Aggiungi una trama nella tua linguaOnce a young boy has obtained a gift for his sister's birthday, bandits attack his home village of Oakvale. A member of the Hero's Guild, Maze, stumbles upon the boy, saves him and takes the... Leggi tuttoOnce a young boy has obtained a gift for his sister's birthday, bandits attack his home village of Oakvale. A member of the Hero's Guild, Maze, stumbles upon the boy, saves him and takes the boy to the Guild to be raised as a hero.Once a young boy has obtained a gift for his sister's birthday, bandits attack his home village of Oakvale. A member of the Hero's Guild, Maze, stumbles upon the boy, saves him and takes the boy to the Guild to be raised as a hero.
- Nominato ai 3 BAFTA Award
- 3 candidature totali
- The Hobbes
- (voce)
- Maze
- (voce)
- …
- The Archaeologist
- (voce)
- …
- Scarlet Robe
- (voce)
- …
- Briar Rose (TLC)
- (voce)
- …
- Bandits
- (voce)
- …
Recensioni in evidenza
The advantages overcome the cons only by a hair. However, the game fails to deliver when it comes to fulfilling its tag line
"For every choice a consequence."
yeah, Right. To say that this game gives you freedom is an exaggeration. I've seen better freedom in games like Fallouts 1&2 and Morrowind. There is rarely a chance to do great evil in the game (like chopping off the head of someone you were supposed to rescue and showing it to the person whos looking for them, now thats evil.) Instead evil is gained by randomly killing innocents which is kinda boring. And i got the feeling that it doesn't really reward evil that much. I'm sorry but Fable is just too short and limiting when it comes to quests and side-quests.
However, this game almost seems like a breath of fresh air from other RPGs out there today and it deserves a pat in the back.
this game gets 8 outta 10 quest cards for me.
Fable is a surprisingly innovative game in a genre that many have long said lacks innovation. But at the same time, Fable just isn't what it claims to be.
Graphically, Fable is pretty impressive. Certainly not the most polished graphics ever, but still visually very pleasing. Audioly, the music, sound effects, and voices are pretty good. I would imagine some people (like me) would get tired of the pseudo-cockney accent that the world seems to have. Fable is a very beautiful game and, with the right sound system, very pleasing to the ear as well.
It's the rest of the game that falls apart.
Combat, the biggest part of the game (arguably), is little more than mash-the-buttons. One button attacks, and you'll be pushing it constantly. One button dodges and blocks, and you'll use it every so often. That's pretty much it. Sure, there's magic spells as well, but magic can only do so much to curb the monotony of the button mashing.
Although the game has a much touted "evolution" system, there's really not much to it. Either your character gets buff...or he doesn't. There's definitely in-betweens, but who cares? Are you going to go for the semi-buff guy? Not likely. You're going to stay scrawny or go with massive muscles.
As for the replayability of the game, yes, I will admit there's some replayability. However, there are only two endings to the game, good and evil, and once you see both of those, your reason to play the game over again will rapidly evaporate.
There are many quests for your character to accomplish in the game, but with few exceptions, all the quests consist of either beating something down, or, well, beating something down. After a while you don't even care why you're beating something down, you just are.
There's also a definite lack of free will in the game. In every area of the game (and there are many), you are restricted to certain paths. No wandering off the path, no searching for treasure. It's all on your map, and that's all you get. Also, there's no chance to be evil in the quests you take, unless the quest is evil to begin with. For example, in one mission, you have to rescue a boy from the caves and get him back to his grandmother. Killing the boy or letting him die results in mission failure and you have to start over again. Why can't you kill the boy and deliver his head to the grandmother? It would certainly be an interesting and thoroughly evil thing to do.
Fable is a good game, don't get me wrong. I played through it three times in less than a week. However, the game is, at best, incomplete, and lacks the features that would raise it to the level it aspires to. This is definitely a game you should try before you buy.
Final score 6/10
It's not what the makers promised it was going to be; the storyline doesn't reeeaaally change from the choices you make and there are the odd glitch and bug (e.g you can get the end-game weapons at the start by wall-clipping)
but the beauty can be found in the droll dialogue, the charming soundtrack and the characters - i found the side-quests and their often humerous npc's the most enjoyable parts of the game, along with mixing up the basic-yet-flexible combat system
If you're looking for an easy-going, short-ish RPG then look no further, farm-boy.
Fable is not what he promised, and that made a lot of people mad enough to fully disregard the series. However, what it is is still rather deep, very fun, filled with small choices and small consequences, and still tries to demonstrate the players actions shaping the world.
Combat is simple but thanks to unrestricted use of melee, ranged, and magic attacks, the combat always tends to feel fresh and varied.
The story is actually quite good, introducing us to the rather believable and lived-in world of Albion, a few nicely colorful characters and some genuinely twisty twists. The tone precariously balances on Monty Python humor and mid-fantasy seriousness but rarely stumbles and screws up. The result is a game where you can fart at somebody on command AND witness familial death and not have the two mess with each other.
Almost every character in this world is also importantly a character. This is not a game where most NPCs are called trader, vagrant, merchant, etc. A lot of them have names and routines (store owners go home at night, etc) and most can be befriended through interactions and gifts. Most of the opposite gender can be romanced and married, and if you also own a house (can be bought), you can sleep with your partners.
The main failing is the concept of being good or bad: there is no nuance--you will always be given a choice of helping or hurting someone, and general actions also tend to fall into moral good or bad. Breaking into a house is always bad, stealing is always bad, etc.
Trama
Lo sapevi?
- QuizIn the Lychfield Graveyard there is a grave stone that reads "Cpt. J. Sparrow: May the wind always be at your back".
- Citazioni
Woman Townspeople: Chicken chasing, that makes you a true hero.
- ConnessioniFeatured in Spike TV VGA Video Game Awards (2003)
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