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IMDbPro

Dead Space 3

  • Jeu vidéo
  • 2013
  • 18
NOTE IMDb
7,5/10
4,5 k
MA NOTE
Dead Space 3 (2013)
Gamescom trailer
Lire trailer1:53
4 Videos
28 photos
ActionAventureHorreurMystèreScience-fictionThrillerHorreur corporelleHorreur Splatter

Ajouter une intrigue dans votre langueSet on the frozen planet of Tau Volantis, Isaac Clarke and John Carver team up as they attempt to end the Necromorph threat once and for all.Set on the frozen planet of Tau Volantis, Isaac Clarke and John Carver team up as they attempt to end the Necromorph threat once and for all.Set on the frozen planet of Tau Volantis, Isaac Clarke and John Carver team up as they attempt to end the Necromorph threat once and for all.

  • Réalisation
    • Steve Papoutsis
    • Nick Laviers
    • Ben Wanat
  • Scénario
    • Antony Johnston
    • Jay Turner
  • Casting principal
    • Gunner Wright
    • Ricardo Chavira
    • Sonita Henry
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    7,5/10
    4,5 k
    MA NOTE
    • Réalisation
      • Steve Papoutsis
      • Nick Laviers
      • Ben Wanat
    • Scénario
      • Antony Johnston
      • Jay Turner
    • Casting principal
      • Gunner Wright
      • Ricardo Chavira
      • Sonita Henry
    • 22avis d'utilisateurs
    • 9avis des critiques
  • Voir les informations de production sur IMDbPro
    • Récompenses
      • 3 nominations au total

    Vidéos4

    Dead Space 3 (VG)
    Trailer 1:53
    Dead Space 3 (VG)
    Dead Space 3 (VG)
    Trailer 2:11
    Dead Space 3 (VG)
    Dead Space 3 (VG)
    Trailer 2:11
    Dead Space 3 (VG)
    Dead Space 3 (Trailer 1)
    Trailer 2:11
    Dead Space 3 (Trailer 1)
    Dead Space 3
    Trailer 1:54
    Dead Space 3

    Photos28

    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    + 23
    Voir l'affiche

    Rôles principaux24

    Modifier
    Gunner Wright
    Gunner Wright
    • Isaac Clarke
    • (voix)
    Ricardo Chavira
    Ricardo Chavira
    • Sgt. John Carver
    • (voix)
    Sonita Henry
    Sonita Henry
    • Ellie Langford
    • (voix)
    Robert Gant
    Robert Gant
    • Captain Robert Norton
    • (voix)
    Simon Templeman
    Simon Templeman
    • Jacob Danik
    • (voix)
    Michelle Anne Johnson
    Michelle Anne Johnson
    • Jennifer Santos
    • (voix)
    • (as Michelle Johnson)
    Frank Ashmore
    Frank Ashmore
    • Austin Buckell
    • (voix)
    Steve Blum
    Steve Blum
    • Additional Voices
    • (voix)
    Mattias Christensen
    • Additional Voices
    • (voix)
    John J. Concado
    John J. Concado
    • Dr. Earl Serrano
    • (voix)
    • (as John Concado)
    Scott DeFalco
    Scott DeFalco
    • Tim Kaufman
    • (voix)
    Mark Fite
    Mark Fite
    • Additional Voices
    • (voix)
    • (as a different name)
    Lindsey Ginter
    Lindsey Ginter
    • Additional Voices
    • (voix)
    • (as Lindsey Gitner)
    Gavin Hammon
    Gavin Hammon
    • Resource Collector
    • (voix)
    • …
    John Hensley
    John Hensley
    • Additional Voices
    • (voix)
    Lily Knight
    • Additional Voices
    • (voix)
    Keith Szarabajka
    Keith Szarabajka
    • General Spencer Mahad
    • (voix)
    • (as Keith Sarabatchka)
    • …
    Brad Raider
    Brad Raider
    • Sam Ackerman
    • (voix)
    • Réalisation
      • Steve Papoutsis
      • Nick Laviers
      • Ben Wanat
    • Scénario
      • Antony Johnston
      • Jay Turner
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs22

    7,54.4K
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    Avis à la une

    6nyarnebbanot

    Dud Space 3 is more like it

    Dead Space franchise goes out with a whimper and not a bang. Before we had this series of beautiful immersive beyond belief third person shooter survival horror games and what do we get? This.

    Dead Space 3 is about Isaac and the alien cult markers are back now his schizophrenic brain must stop the evil aliens and save the girl!!

    Dead Space 3 doesn't need to be scary. But it wouldn't hurt to be scary.

    The gameplay in Dead Space 3 on paper sounds nice with realistic guns but in practice is really dull and generic. Fending off aliens one by one with guns and is full of dumb set pieces. There is bad pacing all about.

