Adicionar um enredo no seu idiomaWhen Max Caulfield, photographer-in-residence at the prestigious Caledon University, finds her friend Safi dead in the snow, she tears open the way to a parallel timeline. Here, Safi is stil... Ler tudoWhen Max Caulfield, photographer-in-residence at the prestigious Caledon University, finds her friend Safi dead in the snow, she tears open the way to a parallel timeline. Here, Safi is still alive, and still in danger. With her new power to Shift between two timelines, can Max s... Ler tudoWhen Max Caulfield, photographer-in-residence at the prestigious Caledon University, finds her friend Safi dead in the snow, she tears open the way to a parallel timeline. Here, Safi is still alive, and still in danger. With her new power to Shift between two timelines, can Max solve and prevent the same murder?
- Prêmios
- 1 indicação
- Max Caulfield
- (narração)
- Safi Llewellyn-Fayyad
- (narração)
- Moses Murphy
- (narração)
- Amanda Thomas
- (narração)
- Diamond Washington
- (narração)
- Reggie Kagan
- (narração)
- Yasmin Fayyad
- (narração)
- Gwen Hunter
- (narração)
- Loretta Rice
- (narração)
- Lucas Colmenero
- (narração)
- Vince Alderman
- (narração)
- Chloe Price
- (narração)
- Additional Cast
- (narração)
- Additional Cast
- (narração)
- (as Alexis Bloom)
- Additional Cast
- (narração)
- Additional Cast
- (narração)
- Additional Cast
- (narração)
Enredo
Você sabia?
- CuriosidadesMax is the first to be the protagonist of 2 Life Is Strange games.
- ConexõesFollows Life Is Strange (2015)
I'm full of mixed and completely reversed emotions, but that's exactly why I'm so happy and satisfied. Halfway through the third part of the game was a very different experience and the other half was a completely different experience, and unlike some people, I loved parts 4, 5 and 6. However, I am still critical of the fact that two thirds of the game (the first 5 hours of the 8 hours of gameplay, according to the Gameplay video) is significantly monotonous and tiring. Because for many people, especially if it's their first time playing the game, it can be a lot harder to endure. Interestingly, all the exciting and moving scenes of the game are saved for episodes 4, 5 and 6, which led me to have negative thoughts about the game in the first three episodes. But for me, it wasn't, as some people said, "the last episodes are much worse, pointless and confusing and a farce and a superhero show and an attempt to turn Marvel into the Avengers!". On the contrary, it was a very coherent, largely comprehensible, relevant, fast-paced, exciting, satisfying, enjoyable and truly unforgettable and very striking, wonderful experience.
I'm going to save my negative reviews for the first three hours, which are below, because they still apply to a significant part of the game. I will admit that the depth of the characters is too superficial to connect with as much as in the first game. But for an overall gaming experience, this is still exceptional and above average. It could be said that these first three chapters were necessary in order to fully experience the exciting and fantastic events of the second half of the game. I partly agree with that, but I still find it unfortunate that it is so long and monotonous, which is a strain on patience and unpleasant. I disagree with the criticism that the events of the last three chapters are incomprehensible and complicated and that they are being turned into a Marvel series, because it is a very good thing for a production to develop, expand and evolve its successful storyline and concept to offer better, new and different experiences. And what don't you understand? Did you not play the first game? Or are you unfamiliar with parallel universes, time travel, etc., which are the subject of so many TV series and movies that are popping up like mushrooms everywhere! I thought the last three episodes were very, very good and impressive. Even though there were a few brief moments in a few of them where it was unclear why, in terms of overall presentation, editing and story, it was more striking and exciting than most movies and TV series dealing with similar topics. Of course, experiences are personal. Some people liked the first two episodes more. This is an interesting situation for me.
What I wrote for the first part of the game is below and I'm not changing it because it still applies to the first three parts, but what I wrote above applies to the last three parts of the game. You have to evaluate it accordingly. It's important to show what kind of a negative experience the imbalance in editing and content between the first three chapters and the last three chapters can lead to.
