Aggiungi una trama nella tua linguaFilm your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful ... Leggi tuttoFilm your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful summer.Film your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful summer.
- Regia
- Sceneggiatura
- Star
Alex Bisping
- Bartender
- (voce)
Leni Parker
- Pam
- (voce)
Eli Shankji
- Nora's Dad
- (voce)
Paul Hopkins
- Albert
- (voce)
- …
Bill Rowat
- Neil
- (voce)
Don W. Shepherd
- Big Rick
- (voce)
- …
Sophie-Thérèse Stone-Richards
- Autumn's Mom
- (voce)
- (as Sophie-Thérese Stone-Richards)
Vito DeFilippo
- Bartender
- (as Vito Defilippo)
Recensioni in evidenza
10Deesxp
During a perfect summer in the 90's, four girls feel drawn together to form a deep lifelong friendship. However, something horrible happened. Something they need to forget. They run, from what they did, from each other, from even their own memories. A package shows up, forcing them to reckon with their past.
It's an incredible plot, and the execution pays off. Thrown back into the summer of '95, full of the unrestricted, free feeling of a group of teen girls' last summer before college and "the real world." It's nostalgic and bittersweet. I found myself remembering aspects of my own past I had long forgotten. Sights and sounds pull you into an immersive world. And the music! Oh, the music! It's a fun blend of dreamy pop sequences and riot grrrl punk.
Each character is fleshed out here, even those that could have been 1-dimensional. Turn every stone, try out every dialog option, because there's a deep mystery here, and it deepens the more you look into it.
This is a rich game focused on characters. On growth. On dangerous mysteries and forgotten pasts. It's somehow both cozy and thrilling. I can't step away from it. In just over a month, the second half will land, and you won't want to miss that.
It's an incredible plot, and the execution pays off. Thrown back into the summer of '95, full of the unrestricted, free feeling of a group of teen girls' last summer before college and "the real world." It's nostalgic and bittersweet. I found myself remembering aspects of my own past I had long forgotten. Sights and sounds pull you into an immersive world. And the music! Oh, the music! It's a fun blend of dreamy pop sequences and riot grrrl punk.
Each character is fleshed out here, even those that could have been 1-dimensional. Turn every stone, try out every dialog option, because there's a deep mystery here, and it deepens the more you look into it.
This is a rich game focused on characters. On growth. On dangerous mysteries and forgotten pasts. It's somehow both cozy and thrilling. I can't step away from it. In just over a month, the second half will land, and you won't want to miss that.
The music is good, the visuals are nice (as for the characters they stick to the identity of the company, so if you don't like it they will seem bland) and the voice acting is alright. Those are the things I could praise from this game.
I didn't like the story, it feels like it narrowed its target audience to a small niche, unlike the original Life is Strange, however it feels like a trend since another game Don'tNod developed, Tell Me Why, is quite similar to it, both being quite different to Life is Strange. So when I gave it a chance I thought, unlike Tell Me Why, I could have more of Life is Strange, which isn't true and I get more of Tell Me Why, so if you like that game you will enjoy this story a lot.
I also disliked the characters, early in the game you will be introduced to the main character, Swann ("like the bird with a double 'n' in the end") and her three friends: Autumn, Nora and Kat. What I dislike about Swann and the other three characters is different because Swann is screwed by the writing and the game mechanics, the other three had major or minor flaws. First Nora, she has the exact same style as the best character Don'tNod ever wrote: Chloe Price from Life is Strange, however when you get to know Nora you can quickly tell she has a completely different personality, a weaker one, she is a dreamer like Chloe, but she is a coward. Right next to Nora is Autumn, she is uptight, and some of the choices you make in the game can easily annoy her and I'm talking mundane things like not knowing which toothbrush is hers. Finally there is Kat and at first I thought she would be similar to Kate Marsh, also from Life is Strange, however her personality is closer to what Chloe Price is - automatically making Kat the best character -, so from that we can tell Don'tNod split Chloe in Nora and Kat, sure each have their own "thing", but you can boil them down to that. Before approaching my problem with Swann - that is also related to this point - I will say that some choices are quite annoying to make, because the game pushes you to make a choice that will please your "friend", what sort of friendship is this where you aren't allowed to have your own wants and needs? You have to do what the other person want otherwise they will get mad at you? Pathetic. As for Swann, the game portrays her as someone with low self-esteem and awkward, let me address the awkwardness first which is connected with the dialogue issue.
Most of the dialogue options in this game have a timer for you to pick, so you are presented with, at least, two options you can choose from or just abstain from picking, making a silent response. Those options appear as the other characters are talking, so if you wait a bit a new option might show up that is even more relevant (since you took your time to listen to their lines) than the general option that will appear at first. And what this has to do with Swann being awkward? Because sometimes the characters will point out how awkward you are for waiting a stupid game mechanic to show up, for a game so concerned with being inclusive on a broad variety of topics, why are they okay with shaming the player for waiting for a option that might appear or not? It is such a stupid mechanic.