    Unlocking items in Dead Space 3 is a chore because after you beat the entire game there are certain unlockables that you have to unlock like 256 colors mode by playing on nightmare. Just download Reshade if you're on PC.

    Of all the AAA games in 2013 Dead Space seems to be the least remarkable because it's graphics are covered in frost but demonstrate nothing noteworthy except maybe for a strong art direction.

    Overall Dead Space 3 loses wind within 2 hours of it's run time. Just play it to get it over with.
    7Junebug23057

    Co-op Confusion and Human Enemies?

    As a huge fan of Dead Space 2, I was both excited and apprehensive going into Dead Space 3. The introduction of co-op play had me scratching my head-how could that possibly fit in with the isolated horror atmosphere of the series? And then there were the concerns about the new cover system and the inclusion of human enemies. To my dismay, most of those worries turned out to be valid.

    Dead Space 3 is a strange one. There are moments that truly capture the essence of Dead Space, allowing Isaac to once again roam the dark hallways of an abandoned space station. The first few chapters were a breath of fresh air-classic Dead Space vibes mixed with that environmental horror that lingers in every shadow. However, the more I played, the clearer it became that the co-op mechanic overshadowed the intended single-player experience. Sure, you can play it solo, but everything feels forced when dual mechanics are at play. Your AI partner swoops in at crucial moments, and their presence feels a bit awkward when you're tackling the horrors of space alone. The emotional bond that the cutscenes try to convey just didn't resonate for me as a solo player.

    The game's attempt to incorporate human enemies left much to be desired. Their introduction felt tacked on, and rather than delivering tense confrontations, it felt as if the game was scrambling to expand its arsenal of threats. I found it comical when my flamethrower barely fazed them-why did they crumple like paper instead of actually burning? While I enjoy cover shooters when executed well, it's distracting when the mechanics don't align with the core gameplay we've come to expect from the series.

    One of the most intriguing additions was the weapon crafting system. The ability to create your own weapons was certainly a fresh take and allowed for some nostalgic nods to the previous titles. However, the workbench felt a bit off, and I can't recall all its intricacies. That said, I'm not particularly keen on the live service elements that allow for real-money purchases, but I managed to avoid that pitfall during my playthrough.

    The game takes a detour to a frozen planet, which brings about some well-crafted boss fights, elevating the action compared to the survival aspects that we fondly remember from earlier titles. Indeed, Dead Space 3 skews more towards action than horror, which may appeal to some but left me longing for the spine-chilling scares of the past. Clocking in at around 20 hours, it's certainly longer than its predecessors, which gives you plenty of time to experience the unfolding story.

    Speaking of the plot, it deals with heavier themes and provides an adequate look at the relationship between Isaac and a female protagonist introduced in Dead Space 2. The story is well-acted and almost gets a bit too bogged down in exposition, especially with its Cliffhanger ending if you include the DLC. In fact, it might be one of the most narrative-heavy entries in the franchise, diving into the origins of the Marker.

    It's a real shame that the remake of Dead Space didn't perform as expected; I had such hopes that it would redeem the series after this installment. All in all, Dead Space 3 isn't a terrible game-it's just that the two that came before it set a high bar that this sequel struggles to reach. If you're willing to embrace the changes, you might have a decent time. If you were hoping for a return to form, you might end up feeling disappointed.
    7DustinRahksi

    The third best game in the franchise.

    I came into this game not knowing anything about it, heck I didn't even know the release date and was surprised when I saw it came out. Dead Space was my favourite, Dead Space 2 was easily the best, but Dead Space three is a big let down. The game takes under 10 hours to complete, and I felt everyone of those hours. Towards the end I just wanted it over with. I didn't hate the game, it just didn't do it for me.

    The Game: Having played a couple of chapters of Dead Space 1 before playing this game, I must say the controls have come a long way. Isaac is fast and can turn on a dime, feels more fluent than DS 2. Now Isaac can crouch and barrel roll, what is this Gears of War or Uncharted, it sure feels like it. Which brings me to this point. The first game got it right, it was pure horror. The second game mixed horror and action. The third game is just action, are you kidding me, there was only one part that I found generally disturbing, I'll get into that latter. The game is relatively easy in the sense that you will never run out of ammo or health, at least on normal difficulty. The hardest part of the game, which resulted in 85 percent of my deaths was a part where you had to climb up a mountain and dodge falling debris. With the mixture of broken controls and Isaac having a mind of his own, this part frustrated me. And the new revamped bench and upgrade system took way to long to get a complete understanding of it, the first two games you look at it and you got it. There is one part where you link up with your group and you have to climb a ladder. My first thought knowing this franchise was the ladder is going to break, and guess what it did break. I was mildly amused and dumbfounded that they actually put that in the game, I mean come on. This game even has you fight the same boss three times, they probably just ran out of ideas. They even make you fight the hive mind again. There was one part that I felt a little disturbed by, I'm going to make this as detailed as possible.

