Mario & Sonic at the Rio 2016 Olympic Games (2016 Video Game)
Full Cast & Crew
Directed by
Eigo Kasahara | ... | (Nintendo Wii U version) |
Hiroshi Miyamoto | ... | (Nintendo 3DS version) |
Writing Credits
Yasushi Otake | ... | (writer) (Nintendo Wii U version) |
Cast (in credits order)
Produced by
Raymond Goldsmith | ... | executive producer: ISM |
Yoji Ishii | ... | executive producer: ARZEST Corp. (Nintendo 3DS version) |
Tatsumi Kimishima | ... | executive producer: Nintendo |
L. Daniel LaBrune | ... | line producer (as L. Daniel LaBrune III) |
Federico Maggi | ... | localisation producer: NOE |
Shigeru Miyamoto | ... | senior producer: Nintendo |
Yuichi Mizobe | ... | producer: Spike Chunsoft Co., Ltd. (Nintendo 3DS version) |
Teruhiko Nakagawa | ... | co-sound producer (Nintendo Wii U version) / sound producer (Nintendo 3DS version) |
Toyokazu Nonaka | ... | producer: Nintendo |
Nobuya Ohashi | ... | producer |
Takuya Ohno | ... | recording producer: TOHOKUSHINSHA |
Yoshiaki Onishi | ... | associate producer: Nintendo |
Teppei Otsuka | ... | producer: Sega Europe Limited |
Haruki Satomi | ... | executive producer: Sega Games |
Theodoros Spenis | ... | localisation producer: NOE |
Yutaka Sugano | ... | producer: ARZEST Corp. (Nintendo 3DS version) |
Miki Takahashi | ... | associate producer: Sega of America |
Shinya Takahashi | ... | general producer: Nintendo |
Kenichi Tokoi | ... | co-sound producer (Nintendo 3DS version) / sound producer (Nintendo Wii U version) |
Music by
Hironori Anazawa | ... | (as Hiroyuki Anazawa) |
Mitsuharu Fukuyama | ||
Naofumi Hataya | ... | (Nintendo Wii U version) |
Hidekuni Horita | ||
Tadashi Kinukawa | ||
Yutaka Minobe | ... | composer: delfisound, Inc. |
Teruhiko Nakagawa | ... | (Nintendo Wii U version) |
Tomoya Ohtani | ||
Jun Senoue | ||
Kenichi Tokoi | ... | (Nintendo Wii U version) |
Casting By
Jack Fletcher | ||
Jamie Simone |
Art Direction by
Hitoshi Furukubo | ... | (Nintendo Wii U version) |
Kazuyuki Hoshino | ... | senior art director |
Hiroshi Kanazawa | ... | (Nintendo 3DS version) |
Production Management
Teressa Guest | ... | production manager: Sega Europe Limited (as Teressa Wright) |
Second Unit Director or Assistant Director
Alexander Goldsmith | ... | executive director: ISM |
Tomoo Kondo | ... | technical director: ARZEST Corp. (Nintendo 3DS version) |
Atsushi Kosugi | ... | director: Beat On Beat, Inc. (as Atsushi SUSHI Kosugi) |
Leo Morei | ... | director: Rio de Janeiro Recording Production |
Carol Saboya | ... | director: Rio de Janeiro Recording Production |
Masahito Shimizu | ... | director: ARZEST Corp. (Nintendo 3DS version) |
Noboru Shirasu | ... | director: ARZEST Corp. (Nintendo 3DS version) |
Kazuhisa Watanabe | ... | director: Spike Chunsoft Co., Ltd. (Nintendo 3DS version) |
Art Department
Yoshinari Amaike | ... | character artist |
Tetsuya Aoki | ... | graphic ui artist (Nintendo Wii U version) |
Tomoko Arikawa | ... | character artist |
Yuno Endoh | ... | graphic ui artist: ARZEST Corp. (Nintendo 3DS version) |
Kana Fujibayashi | ... | stage artist: ARZEST Corp. (Nintendo 3DS version) |
Naoko Furukawa | ... | stage artist (Nintendo Wii U version) |
Miho Furuse | ... | stage artist (Nintendo Wii U version) |
Masamichi Harada | ... | art supervisor: ARZEST Corp. (Nintendo 3DS version) |
Tsutomu Hatanaka | ... | graphic ui artist: ARZEST Corp. (Nintendo 3DS version) |
Yukihiko Hayashi | ... | artwork: Nintendo |
Tatsuya Ishikawa | ... | graphic ui artist: ARZEST Corp. (Nintendo 3DS version) |
Chihiro Ishikura | ... | graphic ui artist: ARZEST Corp. (Nintendo 3DS version) |
Takayuki Iwasaki | ... | lead graphic ui artist (Nintendo Wii U version) |
Tomoko Kanemoto | ... | graphic ui artist (Nintendo Wii U version) |
Akihito Kato | ... | graphic ui artist: ARZEST Corp. (Nintendo 3DS version) |
Ayano Katsumata | ... | stage artist: ARZEST Corp. (Nintendo 3DS version) (as Ayana Katsumata) |
Takanobu Kimura | ... | stage artist (Nintendo Wii U version) |
Maiko Kobayashi | ... | graphic ui artist (Nintendo 3DS version) |
Daisuke Kojima | ... | stage artist: ARZEST Corp. (Nintendo 3DS version) |
Taichi Kuratani | ... | stage artist (Nintendo Wii U version) |
Tamotsu Kushibe | ... | cutscene artist (Nintendo 3DS version) / stage artist (Nintendo Wii U version) |
Shinji Matsuura | ... | lead character artist |
Takayuki Nagashima | ... | stage artist (Nintendo Wii U version) |
Yuichi Nakamura | ... | cutscene artist: ARZEST Corp. (Nintendo 3DS version) |
Yusuke Nakano | ... | illustration supervisor: Nintendo |
Shigehisa Nakaue | ... | illustration supervisor: Nintendo |
Hiroaki Nakaura | ... | character artist |
Fumiyoshi Sakauchi | ... | stage artist (Nintendo Wii U version) |
Yoshihide Sasagawa | ... | art director: ARZEST Corp. (Nintendo 3DS version) |
