NOTE IMDb
7,1/10
2,5 k
MA NOTE
Ajouter une intrigue dans votre langueA cunning street thief in ninth-century Baghdad becomes a deadly Assassin through a mysterious organization known as the Hidden Ones to oppose political forces who reign upon the land.A cunning street thief in ninth-century Baghdad becomes a deadly Assassin through a mysterious organization known as the Hidden Ones to oppose political forces who reign upon the land.A cunning street thief in ninth-century Baghdad becomes a deadly Assassin through a mysterious organization known as the Hidden Ones to oppose political forces who reign upon the land.
- Réalisation
- Scénario
- Casting principal
- Nomination aux 1 BAFTA Award
- 6 nominations au total
Shohreh Aghdashloo
- Roshan
- (voix)
Lee Majdoub
- Basim
- (voix)
Nezar Alderazi
- Various
- (voix)
Memet Ali Alabora
- Dervis
- (voix)
Michael Benyaer
- Various
- (voix)
Avis à la une
I don't know why, but Ubisoft haven't evolved on the graphics on the Assassin's Creed series since Origins.
It's as dull as a ps4 game released 10 years ago. Shameful really. Apart from that, the story is almost twilight level bad and predictable with mediocre to laughable voice acting.
The bad out of the way, the assassin approach in this game in direct contrast to the past 3 RPG titles, is a welcome change. It brings a sort of mix of the rpg and the old AC vibes. It feels rewarding to be stealthy. The upgrades and tools also make for a good change of approach on your missions and it's fun for a good handful of hours, if you can refrain from cringing over the voice acting and bad facial expressions.
6/10.
It's as dull as a ps4 game released 10 years ago. Shameful really. Apart from that, the story is almost twilight level bad and predictable with mediocre to laughable voice acting.
The bad out of the way, the assassin approach in this game in direct contrast to the past 3 RPG titles, is a welcome change. It brings a sort of mix of the rpg and the old AC vibes. It feels rewarding to be stealthy. The upgrades and tools also make for a good change of approach on your missions and it's fun for a good handful of hours, if you can refrain from cringing over the voice acting and bad facial expressions.
6/10.
I had expectations for this game. I really did. And here is an honest review form a person that supports Ubisoft that likes the rpg games and every ac game. This game feels so boring that I didn't even bother to finish it. I never write a review for something if I haven't finish it.. But it's the first time in my life that I feel I have really better games to play. And you know something is wrong when you feel you are wasting your time from the first 5 hours. And I see that other reviews match my opinion on the topic. Mediocre. Simple enough. My theory is that Ubisoft put so much effort pleasing the crybabies that didn't like the rpg Assassin's Creed that they forgot they need to make a good game for the people that just want to play a banger that they are going to remember for the rest of their life. I understand this wasn't the big project ubi was preparing. I think Codename red is that. This game is like an anniversary gift to the old schools but it just ain't a good game. They tried so hard to copy the old games and that you can see from the game itself. Kind of Disappointed to be honest. Ubisoft please . Continue making good games. Because you are. Stop trying to do things to please the nostalgia meat riders. I honestly don't like what I am about to say but I don't recommend you to play this.
3 years since Assassins creed Valhalla, AC Mirage goes back to somewhat of its roots with the toned down rpg elements and more approaches of stealth. However it does feel like I'm just playing a re skin of Origins. Baghdad, while beautiful on my console is just boring.
The dialogue is atrocious. I hope they get new writers for the next game because the acting and dialogue is just plain awful. You can tell they're not even trying to act. Character animations seem like they haven't been worked on since origins. Hopefully this is the last of this engine because I don't feel any emotional attachment to characters that are blatant npcs. Unlike Ezio and his family.
There's loads of parkour options but the buildings aren't as tall as previous games and there's no giant monuments like pyramids. Although I do like the smaller map. It feels like I don't need to just fast travel everywhere.
The combat is very clunky, the standard enemies are fine and perfectly balanced however the fast bounty hunters are almost impossible with their incredibly fast attacks and insane damage. Brutes are easy to kill with a few dodges.
The dialogue is atrocious. I hope they get new writers for the next game because the acting and dialogue is just plain awful. You can tell they're not even trying to act. Character animations seem like they haven't been worked on since origins. Hopefully this is the last of this engine because I don't feel any emotional attachment to characters that are blatant npcs. Unlike Ezio and his family.
There's loads of parkour options but the buildings aren't as tall as previous games and there's no giant monuments like pyramids. Although I do like the smaller map. It feels like I don't need to just fast travel everywhere.
