Aggiungi una trama nella tua linguaA football game that highlights the brutality of the game in an arcade like style.A football game that highlights the brutality of the game in an arcade like style.A football game that highlights the brutality of the game in an arcade like style.
Ron Ferraro
- Lyman Strang
- (voce)
Max Crawford
- The Vet
- (voce)
Kevin Douglas
- The Rookie
- (voce)
Paula Garcia
- Jacqui
- (voce)
Dan Bakkedahl
- Coach
- (voce)
- …
Johanna Añonuevo
- Spoils
- (voce)
- …
Jill Kogut
- Waitress
- (voce)
Beth Smukowski
- Centerfold
- (voce)
Rich Carle
- Reporter
- (voce)
- …
Dan Forden
- Doctor
- (voce)
Michael Higgins
- Loan Shark
- (voce)
- …
Justin Krogh
- Publicist
- (voce)
- …
Ronnie Gordon
- Home Boy
- (voce)
- …
Recensioni in evidenza
10 out of 10 - The Game That Changed Football Forever
Before the sequel turned it into a full-blown saga, the original Blitz: The League shattered expectations and rewrote the playbook for what a football video game could be. Released at a time when EA held the exclusive NFL license and realism was king, Blitz kicked the doors down with middle fingers raised, redefining the genre through sheer attitude, violence, and grit.
This wasn't football. This was war in cleats.
The Birth of Football's Underground Stripped of the NFL license, Midway had one option: go rogue. And they did it brilliantly. Blitz: The League introduced a fictional league of dirty teams, jacked-up players, and a corrupt commissioner pulling strings behind the scenes. Every team had personality. Every matchup felt personal.
You weren't just calling plays-you were building a franchise in the dirtiest, most dangerous football universe ever imagined.
Revolutionary Story Mode The single-player Campaign Mode was ahead of its time. You took control of a custom team climbing from Division 3 to the top of the League, with drama at every turn-locker room infighting, drug scandals, injuries, mob debts, betrayals. This was football noir: gritty, raw, and unfiltered.
And it starred real talent like Lawrence Taylor, who gave the game even more bite with his unforgettable performance as linebacker and enforcer Quentin Sands.
Gameplay That Broke Bones (Literally) Blitz wasn't about realism-it was about impact. Every hit in the game felt seismic. You had late hits, slow-motion tackles, and the now-iconic impact zoom that let you watch bones snap and organs rupture in glorious detail.
Injuries weren't just visual-they were tactical. You could choose to "treat" or "juice" your players, risking long-term damage for short-term gains. It wasn't fair. It wasn't clean. It was brilliant.
A Perfect Rebellion When other games were going clean, Blitz: The League went dark. It pulled no punches, told no lies, and made no apologies. It was satire, it was action, and it was the shot of adrenaline the genre desperately needed in a post-NFL-2K world.
Final Verdict 10 out of 10.
A fearless, ferocious football masterpiece. Blitz: The League laid the foundation for a whole new vision of sports gaming-one where the stakes were bloody, the rules were optional, and every game felt like a crime thriller in cleats.
Without Blitz: The League, sports gaming never would've had the guts to evolve.
It's not just a classic-it's a revolution.
Before the sequel turned it into a full-blown saga, the original Blitz: The League shattered expectations and rewrote the playbook for what a football video game could be. Released at a time when EA held the exclusive NFL license and realism was king, Blitz kicked the doors down with middle fingers raised, redefining the genre through sheer attitude, violence, and grit.
This wasn't football. This was war in cleats.
The Birth of Football's Underground Stripped of the NFL license, Midway had one option: go rogue. And they did it brilliantly. Blitz: The League introduced a fictional league of dirty teams, jacked-up players, and a corrupt commissioner pulling strings behind the scenes. Every team had personality. Every matchup felt personal.
You weren't just calling plays-you were building a franchise in the dirtiest, most dangerous football universe ever imagined.
Revolutionary Story Mode The single-player Campaign Mode was ahead of its time. You took control of a custom team climbing from Division 3 to the top of the League, with drama at every turn-locker room infighting, drug scandals, injuries, mob debts, betrayals. This was football noir: gritty, raw, and unfiltered.
And it starred real talent like Lawrence Taylor, who gave the game even more bite with his unforgettable performance as linebacker and enforcer Quentin Sands.
Gameplay That Broke Bones (Literally) Blitz wasn't about realism-it was about impact. Every hit in the game felt seismic. You had late hits, slow-motion tackles, and the now-iconic impact zoom that let you watch bones snap and organs rupture in glorious detail.
Injuries weren't just visual-they were tactical. You could choose to "treat" or "juice" your players, risking long-term damage for short-term gains. It wasn't fair. It wasn't clean. It was brilliant.
A Perfect Rebellion When other games were going clean, Blitz: The League went dark. It pulled no punches, told no lies, and made no apologies. It was satire, it was action, and it was the shot of adrenaline the genre desperately needed in a post-NFL-2K world.
Final Verdict 10 out of 10.
A fearless, ferocious football masterpiece. Blitz: The League laid the foundation for a whole new vision of sports gaming-one where the stakes were bloody, the rules were optional, and every game felt like a crime thriller in cleats.
Without Blitz: The League, sports gaming never would've had the guts to evolve.
It's not just a classic-it's a revolution.
Lo sapevi?
- ConnessioniFollowed by Blitz: The League 2 (2008)
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