Michiru Sasamori | ... | graphic ui artist: ARZEST Corp. (Nintendo 3DS version) |
Hiroi Sato | ... | graphic ui artist (Nintendo Wii U version) |
Makoto Sonoda | ... | graphic ui artist: ARZEST Corp. (Nintendo 3DS version) |
Keiko Suzuki | ... | lead graphic ui artist (Nintendo 3DS version) |
Takahiro Suzuki | ... | stage artist (Nintendo Wii U version) |
Kunikatsu Tachi | ... | art director: Spike Chunsoft Co., Ltd. (Nintendo 3DS version) / stage artist: Spike Chunsoft Co., Ltd. (Nintendo 3DS version) |
Masaya Takahashi | ... | stage artist: ARZEST Corp. (Nintendo 3DS version) |
Tsuyoshi Watanabe | ... | graphic supervisor: Nintendo |
Yuji Yamaga | ... | stage artist (Nintendo Wii U version) |
Akiko Yamaguchi | ... | graphic supervisor: Nintendo |
Chika Yamamoto | ... | graphic ui artist: ARZEST Corp. (Nintendo 3DS version) |
Yuya Yamamoto | ... | graphic ui artist (Nintendo 3DS version) |
Ryohei Yanase | ... | character artist |
Masatoshi Yasumura | ... | concept artist (Nintendo 3DS version) |
Hiromi Yoshida | ... | graphic ui artist: Spike Chunsoft Co., Ltd. (Nintendo 3DS version) |
Sound Department
David W. Barr | ... | recording engineer (as David Barr) |
Jack Fletcher | ... | voice director |
Arnie Geher | ... | dialogue editor |
Ryan Johnston | ... | recording engineer |
Koji Kondo | ... | sound supervisor: Nintendo |
L. Daniel LaBrune | ... | recording assistant (Nintendo 3DS version) (as L. Daniel LaBrune III) |
Eric Lewis | ... | recording engineer |
Tatsuyuki Maeda | ... | sound editor |
Keiichiro Miyoshi | ... | recording director: TOHOKUSHINSHA |
Terry Reiff | ... | dialogue editor |
Jun Senoue | ... | sound editor |
Ryohji Yoshitomi | ... | sound supervisor: Nintendo (as Ryoji Yoshitomi) |
Special Effects by
Tomoyuki Hata | ... | special effects artist: Spike Chunsoft Co., Ltd. (Nintendo 3DS version) |
Daizo Kinoshita | ... | special effects artist (Nintendo 3DS version) |
Tatsuro Matsunaga | ... | special effects artist: ARZEST Corp. (Nintendo 3DS version) |
Yasuhisa Nakagawa | ... | special effects artist: ARZEST Corp. (Nintendo 3DS version) |
Shigeo Tamura | ... | special effects artist (Nintendo Wii U version) |
Visual Effects by
Lee Cocker | ... | visual elements: ISM |
Animation Department
Mieko Ajima | ... | character animator |
Hiroshi Arai | ... | character animator: ARZEST Corp. (Nintendo 3DS version) |
Motohiro Fukui | ... | animation director (Nintendo 3DS version) / character animator (Nintendo Wii U version) |
Masashi Fukumitsu | ... | character animator |
Shugo Gouda | ... | character animator |
Yuri Hara | ... | character animator: Bean pod (Nintendo Wii U version) |
Miku Hiraga | ... | character animator: Bean pod (Nintendo Wii U version) |
Kazuhisa Ichimura | ... | character animator: Spike Chunsoft Co., Ltd. (Nintendo 3DS version) |
Ko Ishitoya | ... | character animator (as Kou Ishitoya) |
Ryota Isogai | ... | character animator: Bean pod (Nintendo Wii U version) |
Yuya Iwama | ... | character animator: ARZEST Corp. (Nintendo 3DS version) |
Takeshi Kanda | ... | character animator (Nintendo Wii U version) |
Tsuyoshi Kanda | ... | character animator (Nintendo 3DS version) |
Eriko Kato | ... | character animator: ARZEST Corp. (Nintendo 3DS version) |
Keiichi Kizu | ... | animation director (Nintendo Wii U version) / character animator (Nintendo 3DS version) |
Nahoko Kuhara | ... | character animator |
Kenji Odakura | ... | character animator (Nintendo Wii U version) |
Yasushi Ogino | ... | character animator |
Kouji Ooki | ... | character animator (as Koji Ooki) |
Kouichi Shibuya | ... | character animator (as Koichi Shibuya) |
Kazuhisa Shimonou | ... | character animator |
Hiromasa Yoshida | ... | character animator |
Music Department
Her Agapito | ... | violin: Rio de Janeiro Recording Production |
Kôji Akaike | ... | contrabass: Tokyo Recording Production (as Koji Akaike) |
Pedro Alexandre | ... | assistant engineer: Rio de Janeiro Recording Production |
Robson Amaral | ... | surdo and chocalho: Tokyo Recording Production (Nintendo Wii U version) |
Hironori Anazawa | ... | arranger (as Hiroyuki Anazawa) |
João Areias | ... | trombone: Rio de Janeiro Recording Production |
Aldivas Ayres | ... | trombone: Rio de Janeiro Recording Production |
Henrique Band | ... | baritone sax and clarinet: Rio de Janeiro Recording Production |
Luiz Alberto Barbosa | ... | tamborin: Rio de Janeiro Recording Production |
Yan Benjamin | ... | caixa de guerra: Rio de Janeiro Recording Production |
Elias Borges | ... | baritone sax and clarinet: Rio de Janeiro Recording Production |
Paulinho Botelho | ... | concert master: Bateria |
Vitinho Botelho | ... | repique solo: Rio de Janeiro Recording Production |
