Adicionar um enredo no seu idiomaArmed with a camera capable of fighting ghosts, a teenage girl searches a haunted house in search of her brother.Armed with a camera capable of fighting ghosts, a teenage girl searches a haunted house in search of her brother.Armed with a camera capable of fighting ghosts, a teenage girl searches a haunted house in search of her brother.
Rumiko Varnes
- Miku Hinasaki
- (English version)
- (narração)
Dominic Allen
- Mafuyu Hinasaki
- (English version)
- (narração)
Bianca Allen
- Tomoe Hirasaka
- (English version)
- (narração)
Lenne Hardt
- Kirie
- (English version)
- (narração)
Matt Lagan
- Junsei Takamine
- (English version)
- (narração)
Robin Suchy
- Additional Voices
- (English version)
- (narração)
- (as Robin 'Loochie' Suchy)
Jun'ichi Kanemaru
- Mafuyu Hinasaki
- (narração)
Kiyoshi Kobayashi
- Junsei Takamine
- (narração)
Rika Wakusawa
- Miku Hanasaki
- (narração)
Yôko Yamamoto
- Kirie Himuro
- (narração)
Avaliações em destaque
Those who don't think a video game could scare them need to sit through a battle with "Eyeless" in this game.
The game says "based on a true story" on the cover but don't buy that. There's a real house in Japan that's said to be haunted and that's about it. The game, however, has a very inventive plot that keeps you guessing as the pieces begin to fall together. The graphics are excellent and the sound effects are beautiful.
Rent this game and play it with the volume turned way up and the lights turned off. It will blow you away.
The game says "based on a true story" on the cover but don't buy that. There's a real house in Japan that's said to be haunted and that's about it. The game, however, has a very inventive plot that keeps you guessing as the pieces begin to fall together. The graphics are excellent and the sound effects are beautiful.
Rent this game and play it with the volume turned way up and the lights turned off. It will blow you away.
I picked this game up about a year ago and completed it for the first time precisely on 07.10.2007. I remember how scared I was during game-play and I do remember how I fell in love in this original masterpiece as well.
From the very start this game delivers to the player concentrated product, dripping of pure J-Horror – from the very first cut scene till the credits - everlasting Horror. And I do prefer J-Horror (Silent Hill), not American way of horror (Evil Dead, Resident Evil, n-stuff) – so, this game delivered for me all the beauty of J-Horror I wanted. Up to this point I haven’t played much of J-Horror games – except Silent Hill series (my favorite), which just creeped me out with its unpredictability, complex story, lots of unexpected events, environments, etc. But then I started to play this game and I was creeped out EVEN MORE, although this game is more linear in terms of story and various events. But this doesn’t make Fatal Frame a bad game. In fact – this game is just brilliant (see my given score) – it kept on the edge of my seat for all the game-play time and those cut scenes just blew me straight down on my knees, he he. Pure essence of Horror – delivered in interactive manner straight to the nerves of player. Due the fact of interactivity I find playing J-Horror much more scarier than watching it (although Gin gwai is a Asian Horror killer machine - recommended). I love this game because of the story to – its complex and twisted enough to make you solve this puzzle-like story – one of the beautiful aspects of Survival Horror genre (my favorite, again, he he). And I love this game because of the intense atmosphere, sound and graphic design, because of the game-play and pitch-black darkness, experienced throughout this game. And design, sounds and appearance of those ghosts, stories behind them (told in ghost list and various documents/notes), combined elements of Japanese mythology, legends, horror stories within the story of this game + the beautiful translation of these aspects into the game medium – wow, this just rocks and kicks those cutely shaped asses of Survival Horror and J-Horror fans, indeed!
Recently I completed this game for the second time (09.13.2008) and again I was scared so nicely and so much – awesome experience which can be improved, if the player plays this game in proper condition – alone in dark room, some lit candles (brings the game closer, because the only lighting in this game comes from in-game candles and moonlight), 5.1 equipment – volume turned up. This is universal recipe for Survival Horror gaming, which shall be obeyed!
And for me – there is only one flaw in this game - those long and annoying dying scenes. Some may consider the backtracking to be a flaw too, but in my opinion – this is just the structure of this game, which works very, very well!
