अपनी भाषा में प्लॉट जोड़ेंSet in the savage land of Cvstodia, a place where religion is of the utmost importance in the eyes of the populace, superstition runs amok, and churches outnumber people two to one. You will... सभी पढ़ेंSet in the savage land of Cvstodia, a place where religion is of the utmost importance in the eyes of the populace, superstition runs amok, and churches outnumber people two to one. You will find yourself in this hellish territory in the wake of the Age of Corruption.Set in the savage land of Cvstodia, a place where religion is of the utmost importance in the eyes of the populace, superstition runs amok, and churches outnumber people two to one. You will find yourself in this hellish territory in the wake of the Age of Corruption.
- निर्देशक
- स्टार
फ़ीचर्ड समीक्षाएं
8/10 (closer to 7 than 9)
Now, as much as I love this game, I can't say it's the most original out there. It's a souls-like metroidvania about a silent knight traversing a ruined kingdom. It's a concept that's been done a million times, but I think I can say with some certainty that NEVER has it been done this well. There is so much to love here that listing it all would take forever. All the typical game stuff is flawless: The controls are fluid and engaging, while also having some weight behind them to make each action feel meaningful. The graphics are gorgeous, it's one of the best looking games I've ever played. The world design is great, each area feels unique and interesting, and the map feels like a world that has been lived in, rather than a few disconnected levels as is the case in other games. The enemies are all simple to deal with once you learn their pattern, but they all feel satisfying to kill, which is in large thanks to another strong element: The sound design. Every slash of the sword, every hit from an enemy, every little mechanical tinker, it's all implemented so well. No sounds are annoying, and they allow for a very smooth listening experience. The bosses are all fun as well (maybe with one exception), and the difficulty curve is just the right level of steepness. The score is also fantastic, each track is so atmospheric and creepy, it's delightful.
I'm always a fan of games where the lore isn't shoved down the player's throat, but rather serves as a reward for exploring and piecing together different bits of information. Souls-like games often do this, and once again, Blasphemous delivers. The world is so interesting, it feels lived it, it feels like a place with history, and with an abundance of interesting characters to interact with or read about. The strong religious nature of Cvstodia means that the game always carries this miserable vibe, which is very enjoyable, to me at least. The lore presented in each item description, and the different people you learn about from the collectibles, is what makes this game so fascinating to me.
Blasphemous is not only an extremely wellmade game, with great production values and gameplay, but it's also a very interesting game to think about and explore, and it's very fun to piece together different fates. Needless to say, it's my all-time favorite indie game, and one of my favorite games in general. Good stuff.
Playing as an unknown warrior waking up in the midst of a corpse dumping ground, you find your way through a complex maze of locations seemingly surrounding an overarching cathedral and the connecting locations. On the way, you encounter many bosses which while they don't quite hold the level of challenge found in other games of this style, were still plentiful and challenging. On top of this, there is a barrage of unique enemies to slaughter and many many collectibles to find which will offer further challenge as you try to work out how to get behind a wall or how to reach a collectible up on high. The game map is a decent size and each zone is unique enough to keep things fresh, and I found that even when backtracking through zones 5-6-7-8 times, they never got 'dull' as I would always find new routes, new collectibles or hidden fights.
Definitely recommend to anyone looking for a good challenge, the story itself was beatable in a day but the exploration kept me going for many more hours.
क्या आपको पता है
- ट्रिवियाThe Penitent One's helmet is largely inspired by the Capirote, a ceremonial hat used by some religious groups in Spain during certain rituals and celebrations. The Capirote is also the hat used by The Ku Klux Klan, and is thus often associated with hatred and prejudice.
- कनेक्शनFollowed by Blasphemous 2 (2023)
टॉप पसंद
विवरण
- रंग