Cristina Braga | ... | harp: Rio de Janeiro Recording Production |
Felipe Cabral | ... | caixa de guerra: Rio de Janeiro Recording Production |
Zé Canuto | ... | alto sax and flute: Rio de Janeiro Recording Production |
Ana Catto | ... | violin: Rio de Janeiro Recording Production |
Marco Catto | ... | violin: Rio de Janeiro Recording Production |
Mateus Ceccato | ... | violoncello: Rio de Janeiro Recording Production |
Chico Chagas | ... | accordion: Rio de Janeiro Recording Production |
Deborah Cheyne | ... | viola: Rio de Janeiro Recording Production |
Wanderson Cunha | ... | trombone: Rio de Janeiro Recording Production |
Dave Darlington | ... | mix engineer: Rio de Janeiro Recording Production |
Alessandro de Almeida | ... | caixa de guerra: Rio de Janeiro Recording Production |
Ana de Oliveira | ... | concertmaster: Rio de Janeiro Recording Production |
Raphael Dieguez | ... | assistant engineer: Rio de Janeiro Recording Production |
Marcus Dilopes | ... | guitar: Tokyo Recording Production (Nintendo Wii U version) |
Waguinho do Repique | ... | repique: Rio de Janeiro Recording Production |
Atsushi Dôyama | ... | horn: Tokyo Recording Production (as Atsushi Doyama) |
Takahiro Eguchi | ... | arranger (Nintendo Wii U version) |
Goerge Ferreira | ... | surdo 3a: Rio de Janeiro Recording Production |
Marluce Ferreira | ... | violin: Rio de Janeiro Recording Production |
Bruno Fraga | ... | vocalist: Rio de Janeiro Recording Production |
Gesiel Francisco | ... | trumpet: Rio de Janeiro Recording Production |
Otohiko Fujita | ... | horn: Tokyo Recording Production |
Ichiro Fujiya | ... | bass: Tokyo Recording Production |
Fernanda Gabriela | ... | vocalist: Rio de Janeiro Recording Production |
Lula Galvão | ... | guitar: Rio de Janeiro Recording Production |
David Ganc | ... | flute: Rio de Janeiro Recording Production |
Adriano Garcia | ... | trombone: Rio de Janeiro Recording Production |
Daniel Garcia | ... | tenor sax and piccolo: Rio de Janeiro Recording Production |
Kouji Haishima | ... | conductor: Tokyo Recording Production (as Koji Haishima) |
Hisako Hida | ... | trumpet: Tokyo Recording Production |
Aiko Hosokawa | ... | viola: Tokyo Recording Production |
Makoto Igarashi | ... | trombone: Tokyo Recording Production |
Yukari Ikeda | ... | vocalist: Tokyo Recording Production (Nintendo Wii U version) |
Tae Imafuku | ... | vocalist: Tokyo Recording Production (Nintendo Wii U version) |
Takanori Ishigami | ... | recording engineer: Tokyo Recording Production |
Tatsuya Itoh | ... | tamborin: Tokyo Recording Production (Nintendo Wii U version) |
Yûma Itô | ... | violin: Tokyo Recording Production (as Yuma Ito) |
Mami Iwai | ... | violin: Tokyo Recording Production |
Akihiro Iwamura | ... | violin: Tokyo Recording Production |
Augusto Junior | ... | tamborin: Rio de Janeiro Recording Production |
Norihiko Katsumata | ... | assistant engineer: Onkio Haus Inc. (Nintendo Wii U version) |
Wakaba Kawai | ... | trombone: Tokyo Recording Production |
Fumio Kitamura | ... | score copy: Tokyo Recording Production |
Takuya Komiyama | ... | assistant engineer: Onkio Haus Inc. / assistant engineer: Tokyo Recording Production |
Akitoshi Kuroda | ... | guitar: Tokyo Recording Production |
Yuki Kuroda | ... | flute: Tokyo Recording Production |
Jo Kuwata | ... | violin: Tokyo Recording Production |
Marcelo Mariano | ... | bass: Rio de Janeiro Recording Production |
Naoko Masuda | ... | viola: Tokyo Recording Production |
Mitsuo Matsuura | ... | horn: Tokyo Recording Production |
Fernando Trocado Maurity | ... | tenor sax: Rio de Janeiro Recording Production |
Eduardo Duda Mello | ... | recording engineer: Rio de Janeiro Recording Production |
Carlos Mendes | ... | violin: Rio de Janeiro Recording Production |
Pedro Mibielli | ... | violin: Rio de Janeiro Recording Production |
Yutaka Minobe | ... | arranger: delfisound, Inc. |
Yoshitada Miya | ... | recording and mix engineer: Tokyo Recording Production |
Everson Moraes | ... | trombone: Rio de Janeiro Recording Production |
Daniel Morais | ... | surdo 1a: Rio de Janeiro Recording Production |
Kanako Mori | ... | chorus assistant director: Tokyo Recording Production |
Masahiro Morita | ... | violin: Tokyo Recording Production |
Wellington Mours | ... | trumpet: Rio de Janeiro Recording Production |
Takesi Muramoto | ... | horn: Tokyo Recording Production |
Kazuhiro Murase | ... | sax: Tokyo Recording Production |
Kimiko Nakagawa | ... | concertmaster: Tokyo Recording Production |
Yusuke Nakano | ... | trumpet: Tokyo Recording Production |
Vander Nascimento | ... | trumpet: Rio de Janeiro Recording Production |
Claire Nativel | ... | vocalist: Rio de Janeiro Recording Production |
Kan Nishida | ... | bass trombone: Tokyo Recording Production |
