AVALIAÇÃO DA IMDb
6,3/10
1,3 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaA system failure at a soviet facility leads machines to rebel against humans. Major P-3's task is to eliminate the consequences of the accident and prevent the leakage of classified informat... Ler tudoA system failure at a soviet facility leads machines to rebel against humans. Major P-3's task is to eliminate the consequences of the accident and prevent the leakage of classified information threatening to destroy the whole world.A system failure at a soviet facility leads machines to rebel against humans. Major P-3's task is to eliminate the consequences of the accident and prevent the leakage of classified information threatening to destroy the whole world.
- Direção
- Roteiristas
- Artistas
- Prêmios
- 2 indicações no total
Alexander Lomov
- P-3
- (narração)
- …
Maria Rudenko
- Larisa Filatova
- (narração)
Oleg Kursachev
- Victor Petrov
- (narração)
Sergey Shanin
- Yegor Molotov
- (narração)
Irina Shanaeva
- Granny Zina
- (narração)
Denis Medvedev
- Michael Stockhausen
- (narração)
Christina Sherman
- Twins
- (narração)
- (as Kristina Sherman)
- …
Marine Giorgadze
- TER-A1 Tereshkova
- (narração)
Alexander Ballinger
- Michael Stockhausen
- (English version)
- (narração)
Díana Bermudez
- Larisa Filatova
- (English version)
- (narração)
Avaliações em destaque
To me it's very much Fallout meets Bioshock, it of course comes with flaws, but actually runs pretty smoothly for the most part, the unlocking mechanism can be repetitive I feel they could've come up with more unique puzzles but of course that isn't a deal breaker, I know there is controversy regarding the game however, little to no details about it have actually been confirmed, it is in the end just a game and and a really good game at that, if you're a fan of Fallout, Wolfenstein or Bioshock. This game will meet or exceed the needs, the use of your left hand for abilities and your right for weapons is a mechanic I feel can be used more but is again something that's know for being used in Bioshock, I give this game an 8/10, has its flaws but anyone that just decides to play it for what it is will get a kick out of it.
For starters the game really lacks save points. This can work in missions, take souls games for example they had little bon fires. This game lacks them in the open world areas. You can spend ages killing robots and looting areas just to die and loose everything. There is only auto saving on missions and the open world requires you to access a save station! Why not have a save point as you enter built up areas and then once you complete the "activity" or loot the sought after object it then saves again?
Another issue which drove me mad was the amount of repair bots. I love the idea of having bots come recycle their friends but in some areas they would just come swarming in sometimes over 5 at a time. When I killed them you could see another pack coming in the distance. Basically you get never ending repair bots coming in. Its like this in most encounters aswell. It just makes you not want to bother engaging any enemies because you know there was be endless repair bots bringing them all back and youll waste your limited supplies killing them for no reason. Why can't you switch off the repair bot vending machines? This would atleast balance them.
The game doesn't teach you enough about weaknesses and status effects. For ages I thought enemies were sponging bullets, turns out the cartridges are your best friend for certain enemies. But the game doesn't tell you what all the symbols mean when scanning and how effective cartridge's can be on certain enemies.
During the game you'll see red robots start to appear after you reach them on a story mission (Don't wanna say to much but you'll know the one) and it deals extreme melee damage. These could really be balanced better with the countless repair bots in mind. They are fast moving and normally spawn in packs. How are you supposed to target multiple fast moving enemies which take quite a few shots to kill and they all charge at you dealing extreme damage? But you destroy them just to be repaired again? This is why games make fast, high damage enemies weaker.
Puzzles in this game felt highly repetitive. But they also always add the same puzzles 1 after the other instead of spacing them out the game. So you come across a new puzzle, repeat it 2 or 4 times in different ways and never see it again. Why not have the new versions at different points in the game? Every door has a mini game lock on it which yh is cool if its to unlock a new area but when its just a shortcut door it doesn't really make sense. They begin to get tedious after a while.
Lack of sprint in this game sucks. Its an open world and sprint is basically a must in such a large environment. I know some games don't need a sprint but this game I can't see what difference it would make to the combat implementing it.
All drivable cars were identical. I know the devs wanted cars to stand out to the player so you knew which ones were drivable but they could have just made all the cars that you couldn't drive a bit more run down and then have the drivable ones look a bit more polished and maintained. Or put them in places where they stand out more like in the middle of the road and then other cars more on the side of the road. I just didn't like how every car I drove was an exact replica.
The game can be a bit buggy at times. Updates have improved allot of these but still countless times you get jammed into an object making robots pile on you and killing you. Its extremely unfair and the lack of checkpoints made this more painful. Other then that everything else plays pretty much fine.
Other then that the game can be quite fun. The world look great. I really enjoy robots and sci fi in the games. The story is enjoyable and the puzzles granted were fun I just wish they were spaced out. The combat in this game is awesome when mixing your abilities and weapons together. Mindfish definitely have a talented team and I would keep an eye out for their future games. I just hope they take peoples feedback and iron out the issues in the next game from them.
Another issue which drove me mad was the amount of repair bots. I love the idea of having bots come recycle their friends but in some areas they would just come swarming in sometimes over 5 at a time. When I killed them you could see another pack coming in the distance. Basically you get never ending repair bots coming in. Its like this in most encounters aswell. It just makes you not want to bother engaging any enemies because you know there was be endless repair bots bringing them all back and youll waste your limited supplies killing them for no reason. Why can't you switch off the repair bot vending machines? This would atleast balance them.
