Per ottenere l'energia che serve per illuminare la loro città, i mostri devono spaventare i bambini e catturare le loro grida di terrore. Ma le cose si complicano quando una bambina riesce a... Leggi tuttoPer ottenere l'energia che serve per illuminare la loro città, i mostri devono spaventare i bambini e catturare le loro grida di terrore. Ma le cose si complicano quando una bambina riesce a trovare il modo di visitare il mondo dei mostri.Per ottenere l'energia che serve per illuminare la loro città, i mostri devono spaventare i bambini e catturare le loro grida di terrore. Ma le cose si complicano quando una bambina riesce a trovare il modo di visitare il mondo dei mostri.
- Vincitore di 1 Oscar
- 15 vittorie e 38 candidature totali
Billy Crystal
- Mike
- (voce)
John Goodman
- Sullivan
- (voce)
Mary Gibbs
- Boo
- (voce)
Steve Buscemi
- Randall
- (voce)
James Coburn
- Waternoose
- (voce)
Jennifer Tilly
- Celia
- (voce)
Bob Peterson
- Roz
- (voce)
John Ratzenberger
- Yeti
- (voce)
Daniel Gerson
- Needleman
- (voce)
- …
Bonnie Hunt
- Flint
- (voce)
Jeff Pidgeon
- Bile
- (voce)
Samuel Lord Black
- George Sanderson
- (voce)
- (as Sam Black)
Bob Bergen
- Schmidt
- (voce)
Trama
Lo sapevi?
- QuizMary Gibbs was so young that it proved difficult to get her to stand in the recording studio and act her lines. Instead, they simply followed her around with a microphone and cut Boo's lines together from the things she said while she played.
- BlooperWhen Sulley runs into the locker room to shove the toys from Boo's room into a locker, he is seen putting them into locker #193 then slamming the door with both hands. When the camera angle changes, he removes his hands from locker #190 even though his hands never moved from the locker between shots.
- Curiosità sui creditiNo monsters were harmed in the making of this motion picture.
- Versioni alternativeIn the International version, the slogan 'We Scare Because We Care' doesn't appear on the TV set. However, Waternoose still says the slogan. Also, many other picture inscriptions (like the title of Waternoose as chairman of Monsters, Inc.) are omitted from the TV advertising and from other ad posters seen later during the film.
- Colonne sonoreIf I Didn't Have You
Music and Lyrics by Randy Newman
Performed by Billy Crystal and John Goodman
Produced by Randy Newman, Chris Montan, and Frank Wolf
Recensione in evidenza
This is a resubmitted comment, the original was removed by a complaint from some anonymous aggrieved party. Let's hope the edits are sufficient this time.
You already know that this is the usual Pixar fare, which is to say that it is excellent, better than any non-Pixar animated film. Sure, you also know that and you probably know the usual reason given: that Pixar spends more time on basic storytelling values than anyone else.
Here are two elements of this that may deepen your appreciation. The first is that Pixar recognized early that 3D animation software allowed two types of advance in the third dimension. The first is obvious, that everything has depth and reflection and shadow more or less like reality.
The second is that once these objects and scenes are defined in the computer, it is no extra work to move the camera anywhere. it can loop and swoop in ways that we never could have before. Pixar decided to exploit this in their storytelling here and later in "Nemo."
Nemo was set in an environment where there was no horizon so the camera could flow and the watery feel of the place could make the unfamiliar fluidity of the camera seem more natural. Here, is where they tested some of those perspectives in the three dimensional door warehouse and the extra dimensions of going in and out. Those scenes make this for me.
The second interesting thing is some competitive background. In those days, there was a shooting war between Bill Gates, financier of Dreamworks Animation (and leader of Microsoft) and Steve Jobs of Pixar (and leader of Apple). This was in the heyday of Gates' dirty tricks and he was intent on burying Jobs forever. Pixar depended on the success of "A Bug's Life" their followon to "Toy Story," so Dreamworks rushed "Antz" -- a cheapy -- to open a week or so before to steal the market.
"Bugs" prevailed, sufficiently at least, and Pixar ramped up for their usual three year development of "Monsters." Dreamworks, getting wind of this, went all out with "Shrek," their "monster" movie that could be released six months earlier. It only took a year because the animation is less perfect. But they were overt in their attack this time: "Shrek" made literal fun of Disney, the Pixar partner. The head guy at Disney was the model for the blowhard King who reigned over a fairytale kingdom populated with -- can you guess? -- all the old Disney characters.
Pixar/Jobs would never do something so spiteful. But perhaps they did subtly appreciate the use of windows and gates to the future that always seemed to go wrong. And now you can too.
Ted's Evaluation -- 3 of 3: Worth watching.
You already know that this is the usual Pixar fare, which is to say that it is excellent, better than any non-Pixar animated film. Sure, you also know that and you probably know the usual reason given: that Pixar spends more time on basic storytelling values than anyone else.
Here are two elements of this that may deepen your appreciation. The first is that Pixar recognized early that 3D animation software allowed two types of advance in the third dimension. The first is obvious, that everything has depth and reflection and shadow more or less like reality.
The second is that once these objects and scenes are defined in the computer, it is no extra work to move the camera anywhere. it can loop and swoop in ways that we never could have before. Pixar decided to exploit this in their storytelling here and later in "Nemo."
Nemo was set in an environment where there was no horizon so the camera could flow and the watery feel of the place could make the unfamiliar fluidity of the camera seem more natural. Here, is where they tested some of those perspectives in the three dimensional door warehouse and the extra dimensions of going in and out. Those scenes make this for me.
The second interesting thing is some competitive background. In those days, there was a shooting war between Bill Gates, financier of Dreamworks Animation (and leader of Microsoft) and Steve Jobs of Pixar (and leader of Apple). This was in the heyday of Gates' dirty tricks and he was intent on burying Jobs forever. Pixar depended on the success of "A Bug's Life" their followon to "Toy Story," so Dreamworks rushed "Antz" -- a cheapy -- to open a week or so before to steal the market.
"Bugs" prevailed, sufficiently at least, and Pixar ramped up for their usual three year development of "Monsters." Dreamworks, getting wind of this, went all out with "Shrek," their "monster" movie that could be released six months earlier. It only took a year because the animation is less perfect. But they were overt in their attack this time: "Shrek" made literal fun of Disney, the Pixar partner. The head guy at Disney was the model for the blowhard King who reigned over a fairytale kingdom populated with -- can you guess? -- all the old Disney characters.
Pixar/Jobs would never do something so spiteful. But perhaps they did subtly appreciate the use of windows and gates to the future that always seemed to go wrong. And now you can too.
Ted's Evaluation -- 3 of 3: Worth watching.
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Dettagli
- Data di uscita
- Paese di origine
- Siti ufficiali
- Lingua
- Celebre anche come
- Monsters, Inc.
- Luoghi delle riprese
- Aziende produttrici
- Vedi altri crediti dell’azienda su IMDbPro
Botteghino
- Budget
- 115.000.000 USD (previsto)
- Lordo Stati Uniti e Canada
- 290.642.256 USD
- Fine settimana di apertura Stati Uniti e Canada
- 62.577.067 USD
- 4 nov 2001
- Lordo in tutto il mondo
- 579.770.299 USD
- Tempo di esecuzione1 ora 32 minuti
- Colore
- Mix di suoni
- Proporzioni
- 1.85 : 1
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