अपनी भाषा में प्लॉट जोड़ेंIn the year 2069, agent Miles Kilo of EuroCorp must help to eliminate important personnel from rival corporations.In the year 2069, agent Miles Kilo of EuroCorp must help to eliminate important personnel from rival corporations.In the year 2069, agent Miles Kilo of EuroCorp must help to eliminate important personnel from rival corporations.
- पुरस्कार
- कुल 1 नामांकन
Kath Soucie
- Dart
- (वॉइस)
Rosario Dawson
- Lily Drawl
- (वॉइस)
Brian Cox
- Jack Denham
- (वॉइस)
David Perez Babich
- Additional Voices
- (वॉइस)
- (as David Babich)
Sugar Lyn Beard
- Additional Voices
- (वॉइस)
- (as Stephanie Beard)
Artt Butler
- Ben Lee
- (वॉइस)
- …
DB Cooper
- Agent Emma Thalos
- (वॉइस)
- (as D.B. Cooper)
- …
Roger Cross
- Additional Voices
- (वॉइस)
- (as Roger R. Cross)
फ़ीचर्ड समीक्षाएं
This is a 2012 Game played in 2024. The story is a little weak, but if you like The Matrix, John Wick, Equilibrium (look it up). As a matter of fact it almost is the video game version of that movie, with a little Matrix and John Wick thrown in. Wild Gun play and Computerized Mind Control. The Music, Voice acting and Graphic hold up to today's standards. But it is Super Violent. It is like a Super R Rated movie. A ton of destruction goes on. But what makes it different is the ability to control others as you are fighting by hacking chips in others brains. This ability makes it way different than other shooters. If you are a fan of Sci Fi action, get this game. But it is not for kids...
This is my very first review btw. So, the game had the potential to be very, very awesome. The gameplay is sick, there are awesome weapons and the bosses, the other syndicates, are so much fun to fight with. The graphics is very good as well. I personally loved the soundtrack. To be fair this is the only reason I got the game. The main soundtrack of the game is by Skrillex, but some songs used are by Nero and Flux Pavilion. I love dubstep and since I heard that the soundtrack of the game is by these producers I knew I had to play it. The very big problem of the game is that it is way too short. To be fair this seems to be the main problem of most games nowadays. If the game was longer, so much more details around the plot could have been covered. That's why I gave it an 8. Pretty fun though.
Having cut my gaming teeth on the original Syndicate on my trusty Amiga 500, I was both excited and cautious to see what Starbreeze Studios had in store for the modern audience with their reboot. I knew Syndicate was transitioning into a first-person shooter, a departure from its isometric roots, but my curiosity was piqued. Set in the dystopian future of 2069, the game boasts an action-packed narrative following Miles Kilo, a EuroCorp agent tasked with eliminating executives from rival corporations. Sounds simple enough, right? Well, it is-don't expect any deep plot twists or convoluted storylines here; it's all about the action.
The campaign unfolds linearly, thrusting you into the shoes of a lone soldier navigating striking cyberpunk environments while combating a range of mercenaries and cyber-enhanced foes. The gameplay is straightforward: run, shoot, and repeat. Syndicate makes no pretense about stealth; if you want to get the job done, you're going to need to unleash a flurry of gunfire. The pacing is relentless, and to its credit, the game excels in delivering heart-pounding sequences, with each level offering plenty of opportunities for chaos.
One of the game's standout features is its solid arsenal, featuring the classic trio of firearms: pistols, shotguns, and rifles. The fact that each weapon has a secondary fire option is a nostalgic touch and one that I've found lacking in many modern shooters. It elevates the gunplay experience, making combat feel dynamic and engaging. For those looking to enhance their abilities, you can also upgrade Miles with various combat perks like improved movement and bullet time-essentially giving you the upper hand in this high-stakes world.
Visually, Syndicate is impressive for its time, boasting a vibrant aesthetic that feels reminiscent of J. J. Abrams' signature style, complete with lens flares and sleek character animations. However, it's the audio that truly stands out, particularly the gun sound design. The weapons have an immense feeling of impact that rivals even the likes of Crysis 2. Each shot is immersive, making the gunplay all the more enjoyable.
The voice acting also deserves a special mention. With talents like Brian Cox and Michael Wincott lending their voices to the project, you're bound to be treated with top-notch performances. Cox delivers a reliable presence as your boss, while Wincott's raspy, unmistakable tone perfectly encapsulates the cyberpunk vibe, enhancing the experience and tying the narrative to its dystopian roots.
Clocking in at around 7 hours for the single-player campaign, Syndicate is an excellent choice for gamers who appreciate quick yet gratifying experiences. It offers a great way to dive into the thrilling world of cybernetic combat without the commitment of lengthy storylines. If you're looking for a solid FPS with a stylish aesthetic and engaging combat, this game is definitely worth checking out.
