Ajouter une intrigue dans votre langueIn 1920s Louisiana, Emily Hartwood and private investigator Edward Carnby travel to Derceto Manor sanatorium to investigate the disappearance of Emily's uncle, Jeremy Hartwood.In 1920s Louisiana, Emily Hartwood and private investigator Edward Carnby travel to Derceto Manor sanatorium to investigate the disappearance of Emily's uncle, Jeremy Hartwood.In 1920s Louisiana, Emily Hartwood and private investigator Edward Carnby travel to Derceto Manor sanatorium to investigate the disappearance of Emily's uncle, Jeremy Hartwood.
Paul Mercier
- Jeremy Hartwood
- (voix)
- …
Glory Joy Rose
- Grace
- (voix)
Bruce Nozick
- Dr. Gray
- (voix)
Clé Bennett
- Jean-Batiste Tabouis
- (voix)
- (as Cle Bennett)
- …
Roger Jackson
- Maccarfey
- (voix)
- …
Yuri Lowenthal
- Mr. Waites
- (voix)
- …
Liam O'Brien
- Herr Stern
- (voix)
Sean Branney
- Dr. Herbert
- (voix)
- …
Avis à la une
Once upon a time there was a video game that invented a terrifying genre but got worse as the series went on. One day THQ resurrected themselves in Norway and decided to resurrect a video dead gaming franchise called Alone in the Dark.
They tried remaking Alone in the Dark but the only thing on their mind was copying Resident Evil 4 and the Last of Us Wooooh! Which made a fun romp but was nothing like Alone in the Dark original.
The art style is good but the character designs are uncanny! WoooohH! Except Miss Hartwood is so hot. (The lust of 100 demons humiliate you for a cartoon chick.)
This game has nothing to do with the original besides there is a frog in the intro. There are more outside zones like Bourbon Street for whatever.
The monsters are the least terrifying thing in this game. None of them have supernatural behaviors and the combat doesn't elicit that because Melee in the original was so important. So crucial. The enemies are just zombies but with Eldritch horror monster characters. Nothing weird or terrifying.
You know, It's ok to deviate from the original but Alone in the Dark 2024 isn't it. It doesn't know what it wants to be. I wanted a 1:1 remake made in Unity but we can't all get what we want so we have Alone in the Dark 2024.
If you want a generic horror game. Go buy it on sale. But if you wanna remake of Alone in the Dark from 1992? Summon Cthulhu cause you ain't gonna get it here.
They tried remaking Alone in the Dark but the only thing on their mind was copying Resident Evil 4 and the Last of Us Wooooh! Which made a fun romp but was nothing like Alone in the Dark original.
The art style is good but the character designs are uncanny! WoooohH! Except Miss Hartwood is so hot. (The lust of 100 demons humiliate you for a cartoon chick.)
This game has nothing to do with the original besides there is a frog in the intro. There are more outside zones like Bourbon Street for whatever.
The monsters are the least terrifying thing in this game. None of them have supernatural behaviors and the combat doesn't elicit that because Melee in the original was so important. So crucial. The enemies are just zombies but with Eldritch horror monster characters. Nothing weird or terrifying.
You know, It's ok to deviate from the original but Alone in the Dark 2024 isn't it. It doesn't know what it wants to be. I wanted a 1:1 remake made in Unity but we can't all get what we want so we have Alone in the Dark 2024.
If you want a generic horror game. Go buy it on sale. But if you wanna remake of Alone in the Dark from 1992? Summon Cthulhu cause you ain't gonna get it here.
My first playthrough as Emily Hartwood in the remake of Alone in the Dark proved to be a bit of a challenge, particularly against the final boss. Despite the struggle, the game had many thrilling moments and is well worth playing. One aspect that stood out to me was the game's self-awareness of its limitations, refusing to overcomplicate what worked. The game mechanics are simple yet effective, with three weapons at your disposal, including a shotgun, machine gun, and pistol/revolver, depending on your character choice. The melee attack system, which utilizes items you find, adds to the gameplay.
Jodie Comer and David Harbour's performances as Emily and Edward are fantastic, with impressive modeling, rigging, and motion capture. The story, however, is a bit disorienting, throwing you into the mysterious world of Derceto Mansion, a facility for the mentally ill. As you navigate the narrative, the lines between reality and the characters' perceptions become blurred, keeping you guessing until the very end.