Brilliant, beautiful, dark, mature, and amazingly scary game, which spawned a whole pentalogy (Fatal Frame 1, 2, 3, sequel on that Wii-sh** and game on Japanese 3D-enabled mobile phones where phone camera is the Camera Obscura - how cool is that?!). Sadly that this Wii-sequel isn’t on PlayStation 2. But maybe this is just a matter of time, maybe there will be a port to home-console – PlayStation 2. And I hope that this series will continue on PlayStation 3, 4, 5…
>Originally written for gamespot.com<
From the very start this game delivers to the player concentrated product, dripping of pure J-Horror – from the very first cut scene till the credits - everlasting Horror. And I do prefer J-Horror (Silent Hill), not American way of horror (Evil Dead, Resident Evil, n-stuff) – so, this game delivered for me all the beauty of J-Horror I wanted. Up to this point I haven’t played much of J-Horror games – except Silent Hill series (my favorite), which just creeped me out with its unpredictability, complex story, lots of unexpected events, environments, etc. But then I started to play this game and I was creeped out EVEN MORE, although this game is more linear in terms of story and various events. But this doesn’t make Fatal Frame a bad game. In fact – this game is just brilliant (see my given score) – it kept on the edge of my seat for all the game-play time and those cut scenes just blew me straight down on my knees, he he. Pure essence of Horror – delivered in interactive manner straight to the nerves of player. Due the fact of interactivity I find playing J-Horror much more scarier than watching it (although Gin gwai is a Asian Horror killer machine - recommended). I love this game because of the story to – its complex and twisted enough to make you solve this puzzle-like story – one of the beautiful aspects of Survival Horror genre (my favorite, again, he he). And I love this game because of the intense atmosphere, sound and graphic design, because of the game-play and pitch-black darkness, experienced throughout this game. And design, sounds and appearance of those ghosts, stories behind them (told in ghost list and various documents/notes), combined elements of Japanese mythology, legends, horror stories within the story of this game + the beautiful translation of these aspects into the game medium – wow, this just rocks and kicks those cutely shaped asses of Survival Horror and J-Horror fans, indeed!
Recently I completed this game for the second time (09.13.2008) and again I was scared so nicely and so much – awesome experience which can be improved, if the player plays this game in proper condition – alone in dark room, some lit candles (brings the game closer, because the only lighting in this game comes from in-game candles and moonlight), 5.1 equipment – volume turned up. This is universal recipe for Survival Horror gaming, which shall be obeyed!
And for me – there is only one flaw in this game - those long and annoying dying scenes. Some may consider the backtracking to be a flaw too, but in my opinion – this is just the structure of this game, which works very, very well!
Brilliant, beautiful, dark, mature, and amazingly scary game, which spawned a whole pentalogy (Fatal Frame 1, 2, 3, sequel on that Wii-sh** and game on Japanese 3D-enabled mobile phones where phone camera is the Camera Obscura - how cool is that?!). Sadly that this Wii-sequel isn’t on PlayStation 2. But maybe this is just a matter of time, maybe there will be a port to home-console – PlayStation 2. And I hope that this series will continue on PlayStation 3, 4, 5…
>Originally written for gamespot.com<
Horror. Intense, all-consuming, even painful emotions expressing fear.
Since the dawn of storytelling, horror has been a common focus and genre, designed to frighten audiences and leave them with a joyous sense of dread. Yes, many enjoy being scared of what goes bump in the night. What may be lurking behind that closed door. What may be quietly waiting underneath our bed for us to fall asleep. What that strange noise in the forest was. People love being scared by fiction, especially as fiction is often a "safe" medium that has no real chance of actually causing us physical or emotional harm.
And video games have been one of the many mediums to not only embrace horror, but tell it flawlessly almost consistently. Because in a game, YOU are the player. YOU are the character. And you are effectively putting YOURSELF on the line within the context of the narrative. This is why horror gaming is so appealing, especially as modern horror in film has become weaker and weaker, and more reliant on clichés and laziness- if a video-game is effective and well-made, and you are properly pulled into the story, you actually feel like you are in danger, since your character is in danger. And in a game, there are real consequences... your character can die, and when a horror game is truly well-made, you as a player should feel like you can die.
That's the power of a truly great survival-horror video-game. And that is most definitely the power of "Fatal Frame", a video game released by Tecmo in 2001.
