Durante una riunione in un remoto rifugio di montagna, un gruppo di amici si imbatte in una presenza inquietante nel giorno dell'anniversario della misteriosa scomparsa di altri amici.Durante una riunione in un remoto rifugio di montagna, un gruppo di amici si imbatte in una presenza inquietante nel giorno dell'anniversario della misteriosa scomparsa di altri amici.Durante una riunione in un remoto rifugio di montagna, un gruppo di amici si imbatte in una presenza inquietante nel giorno dell'anniversario della misteriosa scomparsa di altri amici.
- Regia
- Sceneggiatura
- Star
Tibor Szauervein
- Psycho
- (as Tibor Szauerwein)
Mariann Hermányi
- Glore Witch
- (as Mariann Borbála Hermányi)
Adam Kocsis
- Wendigo
- (as Ádám László Kocsis)
Adam Zambryzcki
- Wendigo
- (as Ádám Zambrzycki)
Recensioni in evidenza
Going into this film, I had the unique advantage of being completely unfamiliar with the game it was based on. I hadn't seen trailers, read fan theories, or followed any of the development buzz. My expectations weren't colored by nostalgia or comparisons to the source material. All I had was an open mind - and I came away thoroughly impressed.
Let me start by addressing the elephant in the room. If you've read online reviews or listened to fans of the original game, you've probably heard a lot of criticism. Many longtime players felt the film didn't live up to the standard they expected or deviated too much from the game's lore, mechanics, or tone. While I respect that perspective, I think it's crucial to acknowledge a simple truth: not every adaptation is made solely for the original fanbase. Sometimes, they're designed to welcome newcomers, and this film does that exceptionally well.
From the very beginning, the film pulled me into its world. The atmosphere was rich, immersive, and clearly crafted with care. Visually, it's stunning - full of detail and texture that hint at a deep lore without overwhelming you with exposition. The direction balances action, suspense, and character development in a way that's accessible for viewers like me who don't know the backstory. It's entertaining, engaging, and - most importantly - it stands on its own.
One of the film's biggest strengths is its pacing. It doesn't rely too heavily on prior knowledge, nor does it try to cram in every bit of lore from the game. Instead, it focuses on telling a solid, coherent story with compelling characters and emotional weight. The performances are grounded and believable, especially from the lead, who brings just the right amount of vulnerability and grit. Whether or not you know who this character is "supposed" to be, you'll care about their journey.
The action sequences deserve a special mention. They're well-choreographed, intense, and refreshingly devoid of the kind of overdone CGI that often plagues video game adaptations. There's a tactile quality to the combat and set pieces that gives the film a sense of realism and stakes. You feel the tension, the danger, and the thrill - all without needing to press a button or dodge an enemy yourself.
What really surprised me, though, was how emotionally resonant the film turned out to be. There are moments of quiet introspection, subtle character dynamics, and even a few scenes that hit surprisingly hard. It's clear that the filmmakers wanted to do more than just appeal to fans of the game - they aimed to tell a human story that anyone could connect with. And they succeeded.
Of course, no adaptation is perfect. I'm sure if I were a devoted fan of the original game, I might have noticed choices or changes that felt off. But coming into this with fresh eyes, I didn't see anything that detracted from the experience. If anything, it made me curious about the game and its world - and isn't that part of what an adaptation should do?
In the end, I think it's important not to let negative fan reviews dictate your expectations. This film might not be exactly what longtime players wanted, but for those of us coming in blind, it's a fantastic ride. It stands strong on its own merits and offers an exciting, emotional, and visually rich experience.
So here's my advice: don't listen to the noise. If you're new to the concept like I was, give it a shot. You might just find yourself loving it - just like I did.
Let me start by addressing the elephant in the room. If you've read online reviews or listened to fans of the original game, you've probably heard a lot of criticism. Many longtime players felt the film didn't live up to the standard they expected or deviated too much from the game's lore, mechanics, or tone. While I respect that perspective, I think it's crucial to acknowledge a simple truth: not every adaptation is made solely for the original fanbase. Sometimes, they're designed to welcome newcomers, and this film does that exceptionally well.
From the very beginning, the film pulled me into its world. The atmosphere was rich, immersive, and clearly crafted with care. Visually, it's stunning - full of detail and texture that hint at a deep lore without overwhelming you with exposition. The direction balances action, suspense, and character development in a way that's accessible for viewers like me who don't know the backstory. It's entertaining, engaging, and - most importantly - it stands on its own.