The combat is very clunky, the standard enemies are fine and perfectly balanced however the fast bounty hunters are almost impossible with their incredibly fast attacks and insane damage. Brutes are easy to kill with a few dodges.
Assassin's Creed was one of my favorite franchises. When the first game was coming out, I was extremely excited about this new ip coming from one of my favorite developers. Mixing the genres of stealth and action with new social stealth mechanics.
But what truly made Assassin's Creed standout was the characters, the stories. I will always remember the emotion I felt during the end of Assassin's Creed Revelations or the memorable music like Ezios theme song. It's iconic. Ubisoft truly had made a generational hit. All these years later, the Assassin's Creed franchise has been reduced to nothing. Gone are the great well written characters, gone are the great emotional impacting stories, gone is the memorable music. What do we have in its place? Soulless, cheap, cashgrab titles that focus more on wasting your time rather than providing a meaningful experience.
Now what of Assassin's Creed Mirage. Is it truly the return to form that Ubisoft promised? Well, to that question, I answer as a whole no, but in small partial ways, I say yes.
So what does Assassin's Creed Mirage get right. Well, the atmosphere, Ubisoft truly did a wonderful job at bringing us back to the better days of this franchise as far as the world is concerned. The look is there, the feeling is there, and the games character animations are actually surprising well done, with almost no glitches or issues.
Probably the best part of this recent addition to the franchise is the costume design. The outfits you can wear are beautiful, personally myself. I was rocking Altairs' original assassin's outfit no one can beat the og! As for you, Ezio fans, don't worry. Ubisoft has you covered. You can unlock his outfit, too.
Having Altairs outfit was a tremendous plus for me because not only did it look fantastic in the games world, but it literally helped me role-play like I was back in the golden days of this franchise Believing myself to be Altair once more was such an amazing feeling. Then I had even more fun when the edition of the game I had came with a Prince of Persia costume pack. So I then also role-played like I was playing a new Prince of Persia title. I miss that franchise, too. But even with all this fun, I was able to have it doesn't hide the fact that this game is just so painfully average.
The voice acting is boring, the characters are boring, the writing is boring, the story is ok, but I barely cared for it. However it did I must confess to having an interesting twist ending. But I can tell you right now it wasn't the story that got me through the 17-hour experience of this game.
The world is well for lack of a better word dead. The npcs in this game are not reactive towards your actions. Obviously, they react to your killing, but what I mean is they lack any reaction to seeing a man cloaked in white climbing walls and jumping off roof tops. They don't say anything like past npcs did in the original Assassin's Creed titles. It's not a big deal, but it added to the grounded feeling those past games had.
The side objectives are ok and can sometimes lead to interesting things, but like recent Assassin's Creed entries, they're just busy work intended to merely expand the games time. While the rewards from said objectives are useful, I just didn't care enough to do them so much.
Disappointingly, the stealth mechanics in this game I found to be extremely choppy and half baked. Getting caught in instances and scenarios that left me thinking, "wtf, how is that possible?" I eventually gave up on stealth and said screw it, I'll just kill everyone." But the combat system is no better. The best I can say for it is that it's slightly better than the combat in Odyssey or Valhalla, though I barely touched Valhalla because a couple of hours into that game I could tell it was another Odyssey except with Vikings, and I absolutely detested Odyssey. I forced myself to complete that atrocity!
The parkour mechanics also felt choppy. I found myself on multiple occasions to be fighting the playable character in going in one direction, but the animation forced him in another. But to be fair, these issues have plagued the franchise since the start. So I can't really deduct points on that. Though you'd think all these years later, Ubisoft would have it fixed by now.
The nicest thing I can say about Mirage is that at least I didn't have to force myself to get through it, but after 11 hours, I was eager to be done. However the biggest problem with Mirage is that it requires a lot of "let's pretend" like let's pretend I'm back in the golden days of Assassin's Creed, let's pretend these characters are interesting, let's pretend I'm actually caring about anything in this game. If you are a fan like me and loved the original Assassin's Creed games as I did, then you will understand that this is not the return to form that was promised.
Now Assassin's Creed Mirage isn't the worst game in the franchise I can happily say, but it doesn't live up to the legacy of the original games that Ubisoft promised this title would go back to. Respectfully, I can say that Ubisoft did abandon the big open world, the boring rpg mechanics, and return to the days that we played in more of a sandbox with multiple avenues of completing mission objectives. But there's nothing exciting in these mission objectives. Literally, one mission objective was to get some flowers for an npc. How exciting! And I'm sorry, but I can't take anything seriously when the characters in the game themselves just don't seem to care. Literally felt like the voice actors phoned it in. But I will give Ubisoft credit in saying it seemed they did cast what looked like an entire Middle Eastern cast, so I can appreciate that.
