“Warframe” is in development for the Nintendo Switch by the studio behind the Switch ports of “Doom,” “Wolfenstein: The New Colossus,” and “Rocket League.”
The development by studio Panic Button was announced at TennoCon, the annual “Warframe” convention held by Canadian developer and publisher Digital Extremes, today.
The cooperative free-to-play “Warframe” has more than 38 million registered players worldwide. The third-person online action game has players using the Warframe armor as the enigmatic Tenno, a race of ancient warriors wielding blade and gun, who are awakened from centuries of cryo-sleep by the Lotus to restore order throughout the Solar System. Warframe, which is already available on PS4, Windows PC, and Xbox One, features more than 35 Warframes, hundreds of weapons and thousands of customization options, the ability to upgrade weapons armor and items using a flexible mod system, and the ability to join clans, nurture pets, and explore massive new open worlds.
The development by studio Panic Button was announced at TennoCon, the annual “Warframe” convention held by Canadian developer and publisher Digital Extremes, today.
The cooperative free-to-play “Warframe” has more than 38 million registered players worldwide. The third-person online action game has players using the Warframe armor as the enigmatic Tenno, a race of ancient warriors wielding blade and gun, who are awakened from centuries of cryo-sleep by the Lotus to restore order throughout the Solar System. Warframe, which is already available on PS4, Windows PC, and Xbox One, features more than 35 Warframes, hundreds of weapons and thousands of customization options, the ability to upgrade weapons armor and items using a flexible mod system, and the ability to join clans, nurture pets, and explore massive new open worlds.
- 7/7/2018
- by Brian Crecente
- Variety Film + TV
The Nintendo Switch could soon be the sort of platform that gets the same games at the same time as the PlayStation 4 and Xbox One, according to the head of Panic Button Games.
And Adam Creighton, director of development and co-owner of the studio, should know, Panic Button has spent more time working on bringing big Aaa titles from other platforms to the Switch than most. He says his studio has spent nearly six years working with Nintendo’s Switch hardware, including early development tech.
“We’ve been working on the hardware for a long time, almost six years,” he told Variety in a recent interview. “That’s more than almost any third party.”
During that time Panic Button released original work, but also were the team in charge of bringing “Rocket League,” “Doom,” and soon “Wolfenstein II” to Nintendo’s hybrid console. He said the company is working on...
And Adam Creighton, director of development and co-owner of the studio, should know, Panic Button has spent more time working on bringing big Aaa titles from other platforms to the Switch than most. He says his studio has spent nearly six years working with Nintendo’s Switch hardware, including early development tech.
“We’ve been working on the hardware for a long time, almost six years,” he told Variety in a recent interview. “That’s more than almost any third party.”
During that time Panic Button released original work, but also were the team in charge of bringing “Rocket League,” “Doom,” and soon “Wolfenstein II” to Nintendo’s hybrid console. He said the company is working on...
- 6/12/2018
- by Brian Crecente
- Variety Film + TV
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