Ajouter une intrigue dans votre langueAme-chan starts a career of livestreaming in hopes of reaching 1 million followers in a month.Ame-chan starts a career of livestreaming in hopes of reaching 1 million followers in a month.Ame-chan starts a career of livestreaming in hopes of reaching 1 million followers in a month.
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Needy streamer overload Is it dating simulator, where you have to make your girlfriend the biggest streamer on the planet, or get many horrible ending.
The gameplay loop is Finding streaming ideas and getting her emotional stats level so she doesn't cut herself or worse. In the beginning it is hard, but you will soon realize all the resources you have to keep her same or insane if you want one of those Endings. It is really fun, to figure it out for yourself.
The best part of the game is the presentation. Your girlfriend who has this dark and sad egirl energy, but she put on a wig and bam, she is sunshine incarnated qnd Angel. With the pepe music that full of hope and brightness will soon be turned to sad and melancholy old school computer noises.
The pixel art has a lot of charm and looks amazingly cute, it's so well done, and can fast go to disturbing.
And the game is funny, I mean really funny, if you have any interest in vtubing culture or streaming culture, you're gonna have a lot of laughs playing this.
The Endings are a lot of fun. Even if some of them are really obscure to get to, they are just so nice and I promised that they will put a smile on your face even the Cucked ending.
My biggest annoyance with the game is not its fault. I played it on the switch and the controls were adequate, but never felt comfortable to use. Plays best with mouse and keyboard.
I promise you even if the girl is completely psychologically damaged, and will do some insane things, you will care about her at some point, and when you get the last ending the 27. You will be happy, Just like me. Would recommend.
The gameplay loop is Finding streaming ideas and getting her emotional stats level so she doesn't cut herself or worse. In the beginning it is hard, but you will soon realize all the resources you have to keep her same or insane if you want one of those Endings. It is really fun, to figure it out for yourself.
The best part of the game is the presentation. Your girlfriend who has this dark and sad egirl energy, but she put on a wig and bam, she is sunshine incarnated qnd Angel. With the pepe music that full of hope and brightness will soon be turned to sad and melancholy old school computer noises.
The pixel art has a lot of charm and looks amazingly cute, it's so well done, and can fast go to disturbing.
And the game is funny, I mean really funny, if you have any interest in vtubing culture or streaming culture, you're gonna have a lot of laughs playing this.
The Endings are a lot of fun. Even if some of them are really obscure to get to, they are just so nice and I promised that they will put a smile on your face even the Cucked ending.
My biggest annoyance with the game is not its fault. I played it on the switch and the controls were adequate, but never felt comfortable to use. Plays best with mouse and keyboard.
I promise you even if the girl is completely psychologically damaged, and will do some insane things, you will care about her at some point, and when you get the last ending the 27. You will be happy, Just like me. Would recommend.
Neady streamer overload review an insane adventure into a psychos mind But dosent go anywhere
at the first few moments in the game, i was so excited the game was so unique I started to compare the game to giants like Undertale, Better Call Saul, Dokie Dokie and personally really liked ponie island With its Storytelling espaisially in the uniqueness of the Storytelling
but i guess they or probably he cuz I cant believe more than one person worked on the game Not to be offending on one men projects
Some of my favorites are one mans
Masterpieces like Undertale, doki doki and I'm pretty sure Ponie Island
Which in my opinion Neady took lots of inspiration from
I just think there was no conversation of ideas IMO the creator had an idea.. and puff. The games here And sorry for the oversimplification But i just had to do that
also to strengthen my point he had to use the classic method bumbust the game with tons of super specific endings and achievements to create the illusion of progrestion or more likely to drag the game so he will be more than an hour long and he will have no reason to actually write a cool story which will actually be fun to play And not a collection of scenes which may be a little hammmmm scary and break the fourth wall cuz you know weirding=selling I just think there was no conversation of ideas IMO the creator had an idea.. and. Puff. The games here And sorry for the oversimplifiction But i just had to do that
also to streagthen my point he had to use the classic method bumbust the game with tons of super specific endings and achivements to create the illusion of progrestion or more likely to drag the game so he will be more then an hour long and he will have no reason to actully write a cool story which will actully be fun to play And not a collection of scenes which may be a little hammmmm scary and break the forth wall cuz you know weirding=selling.
at the first few moments in the game, i was so excited the game was so unique I started to compare the game to giants like Undertale, Better Call Saul, Dokie Dokie and personally really liked ponie island With its Storytelling espaisially in the uniqueness of the Storytelling
but i guess they or probably he cuz I cant believe more than one person worked on the game Not to be offending on one men projects
Some of my favorites are one mans
Masterpieces like Undertale, doki doki and I'm pretty sure Ponie Island
Which in my opinion Neady took lots of inspiration from
I just think there was no conversation of ideas IMO the creator had an idea.. and puff. The games here And sorry for the oversimplification But i just had to do that
also to strengthen my point he had to use the classic method bumbust the game with tons of super specific endings and achievements to create the illusion of progrestion or more likely to drag the game so he will be more than an hour long and he will have no reason to actually write a cool story which will actually be fun to play And not a collection of scenes which may be a little hammmmm scary and break the fourth wall cuz you know weirding=selling I just think there was no conversation of ideas IMO the creator had an idea.. and. Puff. The games here And sorry for the oversimplifiction But i just had to do that
also to streagthen my point he had to use the classic method bumbust the game with tons of super specific endings and achivements to create the illusion of progrestion or more likely to drag the game so he will be more then an hour long and he will have no reason to actully write a cool story which will actully be fun to play And not a collection of scenes which may be a little hammmmm scary and break the forth wall cuz you know weirding=selling.
It's a very intriguing game, that *portrays* mental abuse and mental issues very well. But what I like the most is the sadly realistic depiction of how disgusting people on the internet can be and how we are affected by the huge audience we might gain digitally. The thing that might put people off is that it requires thinking to work through the meaning of the game, or at least one has to have the empathy to feel and thereby immediately understand what's wrong with the game. It presents you with metaphors for the real entertainment industry and how abusive it is. It also shows the back side of the figures we follow on these social media or broadcasting platforms. Not for the simple mind.
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