The game's score and sound design are its strongest aspects, featuring a haunting jazz-like melody that sets the tone. The characters you meet along the way add to the sense of disassociation and confusion, making it difficult to discern what's real and what's not. The varied locations, from the streets of New Orleans to graveyards and Antarctica, make the game unique and compelling. The puzzles are engaging and sometimes frustrating, keeping you intrigued and invested in the game.
Overall, Alone in the Dark is a more straightforward survival horror game, likely due to budget constraints. Despite receiving mixed reviews, I believe the game has potential for a sequel, especially if Jodie Comer and David Harbour return. Their performances are a highlight of the game, and their characters' chemistry adds to the experience.
Jodie Comer and David Harbour's performances as Emily and Edward are fantastic, with impressive modeling, rigging, and motion capture. The story, however, is a bit disorienting, throwing you into the mysterious world of Derceto Mansion, a facility for the mentally ill. As you navigate the narrative, the lines between reality and the characters' perceptions become blurred, keeping you guessing until the very end.
The game's score and sound design are its strongest aspects, featuring a haunting jazz-like melody that sets the tone. The characters you meet along the way add to the sense of disassociation and confusion, making it difficult to discern what's real and what's not. The varied locations, from the streets of New Orleans to graveyards and Antarctica, make the game unique and compelling. The puzzles are engaging and sometimes frustrating, keeping you intrigued and invested in the game.
Overall, Alone in the Dark is a more straightforward survival horror game, likely due to budget constraints. Despite receiving mixed reviews, I believe the game has potential for a sequel, especially if Jodie Comer and David Harbour return. Their performances are a highlight of the game, and their characters' chemistry adds to the experience.
**Review of Alone in the Dark**
Having a long history with the Alone in the Dark franchise, it's fair to say my expectations for the latest installment were high, especially given my nostalgia for its origins. My first real encounter with the series was playing the Dreamcast version in the early 2000s, and I've always appreciated the blend of horror and adventure it aimed to provide. When I finally got my hands on the current version on PS5, I was eager to see how the series had evolved. Unfortunately, while it does offer some good moments, it ultimately falls short of its predecessors and similar titles in the genre.
The story revolves around Emily Hartwood and private investigator Edward Carnby as they delve into the mysteries surrounding Derceto Manor, searching for Emily's missing uncle, Jeremy. Right from the start, I felt a disconnect with the narrative. The plot veers into bizarre territory almost immediately, with characters popping in and out as the duo transitions through a disjointed series of locales, ranging from the streets of New Orleans to arid deserts. The shifts feel abrupt and confusing, and it's hard to invest in the storyline when understanding what's happening becomes a chore.
This installment markets itself as a survival horror game-a classification I agree with, though not entirely convincingly. The encounters with various monsters, including mutant skeletons and Swamp Thing-esque creatures, become repetitive quickly. While the enemies looked decent and had varied designs, their AI lacked depth; they mostly charged at you without strategy, resulting in encounters that felt more like an inconvenience than a challenge. Surprisingly, I found myself indifferent to many of the puzzles as well, often resorting to online guides for solutions. They tend to be pattern-based and lack the cleverness that keeps players engaged.
Weapons in the game-ranging from a revolver to a shotgun and a tommy gun-perform well in terms of animation and sound design. I gravitated towards the shotgun for its effectiveness. Post-patch, the availability of ammo seemed improved, which is certainly a positive note. However, the game lacks the feeling of progression one often appreciates in games of this genre. There are no upgrades to your abilities or weapons, causing encounters to feel somewhat stagnant and unrewarding.
Graphically, the game isn't particularly awful, yet the environments lack a sense of personality or atmosphere. It felt as though the design team focused on delivering a game rather than creating an immersive world. The character animation appears stiff at times, particularly during actions like climbing ladders. While the voice acting is acceptable, the lack of clarity in the narrative made it challenging to connect with the characters.
Alone in the Dark can be completed in around six hours, but it feels even shorter due to its lack of depth and engagement. There is only one major boss encounter that appears right at the end, further alienating players from building any connection with the challenges the story has to offer. I primarily played as Edward, and I had little interest in switching to Emily due to the narrative's disjointed nature.
Overall, Alone in the Dark feels like a missed opportunity. It holds some production value, but it fails to capture the magic that made early survival horror titles compelling. As it stands, this game earns a rating of 6 out of 10. It may be worth purchasing during a sale-perhaps when it dips to around twenty dollars. For now, those looking for a gripping horror experience might find better offerings within the genre.