    Highlight: At one point in the game you hear an audio log that says people were locked in a underground base or something like that, and you have to go down there. You feel like you enter this long forgotten place, the you see wrapped up bodies hanging from a meat hook, so you know something is down there. You enter a dark room, walk around, stop once you hear this clicking noise, I then looked over to a lengthy slim figure with glowing eyes, just hunched over looking at me. You then fight them, but one thing caught my eye, there was a wall where someone was counting the days, there was a lot of days, and then I came to the conclusion what happened down there. Just thinking about it, makes me feel disgusted. Any way this was the only mildly scary but more so disturbing segment.

    I could go one about this games flaws, but that will all be for another time. I really can't say anything good about this game, it offers nothing new and treads over old water. It feels dumbed down with all the action, and it doesn't have all the same horror qualities as previous entries. I honestly would rather just play the first two games, they both had great replay value and where pretty unique, but this one just feels like your typical action and shooter game. I don't think I will be playing through it another time. This game is just average, play it if you are interested.
    7quincytheodore

    Dead Space 3 has all the basic intact and enhanced gameplay, although some of the horror atmosphere has faded

    It's hard to imagine a single person would try to face cannibalistic limb-hacking acid-spewing Necromorphs for the third time whilst barely survived the first two encounters, then I saw his ex-girlfriend admirable physique, it's clear that the promise of beauty defeats the threat of beast. Isaac Clarke, now depressed, tries to mend his relationship, stay alive and save the world in one fell swoop. That means a destined reunion with the savage monsters once again, being scared, a little less this time, by paranoid-inducing sound and rearranging useful tools for homicidal purpose. Dead Space 3 is a solid game, although sadly not as good as the prequel.

    Even though the settings are less riveting than previous ones, especially towards the latter half of the game, but it does have some breathtaking pieces. With most parts featuring either spaceships rustic interior or abandoned icy planet, it seems dull in comparison with Dead Space 2. The scare isn't prominent anymore, there are only a few creepy moments, and that's not nearly the level of previous ones. At some points, the game even looks like it's a B-rate sci-fi flick.

    Visual and motion are good, it doesn't change much from practical no HUD display. Lighting in dark areas are accommodating for the fright as darker places must be aimed, thus forcing you to focus your attention elsewhere when the Necromorphs could assume their attack. They do so in religiously frantic fashion, more often sprinting right up to your face. This will be a problem since the camera is just as hectic in extreme close-up, not very accommodating for survival. Characters facial isn't that impressive as well, they look inconsistently and a bit rigid at several events.

    Designs for enemies don't differ much, aside for the addition of more human-like foes. Players will most likely have reminiscence of the previous games, up until some corpses decide to pick up axes and try to be dangerously intimate. A minor issue comes in the form of weight detection mechanism, things and dead bodies often hover about like they possess little to no weight, and occasionally stuck in your feet as you try to squeeze last bit of ammo or health pack they had. There are also some glitches, such as Isaac trapped in a corner, fell to oblivion, items reappearing or characters disappearing.

    Gameplay has diversified due to new weapon crafting system. Unlike the old days when you must content with pre-designed arsenal, you can now assemble your own weapons with frames, tools, circuits and more, creating a freedom of what combination of arsenal you will have. Frame decides what parts it could assemble into, light or heavy, and what addition stat it would carry. Lighter frames can't support heavy parts, so while having rocket launcher with plasma cutter is an amazing idea, unfortunately it's not physically possible.

    It may sound complex compared with the old stick-power-node-in-it system, but give it some time. When you're familiar with it, the new system is very useful, and it simplifies the gameplay drastically as now you only have two slots, but up to four weapons in play. Ammo pack is now usable to every weapon correspondingly, for example, firings a few rounds from weapons with higher ammo capacity will use the same amount of one grenade in comparison.

    Core of the game is unchanged, plow through hordes of Necromorphs until certain objectives are met. They are somewhat faster this time, though it's more of a frantic scare and less of frightening suspense. Limb chopping is still the key to survival, Telekinesis is as strong as ever and doesn't require ammo, but I often find myself unable to find some brooms, pipes of some sort of serendipitously placed items to throw at them, not to mention the axe-wielding bunch drop their axes in tight precarious positions.

    Co-op doesn't dampen the single player experience, although there are few side missions that require a teammate to complete. The size of the game is larger than previous ones, more areas to explore, some side missions here and there and lengthier story. Boss battles are few but well done. Although even with these improvements, I can't help but noticing the lack of thrill, imposing atmosphere and that gripping terror that once decorated previous titles.

    Sound department is doing their best to establish the scare, creaking noise of closed doors, unusual hums that might or might not be lurking hostiles, or blatant scream thirsts for your blood. It's just the setting doesn't invoke such ambiance, and after some time the effect wears off significantly.

