8 reviews
This is one of the only FNAFs that scared me, Good gameplay, The graphics are not so good, there's not much lighting, but this is an indie game, the graphics are the least important, the story and characters are good The Fun with Plushtrap great minigame (Too bad I never understood the minigame) Everything in this game is great except Nightmare I hate him his night is extremely difficult ...
- clubedududueedu
- Mar 16, 2020
- Permalink
This is the only fnaf game to scare me. The whole game takes place in a childs nightmare. Also nightmarrionne is the creepiest character in the entire series by far. This was originally going to be the final game of the series, but scott cawthon wanted to make more.
- shanekraus
- Jul 20, 2022
- Permalink
The final chapter in the "classic" Five Nights at Freddy's quadrilogy and considered to be one of the scariest and most challenging by fans, Five Nights at Freddy's 4 was released a few months after the previous game, similar to the other games in the franchise. With mini-games that tell a linear story and affect the player's gameplay, as well as a high level of psychological terror (through Sound and the Artificial Intelligence of the animatronics), Five Nights at Freddy's 4 managed to do what its predecessor couldn't, winning back a number of fans and opening up space for the creation of more theories.
Unlike its predecessors, where the player takes on the role of a Night Guard trying to survive five nights in an establishment with animatronics, in Five Nights at Freddy's 4 we are introduced to a much deeper, darker and more graphic narrative. Taking on the role of the Crying Child, a neglected youngster with a fear of animatronics who is bullied by his older brother, the player will have to survive five nights in the tormented youngster's room, fending off horrifying and distorted visions of classic animatronics. These versions are called "Nightmares" and represent the way the Crying Child sees animatronics, being extremely aggressive and frightening. During the course of each night, we discover that there is a countdown to a Birthday Party to be held at Fredbear's Family Dinner, the original establishment that gave rise to Freddy Fazbear's Pizzeria years later, and that the Crying Child is not comfortable with this. Guided by Fredbear's soft toy (which seems to be able to communicate with the Child), the Crying Child tries to endure the torments of his brother, who chases him and scares him with a mask of the animatronic Foxy (the animatronic that the Crying Child is most afraid of). Unlike previous games, where agility and reflexes were the most important elements, Five Nights at Freddy's 4 makes use of hearing and reaction time to seed the challenges that arise throughout the nights. With only the option of closing the bedroom doors or pointing a torch, the player is totally dependent on their hearing to realise where and when the animatronic robots are going to attack, which can lead to situations of excessive sound volume when jumpscares occur (if the player is playing at a volume level above the recommended). At the end of each night, we are introduced to the mini-game that presents the story of the Crying Child and "Catch the Plushtrap", a mini-game in which the player must catch the new animatronic, Plushtrap (a miniature of the animatronic Springtrap), in order to automatically advance two hours the following night (starting at 2am instead of the usual Midnight). It's also important to emphasise that this is the first game in the franchise to provide a guide that helps the player learn the basics of how to play (turning the First Night into a kind of Level 0, where the level of danger is minimal).
This addition to the franchise is proof that Scott Cawthon is capable of developing complex narratives and that the truth behind Five Nights at Freddy's has yet to be revealed to the player, leading many to speculate whether Five Nights at Freddy's 4 is a prequel or a sequel. With countless important dates and only small pieces of information that only the most attentive can register, the secret behind Five Nights at Freddy's is its narrative complexity and the way it manages to grip fans. With a much more mature, intense and graphic approach (such as the use of "blood" and the truth behind the Crying Child) it makes this the true "horror game" of the franchise. I therefore give the game an 8/10 rating.