As a fan of the first game, I would like to identify and reveal with all sincerity and sadness: This "Feel everything!" trailer is a fake and a complete deception, this game is not capable of evoking that kind of emotion. (Although my feelings about the last three episodes have changed, I continue to agree with these statements about the lack of poignant emotionality and the characters and relationships being somewhat superficial and lacking the depth of the first game. In terms of excitement and immersion, this statement no longer applies. The last three episodes more than made up for it). It's not a bad game, it shouldn't be overdone, but the touching emotionality and gripping excitement that made the first game special, in short, the basic elements that made us love the first game, are sadly absent in this game. (At least not as far as I've come, I'm close to the fourth episode, I'm more than halfway through.) Now, I don't think it's a bad thing that Chloe is missing, in fact, I wish they had left out Max and given us her for whatever reason we connected with "True Colors", but that didn't happen. It's not a bad thing to have a new and interesting concept and a different scenario, and it's not a bad thing to look at the game as a detective game, but is this a characteristic Life is Strange game, that's a question I can't answer in the affirmative. (After the last three episodes, I can now say that from a holistic point of view, despite some shortcomings and presentation mistakes, it's a significantly successful and good Life is Strange game).
This game is something different and I wish you hadn't marketed it using the name of the Life is Strange series of games and the character Max, as some people rightly criticized you for doing, that would have been much more honest. (I realize now that I was unfair and premature for thinking that way). The original elements of the first game are a very special concept and it is unrealistic and not everyone will be able to replicate them in every game. What is wrong here is that it is being presented as if it contains the original touching and immersive structure of the first game and even more, and that game lovers are being openly deceived. (I withdraw my objection for the last three episodes!) This game has elements that I think detract from the experience (both as a Life is Strange game and as a general gaming experience) because of the monotonous and tiresome flow. It is not, as claimed and marketed, a very exciting and immersive experience that will leave a deep impression and make you want to play more than once. I can say this for myself with certainty. (These statements only apply to the first three chapters now, I don't feel this way about the game as a whole after the last three chapters. But I deliberately didn't remove these negative feedbacks so that it would be clear what kind of negative experience was caused by the mistake in presentation and presentation). Happy for those who found it good and beautiful! But of course our experience was not all bad, don't get me wrong. It was great to see Max and I think the new Max is very realistic and impressive. The visual quality and overall game and location design, the soundtrack, and the new addition of rich accessibility and gameplay options in the game's settings menu are all great.
Criticism: It's very, very tiring and monotonous, mundane and monotonous, constantly trying to figure things out and learn things. Okay, it was interesting at first, but they've upped the dose so much and I got so tired and overwhelmed after a while from the constant switching back and forth between the dead world, the living world, the pulse world, the plot that keeps getting more and more bogged down and can't be solved. And really, my head and eyes get tired so much and so quickly in this game that even in an hour I feel so tired and headachey because there's not a very comfortable flow. (None of this happened in the last three episodes, which was a great surprise and reward for me. So was it worth the trouble and the inconvenience? Yes, many times over.)
And even though it's so tiring, it doesn't lead to a conclusion that makes it worth it. Woe to me if it's even worse than that! (Fortunately, it wasn't, and I'm very glad of that.) I mean, you would expect touching and emotional events, exciting and gripping moments in the midst of such mind-numbing research, wouldn't you? But no! Well, this game starts and continues as a monotonous detective investigation, and it's really excruciating how long and monotonous and exhausting it is. I can't help but write how unnecessary and ridiculous the Crosstalk messages next to the cell phone messages are, at inappropriate moments, three of them pop up at once, distracting and occupying the screen, I open and read them so that the warning disappears from the screen, but there is nothing important, 90-95% of them are like this. Most of them are useless, harmful messages because they distract and disrupt the flow of the game and my focus, it's very annoying. I wish they didn't exist at all. Also, a lot of the other content that will be reviewed in the game is unnecessary busywork that was adapted in a similar way to the first game, but seems to have been put in as a game filler that doesn't contribute anything meaningful to the game in general. These things were there in the first game, but there is a much higher percentage of them that don't make sense in this game. (This applies to the game as a whole. What is it with three Crosstalk message notifications popping up even during the most critical and exciting game scenes? And they're not even important).
I can't imagine the situation of first-timers, I pity them (maybe they find it beautiful because they don't know the wonder and uniqueness of the first game, who knows!) At least we somehow managed not to get too bored, consoled by the nostalgia of the first game, but at this point, my chest physically constricts even after less than an hour of gameplay. I get tired and bored, and that's a very bad experience that I've never experienced in a Life is Strange game. I must say that while it's still not a bad game, it's a game that lacks the key features that made the first game special, and it's definitely a game that doesn't deliver what was promised to us in its marketing and promotion. (Yes, I mentioned at the beginning that my experience turned positive after the last three chapters, so I don't need to repeat it. But really, the first three chapters were hard to get through and hard to endure. For those who are new to the game series, I think it is not appropriate that such.
- edizsozuer
- 1 de nov. de 2024
- Link permanente
Principais escolhas
Detalhes
- Cor