Mamoru Noguchi | ... | tamborin: Tokyo Recording Production (Nintendo Wii U version) |
Nomade | ... | tamborin: Rio de Janeiro Recording Production |
Guilherme Oliveira | ... | surdo 2a: Rio de Janeiro Recording Production |
Gustavo Oliveira | ... | tamborin: Rio de Janeiro Recording Production |
Goro Oshima | ... | chorus director: Tokyo Recording Production |
Whashington Paz | ... | caixa and repique: Rio de Janeiro Recording Production |
Eduardo Pereira | ... | viola: Rio de Janeiro Recording Production |
Dario Tadeu Sakumoto Pires | ... | cavaquinho and grita: Tokyo Recording Production (Nintendo Wii U version) |
Felipe Prazeres | ... | violin: Rio de Janeiro Recording Production |
Mariangela Ramos | ... | vocalist: Tokyo Recording Production (Nintendo Wii U version) |
Priscila Rato | ... | violin: Rio de Janeiro Recording Production |
Adonhiran Reis | ... | violin: Rio de Janeiro Recording Production |
Marcus Ribeiro | ... | violoncello: Rio de Janeiro Recording Production |
Jessé Sadoc | ... | trumpet: Rio de Janeiro Recording Production |
Takashi Saito | ... | drums: Tokyo Recording Production |
Naoki Sakurai | ... | recording and mix engineer: Tokyo Recording Production (Nintendo Wii U version) |
Shigeo Sakurai | ... | recording engineer: Tokyo Recording Production |
Mariana Salles | ... | violin: Rio de Janeiro Recording Production |
Junior Sampaio | ... | caixa de guerra: Rio de Janeiro Recording Production |
Vittor Santos | ... | conductor: Rio de Janeiro Recording Production |
José Sartori | ... | assistant engineer: Rio de Janeiro Recording Production |
Shiro Sasaki | ... | trumpet: Tokyo Recording Production |
Manami Sato | ... | violin: Tokyo Recording Production |
Yui Shimasaki | ... | chorus assistant director: Tokyo Recording Production |
Yoshinori Shinozaki | ... | violoncello: Tokyo Recording Production |
Danilo Silnna | ... | alto sax and flute: Rio de Janeiro Recording Production |
Francis Silva | ... | bateria: Tokyo Recording Production (Nintendo 3DS version) / master the bateria and puxador: Tokyo Recording Production (Nintendo Wii U version) |
Paulo Silva | ... | caixa de guerra: Tokyo Recording Production (Nintendo Wii U version) |
Rubia Siqueira | ... | viola: Rio de Janeiro Recording Production |
Daniela Spielmann | ... | tenor sax: Rio de Janeiro Recording Production |
Eiko Sugamata | ... | vocalist: Tokyo Recording Production (Nintendo Wii version) (as Koji Nishimura) |
Jun Sumita | ... | violin: Tokyo Recording Production |
Kei Suzuki | ... | sax: Tokyo Recording Production |
Yoshinari Takegami | ... | sax: Tokyo Recording Production |
Naoya Takemura | ... | sax: Tokyo Recording Production |
Masaru Tamagawa | ... | violoncello: Tokyo Recording Production |
Ittoku Tanaka | ... | trumpet: Tokyo Recording Production |
Taisuke Uchino | ... | assistant engineer: Onkio Haus Inc. (Nintendo Wii U version) |
Alessandro Valente Vieira | ... | cavaquinho: Rio de Janeiro Recording Production |
Kleber Vogel | ... | violin: Rio de Janeiro Recording Production |
Mitsuhiro Wada | ... | trombone: Tokyo Recording Production |
Takeshi Watanabe | ... | arranger |
Tsutomu Yamagishi | ... | violin: Tokyo Recording Production |
Aya Yokomizo | ... | violin: Tokyo Recording Production |
Ivan Zandonade | ... | viola: Rio de Janeiro Recording Production |
Additional Crew
Kazuya Adachi | ... | product tester: Sega Games (Nintendo Wii U version) |
Mohammed Ajaib | ... | compliance quality assurance team lead: Sega Europe Limited |
Marc Ambler | ... | localisation: NOE (Nintendo Wii U version) |
Ryota Amo | ... | programmer: Spike Chunsoft Co., Ltd. (Nintendo 3DS version) |
Rich Amtower | ... | localization manager: NOA |
Gregory Anguise | ... | rights activation manager: IOC TMS (Nintendo 3DS version) / rights activation: IOC TMS (Nintendo Wii U version) |
Keigo Arai | ... | product tester: Sega Games (Nintendo Wii U version) |
Koji Arai | ... | game designer: ARZEST Corp. (Nintendo 3DS version) |
Ryota Asano | ... | product tester: Sega Games |
Yusuke Asano | ... | marketing: Sega Games |
Sachie Atsuta | ... | product tester: Sega Games (Nintendo Wii U version) |
Kazuya Azuma | ... | programmer: ARZEST Corp. (Nintendo 3DS version) |
Gregory Berger | ... | localisation quality assurance tester: Sega Europe Limited |
Chris Bien | ... | administration and finance coordinator: Sega Europe Limited |
Nate Bihldorff | ... | localization manager: NOA |
Travis Black | ... | commercial manager: IOC TMS |
Ted Boeijink | ... | localisation quality assurance tester: Sega Europe Limited |
Chiara Canu | ... | translator: Sega Europe Limited |
Gabriel Casas | ... | additional translator: Sega Europe Limited |
Giulia Checchi | ... | additional translator: Sega Europe Limited |
Lee Cocker | ... | gameplay: ISM |
