Il Signore degli Anelli: Il ritorno del re
Titolo originale: The Lord of the Rings: The Return of the King
VALUTAZIONE IMDb
8,3/10
3244
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaPlay as Aragorn, Legolas, Gimli, Gandalf and Sam as you battle for the fate of Middle-earth.Play as Aragorn, Legolas, Gimli, Gandalf and Sam as you battle for the fate of Middle-earth.Play as Aragorn, Legolas, Gimli, Gandalf and Sam as you battle for the fate of Middle-earth.
- Regia
- Sceneggiatura
- Star
- Nominato ai 1 BAFTA Award
- 2 vittorie e 2 candidature totali
Elijah Wood
- Frodo Baggins
- (voce)
Ian McKellen
- Gandalf
- (voce)
John Rhys-Davies
- Gimli
- (voce)
- …
Christopher Lee
- Saruman
- (voce)
Andy Serkis
- Gollum
- (voce)
- …
David Wenham
- Faramir
- (voce)
Andrew Chaikin
- Legolas
- (voce)
Tom Chantler
- Shagrat
- (voce)
Chris Edgerly
- Aragorn
- (voce)
Lorri Holt
- Eowyn
- (voce)
Recensioni in evidenza
Recently the nostalgia got the best of me and decided to give this game a nice rerun. I remember how much fun i had when was kid and how much i struggled till i learn how to push the ladders down :D
Mind the fact that i played this game on PC , i know on consoles it had terrible camera but i still gave it 10.
But lets begin .this game "follow" the story of the movie and in my option it follows it good for game . Most of the games based on movies are terrible fast cash and grab . But not this game . There was some nice love put in here. Is your basic hack and slash, but the levels are nice made, the difficulty is set well and there have been put some extra work overall . Especially the graphics which have aged quite well .The only problem i had with this game , is to short you can finish it in 4-5 hours . But for reward for finishing a level you get a nice interview with few of the cast of the movie, which in my option fix the issue
Any way if you came here by nostalgia give it another go is still awesome . And if your thinking to try this old game same ,you wont be disappointed especially if your LOTR fan :)
Mind the fact that i played this game on PC , i know on consoles it had terrible camera but i still gave it 10.
But lets begin .this game "follow" the story of the movie and in my option it follows it good for game . Most of the games based on movies are terrible fast cash and grab . But not this game . There was some nice love put in here. Is your basic hack and slash, but the levels are nice made, the difficulty is set well and there have been put some extra work overall . Especially the graphics which have aged quite well .The only problem i had with this game , is to short you can finish it in 4-5 hours . But for reward for finishing a level you get a nice interview with few of the cast of the movie, which in my option fix the issue
Any way if you came here by nostalgia give it another go is still awesome . And if your thinking to try this old game same ,you wont be disappointed especially if your LOTR fan :)
First time I played it, it was extremely hard, I was so confused. And I hated this game and I still do. Because it can be real pain the ass, when it comes to gameplay. For instance, camera angles are freaking weird, most of the time you can't run in straight line, opponents are sometimes horrible to beat down and you need to be extremely intense to finish a level and some characters are just
like hobbits for example, most of them are weak, small and slow. There's also a timer on some levels, but first you must go through a bunch of enemies and to enter a different camera angle that simple confuse you, it is so
tense
and sweaty, after one level, you smell like a pig. There are some special ways to defeat your opponents
boring
why not just hack and slash the f**k out of them? But, for most of them, you can. And cut scenes
damn, you can't exit them, that's terrible. I don't understand, who the hell wants to watch those scenes again? We already saw the movie, please, proceed. Now, for some good things
graphics are good, they could be even better, the sound effects are great, straight from the film, to the game, they are just great, the action can be very rage releasing for you, I like the combos too
interviews are good. When it comes to the characters
my favorite is Pippin. I'll explain. While the Gandalf is perhaps, the most playable, he can do very extraordinary things, he has a great magic power and strong fluid attacks. Aragorn and Legolas are great in their own way, while Gimli, Merry, Sam and Frodo are slow, with the exception of Gimli, he can be good on occasions. Frodo is the worst. Faramir
is a badass, he can cut strong, without stopping him. Now, when it comes to Pippin, he is small and slow (when it comes to running), but in fight, he is surprisingly powerful, he can take out even 5 time bigger opponents than him in just a few blows and he can destroy the enemy shields with one fast attack, but first you need to power him up. Overall, think before you take this game, because it's really tense, sweaty and tiresome.
It seems a common malady of modern video games, but what we have here is millions of dollars worth of voice actors, graphical rendering, sound engineering, and licensing in search of any level of fun. To its credit, the game finds it for the first few levels, but once it tries to recreate any complex aspect of the novel or the films, it falls flat. The battle through Osgilliath is a good example of this. Video games are meant to be entertaining, relaxing, above all fun. Osgilliath stops this game from being fun. Instead of having fun, we're constantly running blind through the ruins, unsure of which way to go, trying desperately to get somewhere before the time runs out and the Ringwraith takes Frodo.