One of the film's biggest strengths is its pacing. It doesn't rely too heavily on prior knowledge, nor does it try to cram in every bit of lore from the game. Instead, it focuses on telling a solid, coherent story with compelling characters and emotional weight. The performances are grounded and believable, especially from the lead, who brings just the right amount of vulnerability and grit. Whether or not you know who this character is "supposed" to be, you'll care about their journey.
The action sequences deserve a special mention. They're well-choreographed, intense, and refreshingly devoid of the kind of overdone CGI that often plagues video game adaptations. There's a tactile quality to the combat and set pieces that gives the film a sense of realism and stakes. You feel the tension, the danger, and the thrill - all without needing to press a button or dodge an enemy yourself.
What really surprised me, though, was how emotionally resonant the film turned out to be. There are moments of quiet introspection, subtle character dynamics, and even a few scenes that hit surprisingly hard. It's clear that the filmmakers wanted to do more than just appeal to fans of the game - they aimed to tell a human story that anyone could connect with. And they succeeded.
Of course, no adaptation is perfect. I'm sure if I were a devoted fan of the original game, I might have noticed choices or changes that felt off. But coming into this with fresh eyes, I didn't see anything that detracted from the experience. If anything, it made me curious about the game and its world - and isn't that part of what an adaptation should do?
In the end, I think it's important not to let negative fan reviews dictate your expectations. This film might not be exactly what longtime players wanted, but for those of us coming in blind, it's a fantastic ride. It stands strong on its own merits and offers an exciting, emotional, and visually rich experience.
So here's my advice: don't listen to the noise. If you're new to the concept like I was, give it a shot. You might just find yourself loving it - just like I did.
These reviews have me wondering how good the game is. As it seems, any reviewer who loved the game didn't enjoy this movie. Well I enjoyed it. But I haven't played the game, yet!
I'm not saying this is the scariest and best horror movie I've ever seen. The concept was really fun. The acting was pretty good. The reason the friends were there, a little silly but added an interesting dynamic.
I came into this movie with an open mind, and enjoyed it. I could watch it again, but I don't have to.
The kills are fun, the spook factors are a little hit and miss, and perhaps I would liked to have seen more different monsters come to life. But that's life and I can't say i disagree with the director on any decisions that were made. Sometimes you can't have it all.
The atmosphere of the movie is sort of typical isolation/cabin fever style with a ground hog day twist. In some ways it reminded of a good rogue like video game, every night is something sort of different.
I actually gave this movie a 6.5/10. I enjoyed it, I liked the story and acting. I also enjoyed not knowing what the threat was going to be next. It's a fun movie, and that's the point.
I'm not saying this is the scariest and best horror movie I've ever seen. The concept was really fun. The acting was pretty good. The reason the friends were there, a little silly but added an interesting dynamic.
I came into this movie with an open mind, and enjoyed it. I could watch it again, but I don't have to.
The kills are fun, the spook factors are a little hit and miss, and perhaps I would liked to have seen more different monsters come to life. But that's life and I can't say i disagree with the director on any decisions that were made. Sometimes you can't have it all.
The atmosphere of the movie is sort of typical isolation/cabin fever style with a ground hog day twist. In some ways it reminded of a good rogue like video game, every night is something sort of different.
I actually gave this movie a 6.5/10. I enjoyed it, I liked the story and acting. I also enjoyed not knowing what the threat was going to be next. It's a fun movie, and that's the point.
I don't see why a lot of people are hating on this. It was a new take on the beloved video game. One thing I didn't like tho was I didn't really care for the characters at all. Most did a good job acting. Max was just terrible and his one liners made me cringe almost every time. Nina was actually pretty good giving the most main character energy. With that being said, Clover was kinda mid and forgettable for being the main main character. BUT. With how the deaths were orchestrated and conducted, really made this movie super good! I actually liked that they changed it up from the video game, because I played the game like 4 times. So here's my conclusion. If you're looking for a carbon copy of the game, then this movie isn't for you . If you loved the game and ready for a movie with new twists based on the game. Then go grab your tickets and popcorn!
I recently watched Until Dawn (2025) in theaters. The story follows a group of friends searching for one of their missing sisters on a rainy night. Their search leads them to a house-possibly the right one to uncover what happened, but definitely the wrong one to survive, as the house has no intention of letting them leave.
Directed by David F. Sandberg (Shazam!), the film stars Ella Rubin (Anora), Michael Cimino (Never Have I Ever), Odessa A'zion (Hellraiser), Ji-young Yoo (Smoking Tigers), and Maia Mitchell (After the Dark).
I definitely enjoyed this more than I expected. As a PlayStation production, it's shot with a polished, clean style. It reminded me a bit of V/H/S with its layered storytelling-different plots and scenarios folded into an overarching narrative. From an entertainment perspective, it also gave off House of Wax vibes: original kills, satisfying gore, and a straightforward storyline that somehow works despite occasional rough patches in the acting.
