अपनी भाषा में प्लॉट जोड़ेंA group of friends trapped in a time loop, where mysterious foes chase and kill them in gruesome ways, must survive until dawn to escape it.A group of friends trapped in a time loop, where mysterious foes chase and kill them in gruesome ways, must survive until dawn to escape it.A group of friends trapped in a time loop, where mysterious foes chase and kill them in gruesome ways, must survive until dawn to escape it.
Tibor Szauervein
- Psycho
- (as Tibor Szauerwein)
Mariann Hermányi
- Glore Witch
- (as Mariann Borbála Hermányi)
Adam Kocsis
- Wendigo
- (as Ádám László Kocsis)
Adam Zambryzcki
- Wendigo
- (as Ádám Zambrzycki)
फ़ीचर्ड समीक्षाएं
Until Dawn (2025) takes place in the same universe as the video game, and while it's not a direct adaptation, it has some fun little Easter eggs for fans. It follows Clover and her friends as they return to the remote valley where her sister disappeared a year earlier. They explore this creepy abandoned visitor centre and then a masked killer shows up and starts picking them off one by one. But after they die, they mysteriously wake up at the start of the same night again. There are some genuinely fun moments here. The kills are awesome, really creative and super violent. Big A+ on the gore. A lot of it is practical effects too, which I always love. Sure, there's some CGI, but the practical stuff looks amazing and makes the kills hit harder. There are even some funny moments sprinkled in, which I appreciated. Each night plays out a little differently with new killers and deaths, which was kind of fun to watch. Some nights are stronger than others. One of them dragged a lot, nothing really happened except for one important detail. It was definitely the weakest part of the movie, especially after it started so strong. Thankfully, the next night brought it back to life. There's a moment where a character looks through old videos on their phone from past days they don't remember. I wish they'd done more with it. Instead of just showing the videos one by one, it would've been way more effective as a fast paced montage. It could've really ramped up the tension and adrenaline. It just felt like they skipped over a bunch of really cool stuff we didn't get to see. The movie is loosely inspired by the game, and that's where some people might be disappointed. It has the wendigos, the masked killer (the psycho), and even the doctor, but it's not the same characters or story. I get why fans wanted a more faithful adaptation (I'd love a true Until Dawn movie too!), but for what it is, it wasn't bad at all. The ending hints at a sequel, showing a snowy cabin and a car pulling up. It looks like it's setting up the events before the game takes place. If you haven't played the game, I think you'll enjoy this even more. For me, it wasn't perfect, but it was still fun, and I'd watch it again.
Until Dawn is loosely based on a 2015 survival video game. I say loosely as it doesn't follow the game at all.
The mixing of various horror sub-genres from slasher to ghost story to zombies to witchcraft, is an exciting attempt of keeping the audience glued to their seats for the next unexpected way to die for our fateful five protagonists.
The movie Cabin in the Woods come to mind as it resembles it somewhat with all the events monitored by an overlord.
This movie has three to four good jump scares and is not for the faint of heart for sure. Its basically ""Groundhog day"" with a bucket load of blood and gore!
Overall, a bloody good time if you prefer to turn your brains off. However Spontaneous Combustion had me rolling with laughter.
The mixing of various horror sub-genres from slasher to ghost story to zombies to witchcraft, is an exciting attempt of keeping the audience glued to their seats for the next unexpected way to die for our fateful five protagonists.
The movie Cabin in the Woods come to mind as it resembles it somewhat with all the events monitored by an overlord.
This movie has three to four good jump scares and is not for the faint of heart for sure. Its basically ""Groundhog day"" with a bucket load of blood and gore!
Overall, a bloody good time if you prefer to turn your brains off. However Spontaneous Combustion had me rolling with laughter.