So the game forces you to be awkward if you want the "best" answer, what about the low self-esteem? It is the same issue, those games rely on dialogue option the player can choose, so you can roleplay - or at least you should have that option - as someone more bold or more of a pushover, however, regardless of how you react, Swann will always have some low self-esteem comments like "oh... you want to be friends with someone like me?", "I'm invisible, boys never notice people like me", am I saying people like that don't exist? Of course not, specially as teenagers, but sometimes those comments come right after you pick an option that reflects someone that is confident, so it feels like whatever option you pick, it doesn't matter, the game forces you to play as the developers intended.
I like this sort of games (Life is Strange, Tell Me Why, Lost Records, etc), but Don'tNod clearly has an agenda in their most recent games that make their newer games even more niche for their already limited audience. Unfortunately, if you point this out, people don't take it as fair criticism, which is a shame because I want more games that deal with those interesting issues, but I want games more like Life is Strange and less like Tell Me Why and this one, Lost Records: Bloom & Rage.
I didn't like the story, it feels like it narrowed its target audience to a small niche, unlike the original Life is Strange, however it feels like a trend since another game Don'tNod developed, Tell Me Why, is quite similar to it, both being quite different to Life is Strange. So when I gave it a chance I thought, unlike Tell Me Why, I could have more of Life is Strange, which isn't true and I get more of Tell Me Why, so if you like that game you will enjoy this story a lot.
I also disliked the characters, early in the game you will be introduced to the main character, Swann ("like the bird with a double 'n' in the end") and her three friends: Autumn, Nora and Kat. What I dislike about Swann and the other three characters is different because Swann is screwed by the writing and the game mechanics, the other three had major or minor flaws. First Nora, she has the exact same style as the best character Don'tNod ever wrote: Chloe Price from Life is Strange, however when you get to know Nora you can quickly tell she has a completely different personality, a weaker one, she is a dreamer like Chloe, but she is a coward. Right next to Nora is Autumn, she is uptight, and some of the choices you make in the game can easily annoy her and I'm talking mundane things like not knowing which toothbrush is hers. Finally there is Kat and at first I thought she would be similar to Kate Marsh, also from Life is Strange, however her personality is closer to what Chloe Price is - automatically making Kat the best character -, so from that we can tell Don'tNod split Chloe in Nora and Kat, sure each have their own "thing", but you can boil them down to that. Before approaching my problem with Swann - that is also related to this point - I will say that some choices are quite annoying to make, because the game pushes you to make a choice that will please your "friend", what sort of friendship is this where you aren't allowed to have your own wants and needs? You have to do what the other person want otherwise they will get mad at you? Pathetic. As for Swann, the game portrays her as someone with low self-esteem and awkward, let me address the awkwardness first which is connected with the dialogue issue.
Most of the dialogue options in this game have a timer for you to pick, so you are presented with, at least, two options you can choose from or just abstain from picking, making a silent response. Those options appear as the other characters are talking, so if you wait a bit a new option might show up that is even more relevant (since you took your time to listen to their lines) than the general option that will appear at first. And what this has to do with Swann being awkward? Because sometimes the characters will point out how awkward you are for waiting a stupid game mechanic to show up, for a game so concerned with being inclusive on a broad variety of topics, why are they okay with shaming the player for waiting for a option that might appear or not? It is such a stupid mechanic.
So the game forces you to be awkward if you want the "best" answer, what about the low self-esteem? It is the same issue, those games rely on dialogue option the player can choose, so you can roleplay - or at least you should have that option - as someone more bold or more of a pushover, however, regardless of how you react, Swann will always have some low self-esteem comments like "oh... you want to be friends with someone like me?", "I'm invisible, boys never notice people like me", am I saying people like that don't exist? Of course not, specially as teenagers, but sometimes those comments come right after you pick an option that reflects someone that is confident, so it feels like whatever option you pick, it doesn't matter, the game forces you to play as the developers intended.
I like this sort of games (Life is Strange, Tell Me Why, Lost Records, etc), but Don'tNod clearly has an agenda in their most recent games that make their newer games even more niche for their already limited audience. Unfortunately, if you point this out, people don't take it as fair criticism, which is a shame because I want more games that deal with those interesting issues, but I want games more like Life is Strange and less like Tell Me Why and this one, Lost Records: Bloom & Rage.
