Contrast is not a game that I was all that familiar with until recently, but it may have caught my attention at just the right time. As a pseudo-retired jazz musician myself (believe it or not, I’m actually serious), the game’s 1920s setting is one that interests me greatly, and was just enough to get me perusing the title’s numerous other appealing bullet points.
For those who don’t know (read: me about 6 hours ago), Contrast is what developer Compulsion is calling a “2D/3D puzzle platformer.” What this actually means was at first lost on me, but it turns out that the player can travel between the regular world and a sort of “shadow realm” at will, each of which will present a 3D or a 2D environment, respectively. The mechanic certainly sounds interesting, and Compulsion is wasting no time playing up the visual component of Contrast,...
For those who don’t know (read: me about 6 hours ago), Contrast is what developer Compulsion is calling a “2D/3D puzzle platformer.” What this actually means was at first lost on me, but it turns out that the player can travel between the regular world and a sort of “shadow realm” at will, each of which will present a 3D or a 2D environment, respectively. The mechanic certainly sounds interesting, and Compulsion is wasting no time playing up the visual component of Contrast,...
- 10/17/2013
- by Griffin Vacheron
- We Got This Covered
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