I especially loved the kill scenes. There's a great mix of practical effects and CGI. The old lady character was creepy and well executed. There's body detonation and deterioration scenes that are brilliantly done, a nasty throat slash, and an excellent possession scene that stands out. Each villain brought something fresh, and the video sequence toward the end was a highlight. There's a lot happening in this film, and most of it works really well-even if the ending dips into cheesy territory.
In conclusion, Until Dawn feels a bit underrated and is a solid addition to the horror genre. I'd recommend giving it a watch and score it a 6.5-7/10.
Directed by David F. Sandberg (Shazam!), the film stars Ella Rubin (Anora), Michael Cimino (Never Have I Ever), Odessa A'zion (Hellraiser), Ji-young Yoo (Smoking Tigers), and Maia Mitchell (After the Dark).
I definitely enjoyed this more than I expected. As a PlayStation production, it's shot with a polished, clean style. It reminded me a bit of V/H/S with its layered storytelling-different plots and scenarios folded into an overarching narrative. From an entertainment perspective, it also gave off House of Wax vibes: original kills, satisfying gore, and a straightforward storyline that somehow works despite occasional rough patches in the acting.
I especially loved the kill scenes. There's a great mix of practical effects and CGI. The old lady character was creepy and well executed. There's body detonation and deterioration scenes that are brilliantly done, a nasty throat slash, and an excellent possession scene that stands out. Each villain brought something fresh, and the video sequence toward the end was a highlight. There's a lot happening in this film, and most of it works really well-even if the ending dips into cheesy territory.
In conclusion, Until Dawn feels a bit underrated and is a solid addition to the horror genre. I'd recommend giving it a watch and score it a 6.5-7/10.
Until Dawn is the latest video game adaption over the hit horror choose your own adventure. Unlike most adaptions, this does its own thing for the most part adding only certain elements and characters from the game into the story. Which will either anger fans of the games or make you interested to see what they do different. I like it doing its own thing. So this Until Dawn follows 5 kids as they get trapped in a death loop while searching for a missing person. The kids are fine although I felt one character gets unrighteously villainized even though they made the most sense. I do like the aspects of togetherness in the kid group as it didn't make any of the kids annoying even though I didn't buy any of their chemistry as friends. The kills are done mostly well. There is a montage section that felt like it would have been better exploring than speeding through it. There is also the stereotypical dumb decisions made by character because they are in a horror movie. I also didn't like their explanation of adding certain creatures from the game and felt a little too fan service. All of that being said, I still had a decent time watching this.
Lo sapevi?
- QuizDavid F. Sandberg conceived the closing credits title sequence with the missing persons posters during filming, believing it would be a "really fun" way to end the movie. "I thought it would be really fun for the end credits to have missing posters of the whole crew and cast on that board. So I wanted to do that, but I was also clear to everyone, "You don't have to do it if you don't want to." The editor Michel Aller chose a childhood picture of herself, so it looks like a child edited this movie. (Laughs.) When I showed the movie to everyone else, they were so envious of her. They were like, "You could use a childhood picture? What the fuck!? Why didn't I think of that?" But everyone thought it was a fun idea to do that, and I love it because you get to see the people who made the movie, for a change."
- BlooperIn Night 12, all of the characters die except for Megan, who follows Dr. Hill through a door and into the mining tunnels below town. When the dead characters are revived for Night 13, they discover that Megan is not in the house with them. That means that Megan did not die in Night 12, and therefore survived until dawn and should be out of the time loop, while the other should be dead and not returned to a Night 13.
- Curiosità sui creditiPart of the closing credits features the noted cast or crew members on missing persons posters beside their names. At the credit "Based on the PlayStation Studios video game", since that's not a person, a flyer advertising a video game club is shown. At the top of that flyer are the X, circle, square, and triangle symbols associated with the PlayStation controller.
- ConnessioniFeatured in Amanda the Jedi Show: The UNTIL DAWN Movie is a Waste | Explained (2025)
- Colonne sonoreTula Hem Och Tula Vall
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- Until Dawn: Noche de terror
- Luoghi delle riprese
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Botteghino
- Budget
- 15.000.000 USD (previsto)
- Lordo Stati Uniti e Canada
- 20.172.192 USD
- Fine settimana di apertura Stati Uniti e Canada
- 8.003.402 USD
- 27 apr 2025
- Lordo in tutto il mondo
- 53.621.596 USD
- Tempo di esecuzione1 ora 43 minuti
- Colore
- Mix di suoni
- Proporzioni
- 1.85 : 1
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