Needless to say, if it were possible to save the game at any point and return to a viable moment just before the cock-up, it might have been possible to overlook this. Unfortunately, the ridiculous system of only saving at checkpoints that plagues console games is in force here, and there are one or two such points in the levels, if that. So if you should happen to die just before the end of the level, and I garantee that you will, you lose all the work you did in the last half-hour and have to repeat everything you just did once more. Such repetition is exactly what is killing video games in this era. Would it have been too much to ask for a Resident Evil style of game saving, which does the great job of combining gameplay elements with keeping the game playable?
Another thing makes the whole affair annoying is that the game offers no control whatsoever over the camera. Some of the positions we see the heroes and their targets from are so annoying that it's a wonder people played this game fast the first few levels. A close tracking shot behind the character, or even through the character's eyes, would have been nice options to start with. Maybe the people at Electronic Arts should have taken a look at Silver, possibly the best console game revolving around small-party adventure. While that style isn't strictly a good one for a game in this frantic setting, they still could have learned things like keeping a clear view so that the player can see which direction he is meant to swing his sword in.
It's also worth noting that Silver was a lot more fun to play in combat, in spite of being noticeably slower. The reason for this is that slow, deliberately paced combat allows the player to make tactical decisions, accept the consequences of those decisions, and even learn from their mistakes. ROTK as a video game borders dangerously on being one of those "mash the buttons to win" games where the player frantically wiggles sticks around and bashes the buttons in the hope that the outcome might be favourable. This takes the control of the player's gaming experience out of their hands and makes it even more annoying. Considering that ROTK is one of the most, if not THE most, expensive games in Australia at $110 in Australian funds, this is just adding insult to injury.
Small wonder, then, that sites which post walkthroughs and cheat codes for video games are still so incredibly popular. Being that I was a child during the Intellivision days, I can remember when video games didn't need to be cheated on or hacked in order to be fun. The proliferation of sources for information to do these things in the modern era is probably the saddest indictment of all against modern video games.
Needless to say, if it were possible to save the game at any point and return to a viable moment just before the cock-up, it might have been possible to overlook this. Unfortunately, the ridiculous system of only saving at checkpoints that plagues console games is in force here, and there are one or two such points in the levels, if that. So if you should happen to die just before the end of the level, and I garantee that you will, you lose all the work you did in the last half-hour and have to repeat everything you just did once more. Such repetition is exactly what is killing video games in this era. Would it have been too much to ask for a Resident Evil style of game saving, which does the great job of combining gameplay elements with keeping the game playable?
Another thing makes the whole affair annoying is that the game offers no control whatsoever over the camera. Some of the positions we see the heroes and their targets from are so annoying that it's a wonder people played this game fast the first few levels. A close tracking shot behind the character, or even through the character's eyes, would have been nice options to start with. Maybe the people at Electronic Arts should have taken a look at Silver, possibly the best console game revolving around small-party adventure. While that style isn't strictly a good one for a game in this frantic setting, they still could have learned things like keeping a clear view so that the player can see which direction he is meant to swing his sword in.
It's also worth noting that Silver was a lot more fun to play in combat, in spite of being noticeably slower. The reason for this is that slow, deliberately paced combat allows the player to make tactical decisions, accept the consequences of those decisions, and even learn from their mistakes. ROTK as a video game borders dangerously on being one of those "mash the buttons to win" games where the player frantically wiggles sticks around and bashes the buttons in the hope that the outcome might be favourable. This takes the control of the player's gaming experience out of their hands and makes it even more annoying. Considering that ROTK is one of the most, if not THE most, expensive games in Australia at $110 in Australian funds, this is just adding insult to injury.
Small wonder, then, that sites which post walkthroughs and cheat codes for video games are still so incredibly popular. Being that I was a child during the Intellivision days, I can remember when video games didn't need to be cheated on or hacked in order to be fun. The proliferation of sources for information to do these things in the modern era is probably the saddest indictment of all against modern video games.
The Lord of the rings is a saga underlining the importance of the very basic qualities like courage, loyalty and friendship.The Return of the King is but a fitting ending to the greatest trilogy of all times. The lord of the rings is a tribute to cinema. ROTK shows Peter Jackson's insight into the book. He deserves an applaud. The most impressive scene is that of the lightning of the beacons. This movie has an amazing cast, all of them performing at their best. The heart of the Rings is but Gandalf, performed to perfection by Sir Ian Mckellen. Andy Serkis and the Weta digital corp. deserve a standing ovation for bringing Gollum to life.The war at Pallenor fields is a masterpiece. The movie deserves 11 out of 10!