Adrian Daly | ... | project lead: Sega Europe Limited |
Stacey Deddo | ... | localization: NOA (Nintendo 3DS version) |
Q. Dequina | ... | product tester: NOA (Nintendo Wii U version) (as Q Dequina) |
Maddalena Di Rosa | ... | localisation quality assurance tester: Sega Europe Limited |
Kazuyuki Doki | ... | coordinator: Rebirth Inc |
Sebastian Donnerstag | ... | localisation coordinator: NOE |
Yusuke Edasawa | ... | coordinator: Nintendo |
Jasper Engels | ... | localisation quality assurance tester: Sega Europe Limited |
Laura Esnoult-Rossetti | ... | localisation quality assurance tester: Sega Europe Limited |
Zac Evans | ... | product tester: NOA |
Federico Fazzi | ... | localisation quality assurance tester: Sega Europe Limited |
Daniel Finegold | ... | legal counsel: Sega Europe Limited |
Rene Flores | ... | director of licensing: Sega of America |
Danny Florey | ... | assistant mastering technician: Sega Europe Limited (Nintendo 3DS version) / equipment and mastering coordinator: Sega Europe Limited (Nintendo Wii U version) |
Francesco Fraulo | ... | mastering and equipment manager: Sega Europe Limited |
Helge Friedrich | ... | localisation: NOE |
Michael Frisch | ... | localisation coordinator: NOE |
Hiroshi Fujinishi | ... | programmer: ARZEST Corp. (Nintendo 3DS version) |
Kentaro Fujita | ... | programmer (Nintendo Wii U version) |
Shingo Fukui | ... | product tester: Sega Games (Nintendo Wii U version) |
Atsushi Furukawa | ... | product tester: Sega Games |
Gwladys Gaye | ... | translator: Sega Europe Limited |
Chris Geiles | ... | quality assurance administrator: Sega Europe Limited |
Ivo Gerscovich | ... | chief brand officer: Sega of America |
Arne Glinka | ... | localisation: NOE (Nintendo Wii U version) |
Andreas Godiers | ... | product tester: NOA (Nintendo 3DS version) |
Marta Lois Gonzalez | ... | localisation manager: Sega Europe Limited |
Bruno Gramigna | ... | localisation: NOE (Nintendo Wii U version) |
Daniel Grosman | ... | accounting manager: Rio de Janeiro Recording Production |
Sylvain Gsell | ... | localisation: NOE |
Carlos Gutierrez | ... | product tester: NOA (Nintendo Wii U version) |
Daisuke Hagiya | ... | game designer: ARZEST Corp. (Nintendo 3DS version) |
Hidemi Hamada | ... | game designer: ARZEST Corp. (Nintendo 3DS version) |
Satoshi Hamada | ... | product tester: Sega Games (Nintendo 3DS version) |
Seth Hanser | ... | product tester: NOA (Nintendo Wii U version) |
Makoto Hara | ... | game designer: ARZEST Corp. (Nintendo 3DS version) |
Carsten Harmans | ... | localisation: NOE |
Naofumi Hataya | ... | project support |
Korbinian Herzog | ... | localisation quality assurance tester: Sega Europe Limited |
Kenichiro Hidaka | ... | programmer (Nintendo Wii U version) |
Naoko Higano | ... | product tester: Sega Games |
Koichiro Hirano | ... | technical support: Nintendo (Nintendo Wii U version) |
Masayuki Hirano | ... | game designer (Nintendo Wii U version) |
Naoto Hiraoka | ... | ceo: Sega of America |
Hisazumi Hirose | ... | technical supervisor: Spike Chunsoft Co., Ltd. (Nintendo 3DS version) |
Toyoshisa Hiwatari | ... | marketing: Sega Games |
Daniel Horkan | ... | localisation quality assurance tester: Sega Europe Limited |
Ben Howell | ... | process and tcm manager: Sega Europe Limited |
Kohei Iizuka | ... | game designer (Nintendo Wii U version) |
Takashi Iizuka | ... | character supervisor: Sonic |
Jun Imamura | ... | product tester: Sega Games (Nintendo Wii U version) |
Jun Imanishi | ... | game designer: ARZEST Corp. (Nintendo 3DS version) |
Hiroshi Inokuma | ... | tools and library programmer (Nintendo Wii U version) |
Alessandro Irranca | ... | localisation quality assurance supervisor: Sega Europe Limited |
Shinji Iseki | ... | programmer: ARZEST Corp. (Nintendo 3DS version) |
Hajime Iwamoto | ... | programmer (Nintendo Wii U version) |
Mitsuo Iwamoto | ... | technical support: Nintendo |
Teppei Iwanaga | ... | game designer: ARZEST Corp. (Nintendo 3DS version) |
Kohei Iwata | ... | programmer: ARZEST Corp. (Nintendo 3DS version) |
Ben Jackson | ... | resource manager: Sega Europe Limited |
Alfonso Díaz Jiménez | ... | localisation: NOE (Nintendo Wii U version) |
Masashi Jinbo | ... | game design team leader (Nintendo Wii U version) |
Sandra Jo | ... | licensed product manager: Sega of America |
Anna Johnson | ... | product tester: NOA |
Mitsuki Kagawa | ... | tools and library programmer (Nintendo Wii U version) |
Hiroki Kakishita | ... | game designer (Nintendo Wii U version) |
Masashi Kanda | ... | product tester: Sega Games |
Shigeki Kaneko | ... | programmer (Nintendo 3DS version) / tools and library programmer (Nintendo Wii U version) |
Tetsu Katano | ... | project support |
Takenori Kato | ... | programmer (Nintendo Wii U version) |