Is the audience for this game only teen girls? It was boring me into a coma being forced to listen to nonstop teen girl conversations. It sounded somewhat similar to the show Yellowjackets, so i was interested. But I played, drudgingly, for about 6 hours, which included me skipping every single cinematic they let me, before anything sort of interesting happened. It didn't last long though and went right back into long, dragged out, boring teen girl conversations. If i didn't invest so much time i would have turned it off. But i wanted so badly to see what the "bad" thing that happened to them so long ago was that they've been forbidden to discuss all these years! But if after 6 hours of gameplay there's still NO sign of WHAT this is, i don't think i can't take any more! I do not understand the high rating for this game at all. And they really need to let you skip alot more cutscenes than they do, because it has just been painful!
Lost Records is the newest title from the beloved (especially by me) Dontnod studio, developed by the original team behind the first two Life is Strange games. The story follows Swan, Nora, Autumn, and Kat, a group of girls who quickly form a bond - but one with a deadline, as Swan is moving away at the end of summer, while they have to deal with some problems this new friendship will bring.
To be honest, I even feel a bit guilty for not liking this game as much as I expected. I've seen people call it "the Life is Strange 3 we never got," but I couldn't fully connect with it.
The biggest issue for me is the structure. The game focuses a lot more on relationship driven choices than true consequence based decisions. And because it jumps between past and present, a lot of the outcomes are already revealed, which makes many choices feel less meaningful. The tension comes more from seeing how things affect the characters than what happens to them.
That means the characters need to be deeply compelling , and they sort of are. Dontnod does a great job building a believable, emotional friendship between them. But there's a clear focus on Kat's which overshadows the other 2 girl. It feels like the game is pushing you in one direction instead of feeling organic.
Another issue is the pacing. Long stretches go by where very little happens, and even as someone who enjoys narrative games, it felt a bit too slow. The dialogue is solid, the chemistry is there, but the lack of momentum hurts. That said, Tape 2 improves a lot, and the final emotional scenes remind us of the brilliance this team is capable of.
I don't want to sound harsh. Lost Records isn't a bad game. Far from it. But I did feel disconnected for a surprising amount of time. Still, when the story finally picks up, it shows that Dontnod hasn't lost their touch with emotional storytelling. Not their best work, but definitely a solid, heartfelt experience.
To be honest, I even feel a bit guilty for not liking this game as much as I expected. I've seen people call it "the Life is Strange 3 we never got," but I couldn't fully connect with it.
The biggest issue for me is the structure. The game focuses a lot more on relationship driven choices than true consequence based decisions. And because it jumps between past and present, a lot of the outcomes are already revealed, which makes many choices feel less meaningful. The tension comes more from seeing how things affect the characters than what happens to them.
That means the characters need to be deeply compelling , and they sort of are. Dontnod does a great job building a believable, emotional friendship between them. But there's a clear focus on Kat's which overshadows the other 2 girl. It feels like the game is pushing you in one direction instead of feeling organic.
Another issue is the pacing. Long stretches go by where very little happens, and even as someone who enjoys narrative games, it felt a bit too slow. The dialogue is solid, the chemistry is there, but the lack of momentum hurts. That said, Tape 2 improves a lot, and the final emotional scenes remind us of the brilliance this team is capable of.
I don't want to sound harsh. Lost Records isn't a bad game. Far from it. But I did feel disconnected for a surprising amount of time. Still, when the story finally picks up, it shows that Dontnod hasn't lost their touch with emotional storytelling. Not their best work, but definitely a solid, heartfelt experience.
Not much of a reviewer but felt compelled to on this one.
As a millennial who was born in the late 80's this hit such a perfect sense of nostalgia to things. They nailed the overall vibe while also including that awesome sense of mystery and wonder that has been around since the first LiS. Loved the all female cast with their own personalities while trying to also show the introverted MC what it means to have a friend group. As an introvert, it's highly relatable and recommended to others. Anticipating Tape 3!
To those at Don't Nod, keep up the awesome work! Been a fan of this overall formula since LiS1!
As a millennial who was born in the late 80's this hit such a perfect sense of nostalgia to things. They nailed the overall vibe while also including that awesome sense of mystery and wonder that has been around since the first LiS. Loved the all female cast with their own personalities while trying to also show the introverted MC what it means to have a friend group. As an introvert, it's highly relatable and recommended to others. Anticipating Tape 3!
To those at Don't Nod, keep up the awesome work! Been a fan of this overall formula since LiS1!
Lo sapevi?
- QuizThere is a book called "Illusion Eye" in your bedroom. On the cover is a "Magic Eye" photo. The hidden item in the photo is that of a deer.
- BlooperSwann owns a Tamagochi in the flashback sections of the game. However Tamagochi was officially released in the US in May 1997 while the flashbacks take place in 1995.
- ConnessioniReferences Dark Crystal (1982)
- Colonne sonoreLiminal Spaces
Written and composed by Camille Poliquin & Laurence Lafond-Beaulne
Music performed by Milk & Bone
Camille Poliquin - Composer
Laurence Lafond-Beaulne - Composer
P.O. Rioux - Audio Mixing
Mixed at Parade Studios
[Tape 1]
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