Lastly, I will say that as a positive, this title is not a full priced game, $49.99 for the base game, then $59.99 for the deluxe edition. So, I am genuinely surprised by that price point. But considering this title is no where near as big or as long as recent Assassin's Creed entries I understand why but even then I'd rather play this smaller more compact game that the inflated nothingness that Valhalla and Odyssey were.
Overall, Assassin's Creed Mirage is a mild disappointment. It has some things that, as a fan of the original titles I can enjoy, but it relies heavily on your ability to ignore all the bad. This is why my final score is a bit difficult because I want to be generous, but at the same time all the games faults are blatant, yet I did have fun in the role-playing capacity that I had with Altairs outfit, still though I shouldn't have to play make believe to feel like I'm playing Assassin's Creed in an Assassin's Creed game.
So I will choose generosity and give Assassin's Creed Mirage a five out of ten. For merely being the most playable Assassin's Creed since Origins. But I will put Ubisoft on notice here by saying you have a chance for the next time you do a title like this to truly go back to the golden days of Assassin's Creed. Please go back to the roots that made this franchise great, I want to believe in you, Ubisoft. Make Assassin's Creed great again.
Final score: 5/10 3/5
Played on Xbox Series X and Ubisoft Connect on PC.
But what truly made Assassin's Creed standout was the characters, the stories. I will always remember the emotion I felt during the end of Assassin's Creed Revelations or the memorable music like Ezios theme song. It's iconic. Ubisoft truly had made a generational hit. All these years later, the Assassin's Creed franchise has been reduced to nothing. Gone are the great well written characters, gone are the great emotional impacting stories, gone is the memorable music. What do we have in its place? Soulless, cheap, cashgrab titles that focus more on wasting your time rather than providing a meaningful experience.
Now what of Assassin's Creed Mirage. Is it truly the return to form that Ubisoft promised? Well, to that question, I answer as a whole no, but in small partial ways, I say yes.
So what does Assassin's Creed Mirage get right. Well, the atmosphere, Ubisoft truly did a wonderful job at bringing us back to the better days of this franchise as far as the world is concerned. The look is there, the feeling is there, and the games character animations are actually surprising well done, with almost no glitches or issues.
Probably the best part of this recent addition to the franchise is the costume design. The outfits you can wear are beautiful, personally myself. I was rocking Altairs' original assassin's outfit no one can beat the og! As for you, Ezio fans, don't worry. Ubisoft has you covered. You can unlock his outfit, too.
Having Altairs outfit was a tremendous plus for me because not only did it look fantastic in the games world, but it literally helped me role-play like I was back in the golden days of this franchise Believing myself to be Altair once more was such an amazing feeling. Then I had even more fun when the edition of the game I had came with a Prince of Persia costume pack. So I then also role-played like I was playing a new Prince of Persia title. I miss that franchise, too. But even with all this fun, I was able to have it doesn't hide the fact that this game is just so painfully average.
The voice acting is boring, the characters are boring, the writing is boring, the story is ok, but I barely cared for it. However it did I must confess to having an interesting twist ending. But I can tell you right now it wasn't the story that got me through the 17-hour experience of this game.
The world is well for lack of a better word dead. The npcs in this game are not reactive towards your actions. Obviously, they react to your killing, but what I mean is they lack any reaction to seeing a man cloaked in white climbing walls and jumping off roof tops. They don't say anything like past npcs did in the original Assassin's Creed titles. It's not a big deal, but it added to the grounded feeling those past games had.
The side objectives are ok and can sometimes lead to interesting things, but like recent Assassin's Creed entries, they're just busy work intended to merely expand the games time. While the rewards from said objectives are useful, I just didn't care enough to do them so much.
Disappointingly, the stealth mechanics in this game I found to be extremely choppy and half baked. Getting caught in instances and scenarios that left me thinking, "wtf, how is that possible?" I eventually gave up on stealth and said screw it, I'll just kill everyone." But the combat system is no better. The best I can say for it is that it's slightly better than the combat in Odyssey or Valhalla, though I barely touched Valhalla because a couple of hours into that game I could tell it was another Odyssey except with Vikings, and I absolutely detested Odyssey. I forced myself to complete that atrocity!
The parkour mechanics also felt choppy. I found myself on multiple occasions to be fighting the playable character in going in one direction, but the animation forced him in another. But to be fair, these issues have plagued the franchise since the start. So I can't really deduct points on that. Though you'd think all these years later, Ubisoft would have it fixed by now.