Yoshitaka Kawabata | ... | tools and library programmer (Nintendo Wii U version) |
Shingo Kawakami | ... | game design team leader (Nintendo Wii U version) |
Sachiko Kawamura | ... | project support |
Mariko Kawase | ... | game design team leader (Nintendo Wii U version) |
Sebastien Kernst | ... | localisation quality assurance tester: Sega Europe Limited |
Austin Keys | ... | director of product development: Sega of America |
Ghulam Khan | ... | head of quality assurance and localisation: Sega Europe Limited |
Jiro Kimura | ... | product tester: Sega Games (Nintendo Wii U version) |
Aaron Kirby | ... | olympic approvals: ISM |
Lars Knudson | ... | localization: NOA |
Manabu Kobayashi | ... | programmer: ARZEST Corp. (Nintendo 3DS version) |
Mamoru Kodama | ... | publicity: Sega Games |
Tsuyoshi Komura | ... | tester: Nintendo |
Kohei Kondo | ... | localization and marketing support: Sega Games |
Mai Kotaki | ... | licensed product coordinator: Sega of America |
Takashi Kuboki | ... | programmer (Nintendo Wii U version) |
Mikio Kume | ... | programmer: ARZEST Corp. (Nintendo 3DS version) |
L. Daniel LaBrune | ... | production assistant (Nintendo 3DS version) (as L. Daniel LaBrune III) |
Tony Langan | ... | equipment and shift coordinator: Sega Europe Limited |
Jean Yves Lapasset | ... | director of business analysis: Sega Europe Limited |
Mark Le Breton | ... | head of program office: Sega Europe Limited |
Yvette Lessard | ... | product tester: NOA (Nintendo 3DS version) |
Madison Levitan | ... | product tester: NOA (Nintendo Wii U version) |
Ann Lin | ... | localization manager: NOA |
Cindy Lin | ... | director of legal: Sega of America |
Kenneth Lindenbaum | ... | senior marketing manager: Sega of America |
Maria Lopera | ... | human resources manager: Sega of America |
Laura Lopez | ... | production accountant |
Janina Lux | ... | localisation quality assurance tester: Sega Europe Limited |
Yukifumi Makino | ... | coordinator: delfisound Inc. |
Davide Manganelli | ... | localisation quality assurance tester: Sega Europe Limited |
Anaïs Maniaval | ... | additional translator: Sega Europe Limited |
Antonella Marras | ... | localisation project supervisor: Sega Europe Limited |
Kenji Matsubara | ... | executive supervisor: Sega Games |
Nobuo Matsumiya | ... | level designer: Nintendo |
Naotaka Matsumoto | ... | tester: Nintendo (Nintendo 3DS version) |
Shunsuke Matsushita | ... | coordinator: Nintendo |
Julie Metior | ... | training and recruitment supervisor: Sega Europe Limited |
Tomoko Mikami | ... | product tester: NOA (Nintendo Wii U version) |
Nobuyuki Minato | ... | localization and marketing support: Sega Games |
Shinji Misawa | ... | product tester: Sega Games (Nintendo Wii U version) |
Derek Mitchell | ... | director of business affairs: ISM |
Kenji Miyakawa | ... | programmer: ARZEST Corp. (Nintendo 3DS version) |
Shinsuke Miyamoto | ... | technical supervisor: Spike Chunsoft Co., Ltd. (Nintendo 3DS version) |
Hiroyuki Miyazaki | ... | cco: Sonic, Sega of America |
Kazuya Miyazaki | ... | product tester: Sega Games |
Takayuki Miyazaki | ... | product tester: Sega Games (Nintendo Wii U version) |
Tatsuyuki Miyazaki | ... | coo: Sega of America / localization and marketing support: Sega Games |
Fumie Morishita | ... | programmer: ARZEST Corp. (Nintendo 3DS version) |
Tadaaki Moriya | ... | game designer: ARZEST Corp. (Nintendo 3DS version) |
Robyn Mukai | ... | senior marketing manager: Sega of America (Nintendo 3DS version) (as Robyn Koshi) |
Lauren Murashige | ... | product tester: NOA (Nintendo Wii U version) |
Gen Murayama | ... | game designer: ARZEST Corp. (Nintendo 3DS version) |
Ed Murray | ... | localization: NOA |
Takahiro Nagata | ... | tools and library programmer (Nintendo Wii U version) |
Toshihiro Nagoshi | ... | executive supervisor: Sega Games |
Daisuke Naka | ... | tester: Nintendo |
Harumasa Nakajima | ... | character supervisor: Sonic (Nintendo Wii U version) / game designer (Nintendo 3DS version) |
Motoharu Nakajima | ... | game designer: ARZEST Corp. (Nintendo 3DS version) |
Shun Nakamura | ... | project support |
Takashi Nakashima | ... | game designer: ARZEST Corp. (Nintendo 3DS version) |
Masayasu Nakata | ... | product tester: NOA (Nintendo Wii U version) |
Takefumi Nakayama | ... | programmer (Nintendo Wii U version) |
Fumihiro Narita | ... | tools and library programmer (Nintendo Wii U version) |
Akira Nishikawa | ... | product tester: Sega Games |
Keiichi Noda | ... | lead programmer (Nintendo 3DS version) / tools and library programmer (Nintendo Wii U version) |
Hiroshi Noguchi | ... | license and localization coordinator |
Kouichi Nomura | ... | lead programmer (Nintendo Wii U version) |
Kenya Numata | ... | director of corporate planning: Sega of America |
