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Thomas Mahler

The Ori Series Has Sold Over 15 Million Copies After Devs Were Told It Would Be A “Dead Genre”
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The two games in the Ori series, Ori And the Blind Forest and Ori and the Will of the Wispshave now collectively sold 15 million copies. The first title in the series was released in 2015 but developer Moon Studios had been working on it for four years before it officially launched. Ori predates the success of other major recent Metroidvania names like Hollow Knight, and Dead Cells, ushering in a new age for the genre.

The games' designer and director, Thomas Mahler, shared the momentous occasion on his X account. In the celebratory post, Mahler calls the milestone "not too shabby" for a game in a genre the developers were warned was "dead" when they began work on the first title.

In other amazing news:The Ori series has now sold more than 15 Million copies.Not too shabby for a Metroidvania and a genre we were told is dead when we started to work on it!
See full article at ScreenRant
  • 3/11/2025
  • by Yuliya Geikhman
  • ScreenRant
“Make games available to everyone”: As Xbox Ends Exclusivity with Key Titles, Sony Must Adapt to Fuel Industry Expansion
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The gaming world is at a crossroads, and a significant shift might be on the horizon. Xbox, under the leadership of Phil Spencer, has started a revolution in which games should be accessible everywhere, signaling a potential end to the exclusivity model that has been at the heart of console wars.

The company is taking a more inclusive approach. | Image Credit: Xbox

In a recent interview, Spencer shared some more insights about the future of the platform and stated that their main goal is to allow gamers to play wherever they choose. Slowly but surely, this approach is gaining traction in the community, and the big question remains: Will Sony change?

Xbox’s shift towards accessibility will end console wars The console wars might be taking a dramatic shift. | Image Credit: Microsoft

Xbox brought this shift with last year’s marketing campaign ‘This is an Xbox,‘ showing that to be...
See full article at FandomWire
  • 1/27/2025
  • by Shubham Chaurasia
  • FandomWire
“The creator of God of War is lost for good”: Kratos’ Godfather David Jaffe’s Brutal Take On Gaming Culture Irks Fans
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The creator of God of War, David Jaffe, has long had doubts about a number of things related to the game industry. As demonstrated by his complimentary remarks about the Xbox Games Showcase, he was never afraid to criticize PlayStation even though he was a part of a Sony IP.

David Jaffe is the creator of God of War. | Credit: YouTube/David Jaffe.

His advisory remarks have always become a point of controversy – be it his advice to Sony to buy Ubisoft or his strange support towards Redfall, which was a huge failure. Now again this legendary gaming developer has been on the verge of facing backlash as he has set up a podcast with another controversial gaming figure.

David Jaffe invites former senior editor of Kotaku, Alyssa Mercante in his podcast The upcoming episode of Gabbin&games will be streamed today. | Credit: YouTube/David Jaffe.

Alyssa Mercante herself is...
See full article at FandomWire
  • 1/24/2025
  • by Nilendu Brahma
  • FandomWire
“Instead of From rushing to ship a boxed product…”: Even Hidetaka Miyazaki Will Begrudgingly Admit What Ori and the Blind Forest Director Said about Dark Souls
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It seems like mass layoffs aren’t the only trend in the current gaming landscape. In the last couple of years, we’ve seen more and more games come out in early access. This is an attempt by the developers to test a product and develop a fanbase before the game officially releases in a complete state. However, this model has led to some questionable ethics, with developers selling unfished games.

Still, the early access model has proven to be a major success for many popular titles such as Dead Cell, Baldur’s Gate 3, and Darkest Dungeon. Recently, Moon Studios came under fire after players reported performance issues in their latest title, No Rest for the Wicked, which debuted in early access. However, the studio’s CEO has talked about the usefulness of the early access model and believes that even popular classics such as Dark Souls could’ve benefitted from it.
See full article at FandomWire
  • 5/12/2024
  • by Dhruv Bhatnagar
  • FandomWire
“That’s why”: No Rest for the Wicked’s CEO May as Well Have Stuck a Middle Finger Up at the ‘Big Boys’ With One Scathing Sentence
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The video game industry keeps suffering incredible losses month after month. Xbox just confirmed that it will close four studios that were part of Bethesda. Due to this, No Rest for the Wicked’s CEO has commented on the unfortunate situation that has plagued these studios.