If you think of the EA Lord of the Rings games as members of the Action/Adventure genre you are in reality wrong. Since the dawn of video game history, there has always been a genre known as Hack 'n' slash. The Hack 'n' slash genre is basically meaning that the game does not necessitate much mental input, but instead requires the player to use a certain amount of button bashing. Button bashing games however have always had the tendency for getting dull very easily, with this game however, that doesn't seem to be the case. With 9 characters to play with, all wielding their own unique weapons and special moves, this game doesn't get tedious for a long while. Fun-wise, the Return of the King keeps the action velocity up long enough to constantly keep you interested. Should it be fighting an assemblage of fierce Urik-hai, or spear throwing at some nearby goblins, this game succeeds in the keeping-the-player-interested section. As for the upgraded features from the previous Two Towers game, you can now fully interact with the scenery around you. Characters can now pick up spears and fire catapults, as well as lower drawbridges and cutting roles holding up huge chandeliers (Ah
memories.) As for warfare, it is much swifter. You get the Lord of the Rings fighting style in a much more stimulating and further moving perspective.
For me and of course many others, sound is one of the most important aspects of a game. Without a first-class main theme, or an exhilarating and heroic character melody, a game is, in essence, pointless. Being the licensed movie game, Return of the King was therefore given the rights to use the soundtrack from the movies, composed by Howard Shore. This was a huge excitement for me, as I worship the Lord of the Rings soundtrack, especially the main theme. Should it be the Shire melody, or the terrifying Nazgul tune, the soundtrack from the Lord of the Rings is truly amazing, and of course, fits this game perfectly. My only disappointment however, was that the main theme is only played briefly once, during the after-level screen. I feel that inserting it into some major battles would keep the player's morale up, just as the Legend of Zelda overture would keep a Zelda fan happy if it was played during a conflict or Ganon battle. (Heh, wouldn't it have been nice if the overture was played in a final Ganon battle ?) Sound effects are taking from real weapons, which I learnt whilst watching a bonus movie having completed the game. This adds to the whole experience and only makes the sound better.
Here, EA have really proved what they can do. This game is graphically beautiful and amazing to look at. The character models have been created with amazing detail. Just look at Sam's face and see what I'm talking about. Another thing I thought was pretty cool, which has been improved drastically from the previous game, is the way that the game graphics flow into movie clips from the actual film. Those who have played it will know how awesome this actually looks.
J.R.R Tolkien is the master of fantasy writing, and having read the Lord of the Rings book after I watched the first film, I was gripped by his extreme ability to write. The world of Middle-Earth is indeed an amazing and fantastic place; full of adventure, monsters, beauty and of course heroes. The game focuses on the warfare aspects of the film mostly, but for knowing that there is a much more detailed and epic tale inside of it all, it truly makes the experience worthwhile. Hands down to you Mr. Tolkien.
In conclusion, the Lord of the Rings: Return of the King isn't the best game of all time, nor is it the worst. By far, it is probably one of the best Hack 'n' Slash games yet. With a memorable cast of unique and wonderful characters, a plot to die for, and of course one of the best soundtracks to grace the video game industry, The Lord of the Rings: Return of the King is truly magical.
For me and of course many others, sound is one of the most important aspects of a game. Without a first-class main theme, or an exhilarating and heroic character melody, a game is, in essence, pointless. Being the licensed movie game, Return of the King was therefore given the rights to use the soundtrack from the movies, composed by Howard Shore. This was a huge excitement for me, as I worship the Lord of the Rings soundtrack, especially the main theme. Should it be the Shire melody, or the terrifying Nazgul tune, the soundtrack from the Lord of the Rings is truly amazing, and of course, fits this game perfectly. My only disappointment however, was that the main theme is only played briefly once, during the after-level screen. I feel that inserting it into some major battles would keep the player's morale up, just as the Legend of Zelda overture would keep a Zelda fan happy if it was played during a conflict or Ganon battle. (Heh, wouldn't it have been nice if the overture was played in a final Ganon battle ?) Sound effects are taking from real weapons, which I learnt whilst watching a bonus movie having completed the game. This adds to the whole experience and only makes the sound better.
Here, EA have really proved what they can do. This game is graphically beautiful and amazing to look at. The character models have been created with amazing detail. Just look at Sam's face and see what I'm talking about. Another thing I thought was pretty cool, which has been improved drastically from the previous game, is the way that the game graphics flow into movie clips from the actual film. Those who have played it will know how awesome this actually looks.
J.R.R Tolkien is the master of fantasy writing, and having read the Lord of the Rings book after I watched the first film, I was gripped by his extreme ability to write. The world of Middle-Earth is indeed an amazing and fantastic place; full of adventure, monsters, beauty and of course heroes. The game focuses on the warfare aspects of the film mostly, but for knowing that there is a much more detailed and epic tale inside of it all, it truly makes the experience worthwhile. Hands down to you Mr. Tolkien.
In conclusion, the Lord of the Rings: Return of the King isn't the best game of all time, nor is it the worst. By far, it is probably one of the best Hack 'n' Slash games yet. With a memorable cast of unique and wonderful characters, a plot to die for, and of course one of the best soundtracks to grace the video game industry, The Lord of the Rings: Return of the King is truly magical.
Lo sapevi?
- QuizThe character model for the Witch-king of Angmar sports a different helmet from that featured in the movie, as it was based on earlier design that was later revised to prevent him from being confused with Sauron.
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