Hidetaka Miyazaki wasn’t allowed to play video games as a kid. His parents had strict rules about it, and while his friends were experiencing Dragon Quest and other classics, he was stuck reading books. This seemed like the worst possible preparation for becoming one of gaming’s most important creators.
Except it wasn’t. That childhood ban accidentally created the exact mindset that would later revolutionize how games tell stories. Miyazaki turned to gamebooks as his only allowed form of interactive entertainment, and those experiences shaped everything about how FromSoftware approaches narrative design today.
As Miyazaki explained in a 2023 4Gamer interview (translation):
Due to my family’s policy, video games were forbidden in my childhood, but my friends around me were playing games like Dragon Quest. I wanted to play those kinds of games too, so I picked up gamebooks.
The Dark Souls creator found his substitute in...
Except it wasn’t. That childhood ban accidentally created the exact mindset that would later revolutionize how games tell stories. Miyazaki turned to gamebooks as his only allowed form of interactive entertainment, and those experiences shaped everything about how FromSoftware approaches narrative design today.
As Miyazaki explained in a 2023 4Gamer interview (translation):
Due to my family’s policy, video games were forbidden in my childhood, but my friends around me were playing games like Dragon Quest. I wanted to play those kinds of games too, so I picked up gamebooks.
The Dark Souls creator found his substitute in...
- 7/27/2025
- by Soumyajit Mukherjee
- FandomWire
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