VALUTAZIONE IMDb
7,7/10
1111
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaSenua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of... Leggi tuttoSenua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.
- Regia
- Sceneggiatura
- Star
- Ha vinto 1 BAFTA Award
- 2 vittorie e 13 candidature totali
Chipo Chung
- Narrator
- (voce)
Jónas Alfreð Birkisson
- Supporting Cast
- (as Jónas Birkisson)
Recensioni in evidenza
"Senua's Saga: Hellblade II" is a game that attempts to marry breathtaking visuals with a deep, narrative-driven experience.
Unquestionably, this game is a visual marvel. The graphics are some of the best in the industry, with every scene painted with such detail that you might pause just to admire the scenery. The atmospheric depiction of Senua's psychosis through binaural audio is both innovative and immersive, making you feel as though you're inside her mind.
The narrative continues to explore Senua's journey through her mental health struggles, set against a backdrop of Norse mythology. The storytelling is profound and symbolic, offering layers for those who dive deep into its psychological themes. However, the story's pacing and the game's short length might leave you wanting more or feeling the experience was somewhat rushed.
Here lies the crux of the controversy. "Hellblade 2" has been labeled by many as a "walking simulator." The gameplay mechanics are minimal, with combat feeling more like a choreographed dance than a test of skill. Puzzles are present but not particularly challenging or varied. If you're looking for action-packed gameplay or intricate mechanics, this game falls short, serving more as an interactive movie than a traditional video game.
At about 5 hours, the game is relatively short for its price tag. It's an experience that feels more suited to those who appreciate art and narrative in gaming rather than gameplay depth. If you've watched a full playthrough online, you've essentially experienced the game, which speaks volumes about its replay value.
The voice work and sound design are top-notch, contributing significantly to the game's eerie yet captivating atmosphere. The use of voices in stereo to simulate Senua's auditory hallucinations is particularly effective.
"Hellblade 2" is a polarizing game. It's not for everyone due to its focus on story and visuals over gameplay. If you enjoyed the first game for its art and narrative, you'll likely find this sequel even more compelling, albeit brief. However, if you're expecting a robust gaming experience, you might find yourself disappointed.
For those who appreciate a game as an artistic medium, this is a masterpiece. For gamers looking for engaging mechanics, consider this more of a cinematic experience.
Unquestionably, this game is a visual marvel. The graphics are some of the best in the industry, with every scene painted with such detail that you might pause just to admire the scenery. The atmospheric depiction of Senua's psychosis through binaural audio is both innovative and immersive, making you feel as though you're inside her mind.
The narrative continues to explore Senua's journey through her mental health struggles, set against a backdrop of Norse mythology. The storytelling is profound and symbolic, offering layers for those who dive deep into its psychological themes. However, the story's pacing and the game's short length might leave you wanting more or feeling the experience was somewhat rushed.
Here lies the crux of the controversy. "Hellblade 2" has been labeled by many as a "walking simulator." The gameplay mechanics are minimal, with combat feeling more like a choreographed dance than a test of skill. Puzzles are present but not particularly challenging or varied. If you're looking for action-packed gameplay or intricate mechanics, this game falls short, serving more as an interactive movie than a traditional video game.
At about 5 hours, the game is relatively short for its price tag. It's an experience that feels more suited to those who appreciate art and narrative in gaming rather than gameplay depth. If you've watched a full playthrough online, you've essentially experienced the game, which speaks volumes about its replay value.
The voice work and sound design are top-notch, contributing significantly to the game's eerie yet captivating atmosphere. The use of voices in stereo to simulate Senua's auditory hallucinations is particularly effective.
"Hellblade 2" is a polarizing game. It's not for everyone due to its focus on story and visuals over gameplay. If you enjoyed the first game for its art and narrative, you'll likely find this sequel even more compelling, albeit brief. However, if you're expecting a robust gaming experience, you might find yourself disappointed.
For those who appreciate a game as an artistic medium, this is a masterpiece. For gamers looking for engaging mechanics, consider this more of a cinematic experience.
So I just finished the game, have a playtime of 8.4 hours and 72% of trophies, meaning I missed some things/ran past them. The walking was a big part of it which could've been shortened but the fights were so great that it made up for it. The graphics made it feel so real that I was constantly shocked and could not believe my eyes and that I am actually in control of the scene. Cutscenes were dope, voice acting on point, gestures and character animation in general so extremely well done. It was absolutely worth it and I will DEFINITELY go right back into it again and play through the whole story a second time! Just do yourself a favor and play this one with some decent headphones and volume up, makes it all so much better!
Hellblade 2 is a bit of a strange animal in the sense that it's a very cinematic-heavy game, almost to the point where I would hesitate to call it a fully-fledged video game and instead would argue that it borders closer on interactive cutscene for the majority of its run time. This isn't necessarily a flaw, as the original Hellblade was very cinematic in its presentation as well, but I feel that in case of Hellblade 2, a few decent gameplay mechanics were sacrificed or simplified to amp up the visual experience. As a result, 2 feels looks and sounds amazing but noticeably minimizes player participation compared to its predecessor.