Based on the popular video game by Supermassive Games, this movie adaptation focuses on a group of university students dying and come back to life again and again on the same night. David F. Sandberg returns to horror with a film that blends classic slasher tropes with video games formula, delivering a story that focuses more on jump scares and fast pacing than building complex atmospheres. Essentially, the film works like a cinematic haunted house: archetypal characters, well-timed scares and graphic deaths, all wrapped up in a structure that plays with a time-loop narrative. Although the script offers a promising premise, it doesn't fully realise its dramatic or thematic potential. Nevertheless, the film remains entertaining thanks to Sandberg's efficient direction, which ensures that the time-loop mechanics don't become monotonous and contains some visually inspired moments. Without reinventing the genre, Until Dawn offers an entertaining experience for viewers who want to be creeped out, or for anyone who just wants to enjoy a perfect laid-back, popcorn-filled evening.
"Until Dawn" is a decent film, entertaining in some scenes and dull in others. Its script, based on the 2015 video game of the same name, is interesting, but as I mentioned, it has its ups and downs. It combines, in a less than successful way, several horror subgenres such as slasher, gore, found footage, and even includes a witch, zombies, and a mad scientist. The cast performs well, with Ella Rubin and Michael Cimino standing out. The director's work could have been better, but he manages to maintain a decent level in his film. The cinematography achieves an oppressive atmosphere reminiscent at times of horror films from the mid-2000s and early 2010s. The special effects have a mixed result, ranging from positive in makeup effects to negative in digital effects. The editing is good without standing out in any novel way. "Until Dawn" is a decent film with no further pretensions.
Going into this film, I had the unique advantage of being completely unfamiliar with the game it was based on. I hadn't seen trailers, read fan theories, or followed any of the development buzz. My expectations weren't colored by nostalgia or comparisons to the source material. All I had was an open mind - and I came away thoroughly impressed.
Let me start by addressing the elephant in the room. If you've read online reviews or listened to fans of the original game, you've probably heard a lot of criticism. Many longtime players felt the film didn't live up to the standard they expected or deviated too much from the game's lore, mechanics, or tone. While I respect that perspective, I think it's crucial to acknowledge a simple truth: not every adaptation is made solely for the original fanbase. Sometimes, they're designed to welcome newcomers, and this film does that exceptionally well.
From the very beginning, the film pulled me into its world. The atmosphere was rich, immersive, and clearly crafted with care. Visually, it's stunning - full of detail and texture that hint at a deep lore without overwhelming you with exposition. The direction balances action, suspense, and character development in a way that's accessible for viewers like me who don't know the backstory. It's entertaining, engaging, and - most importantly - it stands on its own.
One of the film's biggest strengths is its pacing. It doesn't rely too heavily on prior knowledge, nor does it try to cram in every bit of lore from the game. Instead, it focuses on telling a solid, coherent story with compelling characters and emotional weight. The performances are grounded and believable, especially from the lead, who brings just the right amount of vulnerability and grit. Whether or not you know who this character is "supposed" to be, you'll care about their journey.
The action sequences deserve a special mention. They're well-choreographed, intense, and refreshingly devoid of the kind of overdone CGI that often plagues video game adaptations. There's a tactile quality to the combat and set pieces that gives the film a sense of realism and stakes. You feel the tension, the danger, and the thrill - all without needing to press a button or dodge an enemy yourself.
What really surprised me, though, was how emotionally resonant the film turned out to be. There are moments of quiet introspection, subtle character dynamics, and even a few scenes that hit surprisingly hard. It's clear that the filmmakers wanted to do more than just appeal to fans of the game - they aimed to tell a human story that anyone could connect with. And they succeeded.
Of course, no adaptation is perfect. I'm sure if I were a devoted fan of the original game, I might have noticed choices or changes that felt off. But coming into this with fresh eyes, I didn't see anything that detracted from the experience. If anything, it made me curious about the game and its world - and isn't that part of what an adaptation should do?
In the end, I think it's important not to let negative fan reviews dictate your expectations. This film might not be exactly what longtime players wanted, but for those of us coming in blind, it's a fantastic ride. It stands strong on its own merits and offers an exciting, emotional, and visually rich experience.
So here's my advice: don't listen to the noise. If you're new to the concept like I was, give it a shot. You might just find yourself loving it - just like I did.