    Dubbing is solid, I especially like Ellie's and Danik's accent. Isaac sounds so tired, yet lingering hope for reconciliation remains. There's not much of dying message to increase the sense of danger though. Music is bare, nothing stands out too much, it does work for more subtle approach. Sound effect delivers the gore adequately, the sound of bone-crunching of your enemies' demise is utterly satisfying.

    Playtime will take approximately twenty hours, multiple new game+ are available afterwards. Story isn't really up to par with the predecessors, at the latter part of the game just trudged with little expectation ahead. Dead Space 3 offers more diverse gameplay with crafting, all the basics are intact, but sadly it loses some of the horror allure.

    Graph: Interesting graphic display in larger areas, good designs throughout, but some awkward glitches or motions dwindle the value.7.5/10 Sound : Voice actors deliver their performance well, eerie voices and sound effects are ever-present. 8/10 Gameplay: Great crafting addition, more varied resources and weapon usage while preserving the core of its fast action. 8.5/10 Presentation : Sadly it's only a low level of intimidating atmosphere. The new story offers longer experience but with less substance. 6/10 Overall 7.5
    10mikedunlap45

    Best game of 2013!

    okay it's still early in the year and there's plenty of great titles coming out this year including the highly anticipated Bioshock:Infinite, most games that came out in late 2012 and most games coming out this year even will have a hard time competing with this absolute perfect sequel to the Dead Space series.

    The game starts off with a lot of action much like the second game in the series, and boy does it deliver. The action is intense and the graphics are the best I have seen in a long time, along with some of the most beautiful backdrops in gaming history. the game has plenty of side quest along with great back story's with the characters involved in the side quest enough to keep you playing for hours and hours just with the side quest alone, they also blend with the main story very nicely if i do say so myself.

    the voice acting was done greatly with plenty of emotion and plenty of feeling, it really helps the game shine along with something everyone will love, the new, never seen before weapon crafting system. This system is amazing and you will find yourself spending hours on end just making new weapons with the materials found throughout the game, for example: I made a fully automatic bull pup rifle with attached shotgun underneath and for my sidearm(which it doesn't have to be a sidearm if you want you can add another primary weapon)I constructed a revolver with a very strong bayonet. with that being said the weapon crafting is genius and my hats off to visceral games for adding it in the game.

    one thing I hear people complaining about is the co-op system, a lot of people i talk to think that the co-op will mean that when someone isn't playing along with you that their will be an annoying AI character next to you the whole time much like resident evil started doing in 4-6, however this is not the case. They kept it old school Dead Space with the frightening feeling of being alone all the time...if you choose to play campaign alone the AI character will leave after every cut scene which like i said leaves you completely alone the entire game, so no worries to those who are worried cause i was worried at first to ^_^

    the game features plenty of upgrades with a great story, great voice acting and very good graphics all put together to make a perfect Action/survival horror game.

    Im surprised that it only received an 8.3 on here when the first two stand at a solid 9.0, simply because this is the best one of the series! game informer gives a nice 9.75/10 and most other professional game reviewers give it a high as hell rating with no complaints

    I say this is a must for all dead space fans and a must for anyone looking to play an amazing action/survival horror game

    DO NOT!! miss out on this absolute perfect gem of a sequel from the Dead Space franchise

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    Histoire

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    Le saviez-vous

    Modifier
    • Anecdotes
      When Dead Space 3 and Lost Planet 3 were revealed, it was commonly joked about in gaming communities that the games had traded each other their franchise. Dead Space 3 looked to become a straight action game on a snowy planet (like Lost Planet), and Lost Planet 3 looked like a claustrophobic action-horror experience (like Dead Space).
    • Gaffes
      The body temperature that Mr. Clarke can sustain is too low for a man to be able to take and still be able to move.
    • Citations

      Austin Buckell: [inside Conning Tower, during the first quarantine sequence] I'm reading a quarantine. Are you all right, Isaac?

      Isaac Clarke: [fighting Necromorphs amid country music blaring on the intercom] No, not really! I'm locked in!

      Austin Buckell: Well, there must be an override on one of the walls.

      Isaac Clarke: Okay. I'll look once I'm not being - *stabbed in the face!*

    • Crédits fous
      At the end of the credits, Isaac's voice can be heard saying "Ellie? Ellie?" accompanied by the sound of him breathing through his suit helmet.
    • Connexions
      Featured in Show of the Week: Dead Space 3! Worst Game Religions! Etc! (2013)
    • Bandes originales
      Hard 'n Fard
      Written by Sonny Tan, Chuck Kentis, Merrit Lance Morrison, David Palmer

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    Détails

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    • Date de sortie
      • 5 février 2013 (États-Unis)
    • Pays d’origine
      • États-Unis
    • Langue
      • Anglais
    • Société de production
      • Visceral Games
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