Unlike its predecessors, where the player takes on the role of a Night Guard trying to survive five nights in an establishment with animatronics, in Five Nights at Freddy's 4 we are introduced to a much deeper, darker and more graphic narrative. Taking on the role of the Crying Child, a neglected youngster with a fear of animatronics who is bullied by his older brother, the player will have to survive five nights in the tormented youngster's room, fending off horrifying and distorted visions of classic animatronics. These versions are called "Nightmares" and represent the way the Crying Child sees animatronics, being extremely aggressive and frightening. During the course of each night, we discover that there is a countdown to a Birthday Party to be held at Fredbear's Family Dinner, the original establishment that gave rise to Freddy Fazbear's Pizzeria years later, and that the Crying Child is not comfortable with this. Guided by Fredbear's soft toy (which seems to be able to communicate with the Child), the Crying Child tries to endure the torments of his brother, who chases him and scares him with a mask of the animatronic Foxy (the animatronic that the Crying Child is most afraid of). Unlike previous games, where agility and reflexes were the most important elements, Five Nights at Freddy's 4 makes use of hearing and reaction time to seed the challenges that arise throughout the nights. With only the option of closing the bedroom doors or pointing a torch, the player is totally dependent on their hearing to realise where and when the animatronic robots are going to attack, which can lead to situations of excessive sound volume when jumpscares occur (if the player is playing at a volume level above the recommended). At the end of each night, we are introduced to the mini-game that presents the story of the Crying Child and "Catch the Plushtrap", a mini-game in which the player must catch the new animatronic, Plushtrap (a miniature of the animatronic Springtrap), in order to automatically advance two hours the following night (starting at 2am instead of the usual Midnight). It's also important to emphasise that this is the first game in the franchise to provide a guide that helps the player learn the basics of how to play (turning the First Night into a kind of Level 0, where the level of danger is minimal).
This addition to the franchise is proof that Scott Cawthon is capable of developing complex narratives and that the truth behind Five Nights at Freddy's has yet to be revealed to the player, leading many to speculate whether Five Nights at Freddy's 4 is a prequel or a sequel. With countless important dates and only small pieces of information that only the most attentive can register, the secret behind Five Nights at Freddy's is its narrative complexity and the way it manages to grip fans. With a much more mature, intense and graphic approach (such as the use of "blood" and the truth behind the Crying Child) it makes this the true "horror game" of the franchise. I therefore give the game an 8/10 rating.
- rodrigonavalho
- Jan 16, 2024
- Permalink
I have a special relationship with this chapter in the franchise because it was the first one I played.
I remember downloading the demo on my laggy iPad and playing the game. I didn't understand English that well back then, so I had no clue what to do. Anyway, I liked the game, and I often sat down to watch Markipliers videos on the games, so for me, this is the one that made me a fan. Now granted, this game is not as enjoyable as the previous 3 for one reason: the first 4 nights never really get to the point of being too challenging to handle, and once you get to night 5, the gameplay changes and drops in difficulty. Even the 20 mode only took me around 30 minutes to beat. I don't know if Scott had an overreliance on the atmosphere and made the gameplay easier, but if you're a FNaF fan like myself, it's basically the same old thing with a new coat of paint. This is something I never noticed when I was younger, since it was my first game in the series, but the previous 3 really did it better.
I remember downloading the demo on my laggy iPad and playing the game. I didn't understand English that well back then, so I had no clue what to do. Anyway, I liked the game, and I often sat down to watch Markipliers videos on the games, so for me, this is the one that made me a fan. Now granted, this game is not as enjoyable as the previous 3 for one reason: the first 4 nights never really get to the point of being too challenging to handle, and once you get to night 5, the gameplay changes and drops in difficulty. Even the 20 mode only took me around 30 minutes to beat. I don't know if Scott had an overreliance on the atmosphere and made the gameplay easier, but if you're a FNaF fan like myself, it's basically the same old thing with a new coat of paint. This is something I never noticed when I was younger, since it was my first game in the series, but the previous 3 really did it better.
- darimoviesthoughtsoffilms
- Jan 4, 2020
- Permalink
This game is so great one of the best horror games ever the lore is great the gameplay is great and I love the breathing mechanic but fredbare and nightmare are scary but they so cool. All of the animatronics look so scary and awesome. Stop putting bad reviews it's great.
- noahjeromelarkin
- Jan 10, 2022
- Permalink
Actually introduces new mechanics
minigames expand the lore more and its actually pretty clear what the story of the game is
bad designs tho.
- Super-master332
- May 20, 2024
- Permalink