Charlotte O'Connor | ... | head of studio localisation and esd: Sega Europe Limited (as Charlie Harris) |
Tim O'Leary | ... | localization manager: NOA |
Kouji Ogino | ... | tools and library programmer (Nintendo Wii U version) (as Koji Ogino) |
Osamu Ohashi | ... | executive supervisor: Sega Games |
Naoto Ohshima | ... | supervisor: ARZEST Corp. (Nintendo 3DS version) |
Akihiko Ohyama | ... | programmer: ARZEST Corp. (Nintendo 3DS version) |
Takateru Ohyama | ... | tools and library programmer (Nintendo Wii U version) |
Yuichi Okazaki | ... | programmer (Nintendo Wii U version) |
Lola Okuboyejo | ... | legal executive: Sega Europe Limited |
Nicky Ormrod | ... | director of legal and business affairs: Sega Europe Limited |
Juan Ortega Valle | ... | localisation quality assurance senior tester: Sega Europe Limited (as Juan Ortega) |
Kennichi Otani | ... | programmer: ARZEST Corp. (Nintendo 3DS version) (as Kenichi Otani) |
Dan Owsen | ... | localization manager: NOA (Nintendo Wii U version) |
Luis J. Paredes | ... | lead translator: Sega Europe Limited |
Alan Parsons | ... | product tester: NOA (Nintendo Wii U version) |
Ilan Pdahtzur | ... | legal counsel: Sega Europe Limited |
Dave Pither | ... | submissions manager: Sega Europe Limited |
Tim Pivnicny | ... | vp of sales and marketing: Sega of America |
Jurgen Post | ... | coo: Sega Europe Limited |
Rosa Puerto | ... | localisation quality assurance tester: Sega Europe Limited |
Marijke Pustjens | ... | localisation: NOE (Nintendo Wii U version) |
Brian Quach | ... | junior it administrator: Sega of America |
Kent Robello | ... | localisation: NOE |
Jon Rodgers | ... | license and localization coordinator (Nintendo 3DS version) / localization coordinator (Nintendo Wii U version) |
Benjamin Roffey | ... | localisation: NOE |
Enrique Sánchez Rosa | ... | localisation: NOE |
Giuseppe Rosa | ... | additional translator: Sega Europe Limited |
Adam Rutledge | ... | product tester: NOA (Nintendo Wii U version) |
Kimiko Sai | ... | coordinator: Nintendo |
Rena Sakaguchi | ... | game designer: ARZEST Corp. (Nintendo 3DS version) |
Mitsutoshi Sakurai | ... | special supervisor: Spike Chunsoft Co., Ltd. (Nintendo 3DS version) |
Sebastián Pérez Salguero | ... | additional translator: Sega Europe Limited (as Sebastián Salguero) |
Outa Sano | ... | programmer (Nintendo Wii U version) / tools and library programmer (Nintendo Wii U version) |
Akihiko Sato | ... | game designer: ARZEST Corp. (Nintendo 3DS version) |
Keisuke Sato | ... | product tester: Sega Games |
Motoyoshi Sato | ... | tools and library programmer (Nintendo Wii U version) |
Osamu Sato | ... | product tester: Sega Games |
Ryo Sato | ... | game designer: ARZEST Corp. (Nintendo 3DS version) |
Martin Schmalz | ... | additional translator: Sega Europe Limited |
Véronique Schneider | ... | localisation: NOE (Nintendo Wii U version) |
Angel Rodriguez Segura | ... | localisation quality assurance tester: Sega Europe Limited |
Takahiro Sekiguchi | ... | tools and library programmer (Nintendo Wii U version) |
Takehiro Sekiya | ... | product tester: Sega Games (Nintendo Wii U version) |
Firas Al Sekran | ... | localisation quality assurance senior tester: Sega Europe Limited |
Katsuyuki Shigihara | ... | game designer (Nintendo Wii U version) |
Tatsuya Shikata | ... | senior vice president of business planning: Sega Europe Limited |
Mitsunori Shimazu | ... | game designer: ARZEST Corp. (Nintendo 3DS version) |
Naoko Shimura | ... | tools and library programmer (Nintendo Wii U version) |
Takumi Shinya | ... | product tester: Sega Games |
Gen Shiomi | ... | game designer: ARZEST Corp. (Nintendo 3DS version) |
Rika Shirai | ... | licensing coordinator: Sega Holdings |
Takeshi Shoji | ... | product tester: Sega Games (as Takashi Shoji) |
Michael Sifkovits | ... | localisation quality assurance tester: Sega Europe Limited |
Riva Smith | ... | olympic approvals: ISM |
Ethan Stockton | ... | localization: NOA (Nintendo Wii U version) |
Yusuke Suai | ... | executive vp of publishing and strategic planning: Sega of America |
Norio Suzuki | ... | programmer: ARZEST Corp. (Nintendo 3DS version) |
Takae Suzuki | ... | coordinator: Tokyo Recording Production |
Toshinori Suzuki | ... | programmer: ARZEST Corp. (Nintendo 3DS version) |
Kenji Takahashi | ... | product tester: Sega Games |
Mitsuru Takahashi | ... | programmer (Nintendo Wii U version) |
Toru Takahashi | ... | tester: Nintendo |
Yuki Takahashi | ... | product tester: Sega Games |
Kenji Takano | ... | product tester: Sega Games |
Yuki Takita | ... | licensing coordinator: Sega Holdings |
Hiroshi Tamate | ... | game designer (Nintendo Wii U version) |
Tomofumi Tamura | ... | product tester: Sega Games (Nintendo Wii U version) |