The game doesn't teach you enough about weaknesses and status effects. For ages I thought enemies were sponging bullets, turns out the cartridges are your best friend for certain enemies. But the game doesn't tell you what all the symbols mean when scanning and how effective cartridge's can be on certain enemies.
During the game you'll see red robots start to appear after you reach them on a story mission (Don't wanna say to much but you'll know the one) and it deals extreme melee damage. These could really be balanced better with the countless repair bots in mind. They are fast moving and normally spawn in packs. How are you supposed to target multiple fast moving enemies which take quite a few shots to kill and they all charge at you dealing extreme damage? But you destroy them just to be repaired again? This is why games make fast, high damage enemies weaker.
Puzzles in this game felt highly repetitive. But they also always add the same puzzles 1 after the other instead of spacing them out the game. So you come across a new puzzle, repeat it 2 or 4 times in different ways and never see it again. Why not have the new versions at different points in the game? Every door has a mini game lock on it which yh is cool if its to unlock a new area but when its just a shortcut door it doesn't really make sense. They begin to get tedious after a while.
Lack of sprint in this game sucks. Its an open world and sprint is basically a must in such a large environment. I know some games don't need a sprint but this game I can't see what difference it would make to the combat implementing it.
All drivable cars were identical. I know the devs wanted cars to stand out to the player so you knew which ones were drivable but they could have just made all the cars that you couldn't drive a bit more run down and then have the drivable ones look a bit more polished and maintained. Or put them in places where they stand out more like in the middle of the road and then other cars more on the side of the road. I just didn't like how every car I drove was an exact replica.
The game can be a bit buggy at times. Updates have improved allot of these but still countless times you get jammed into an object making robots pile on you and killing you. Its extremely unfair and the lack of checkpoints made this more painful. Other then that everything else plays pretty much fine.
Other then that the game can be quite fun. The world look great. I really enjoy robots and sci fi in the games. The story is enjoyable and the puzzles granted were fun I just wish they were spaced out. The combat in this game is awesome when mixing your abilities and weapons together. Mindfish definitely have a talented team and I would keep an eye out for their future games. I just hope they take peoples feedback and iron out the issues in the next game from them.
In the world with "bad russians" and "make amerika great again" games, first really interested, good game about USSR.
Interested, original plot, good dialogs, great music. I have some questions to purple hair on girl in soviet union in 50s, and cars from 70s, but not to much people notice it.
Of the minuses, it is worth noting that the rather monotonous optional dungeons and endlessly repairable robots.
Guys who give the game 1 point because there is Soviet propaganda, apparently they don't admit at all that there can be any other positive side in the game except for the United States. I hope this game and its sales will show developers that there is nothing to be ashamed of and make games about their countries, let there be more games with a variety of lore.
Interested, original plot, good dialogs, great music. I have some questions to purple hair on girl in soviet union in 50s, and cars from 70s, but not to much people notice it.
Of the minuses, it is worth noting that the rather monotonous optional dungeons and endlessly repairable robots.
Guys who give the game 1 point because there is Soviet propaganda, apparently they don't admit at all that there can be any other positive side in the game except for the United States. I hope this game and its sales will show developers that there is nothing to be ashamed of and make games about their countries, let there be more games with a variety of lore.
The game is best game I've played all year but the game has some flaws. The games open world part isn't the best. I love to find different upgrades but the difficulty getting them is different story. The amount you kill as soon you get there is unbelievable I almost died 12 and my first and second play through. Every time I try to go somewhere it's a million enemies waiting for me. But that's not the only flaw. The story is not bad but it's very confusing. I should've given it an eight but the rest of the game is too good to be given something lower than a 9. This was just me and my experience.
This is not a bad game! Unfortunately it has many things that ruins the experience. Art direction is amazing, graphics are beautiful and the performance is also great. I played on Series X. Music, atmosphere and audio is amazing so there is a lot of good in here.
Gameplay, crafting, combat and shooting is decent as well. I enjoyed it.
The negative side of the game. The "open world" area is horrible. You can't explore, loot or look around because there are enemies all over the place and you can't kill them because these flying robots will regenerate all the robots you killed and it's a never ending battle. Very annoying.
The game doesn't allow you to stealth around these robots because stealth is not working at all. The map you have is horrible, the puzzles are sometimes creative and fun but they drag it out too much and make it unnecessarily long and complicated sometimes which makes it frustrating.
I have mixed feelings about the main character. I don't dislike him but he's so dumb sometimes. Story is nowhere near as creative as I first thought.
This is not a bad game at all just don't compare it to Bioshock because you will be dissatisfied. I had very high expectations and that's why I am a bit disappointed, not because the game is bad. It's not amazing either but worth playing for sure.
Gameplay, crafting, combat and shooting is decent as well. I enjoyed it.
The negative side of the game. The "open world" area is horrible. You can't explore, loot or look around because there are enemies all over the place and you can't kill them because these flying robots will regenerate all the robots you killed and it's a never ending battle. Very annoying.
The game doesn't allow you to stealth around these robots because stealth is not working at all. The map you have is horrible, the puzzles are sometimes creative and fun but they drag it out too much and make it unnecessarily long and complicated sometimes which makes it frustrating.
I have mixed feelings about the main character. I don't dislike him but he's so dumb sometimes. Story is nowhere near as creative as I first thought.
This is not a bad game at all just don't compare it to Bioshock because you will be dissatisfied. I had very high expectations and that's why I am a bit disappointed, not because the game is bad. It's not amazing either but worth playing for sure.
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Performed by Klaus Wunderlich
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