
- (voix)
- …
- Doctor
- (voix)
- …
- Jack Ryder
- (voix)
- …
Avis à la une
Amazing Game! Best Ever!
This game is very dark and very intense, a lot of the features from the first game that made it so good appear in this game also, plus the new plot line, new twisted characters and intensity make it one of the best games i have ever played!
This game is clearly 10/10! Without a doubt.If you have not played the first one then you do not know what you are missing! You must play it right now!
Thank You.
Almost feels like a bygone era
Batman: Arkham City came out right at that sweet spot for open world gaming, when open world game design was actually an artistic endeavor that actually sought to enhance the story the videogame was trying to tell, and not an endless checklist of mindless boxes to tick off and things to collect and busywork.
There are just so many things I appreciate about the way this game was designed. The open world is not vast in scope, one that will take you hours upon hours just to run from one end of it to the other, and I see that as a good thing. The world is compact, well designed, and emanates the strong theme of Gotham's decay, and I really wish far more games today would stop making endless world maps across vast landscapes and focus on making more tightly designed world maps more densely packed.
I also appreciate how the side missions in this game all feel like their own complete stories that intersect well with the main story. I've played through a dozen other massive open world games that contain seemingly hundreds of side missions, like Skyrim and RDR2 and Ghosts of Tsushima, and some of those side missions can be very neat and worthwhile, but the vast majority of them feel identical to one another, you talk to a person, you go to a location, you get a thing, and you go back and talk to the person, you get reward, rinse repeat. There's very few stories or side missions I can recall clearly in any of those games even minutes after finishing them. However, after finishing Arkham City earlier today, I can still clearly remember where I started, where I finished, many of the characters I met along the way, what their stories were, and what the conclusions to those stories were, because each side mission I partook in consisted of characters that actually felt like full characters and not forgettable throwaway checklists handed out by forgettable throwaway NPCs.
What's more, I also find myself wishing more games took the right lessons from this era in terms of length. Arkham City is one of the only open world games I've played that feels like it is the exact length that it needs to be, that doesn't drag on excessively. I don't understand why developers like Ubisoft have decided that all open world games need to be more than 100 hours long and filled to the brim with hundreds upon hundreds of boxes to tick off, things to climb, enemy bases to clear out, repetitive random events, and random mindless collectibles.
On the note of collectibles, even the thing I've disliked most about open world games, which would be an endless list of hundreds of collectibles, doesn't feel completely worthless and out of place in Arkham City. Many of these Riddler trophies were quite fun to collect, as the challenges to collect them weren't excessively repetitive and quite often I actually felt rewarded when I figured out the puzzle.
One last note, I wanted to mention the stealth action in this game, which is something that just never felt rewarding in other open world games I've played. Other stealth action games that obviously ripped straight from this game's playbook all missed two key aspects that made clearing out a room full of badguys without getting caught so rewarding in this game: consequences and escalation. When you get caught in stealth mode in other open world games, like Ghosts of Tsushima, you can just run away from the camp and sneak in from another angle like nothing happened, or you can just fight everybody in the camp off singlehandedly with no real consequences. In this game, if you're caught in room full of armed thugs, you will die incredible quickly, but you still have the chance to repel away or drop a smoke pellet and get away as quick as you can by the skin of your teeth, but if you do, the enemies will be incredible jumpy and start firing into random spaces, and they'll learn from previous tactics they've seen you use forcing you to switch up how to take them out. If they find a body next to a ledge they'll start checking over ledges, or in the vents, or in the rafters, or wherever else you take them out from. It's a way to force you to switch up your tactics and use all of your tools effectively in a way that feels organic.
It's been really neat going back and playing all of these games I didn't get to try out in high school, and getting to see how games have evolved over time, and some of the things that have been lost or forgotten along the way. Arkham City is a prime example of excellent open world use and design, and I really wish that future developers had learned the right lessons from games like this. Bigger isn't always better. I'd highly prefer far more games try to make effective use of smaller maps like this. Definitely recommended to other patient gamers like me who didn't get a chance to play it when it came out.
Greatest Superhero game of all time
- Great story and characters
- Great combat
- Excellent voice acting
- Fantastic boss fights
- Very good open world
- Ballsy ending
Cons:
- Some lacklustre side mission bosses
Verdict: The greatest Batman (and superhero) game to date, improving in pretty much all ways on the original.
10/10
Believe the hype.