Toshiaki Tamura | ... | game designer (Nintendo Wii U version) |
Shintaro Tanioka | ... | localization and marketing support: Sega Games |
Shigefumi Tanzawa | ... | licensing manager: Sega Holdings |
Nicole Thomer | ... | additional translator: Sega Europe Limited |
Emanuele Tonetti | ... | localisation: NOE (Nintendo Wii U version) |
Eitaro Toyoda | ... | character supervisor: Sonic |
Alexia Trensch | ... | translator: Sega Europe Limited |
Tadashi Tsuchiya | ... | lead programmer: Spike Chunsoft Co., Ltd. (Nintendo 3DS version) |
Kazuki Tsukuda | ... | technical support: Nintendo (Nintendo Wii U version) |
Naotaka Ueda | ... | programmer: ARZEST Corp. (Nintendo 3DS version) |
Yuji Uekawa | ... | character supervisor: Sonic |
Tomohiro Umeda | ... | technical support: Nintendo (Nintendo 3DS version) |
Kazuya Utsuno | ... | programmer (Nintendo 3DS version) |
Ruggero Varisco | ... | localisation quality assurance team lead: Sega Europe Limited |
Michael Veness | ... | senior mastering technician: Sega Europe Limited (as Mike Veness) |
Josefin Wahlberg | ... | rights activation: IOC TMS (Nintendo Wii U version) |
Hitoshi Wakata | ... | product tester: Sega Games (Nintendo Wii U version) |
Wendy Wang | ... | legal counsel: Sega of America |
John Ward | ... | cfo: Sega Europe Limited |
Hidefumi Watanabe | ... | technical supervisor: Spike Chunsoft Co., Ltd. (Nintendo 3DS version) |
Koichi Watanabe | ... | programmer: ARZEST Corp. (Nintendo 3DS version) (as Kouichi Watanabe) |
Aaron Webber | ... | social media and pr manager: Sega of America |
Pat Wells | ... | product tester: NOA (Nintendo 3DS version) |
Bobby Wertheim | ... | publishing manager: Sega Europe Limited |
Janine Wetherell | ... | localisation: NOE (Nintendo Wii U version) |
Jim Woods | ... | director of development services: Sega West |
Keigo Yamada | ... | product tester: Sega Games |
Momoko Yamaguchi | ... | coordinator: MIT Gathering Inc. (Nintendo 3DS version) |
Tatsuya Yamamoto | ... | programmer: Spike Chunsoft Co., Ltd. (Nintendo 3DS version) |
Emi Yamane | ... | localization and marketing support: Sega Games |
Yuya Yamate | ... | programmer (Nintendo Wii U version) |
Mitsunori Yamazaki | ... | game designer: ARZEST Corp. (Nintendo 3DS version) |
Takanori Yoshida | ... | programmer: ARZEST Corp. (Nintendo 3DS version) |
Lane Young | ... | head of business development: IOC TMS |
Shaun Young | ... | assistant mastering technician: Sega Europe Limited (Nintendo 3DS version) / mastering and build engineer: Sega Europe Limited (Nintendo Wii U version) |
Kristen Zimmer | ... | retail licensing manager: Sega of America |
Jesús Álvarez | ... | additional translator: Sega Europe Limited |
Thanks
Tetsuya Aoki | ... | special thanks (Nintendo 3DS version) |
Carl Chen | ... | special thanks: Sega of America |
Shuhei Furukawa | ... | special thanks: Nintendo |
Hiroaki Gohara | ... | special thanks: Nintendo |
Nildo Gonçalves | ... | special thanks: Tokyo Recording Production |
Daniel Grossman | ... | special thanks: Tokyo Recording Production |
Rei Hata | ... | special thanks (Nintendo Wii U version) |
Kohei Iizuka | ... | special thanks (Nintendo 3DS version) |
Takayuki Iwasaki | ... | special thanks (Nintendo 3DS version) |
Hiroko Kaga | ... | special thanks (Nintendo Wii U version) |
Naoko Kogawa | ... | special thanks: Sega of America |
Rosangela Lopez | ... | special thanks: Tokyo Recording Production |
Kozo Makino | ... | special thanks: Nintendo |
Jeff Miller | ... | special thanks: Nintendo (Nintendo Wii U version) |
Kyohei Minato | ... | special thanks: Nintendo |
Daisuke Miyawaki | ... | special thanks: Sega of America |
Seika Nakatsuji | ... | special thanks (Nintendo Wii U version) |
Ken Ogasawara | ... | special thanks: Sega of America |
Tatsuya Ogawa | ... | special thanks: Nintendo |
Kazuko Ohno | ... | special thanks (Nintendo 3DS version) |
Jon Riesenbach | ... | special thanks: Sega of America |
J. Patrick Riley | ... | special thanks: Sega of America (as Patrick Riley) |
Hiroi Sato | ... | special thanks (Nintendo 3DS version) |
Tomonori Sawada | ... | special thanks: Tokyo Recording Production (Nintendo Wii U version) |
Masaru Setsumaru | ... | special thanks: Tokyo Recording Production (Nintendo Wii U version) |
Koji Shindo | ... | special thanks (Nintendo Wii U version) |
Daniela Spielmann | ... | special thanks: Tokyo Recording Production |
Mitsuhiro Tanaka | ... | special thanks: Sega of America |
Keisuke Terasaki | ... | special thanks: Nintendo (as Kesuke Terasaki) |
Emi Watanabe | ... | special thanks: Nintendo |
Noriko Watanabe | ... | special thanks: Sega of America |
Tomoyoshi Yamane | ... | special thanks: Nintendo |
Shinobu Yokota | ... | special thanks (Nintendo 3DS version) |