Some of the most iconic PC RPGs will be playable for the first time ever on consoles later this year, as Skybound Games and Beamdog team together to make it happen. Come inside to learn more!
If consoles are your gaming preference, there are plenty of great PC titles you've likely missed out on. In fact, some of the most beloved RPGs (including Bioware's first few games) have never made the jump to consoles. Of course, decades later, it seems like the chance for that to happen is gone...Thankfully, that's not the case!
Today, Beamdog (who has been releasing solid remastered versions of these older games) announced a new partnership with Skybound games to bring several classic D&D RPGs to consoles in 2019:
Baldur’s Gate
Baldur’s Gate ll
Baldur’s Gate: Siege of Dragonspear
Icewind Dale
Planescape: Torment
Neverwinter Nights
While there still aren't any specific...
If consoles are your gaming preference, there are plenty of great PC titles you've likely missed out on. In fact, some of the most beloved RPGs (including Bioware's first few games) have never made the jump to consoles. Of course, decades later, it seems like the chance for that to happen is gone...Thankfully, that's not the case!
Today, Beamdog (who has been releasing solid remastered versions of these older games) announced a new partnership with Skybound games to bring several classic D&D RPGs to consoles in 2019:
Baldur’s Gate
Baldur’s Gate ll
Baldur’s Gate: Siege of Dragonspear
Icewind Dale
Planescape: Torment
Neverwinter Nights
While there still aren't any specific...
- 2/7/2019
- by feeds@cinelinx.com (Jordan Maison)
- Cinelinx
by Matt Hawkins
The Indie Speed Run is a game jam in which participants have 48 hours to create a fully playable game from start to finish. The contest will take place globally, across 15 live locations to be exact.
On the surface, it sounds like many other game jams, but there are a few key differences. First, there's a theme along with an element, both of which must be incorporated in the game, which is par for the course in such things. But when the clock starts, there's the option to roll the "Danger Dice" and get new parameters.
But it's mentioned how these replacement criteria will more than likely be wackier, and trickier to implement, though it's also implied that they'll be a lot more fun. And the second key distinction of the Indie Speed Run are the panel of judges. Which again is fairly standard, but wait till you...
The Indie Speed Run is a game jam in which participants have 48 hours to create a fully playable game from start to finish. The contest will take place globally, across 15 live locations to be exact.
On the surface, it sounds like many other game jams, but there are a few key differences. First, there's a theme along with an element, both of which must be incorporated in the game, which is par for the course in such things. But when the clock starts, there's the option to roll the "Danger Dice" and get new parameters.
But it's mentioned how these replacement criteria will more than likely be wackier, and trickier to implement, though it's also implied that they'll be a lot more fun. And the second key distinction of the Indie Speed Run are the panel of judges. Which again is fairly standard, but wait till you...
- 8/2/2013
- by MTV Video Games
- MTV Multiplayer
by Joseph Leray
According to Trent Oster -- the co-founder of the Beamdog digital distribution platform and it's game development arm, Overhaul Games -- "Baldur's Gate III" is still a possibility, despite the legal Gordian Knot he currently finds himself untangling. His company recently released "Baldur's Gate: Enhanced Edition," but it was pulled from stores last week and all development on Beamdog's "Baldur's Gate II" remake was halted.
"The prognosis [for resuming work on 'Baldur's Gate'] is mixed," he told Rock, Paper Shogun. "Best case, we can sort this out soon. Worst case, this could be in legal hell for a while. I like making games, but this contractual dispute bullsh*t keeps me up at night."
"'Baldur's Gate III' ... we are still interested in the concept, but currently I'd say we're very demoralized," he continued. Still, the team hasn't given up on their dream of developing "Baldur's Gate III," though it seems like an uphill battle.
According to Trent Oster -- the co-founder of the Beamdog digital distribution platform and it's game development arm, Overhaul Games -- "Baldur's Gate III" is still a possibility, despite the legal Gordian Knot he currently finds himself untangling. His company recently released "Baldur's Gate: Enhanced Edition," but it was pulled from stores last week and all development on Beamdog's "Baldur's Gate II" remake was halted.
"The prognosis [for resuming work on 'Baldur's Gate'] is mixed," he told Rock, Paper Shogun. "Best case, we can sort this out soon. Worst case, this could be in legal hell for a while. I like making games, but this contractual dispute bullsh*t keeps me up at night."
"'Baldur's Gate III' ... we are still interested in the concept, but currently I'd say we're very demoralized," he continued. Still, the team hasn't given up on their dream of developing "Baldur's Gate III," though it seems like an uphill battle.
- 6/25/2013
- by MTV Video Games
- MTV Multiplayer
A couple months ago Baldur’s Gate: Enhanced Edition was announced for iPads and PCs, however today we found out that the Wii U will not be getting a version of the game. With the Wii U’s touch screen pad controller it was assumed Baldur’s Gate: Enhanced Edition would be a perfect fit, but not according to Beamdog founder Trent Oster.
Here is what Oster had to say on the subject:
“We don’t do Nintendo development, Our previous experience with Nintendo was enough to ensure there will not be another. My problems with Nintendo are: requiring 6,000 unit sales before payment, a certification process that took us 9 months, and a 40Mb limit,”
Oster and Beamdog had previously worked on a WiiWare release for Bioware called MDK2 and apparently the process was so bad Beamdog will probably not work with Nintendo again.
Oster went on to say the Wii...
Here is what Oster had to say on the subject:
“We don’t do Nintendo development, Our previous experience with Nintendo was enough to ensure there will not be another. My problems with Nintendo are: requiring 6,000 unit sales before payment, a certification process that took us 9 months, and a 40Mb limit,”
Oster and Beamdog had previously worked on a WiiWare release for Bioware called MDK2 and apparently the process was so bad Beamdog will probably not work with Nintendo again.
Oster went on to say the Wii...
- 4/17/2012
- by Matt Mann
- Obsessed with Film
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