Gordon Freeman wakes up to find himself stranded on a beach outside the small town of St. Olga. He meets a fisherman who asks him to destroy the Combine's installation of a rocket shell laun... Read allGordon Freeman wakes up to find himself stranded on a beach outside the small town of St. Olga. He meets a fisherman who asks him to destroy the Combine's installation of a rocket shell launcher firing upon the town.Gordon Freeman wakes up to find himself stranded on a beach outside the small town of St. Olga. He meets a fisherman who asks him to destroy the Combine's installation of a rocket shell launcher firing upon the town.
- Self - Commentary
- (voice)
- (uncredited)
- The Fisherman
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
- Self - Commentary
- (voice)
- (uncredited)
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Featured reviews
Half-Life 2: Lost Coast (2005) - A Technical and Atmospheric Showcase
Gameplay is succinct yet impactful. Players navigate coastal terrains while encountering standard Combine enemies and integrating physics-based problem-solving reminiscent of the core Half-Life 2 experience. Combat is deliberate; environmental hazards such as cliffs, water hazards, and strategically placed enemies encourage tactical thinking. While the duration is short, the level design ensures a dense and engaging experience within its limited scope.
Narratively, Lost Coast is minimalist but effective. The story complements the overarching Half-Life 2 timeline, depicting a minor yet tense mission where Freeman contends with Combine defenses along a remote coastline. Though exposition is sparse, the environment itself communicates threat, urgency, and scale. Atmospheric design, visual cues, and scripted sequences create a palpable tension that aligns with the series' broader narrative tone.
Visually, Lost Coast is the main highlight. HDR lighting, dynamic shadows, and realistic environmental textures demonstrate a leap forward for the Source engine. Reflections, water effects, and weather interactions create a coastal environment that feels alive and immersive. Sound design enhances these visuals, from crashing waves to distant gunfire, reinforcing spatial awareness and immersion.
Replayability is modest but notable. Players may revisit to experiment with physics-based tactics, optimize combat approaches, or simply appreciate the technical achievements of the level. Lost Coast remains relevant not only as gameplay content but as a benchmark for environmental and lighting design in gaming.
Overall, Half-Life 2: Lost Coast deserves a rating of 8/10. While brief, it succeeds as both a technological showcase and a tightly designed playable level that enriches the Half-Life 2 universe and reinforces Valve's innovative standards in game design.
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Platform Score Breakdown
Story / Narrative 7 out of 10 Gameplay Mechanics 8 out of 10 Visuals 10 out of 10 Sound & Music 9 out of 10 Level Design 8 out of 10 Replayability 7 out of 10 Overall Rating 8 out of 10
IMDb: 8/10 Rotten Tomatoes: 90% Metacritic: 88/100
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Chronological Evaluation
Opening: Freeman arrives at the coastal location, immediately establishing atmospheric tension and environmental stakes.
Midpoint: Combat against Combine patrols, integrating environmental hazards and physics-based interaction.
Climactic Sequence: The confrontation near the lighthouse and cliffside area tests tactical skill and environmental awareness.
Conclusion: Freeman secures the location, providing a brief but meaningful extension to the main Half-Life 2 narrative.
Good
20 minutes of gunfights, and the battle with the boss (helicopter) and the water kills you, stumbled, died, on hard, 20 minutes turn into 30) And when you get a taste and start speedrunning a little (3 passage, you already fit in 2 minutes) The game seems to be created for speedruns) And so the norms of a techno demo with comments from the developers and GABIN himself) What kind of music is in the church mmm)
Did you know
- TriviaThis game is included with the purchase of Half-Life 2. It serves as a single-level tech demo, mainly to demonstrate High Dynamic Range (HDR) lighting, with commentary. Despite being a tech demo, it has a self-contained story of its own that is non-canon to the Half-Life series.
- GoofsWhile he looks for his gate key, the fisherman says "Got the key, right here..." and then "There we go!", but the game subtitles say "Got the key, right here... somewhere..." The fisherman never says "somewhere".
- Quotes
[first lines]
The Fisherman: [upon seeing Gordon for the first time] Hey! You there! Wait a minute now... aren't you...? Ah, you are! You're that scientist chap - Friedman, Fishman - am I right? You must be here to take on the Combine. Not sure what one man can do, but... no other reason to visit St. Olga at a time like this. I'll take you to where they made their base - or as far as I can, at any rate.
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