Even the basic combat with thugs never got repetitive (which it did quickly in Asylum), and unlike Asylum, instead of just button-mashing you actually have to use a lot of strategy in even the most basic combat. When surrounded by a group of thugs you have to employ Waynetech and prioritize who to go after, instead of just hopping around like in the first game. You also don't have the easy move of being able to use Detective Mode nonstop, which is a huge step up. There's a lot of thinking and strategy needed for many parts of the game and there were definitely a few moments where I had to stop for a few moments to figure out just what to do.
The detail was out of this world, from the dark and perfectly toned scenery to just the simple things like thugs talking about the villains while you fly overhead. I'm so surprised that a game of this nature was fused with such rich and diverse detail. A lot of people, myself included, were disappointed by the lackluster boss fights in Asylum and to say that they stepped up their game with this one would be to really under appreciate just how much they improved on that front. Every boss fight was fantastic (except for the last one, ironically) and challenging, keeping things fresh and utilizing all of the weapons in your arsenal. These aren't just ordinary boring fights like they were before.
With all of that being said, the highlight of the game is absolutely the story. From the brilliant opening to the haunting final shot, I've rarely been more immersed in a story in a game like this one. The emotions were very high, you felt like real things were at stake here and the twists and revelations in the final act were remarkable. Everything from the confrontation with Strange until the last shot had me on the edge of my seat and my mouth hung open. This story is up there with some of the greatest works to come out of this franchise, as far as I'm concerned. A case of a company truly listening to the complaints on a game and fixing every single thing about it. This is one of the closest encounters I've had to something I would call a perfect game.
WOW!!! best game i have ever played
There is plenty to do and tons of new gadgets and gizmo's and lots of new take downs. Tons of new styles of enemy's and as many things to do as you can count.
Get this game, lots of game play. If you get it you will not be sorry you did, lots of riddles and a LOTTTTTT of challenge maps. Now stop looking at this review and go buy it. Please just play it, it has so many creative things. I don't know what else to say other the to have fun with this game and i hope you like it as much as i do
Le saviez-vous
- AnecdotesDuring the Catwoman DLC mission to get her loot back from Two-Face, Two-Face says, "Whoever kills the Cat gets to be my number one... guy" in a manner very similar way to how Jack Nicholson's Joker says to Bob (the goon) "And remember... you... are my number one... guy" in the Tim Burton's Batman (1989) movie.
- GaffesWhen Batman strings up Two-Face his hands are free. When he is completely strung up, his hands and feet are tied behind his back.
- Citations
[Batman is tied up to a chair atop Joker's mill; Harley is up close to him, trying to take a peek under his mask]
The Joker: Get *back* here, Harley.
[Joker coughs]
Harley Quinn: Aw, but I wanna know who he is, sweetie!
The Joker: No one's who you think they are, my dear. Why spoil the fun?
Batman: It was all a lie. There's nothing wrong with you.
The Joker: Nice of you to say, but you of all people should know... there's plenty wrong with me!
[He comes out of the shadows with a big smile. His face is covered with boils and his right eye is filled with blood]
The Joker: [holds up bottle of blood] Take my blood, for example. I wish somebody would. This stuff is killing me!
Batman: Why should I care?
The Joker: Because, now... you have a teeny little bit of me in you too, Bats!
[Batman dramatically looks to his left and sees he's hooked up to a machine that injects the Joker's blood into him]
The Joker: Oh, c'mon. Don't tell me it's not what you always wanted. Look, we're running out of time, I need your help. I nearly had a cure; it was so close and then it was taken from me.
Batman: So we both die. I'm fine with that.
The Joker: Are you? Imagine... sucking down that last breath, knowing Gotham is doing the same.
Batman: What are you talking about?
The Joker: Oh, didn't I say?
[hops onto Batman's lap]
The Joker: I've spent weeks shipping samples of my blood to emergency rooms all over the city.
Batman: So that's Protocol 10: poison Gotham. I expected more
The Joker: Protocol 10?
[dramatic gasp]
The Joker: Never heard of it.
[leans into Batman's ear]
The Joker: Hold tight.
[Batman, still strapped into the wheelchair, bursts out of one of the mill's top windows]
The Joker: I'll be in touch!
- Crédits fousSPOILER: At the end of the third Catwoman mission, she is given the option to rescue Batman or leave Arkham City. If she chooses to leave the city, the credits will roll and the voice of Oracle can be heard pleading for help because everybody else has been killed.
- ConnexionsEdited into Batman: Arkham City - Armored Edition (2012)
- Bandes originalesOnly You (And You Alone)
Performed by Mark Hamill (uncredited)
Written by Buck Ram
Published by SCREEN GEMS-EMI MUSIC INC. (BMI) in the world excluding the United States, and TRO - Hollis Music, Inc. (BMI)
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