Let me start by addressing the elephant in the room. If you've read online reviews or listened to fans of the original game, you've probably heard a lot of criticism. Many longtime players felt the film didn't live up to the standard they expected or deviated too much from the game's lore, mechanics, or tone. While I respect that perspective, I think it's crucial to acknowledge a simple truth: not every adaptation is made solely for the original fanbase. Sometimes, they're designed to welcome newcomers, and this film does that exceptionally well.
From the very beginning, the film pulled me into its world. The atmosphere was rich, immersive, and clearly crafted with care. Visually, it's stunning - full of detail and texture that hint at a deep lore without overwhelming you with exposition. The direction balances action, suspense, and character development in a way that's accessible for viewers like me who don't know the backstory. It's entertaining, engaging, and - most importantly - it stands on its own.
One of the film's biggest strengths is its pacing. It doesn't rely too heavily on prior knowledge, nor does it try to cram in every bit of lore from the game. Instead, it focuses on telling a solid, coherent story with compelling characters and emotional weight. The performances are grounded and believable, especially from the lead, who brings just the right amount of vulnerability and grit. Whether or not you know who this character is "supposed" to be, you'll care about their journey.
The action sequences deserve a special mention. They're well-choreographed, intense, and refreshingly devoid of the kind of overdone CGI that often plagues video game adaptations. There's a tactile quality to the combat and set pieces that gives the film a sense of realism and stakes. You feel the tension, the danger, and the thrill - all without needing to press a button or dodge an enemy yourself.
What really surprised me, though, was how emotionally resonant the film turned out to be. There are moments of quiet introspection, subtle character dynamics, and even a few scenes that hit surprisingly hard. It's clear that the filmmakers wanted to do more than just appeal to fans of the game - they aimed to tell a human story that anyone could connect with. And they succeeded.
Of course, no adaptation is perfect. I'm sure if I were a devoted fan of the original game, I might have noticed choices or changes that felt off. But coming into this with fresh eyes, I didn't see anything that detracted from the experience. If anything, it made me curious about the game and its world - and isn't that part of what an adaptation should do?
In the end, I think it's important not to let negative fan reviews dictate your expectations. This film might not be exactly what longtime players wanted, but for those of us coming in blind, it's a fantastic ride. It stands strong on its own merits and offers an exciting, emotional, and visually rich experience.
So here's my advice: don't listen to the noise. If you're new to the concept like I was, give it a shot. You might just find yourself loving it - just like I did.
क्या आपको पता है
- ट्रिवियाDavid F. Sandberg conceived the closing credits title sequence with the missing persons posters during filming, believing it would be a "really fun" way to end the movie. "I thought it would be really fun for the end credits to have missing posters of the whole crew and cast on that board. So I wanted to do that, but I was also clear to everyone, "You don't have to do it if you don't want to." The editor Michel Aller chose a childhood picture of herself, so it looks like a child edited this movie. (Laughs.) When I showed the movie to everyone else, they were so envious of her. They were like, "You could use a childhood picture? What the fuck!? Why didn't I think of that?" But everyone thought it was a fun idea to do that, and I love it because you get to see the people who made the movie, for a change."
- गूफ़In Night 12, all of the characters die except for Megan, who follows Dr. Hill through a door and into the mining tunnels below town. When the dead characters are revived for Night 13, they discover that Megan is not in the house with them. That means that Megan did not die in Night 12, and therefore survived until dawn and should be out of the time loop, while the other should be dead and not returned to a Night 13.
- क्रेज़ी क्रेडिटAt the very end of the credits, Dr. Hill's whistling can be heard.
- कनेक्शनFeatured in Amanda the Jedi Show: The UNTIL DAWN Movie is a Waste | Explained (2025)
- साउंडट्रैकTula Hem Och Tula Vall
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बॉक्स ऑफ़िस
- बजट
- $1,50,00,000(अनुमानित)
- US और कनाडा में सकल
- $2,01,72,192
- US और कनाडा में पहले सप्ताह में कुल कमाई
- $80,03,402
- 27 अप्रैल 2025
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- $5,36,21,596
- चलने की अवधि1 घंटा 43 मिनट
- रंग
- ध्वनि मिश्रण
- पक्ष अनुपात
- 1.85 : 1
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