Having a long history with the Alone in the Dark franchise, it's fair to say my expectations for the latest installment were high, especially given my nostalgia for its origins. My first real encounter with the series was playing the Dreamcast version in the early 2000s, and I've always appreciated the blend of horror and adventure it aimed to provide. When I finally got my hands on the current version on PS5, I was eager to see how the series had evolved. Unfortunately, while it does offer some good moments, it ultimately falls short of its predecessors and similar titles in the genre.
The story revolves around Emily Hartwood and private investigator Edward Carnby as they delve into the mysteries surrounding Derceto Manor, searching for Emily's missing uncle, Jeremy. Right from the start, I felt a disconnect with the narrative. The plot veers into bizarre territory almost immediately, with characters popping in and out as the duo transitions through a disjointed series of locales, ranging from the streets of New Orleans to arid deserts. The shifts feel abrupt and confusing, and it's hard to invest in the storyline when understanding what's happening becomes a chore.
This installment markets itself as a survival horror game-a classification I agree with, though not entirely convincingly. The encounters with various monsters, including mutant skeletons and Swamp Thing-esque creatures, become repetitive quickly. While the enemies looked decent and had varied designs, their AI lacked depth; they mostly charged at you without strategy, resulting in encounters that felt more like an inconvenience than a challenge. Surprisingly, I found myself indifferent to many of the puzzles as well, often resorting to online guides for solutions. They tend to be pattern-based and lack the cleverness that keeps players engaged.
Weapons in the game-ranging from a revolver to a shotgun and a tommy gun-perform well in terms of animation and sound design. I gravitated towards the shotgun for its effectiveness. Post-patch, the availability of ammo seemed improved, which is certainly a positive note. However, the game lacks the feeling of progression one often appreciates in games of this genre. There are no upgrades to your abilities or weapons, causing encounters to feel somewhat stagnant and unrewarding.
Graphically, the game isn't particularly awful, yet the environments lack a sense of personality or atmosphere. It felt as though the design team focused on delivering a game rather than creating an immersive world. The character animation appears stiff at times, particularly during actions like climbing ladders. While the voice acting is acceptable, the lack of clarity in the narrative made it challenging to connect with the characters.
Alone in the Dark can be completed in around six hours, but it feels even shorter due to its lack of depth and engagement. There is only one major boss encounter that appears right at the end, further alienating players from building any connection with the challenges the story has to offer. I primarily played as Edward, and I had little interest in switching to Emily due to the narrative's disjointed nature.
Overall, Alone in the Dark feels like a missed opportunity. It holds some production value, but it fails to capture the magic that made early survival horror titles compelling. As it stands, this game earns a rating of 6 out of 10. It may be worth purchasing during a sale-perhaps when it dips to around twenty dollars. For now, those looking for a gripping horror experience might find better offerings within the genre.
Solid story, good acting for the most part and a stellar setting! Absolutely loved exploring all the locations and the great detail put into those locations. Combat was a bit janky for me. Struggled especially against one small enemy that would consistently glitch under the floor on PC. Frustrated me greatly and is my biggest knock on this fun game.
I completed the Edward Carnby run in about 11 hours which is probably a bit longer than average. I encountered a few other glitches (like getting stuck on objects and walking on air instead of descending a stair case). Overall, I had a mostly good time and recommend this game to anyone who is a fan of old-school horror games as it has some good references to the original in here.
I completed the Edward Carnby run in about 11 hours which is probably a bit longer than average. I encountered a few other glitches (like getting stuck on objects and walking on air instead of descending a stair case). Overall, I had a mostly good time and recommend this game to anyone who is a fan of old-school horror games as it has some good references to the original in here.
I won't go into too much detail here. Graphics - decent. Acting - well done. Plot - was ok .
Mechanics - was...... ok.
To be honest though..... I haven't finished the game! I have spent the last two days trying to work out a bug / find a patch, that can help me push past this area I'm stuck in.
But my average score is purely based on my experience and inability to play, read next to the other plays who had issues.
FYI. I'm in the library, in chapter 2.
Just got the shotgun.
Really hope they're fixed, as I was really enjoying.
....................................................................................................................................................................................................................:.:::::::............................::...................,,,,,,,,,,.........................................
Mechanics - was...... ok.
To be honest though..... I haven't finished the game! I have spent the last two days trying to work out a bug / find a patch, that can help me push past this area I'm stuck in.
But my average score is purely based on my experience and inability to play, read next to the other plays who had issues.
FYI. I'm in the library, in chapter 2.
Just got the shotgun.
Really hope they're fixed, as I was really enjoying.
....................................................................................................................................................................................................................:.:::::::............................::...................,,,,,,,,,,.........................................
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