The nicest thing I can say about Mirage is that at least I didn't have to force myself to get through it, but after 11 hours, I was eager to be done. However the biggest problem with Mirage is that it requires a lot of "let's pretend" like let's pretend I'm back in the golden days of Assassin's Creed, let's pretend these characters are interesting, let's pretend I'm actually caring about anything in this game. If you are a fan like me and loved the original Assassin's Creed games as I did, then you will understand that this is not the return to form that was promised.
Now Assassin's Creed Mirage isn't the worst game in the franchise I can happily say, but it doesn't live up to the legacy of the original games that Ubisoft promised this title would go back to. Respectfully, I can say that Ubisoft did abandon the big open world, the boring rpg mechanics, and return to the days that we played in more of a sandbox with multiple avenues of completing mission objectives. But there's nothing exciting in these mission objectives. Literally, one mission objective was to get some flowers for an npc. How exciting! And I'm sorry, but I can't take anything seriously when the characters in the game themselves just don't seem to care. Literally felt like the voice actors phoned it in. But I will give Ubisoft credit in saying it seemed they did cast what looked like an entire Middle Eastern cast, so I can appreciate that.
Lastly, I will say that as a positive, this title is not a full priced game, $49.99 for the base game, then $59.99 for the deluxe edition. So, I am genuinely surprised by that price point. But considering this title is no where near as big or as long as recent Assassin's Creed entries I understand why but even then I'd rather play this smaller more compact game that the inflated nothingness that Valhalla and Odyssey were.
Overall, Assassin's Creed Mirage is a mild disappointment. It has some things that, as a fan of the original titles I can enjoy, but it relies heavily on your ability to ignore all the bad. This is why my final score is a bit difficult because I want to be generous, but at the same time all the games faults are blatant, yet I did have fun in the role-playing capacity that I had with Altairs outfit, still though I shouldn't have to play make believe to feel like I'm playing Assassin's Creed in an Assassin's Creed game.
So I will choose generosity and give Assassin's Creed Mirage a five out of ten. For merely being the most playable Assassin's Creed since Origins. But I will put Ubisoft on notice here by saying you have a chance for the next time you do a title like this to truly go back to the golden days of Assassin's Creed. Please go back to the roots that made this franchise great, I want to believe in you, Ubisoft. Make Assassin's Creed great again.
Final score: 5/10 3/5
Played on Xbox Series X and Ubisoft Connect on PC.
I was too excited about this game, hoping that Ubisoft finally decided to go back to its roots and give us the good old Assassin's Creed. But my excitement waned after the first few hours of play. Although, unlike Odyssey and Valhalla, Mirage brought a much smaller map and a not so boring environment with RPG elements ... but too many bugs, boring story and lackluster missions simply decided to give this rating. It's unbelievable that after 15 years Ubisoft can't recognize that they have gold in their hands and commit to making a game worth paying attention to. If they don't already have the talent and good writers who will make a good story, then they can simply go back to the past and use the old formula and make a good game. The only good thing left in Mirage is that there is more focus on stealth missions and a more closed type of map than on a large open world and rpg style gameplay. The graphics of the world are well done and really look beautiful, but the characters look like they are from the Playstation 3 era. The bugs annoyed me a lot and there are a lot of them on PS5 (I don't know what the situation is on other platforms) and that's why I repeatedly wanted to I stop playing. For example, it often happened to me that I would go to a merchant or a blacksmith to do something and I just couldn't click to interact. Likewise, in some missions I had to interact with NPCs, but for some reason it was not possible, so I had to reset the mission or do something else and return to the mission to continue. The combat is very clunky and the enemies are very stupid. What disappointed me the most was the story, totally without any imagination... boring! I would like one day Ubisoft to team up with Naughty Dog on at least one project and make a good story in AC games... The only thing that makes me happy, in the end, is that AC followed in the old footsteps and that maybe in the future we will play the good old ones Assassin's Creed. Not to forget, thumbs up to Ubisoft for not charging full price, the game cost $50.
Le saviez-vous
- AnecdotesBasim's eagle is named Enkidu, as is Gilgamesh's eagle in the Assyro-Babylonian mythology.
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Détails
- Date de sortie
- Pays d’origine
- Site officiel
- Langues
- Aussi connu sous le nom de
- Assassin's Creed: Мираж
- Lieux de tournage
- Bagdad, Irak(9th century)
- Sociétés de production
- Voir plus de crédits d'entreprise sur IMDbPro
- Couleur
- Rapport de forme
- 16 : 9
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