Ajouter une intrigue dans votre langueOn Mars, a massive research facility tapping energy from hell has been overwhelmed by demonic forces. As the last DOOM Slayer, you have been resurrected to do one thing: to cleanse this worl... Tout lireOn Mars, a massive research facility tapping energy from hell has been overwhelmed by demonic forces. As the last DOOM Slayer, you have been resurrected to do one thing: to cleanse this world and send them back to where they came from.On Mars, a massive research facility tapping energy from hell has been overwhelmed by demonic forces. As the last DOOM Slayer, you have been resurrected to do one thing: to cleanse this world and send them back to where they came from.
- Réalisation
- Scénario
- Casting principal
- Nomination aux 2 BAFTA Awards
- 6 victoires et 11 nominations au total
- Samuel Hayden
- (voix)
- (as Darin DePaul)
- …
- Vega
- (voix)
- …
- Olivia Pierce
- (voix)
- …
- UAC Facility Voice
- (voix)
- (as EG Daily)
- The Origin
- (voix)
- …
Avis à la une
The first thing to notice, other than its blood-soaked and gory nature, is that it plays just like the old-school arcade shooters, a similar style to the original Doom, but with today's graphics. The implementation is just astonishing, and it's nice to know that Id Software still puts the same passion in the Doom series. Nostalgia will hit those who played the 1993 classic like a truck.
Doom may fall short on story, but the pacing is well-made and the campaign is pretty long compared to the other titles, giving a good 11-12 hours total. Blasting demons never gets old, especially not with the new glory kills. And even though there are very few bosses, the battles with them are epic, lengthy, and challenging. They may not be as daunting as Souls bosses, but you can at least expect a difficulty similar to bosses from the God of War series.
So what about multiplayer? It is a blast. It may not be the best experience in my opinion, but it still got me hooked for some time. Given that it is an arena style, fans of Quake multiplayer will be happy with this. There is a good amount of content to unlock, and even several different demons to play (if you're lucky enough to catch that demon rune before others). Also, it is worth mentioning that all DLC is free now and Doom even has a bot mode, so if no one is online, the bot mode is there. And how can anyone forget about Snapmap, a feature where players can make levels or play other user-generated levels, with coop modes included?
But is the multiplayer better the campaign? No, not exactly. But it is far from a throw-away mode either. The case is similar to the Uncharted series, where the single player campaign is the main reason to play the game, but the multiplayer still serves as a strong supplement, and is a lot of fun, most importantly.
Overall, this is Id Software's best yet, and I am very excited for Doom: Eternal. It is close to perfect though, but not quite, since a stronger story would still have been nice, and it gets pretty repetitive, which is why I give it 9.5/10. This is recommend to anyone who is a fan of the Doom series or violent, action-packed FPS games in general.
But in 2016, "Doom" came back in the most pleasant (and delightfully unpleasant) of ways possible. Teaming with the phenomenal Bethesda Software, id has effectively rebooted the franchise with "Doom" 2016- a sort-of old-fashioned callback to what made the original game so much fun. This latest "Doom" makes no qualms and is very upfront about what it is- an old-school, guns-a-blazing first person shooter experience that aims solely to entertain and enthrall the player with non-stop action and fast-paced gameplay. I'm literally in awe of just how much fun this game is, and how wonderful a continuation of the franchise it turned out to be. This is without doubt the ideal continuation of the classic franchise.
For reference, this review is based on my experience playing several hours of the game on a Playstation 4 Pro. From a first-impression standpoint, the game is quite stunning. The graphics are wildly detailed and very immense, with majestic and open environments that stretch as far as they eye can see with great detail and absolutely exquisite and smooth creatures and enemies that hold up under scrutiny even when viewed up close and personal. The game runs incredibly smooth, and there's no sign of lag or lowered frame rates during even the most intense of encounters with dozens of monsters all at once. The sound design is top-notch and everything from the background music to the voiceovers to the howls of agony as you tear your way through the hordes of Hell is crystal clear and very nicely stylized for maximum impact. Both visually and audibly, the game is near-perfect, and it's one of the more impressive releases of 2016 that I've had the pleasure of witnessing.
The controls are just a dream. Everything is fluid and responsive and you never feel like you're being cheated out of anything or that you're not in complete control. Every single button on the controller is assigned a function that feels optimal for the gameplay, and even the most inexperienced of players will quickly find themselves having memorized and mastered the control-scheme. I myself have some trouble with hand-eye coordination and usually take several hours to fully "comprehend" the controls for most games... but I had it down perfect by the end of the first mission. The game's difficulty is also great, giving you multiple levels to chose from that all seem to function very well for any given player. Even if you're stuck on easy mode, you'll still feel accomplished at the end of each mission because it's not too easy, and feels perfectly balanced for new players.
The game's story seems more like an afterthought, but it's there for those who care about narrative. Cleverly however, the developers have structured the game in such a way that the plot never bogs down the gameplay, so those who want to dive headlong into battle will never feel like they're being held back. You're given snippets of story here and there, but it's doled out in small doses and generally results in immediate combat or the opportunity for our unnamed hero to do something fun and entertaining. Ex. The first real "exposition dump" is delivered via computer monitor, and we hear just enough to understand what's going on before our latest "Doomguy" simply knocks the monitor away and runs into the next room to combat some more demonic creatures. Not only do you get brief and concise story establishment, but it also informs the character of our hero's mentality and attitude.
If I were to point out any flaws, it's that early on in the game, as you get used to the controls, the game can be a bit unforgiving. Especially as button-prompts appear very small (it took me minutes of staring at the screen to figure out that I had to push down the right thumbstick to perform the new "Glory Kill" mechanic, because even on a 60" screen, the button-prompt was barely the size of a dime) and the game doesn't always give you the best context clues as to what you're meant to be doing. Also, the multiplayer mode is pretty weak.
But beyond those minor issues, "Doom" 2016 emerges as one of the most entertaining and enthralling gaming experiences of our time. It successfully re-invigorates the franchise with incredible modern visuals, expert sound design, tight controls and an anemic but fun little storyline. In many ways, it is the ideal way to re-introduce the iconic series to new fans, while never losing focus on what made the original game so magical. This is "Doom", plain and simple. Just on steroids and with a really nice face-lift. There's no other way to say it, for me, it gets a perfect 10 out of 10. Rip and tear!
Le saviez-vous
- AnecdotesMade with the id Software id Tech 6 game engine.
- GaffesThe pistol is an energy weapon, but for some reason ejects shells.
- Citations
[first lines]
Intro dialogue: They are rage, brutal, without mercy. But you. You will be worse. Rip and tear, until it is done.
- Crédits fousEnd credits by Brett Patton illustrate each job by scenery and animated sequences from the game.
- ConnexionsEdited from Doom (1993)
Meilleurs choix
Détails
- Couleur