"Fatal Frame" (also known as "Zero" or "Project Zero") follows Miku Hinasaki, a young woman living in 1986 Japan, whom is searching for her brother, Mafuya. Mafuya disappeared into the vast and abandoned Himuro Mansion two weeks prior, searching for his mentor, a famed author who also seemingly vanished within the house while researching material for his next novel. Miku, who has some sixth-sense much like her brother, is armed only with a mysterious camera that seems to "capture" the souls of the dead, and she must use it while navigating the mansion and learning its secrets in order to protect herself from the hordes of vengeful spirits that still linger.
The graphics are great for a 2001 release, although they haven't aged particularly well. Characters are well-designed, but come across as a little big "jagged" and "blocky." Although Himuro Mansion is brilliantly realized, featuring some of the most bizarre, eerie and atmospheric "set design" I've ever seen. And the simplistic graphics actually do help in how well it comes across on screen. The spirits and ghosts are also remarkably designed and well- presented, and many of the more atmospheric effects are great.
The sound design astonishing. The voice acting honestly isn't that good, but the sound effects work is first class and the music and atmospheric sounds are breathtaking and absolutely horrifying. You feel like someone could be sneaking up on you at any time.
The controls are where the game loses a point, since they are a bit on the loose and simplistic side, making it hard to control at times. It feels like it has the same control issues found in many early survival- horror entries, and to be honest, I almost found the controls from the original 90's "Resident Evil" to be a bit easier to master.
The game also loses a point for it's sometimes absurd difficulty. This is not an easy game. And to be honest, it's not even a challenging game. This is a hard game. At times even unfairly hard. I've known several people, who despite putting hours and hours into it, would get stuck and be unable to finish it. Even one of my best friends, who made it to the ending, just couldn't quite beat the last 15 minutes. And this game does suffer for that- it's unforgivably hard at times, and will alienate some gamers, which is a shame.
To be honest, the issue of the controls and difficulty should have brought the score down another two or three points, but this game does have something that more than makes up for those two major complaints. Something remarkable enough that I had to give this game a stronger review than I ought.
And that is the atmosphere and horror. My god, the atmosphere and horror of this game is unlike anything I've ever experienced.
This is without a doubt the scariest experience I've had in fiction in my entire life. Through books, film, television and video-gaming, "Fatal Frame" is the scariest thing I've ever witnessed. The sense of dread. The fear of walking through a door to discover whats on the other side. The fear of even turning on your flashlight so you can see where you're walking. It is incredible. You could cut the tension in the air with a knife while you play.
Its expert use of sound, its awe-inspiring visuals, its calculated use of occasional jump-scares following expanded build-ups... it's such a perfect blend of fear, eeriness and the classic old creeps. I am being honest when I say this game is so frightening, I have never been able to finish it. I am literally too scared to make it more than halfway through. And that is something to be said, as I am an enormous fan of horror gaming, film, television and writing. I have seen it all... everything from the classic haunted-house tales to the gory nature of underground extreme cinema. And nothing has scared me as much as this game has.
And for that reason, "Fatal Frame" earns a near-perfect 9 out of 10. I want to give it a 10, but the controls and difficulty issues have to be considered. But you NEED to play this game if you're a horror fan. Trust me.
Since the dawn of storytelling, horror has been a common focus and genre, designed to frighten audiences and leave them with a joyous sense of dread. Yes, many enjoy being scared of what goes bump in the night. What may be lurking behind that closed door. What may be quietly waiting underneath our bed for us to fall asleep. What that strange noise in the forest was. People love being scared by fiction, especially as fiction is often a "safe" medium that has no real chance of actually causing us physical or emotional harm.
And video games have been one of the many mediums to not only embrace horror, but tell it flawlessly almost consistently. Because in a game, YOU are the player. YOU are the character. And you are effectively putting YOURSELF on the line within the context of the narrative. This is why horror gaming is so appealing, especially as modern horror in film has become weaker and weaker, and more reliant on clichés and laziness- if a video-game is effective and well-made, and you are properly pulled into the story, you actually feel like you are in danger, since your character is in danger. And in a game, there are real consequences... your character can die, and when a horror game is truly well-made, you as a player should feel like you can die.
That's the power of a truly great survival-horror video-game. And that is most definitely the power of "Fatal Frame", a video game released by Tecmo in 2001.