Overall, Syndicate stands strong as a polished reboot of the classic franchise, successfully merging nostalgic elements with modern gameplay mechanics. I wholeheartedly recommend it for those short on time but looking to enjoy a satisfying gameplay experience. 9/10.
The campaign unfolds linearly, thrusting you into the shoes of a lone soldier navigating striking cyberpunk environments while combating a range of mercenaries and cyber-enhanced foes. The gameplay is straightforward: run, shoot, and repeat. Syndicate makes no pretense about stealth; if you want to get the job done, you're going to need to unleash a flurry of gunfire. The pacing is relentless, and to its credit, the game excels in delivering heart-pounding sequences, with each level offering plenty of opportunities for chaos.
One of the game's standout features is its solid arsenal, featuring the classic trio of firearms: pistols, shotguns, and rifles. The fact that each weapon has a secondary fire option is a nostalgic touch and one that I've found lacking in many modern shooters. It elevates the gunplay experience, making combat feel dynamic and engaging. For those looking to enhance their abilities, you can also upgrade Miles with various combat perks like improved movement and bullet time-essentially giving you the upper hand in this high-stakes world.
Visually, Syndicate is impressive for its time, boasting a vibrant aesthetic that feels reminiscent of J. J. Abrams' signature style, complete with lens flares and sleek character animations. However, it's the audio that truly stands out, particularly the gun sound design. The weapons have an immense feeling of impact that rivals even the likes of Crysis 2. Each shot is immersive, making the gunplay all the more enjoyable.
The voice acting also deserves a special mention. With talents like Brian Cox and Michael Wincott lending their voices to the project, you're bound to be treated with top-notch performances. Cox delivers a reliable presence as your boss, while Wincott's raspy, unmistakable tone perfectly encapsulates the cyberpunk vibe, enhancing the experience and tying the narrative to its dystopian roots.
Clocking in at around 7 hours for the single-player campaign, Syndicate is an excellent choice for gamers who appreciate quick yet gratifying experiences. It offers a great way to dive into the thrilling world of cybernetic combat without the commitment of lengthy storylines. If you're looking for a solid FPS with a stylish aesthetic and engaging combat, this game is definitely worth checking out.
Overall, Syndicate stands strong as a polished reboot of the classic franchise, successfully merging nostalgic elements with modern gameplay mechanics. I wholeheartedly recommend it for those short on time but looking to enjoy a satisfying gameplay experience. 9/10.
I can't stop being annoyed by Starbreeze for this butchering of one of the best games of all time, the only reason I haven't created a voodoo dolls of the Starbreeze team is because they created the incredible Riddick Games.
When I first heard about the remake of Syndicate I couldn't wait and then I put it in and disappointment is an understatement.
It's a FPS not a great one but ok , it wants to be Deus Ex minus the great script and superior level design.
If you want ok , this game is for you , if you want to play a remake of the incredible Syndicate game from Bullfrog , this is not it.
Don't hate the developers two much for showing this lack of respect for Peter Molyneaux classic as they should be forgiven because the did create the Riddick games after all.
Now if they do a remake of Dungeon Keeper as a sports game , the voodoo dolls will definitely be out.
The worst thing can be is boring and this is boring with this sad. They made the chronicles of Riddick and the darkness video game but it just feels like they were asked to made a generic first person shooter and they did the best they could and sadly it was not fun.
It doesn't help that playing this on a Xbox 360 fills really uncomfortable with all the bloom and lighting and all the things that just doesn't look good.
They are forcing this system to do things it was not meant to do. The shooting is satisfying but at a point they get armored enemies that take so many bullets that is stopped being engaging to fight them. The story is just there.
It's hard to give a s*** about any character. It is really hard and it's just kind of there the story dark cyberpunk without any light of reason to live in it. It's just so draining.
It doesn't help that playing this on a Xbox 360 fills really uncomfortable with all the bloom and lighting and all the things that just doesn't look good.
They are forcing this system to do things it was not meant to do. The shooting is satisfying but at a point they get armored enemies that take so many bullets that is stopped being engaging to fight them. The story is just there.
It's hard to give a s*** about any character. It is really hard and it's just kind of there the story dark cyberpunk without any light of reason to live in it. It's just so draining.
क्या आपको पता है
- ट्रिवियाThere are several references to cyberpunk movies in the game. Examples of this include a gun manufacturer called 'Kusanagi', who produce two of the weapons in the game, and the Bullram revolver. The 'Kusanagi' weapons manufacturer is a reference to Major Motoko Kusanagi, from the Ghost in the Shell franchise, and the Bullram is modeled after the revolver Harrison Ford uses in Blade Runner (1982)
- गूफ़When switching weapons, the player character cycles the action of the next weapon. This would not make sense, as it would eject a round of ammunition.
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