Combat suffers the most in this regard. In the original, the player is often confronted with multiple enemies and is forced to manage space and positioning to keep from getting surrounded and overwhelmed. 2 completely does away with this mechanic, allowing for only one enemy combatant at a time and throws the player through mini in-game cutscenes that stitch together individual fights. Again, this isn't necessarily flawed, but fans of the original will likely feel that a great deal of their agency in combat has been completed eliminated. Not only that, but attack types have also been reduced from three to two different options, further limiting variety in gameplay. As a result, the fights in 2 come off as far more staged and far less engaging.
Thankfully, world exploration remains fantastic in 2, and in many ways feels improved. Optical illusions and clever puzzles litter the gorgeous environments, and more hidden collectibles are scattered throughout the areas. The vast majority of the game spends its time utilizing these mechanics, and it does so very much to its benefit. The music and sound design also contribute immensely to the look and feel of the world, and paired with headphones, make for incredibly realistic and palpable environments.
Ultimately, what Hellblade 2 chooses to build upon, it improves, but it is painfully evident that delivering the cinematic experience of the game took priority over combat mechanics. Fans of the first will probably be satisfied with the sequel, but it sadly feels like a watered-down follow-up rather than a strong successor. Still, I'd recommend a play through.
Combat suffers the most in this regard. In the original, the player is often confronted with multiple enemies and is forced to manage space and positioning to keep from getting surrounded and overwhelmed. 2 completely does away with this mechanic, allowing for only one enemy combatant at a time and throws the player through mini in-game cutscenes that stitch together individual fights. Again, this isn't necessarily flawed, but fans of the original will likely feel that a great deal of their agency in combat has been completed eliminated. Not only that, but attack types have also been reduced from three to two different options, further limiting variety in gameplay. As a result, the fights in 2 come off as far more staged and far less engaging.
Thankfully, world exploration remains fantastic in 2, and in many ways feels improved. Optical illusions and clever puzzles litter the gorgeous environments, and more hidden collectibles are scattered throughout the areas. The vast majority of the game spends its time utilizing these mechanics, and it does so very much to its benefit. The music and sound design also contribute immensely to the look and feel of the world, and paired with headphones, make for incredibly realistic and palpable environments.
Ultimately, what Hellblade 2 chooses to build upon, it improves, but it is painfully evident that delivering the cinematic experience of the game took priority over combat mechanics. Fans of the first will probably be satisfied with the sequel, but it sadly feels like a watered-down follow-up rather than a strong successor. Still, I'd recommend a play through.
If you didn't like the first one, you won't like that one. It's an experience more than anything.
Senua is now one of my favorite characters ever.
The storytelling is incredible. The audio is exceptional. BEST GRAPHICS TO DATE OMG! The combat is even simpler in principle to the 1st one but it's really brutal as they intended and I liked it but would've been better if there was little less of them (I know it's weird to say). The puzzles are alright, in the first they didn't bother me but this time they made my eyes roll abit by the end.
I can't wait to the sequel for my favorite walking sim.
Senua is now one of my favorite characters ever.
The storytelling is incredible. The audio is exceptional. BEST GRAPHICS TO DATE OMG! The combat is even simpler in principle to the 1st one but it's really brutal as they intended and I liked it but would've been better if there was little less of them (I know it's weird to say). The puzzles are alright, in the first they didn't bother me but this time they made my eyes roll abit by the end.
I can't wait to the sequel for my favorite walking sim.
Absolute cinematic experience and a visual showcase of technical prowess the gaming industry has achieved. They truly took the visual gameplay mechanics to the next level with this one. If you liked Hellblade 1 then you will definitely LOVE this one. The combat was similar to the first game, but the seemless transitions between killing enemies, the stunning finishers, and the next level audio immersion are really what make the combat special.
Senua's psychosis plays a huge role in this game (just like the first) with the return of the conflicting voices in her head that offer aid one minute and doubt the next, adding to Senua's struggle of ups and downs as well as the overall tone of the game.
Senua's psychosis plays a huge role in this game (just like the first) with the return of the conflicting voices in her head that offer aid one minute and doubt the next, adding to Senua's struggle of ups and downs as well as the overall tone of the game.
Lo sapevi?
- ConnessioniFollows Hellblade: Senua's Sacrifice (2017)
- Colonne sonoreAnimal Soul
performed by Aurora (as AURORA)
Courtesy of Glassnote/Decca/Petroleum
Written by Aurora (as AURORA), Odd Martin Skålnes (as Odd Martin Berjord Skalnes), and Magnus Åserud Skylstad
Published by Downtown Music Publishing, Favourite Music A.S. administered by Kobalt Group Publishing, and Ultra Music Publishing Europe AG
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