"Fatal Frame" (also known as "Zero" or "Project Zero") follows Miku Hinasaki, a young woman living in 1986 Japan, whom is searching for her brother, Mafuya. Mafuya disappeared into the vast and abandoned Himuro Mansion two weeks prior, searching for his mentor, a famed author who also seemingly vanished within the house while researching material for his next novel. Miku, who has some sixth-sense much like her brother, is armed only with a mysterious camera that seems to "capture" the souls of the dead, and she must use it while navigating the mansion and learning its secrets in order to protect herself from the hordes of vengeful spirits that still linger.
The graphics are great for a 2001 release, although they haven't aged particularly well. Characters are well-designed, but come across as a little big "jagged" and "blocky." Although Himuro Mansion is brilliantly realized, featuring some of the most bizarre, eerie and atmospheric "set design" I've ever seen. And the simplistic graphics actually do help in how well it comes across on screen. The spirits and ghosts are also remarkably designed and well- presented, and many of the more atmospheric effects are great.
The sound design astonishing. The voice acting honestly isn't that good, but the sound effects work is first class and the music and atmospheric sounds are breathtaking and absolutely horrifying. You feel like someone could be sneaking up on you at any time.
The controls are where the game loses a point, since they are a bit on the loose and simplistic side, making it hard to control at times. It feels like it has the same control issues found in many early survival- horror entries, and to be honest, I almost found the controls from the original 90's "Resident Evil" to be a bit easier to master.
The game also loses a point for it's sometimes absurd difficulty. This is not an easy game. And to be honest, it's not even a challenging game. This is a hard game. At times even unfairly hard. I've known several people, who despite putting hours and hours into it, would get stuck and be unable to finish it. Even one of my best friends, who made it to the ending, just couldn't quite beat the last 15 minutes. And this game does suffer for that- it's unforgivably hard at times, and will alienate some gamers, which is a shame.
To be honest, the issue of the controls and difficulty should have brought the score down another two or three points, but this game does have something that more than makes up for those two major complaints. Something remarkable enough that I had to give this game a stronger review than I ought.
And that is the atmosphere and horror. My god, the atmosphere and horror of this game is unlike anything I've ever experienced.
This is without a doubt the scariest experience I've had in fiction in my entire life. Through books, film, television and video-gaming, "Fatal Frame" is the scariest thing I've ever witnessed. The sense of dread. The fear of walking through a door to discover whats on the other side. The fear of even turning on your flashlight so you can see where you're walking. It is incredible. You could cut the tension in the air with a knife while you play.
Its expert use of sound, its awe-inspiring visuals, its calculated use of occasional jump-scares following expanded build-ups... it's such a perfect blend of fear, eeriness and the classic old creeps. I am being honest when I say this game is so frightening, I have never been able to finish it. I am literally too scared to make it more than halfway through. And that is something to be said, as I am an enormous fan of horror gaming, film, television and writing. I have seen it all... everything from the classic haunted-house tales to the gory nature of underground extreme cinema. And nothing has scared me as much as this game has.
And for that reason, "Fatal Frame" earns a near-perfect 9 out of 10. I want to give it a 10, but the controls and difficulty issues have to be considered. But you NEED to play this game if you're a horror fan. Trust me.
You just stumble around a mansion and some other places, and try to solve boring puzzles, mostly with your camera. Once in a while, a ghost shows up and you have to snap a crapload of pics of it, like it was some supermodel, and then see it disappear. Your character is a soulless doll with no personality. The story is a snoozefest and the gameplay is just pathetic. My character only died once during the hours of playing and the dying part is also pretty weird. Health runs out and then nothing happens. Just a GAME OVER screen comes up and then you're taken back to the main menu.
And this is all coming from someone who really likes survival horror games, especially older ones.
And this is all coming from someone who really likes survival horror games, especially older ones.
10PlayerSS
This game outshined Resident Evil with the scare factor. The ghost were creepy. The voice acting lacked somewhat, but not enough to hurt the game. The camera worked well. The sounds made this game scary alone. A great scary game that screws with your mind alot. I hope the sequel comes out soon.
Você sabia?
- CuriosidadesThe subtitle "Based on a true story" was added for the American release of the game.
- Citações
Miku Hinasaki: Ever since that day, I stopped seeing things that other people can't see.
- Versões alternativasThe subtitle "Based on a true story" was added for the American release of the game.
- ConexõesFeatured in Icons: Scary Games (2002)
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