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Half-Life 2: Lost Coast

  • Video Game
  • 2005
  • M
IMDb RATING
7.2/10
668
YOUR RATING
Half-Life 2: Lost Coast (2005)
ActionSci-FiThriller

Gordon Freeman wakes up to find himself stranded on a beach outside the small town of St. Olga. He meets a fisherman who asks him to destroy the Combine's installation of a rocket shell laun... Read allGordon Freeman wakes up to find himself stranded on a beach outside the small town of St. Olga. He meets a fisherman who asks him to destroy the Combine's installation of a rocket shell launcher firing upon the town.Gordon Freeman wakes up to find himself stranded on a beach outside the small town of St. Olga. He meets a fisherman who asks him to destroy the Combine's installation of a rocket shell launcher firing upon the town.

  • Director
    • David Speyrer
  • Writer
    • Marc Laidlaw
  • Stars
    • Viktor Antonov
    • Jim French
    • Chris Green
  • See production info at IMDbPro
  • IMDb RATING
    7.2/10
    668
    YOUR RATING
    • Director
      • David Speyrer
    • Writer
      • Marc Laidlaw
    • Stars
      • Viktor Antonov
      • Jim French
      • Chris Green
    • 2User reviews
  • See production info at IMDbPro
  • See production info at IMDbPro
  • Photos2

    View Poster
    View Poster

    Top Cast7

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    Viktor Antonov
    • Self - Commentary
    • (voice)
    • (uncredited)
    Jim French
    • The Fisherman
    • (voice)
    • (uncredited)
    Chris Green
    • Self - Commentary
    • (voice)
    • (uncredited)
    Randy Lundeen
    • Self - Commentary
    • (voice)
    • (uncredited)
    Gary McTaggart
    • Self - Commentary
    • (voice)
    • (uncredited)
    Gabe Newell
    • Self - Commentary
    • (voice)
    • (uncredited)
    Robin Walker
    Robin Walker
    • Self - Commentary
    • (voice)
    • (uncredited)
    • Director
      • David Speyrer
    • Writer
      • Marc Laidlaw
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews2

    7.2668
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    10

    Featured reviews

    8beratbutuc1

    Half-Life 2: Lost Coast (2005) - A Technical and Atmospheric Showcase

    Half-Life 2: Lost Coast is a compact but highly influential expansion to the iconic Half-Life 2 universe. Unlike traditional expansions, Lost Coast functions primarily as a technology showcase, demonstrating Valve's HDR (High Dynamic Range) lighting and enhanced environmental fidelity. Despite its brevity, the level offers a concentrated experience that blends immersive storytelling, intense combat, and environmental exploration, reaffirming the series' mastery of interactive narrative and design.

    Gameplay is succinct yet impactful. Players navigate coastal terrains while encountering standard Combine enemies and integrating physics-based problem-solving reminiscent of the core Half-Life 2 experience. Combat is deliberate; environmental hazards such as cliffs, water hazards, and strategically placed enemies encourage tactical thinking. While the duration is short, the level design ensures a dense and engaging experience within its limited scope.

    Narratively, Lost Coast is minimalist but effective. The story complements the overarching Half-Life 2 timeline, depicting a minor yet tense mission where Freeman contends with Combine defenses along a remote coastline. Though exposition is sparse, the environment itself communicates threat, urgency, and scale. Atmospheric design, visual cues, and scripted sequences create a palpable tension that aligns with the series' broader narrative tone.

    Visually, Lost Coast is the main highlight. HDR lighting, dynamic shadows, and realistic environmental textures demonstrate a leap forward for the Source engine. Reflections, water effects, and weather interactions create a coastal environment that feels alive and immersive. Sound design enhances these visuals, from crashing waves to distant gunfire, reinforcing spatial awareness and immersion.

    Replayability is modest but notable. Players may revisit to experiment with physics-based tactics, optimize combat approaches, or simply appreciate the technical achievements of the level. Lost Coast remains relevant not only as gameplay content but as a benchmark for environmental and lighting design in gaming.

    Overall, Half-Life 2: Lost Coast deserves a rating of 8/10. While brief, it succeeds as both a technological showcase and a tightly designed playable level that enriches the Half-Life 2 universe and reinforces Valve's innovative standards in game design.

    ---

    Platform Score Breakdown

    Story / Narrative 7 out of 10 Gameplay Mechanics 8 out of 10 Visuals 10 out of 10 Sound & Music 9 out of 10 Level Design 8 out of 10 Replayability 7 out of 10 Overall Rating 8 out of 10

    IMDb: 8/10 Rotten Tomatoes: 90% Metacritic: 88/100

    ---

    Chronological Evaluation

    Opening: Freeman arrives at the coastal location, immediately establishing atmospheric tension and environmental stakes.

    Midpoint: Combat against Combine patrols, integrating environmental hazards and physics-based interaction.

    Climactic Sequence: The confrontation near the lighthouse and cliffside area tests tactical skill and environmental awareness.

    Conclusion: Freeman secures the location, providing a brief but meaningful extension to the main Half-Life 2 narrative.
    8vadtemer

    Good

    Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast turned out to be a playable tech showcase that showcases the addition of HDR dynamic lighting to the Source engine.

    20 minutes of gunfights, and the battle with the boss (helicopter) and the water kills you, stumbled, died, on hard, 20 minutes turn into 30) And when you get a taste and start speedrunning a little (3 passage, you already fit in 2 minutes) The game seems to be created for speedruns) And so the norms of a techno demo with comments from the developers and GABIN himself) What kind of music is in the church mmm)

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    Thriller

    Storyline

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    Did you know

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    • Trivia
      This game is included with the purchase of Half-Life 2. It serves as a single-level tech demo, mainly to demonstrate High Dynamic Range (HDR) lighting, with commentary. Despite being a tech demo, it has a self-contained story of its own that is non-canon to the Half-Life series.
    • Goofs
      While he looks for his gate key, the fisherman says "Got the key, right here..." and then "There we go!", but the game subtitles say "Got the key, right here... somewhere..." The fisherman never says "somewhere".
    • Quotes

      [first lines]

      The Fisherman: [upon seeing Gordon for the first time] Hey! You there! Wait a minute now... aren't you...? Ah, you are! You're that scientist chap - Friedman, Fishman - am I right? You must be here to take on the Combine. Not sure what one man can do, but... no other reason to visit St. Olga at a time like this. I'll take you to where they made their base - or as far as I can, at any rate.

    • Connections
      Featured in Outside Xtra: 7 Genius Ways Games Stopped You from Escaping Them: Commenter Edition (2020)

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    Details

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    • Release date
      • October 27, 2005 (United States)
    • Country of origin
      • United States
    • Official site
      • Official site
    • Language
      • English
    • Production company
      • Valve
    • See more company credits at IMDbPro

    Tech specs

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    • Color
      • Color

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