Thomas Mahler, the head of Moon Studios, the creators of both Ori games, posted on X explaining his decision to resist acquisition by a major company such as PlayStation. The studio is currently working on No Rest for the Wicked, a title that is on early access. The developer said that he witnessed the same thing in the 1990s.

The Xbox Decision Resonates in Every Corner of the Industry Thomas Mahler is the CEO of Moon Studios, which made both Ori games but didn’t go through the Xbox or PlayStation acquisition.

Yesterday’s leaked internal email confirmed Xbox’s decision to close four Bethesda studios: Arkane Austin,...
See full article at FandomWire
  • 5/8/2024
  • by Lucas Lapetina
  • FandomWire
Is This the End of Xbox Game Pass, as Game Developers Are Turning on It – Admitting the Service Isn’t Helping Them in the Long Run
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Xbox Game Pass has been home to many indie and Aaa titles that have attracted a huge player base to the service over the years. At first glance, it may seem that the subscription model is doing well and is helping developers take the spotlight. However, a recent series of posts proves otherwise.

The CEO of Moon Studios, makers of the Ori games, took to the internet to reveal how the titles truly only profit when someone purchases them on Steam. So, if you’re looking forward to supporting the studio, maybe Xbox Game Pass isn’t your best bet.

Despite Xbox Game Pass Being Home to the Ori Games, It’s Not Helping the Studio The games may be successful, but not as profitable on Game Pass.

This may seem like an unexpected turn of events since Ori has been a household name for the popular subscription service ever since its early days,...
See full article at FandomWire
  • 3/5/2024
  • by Tanay Sharma
  • FandomWire
‘Ori and the Will of the Wisps’ Retains First Game’s Charm, Improves Combat
“Ori and the Blind Forest” enchanted gamers with its bright colors and adorable hero from the moment it was announced in 2014. The attractive Metroidvania game hides a dark secret, though. Brutal difficulty spikes stood between many players and the game’s uplifting conclusion. The sequel aims to correct those problems.

Moon Studios is set to release “Ori and the Will of the Wisps” in 2019, continuing spirit guardian Ori’s story. The E3 2018 trailer sets the stage for another vibrant adventure.

Unlike the first game’s tragic opening, our first glimpse sees the characters from the first game together. They have taken in a small owl, Ku, the orphaned child of the first game’s antagonist, Kuro.

Unfortunately, the rest of the story is still being kept under wraps, and early glimpses of Ori flying atop Ku haven’t yet been explained. Instead, Moon is using E3 to talk about refinements to gameplay.
See full article at Variety Film + TV
  • 6/12/2018
  • by Michael Futter
  • Variety Film + TV
Nordic Games is Giving Ori and the Blind Forest The Retail Version it Deserves
The beautifully pieced together game, Ori and the Blind Forest is getting a Definitive Edition to add more levels and excitement to an already solid game. To go along with that, Nordic is now making sure it gets a pair of awesome looking retail versions to go along with it. Come inside for your first look!

If you're like me and love having physical copies of your favorite games, then you'll be happy to hear Ori and the Blind Forest is finally getting one. Well, I should say, the Definitive Edition of the game is getting a Pair of physical releases: a standard and limited edition. Each will come with their own goodies, so even if you miss out on the Limited Edition one, you'll have plenty of gorgeous to enjoy with the standard release as well. Best of all, they won't cost you and arm and a leg, coming in at $20 and $30 respectively.
See full article at Cinelinx
  • 5/23/2016
  • by feeds@cinelinx.com (Jordan Maison)
  • Cinelinx
IMDb.com, Inc. takes no responsibility for the content or accuracy of the above news articles, Tweets, or blog posts. This content is published for the entertainment of our users only. The news articles, Tweets, and blog posts do not represent IMDb's opinions nor can we guarantee that the reporting therein is completely factual. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy.

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