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Akira Yasuda

Street Fighter: the anatomy guide Capcom uses for its games
Matthew Byrd Apr 6, 2017

For years, Capcom's fighting game characters in Street Fighter II and beyond have all been based on the same series of sketches...

Have you ever wondered why it is that Street Fighter characters all seem to be based on the same basic build? You haven't? Oh. Well...off you go. 

See related  Writers found for Star Wars Episodes 8 and 9

For the rest of you, it turns out that the classic Street Fighter look has nothing to do with a lack of creativity on the part of the designers, but rather a basic anatomy template that Capcom has been using for years. 

As part of a Gamasutra article, Toshiyuki Kamei spoke about a guide Capcom uses which outlines the basic anatomy structure they adhere to for some of their characters. The guide was partially created by former Capcom artist Akira Yasuda and goes into pretty in-depth detail regarding...
See full article at Den of Geek
  • 4/5/2017
  • Den of Geek
Star Ocean: Integrity and Faithlessness Announced Plans to Release in the Americas
Square Enix today revealed thatSTAR Ocean®: Integrity and Faithlessness, the latest chapter of the highly celebrated sci-fi role-playing game (RPG) series will be coming to the Americas. Developed by tri-Ace, the celebrated studio behind the Star Ocean series, and with character design by akiman (Akira Yasuda), the game is set to arrive in 2016 exclusively for the PlayStation4 system. 

Star Ocean: Integrity and Faithlessnessis an epic adventure that introduces seamless transitions between gameplay and dynamic cut scenes, adding a new layer of depth and immersion to storytelling in the series. The popular real-time action battle system from previous titles has been overhauled with improved game mechanics and action sequences for a truly uninterrupted in-game narrative.

Set between the events ofSTAR Ocean: The Second StoryandSTAR Ocean: Till the End of Time, Star Ocean: Integrity and Faithlessness takes place centuries after humans have left Earth for the stars. On a planet in the distant Faykreed star system,...
See full article at Cinelinx
  • 6/16/2015
  • by feeds@cinelinx.com (Katy Barber)
  • Cinelinx
E3 2015: Square Enix’s Line-Up
Square Enix today revealed its E3 2015 line-up, including new iterations of beloved franchises such as Just Cause 3, Deus Ex: Mankind Divided, games from the Final Fantasy franchise and Hitman – among others – on both consoles and mobile platforms. Check out some of the announcements below:

Consoles Final Fantasy Xiv: Heavensward

Platform: PlayStation 3, PlayStation 4, Windows PC, Mac Os

Developer: Square Enix

Available: 23rd June 2015

Heavensward is the highly anticipated first expansion for the popular online title Final Fantasy Xiv that charts a new course for players with an increased level cap and brand new adventures. The expansion features an all-new storyline surrounding the Holy See of Ishgard and the thousand-year Dragonsong War, a brand-new playable race named the “Au Ra,” new jobs, and more. The expansion also continues cross-platform gameplay between the Windows PC, Mac Os and PlayStation 3 and Playstation 4 systems.

Nosgoth

Platform: Steam/Windows PC

Developer: Psyonix

Available: In Open Beta

Developed by Psyonix,...
See full article at Nerdly
  • 6/16/2015
  • by Phil Wheat
  • Nerdly
Games nobody talks about anymore: 1987‘s Street Fighter
Everyone remembers Street Fighter II, but what about its 80s forebear? We find out how Street Fighter paved the way for a classic sequel...

It’s 1991. The dwindling fortunes of arcades, eclipsed for years by consoles, have been reversed by one solitary game: Street Fighter II. With its immediately recognisable line-up of characters and complex move set, Capcom’s game defined the fighting genre, and rapidly became one of the most popular arcade machines of all time.

The Street Fighter story began in 1987, when the original game appeared in arcades to relatively little fanfare. Back then, long before Street Fighter II and - later - Resident Evil propelled it into the big leagues, Capcom was best known for such arcade machines as Commando, 1942 and Ghosts N’ Goblins. They were solid hits, and widely ported to home computers and consoles, but Capcom was still a relatively small company when compared to...
See full article at Den of Geek
  • 1/15/2015
  • by ryanlambie
  • Den of Geek
IMDb.com, Inc. takes no responsibility for the content or accuracy of the above news articles, Tweets, or blog posts. This content is published for the entertainment of our users only. The news articles, Tweets, and blog posts do not represent IMDb's opinions nor can we guarantee that the reporting therein is completely factual. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy.

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